Star Citizen 3.23: Illegal Trading 💰 Earn Up to 2 Million per Hour with Small Ships

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do you want to enter the illegal trade or do you only have a small amount of cargo capacity but still want the maximum profit then you are in the right place because with the second part of the best trade routes we will deal with illegal trading and to take it into account the illegal trading is suitable for ships with limited cargo capacity that is up to a maximum of about 40 seu we start with the most profitable purchasable illegal material and here we reach an exorbitantly high profit of almost 44% and then addition the risk loss ratio with 2.29 is comparatively low but of course one more warning it is an illegal material so if you are on the move at space stations it may be that you are scanned and receive both crime dead for this so watch out you can buy Slam in the area of arop or Crusader we are here on the way to jump toown and here comes the second hook for the illegal trading because the illegal Trading Places the places of purchase you can usually not jump directly but have to navigate yourself but don't worry we will of course explain you all step by step how you can easily and uncomplicated reach hidden places which you cannot jump directly and of course we will go into detail here later you can enter your destination such as jump Point Direct ly in the search area and then receive the location then look for two jumpable points which connect the route with each other that means your destination is as close as possible to this route or maybe even directly to it subsequently we set the route between the two jumpable points where our destination is in the middle in this way we reach relatively easy and above all fast also not jumpable areas but of course we will take a closer and detailed look at this in a moment with some tips and tricks another hook especially for large trading ships is that the cargo capacity usually does not matter in illegal trading but mainly ends with chips from about 40 seu that means even if you have more cargo capacity you can usually not buy more than 20 seu from one material but the profit margin is extremely high and even small agile trading ships are used here therefore we recommend chips up to a maximum of about 40 seu cargo capacity for illegal trading such as the Drake cutless black for example also suitable is a nomad from Consolidated Outland or the origin 315p because you can usually carry them without any problems get from A to B quickly and have no big risk in the event of a loss another tip if you want to buy the maximum stock of an illegal trade material in this case 11 SCU are shown to you for example but in real there is about 10.8 seu which means you cannot buy 11 seu and keep a false report so just go back one seu here and get the maximum possible stock and for illegal trading do not just rely on one commodity try to fill your ship as much as possible with suitable other components because we can sail all the materials in the same place regardless of which illegal Goods you have and with that we come to Widow the second most interesting material with just under 32% profit and also a relatively low risk of loss we can find this again in a wide area of places in Stan only the area around AR cor is left out here Al through the purchase prices of illegal goods are significantly higher than those of legal Goods we need significantly less cargo to generate corresponding profits so the risk of loss is about 3 .4 times higher than the expected profit which remains acceptable and in most cases we need only an initial investment of Just Around 100,000 Alpha U but beware illegal trading always has the charm for outlaws and Pirates since the suable players are mostly around here so always have your eyes open also for Widow the expected profit is limited that means from a cutless black we are actually already at the the maximum of the possible tradable Goods since we can no longer buy more similar to slam and this is the case to all lucrative illegal trading Goods that means big ships do not bring you any advantage here already with an aurora on the 3 seu you could make relatively good profits here and have a very low risk but let's go to Alia toxine this has a profit margin of just around 30% and is also available via the entire Stanton system and if you are wondering why we bought the combination of Slam Widow on Alro toxine the solution is quite simple because we can sell all three materials at the same place so the trade is particularly worthwhile here especially in this combination for the sale we go to Reclamation and Disposal or in Hurston where the scrape yards are also placed for illegal Traders and various Outlaws since you can also sell stolen goods here analogous to slam and Widow ultro SE toxine has about the same loss risk rate of 3.3 the expected profit here however is the lowest and is not comparable directly to widow or slam but a nice addition but with an aurora with three seu free capacity there is already a profit of 5,000 Alpha USC per run whereas we can already make 60,000 Alpha USC with a cutless blank and this of course with one of the less lucrative illegal materials but not only limited shopping poses a problem should you have come to more material in the range of 100 to 200 seu on illegal materials you have the difficulty of selling this accordingly since the shopping places also only accept small quantities so in such a case it is advisable to sell your cargo regularly and to come back because you will definitely not get rid of larger quantities at once but as promised we now go back to the approach of non jumping points and thanks to the new map function of 3.23 we have it easier here than before because not only is our destination displayed but also our own location is displayed in the mini map which can be called up with F2 so to jump to such a point you simply jump to a jumping Point as close to your destination as possible in the straight line on the map you can this relatively easily set a route to another point where your destination is in the middle or even close if the distance is large enough you can start a Quantum jump and deactivate your ship systems where about halfway with the key u whereby the quantum jump is also directly canceled and you stop immediately and this allows you to quickly return to larger distances and with the cancel jump you can then simply fly down to the planet and set a new route where your destination is on the way and with a new nav mode you get the possibility to get from A to B very quickly in the atmosphere whereby the approach to an illegal Point only R takes a few minutes and also with a little practice it is not really longer than you can jump directly so if you are flying under difficulty visibility conditions or at night and cannot use wide view you can also use the map function to regularly check your location and your destination so you always know which direction you have to fly and this brings us to two other very interesting illegal trading materials namely etm and neon and here again the note that you can buy and sell these two materials also together etm is also very lucrative with 35% profit and we can buy it almost in the entire Stanton system also in the arob area in addition the risk of loss ratio is also slightly lower and at this point another additional note which also applies to Legal trading but at illegal Trading Places we find extremely rare weapons in really lucrative equipment at legal Trading Places we not find any weapons or lucrative materials only armors and so on and of course you can also sell these for a profit and for the LW at illegal Trading Places we are talking about a good run of 20 to 50,000 Alpha USC only on weapons and equipment this is an additional income The Profit opportunities at etm can also be seen But even here small All Ships mainly benefit from it and from a nomad or ultimately cuddles black we are again in the area that we cannot buy enough Goods this is why it is also advisable to set up a second commodity here which you can sell in the same place as possible in our case neon here we were able to buy 20 suu etm and 20 seu neon our cattle black is not quite full yet but it is definitely enough for this trading run because neon also has a profit of just under 29% so a comparatively High profit margin and we can also buy neon almost in the entire standon system and at the most different places of sale here we recommend the salvaging centers either on AR Corp and Walla or in the area of Microtech on OA the risk of loss compared to the expected profit is also manageable with 3.5 and analogous to the other illegal materials we we also see a simul profit curve here which Remains the Same at least with the catless black and finally the note again pay special attention to the sail that nobody follows you or that nobody hides on site because even if no ship is on side that doesn't mean that nobody is waiting for you because the beauty of illegal Goods is of course also for one or the other pirate and Outlaw that these can be sold directly where your target has already landed and of course there are also various other illegal Goods but we only recommend them to a conditional basis because here the profit margin is not really greater than with legal trading goods and then the afford of the expected profit is not really worth it and in the third part of the trading series guide we go back to Legal areas here we take a look at special trading routes for mass transport and above all planable profits without volume restrictions or the danger that you can not buy or sell a material in full and with that I say goodbye until next time and if you have any questions tips or tricks feel free to leave a comment check out the Discord or our daily twitch live streams have fun with your trading career and watch out for pirates see you soon and of course see you in the verse thanks for watching [Music] [Music]
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Channel: Karolinger
Views: 8,656
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Keywords: Star Citizen, Squadron42, Star citizen Guide, star citizen 2024, star citizen 3.23, star citizen guide, star citizen tutorial, star citizen news, Star Citizen 3.23, Star Citizen Trading, Star Citizen 3.23 Trading, Star Citizen illegal Trade Routes, Star Citizen Max Profit, Star Citizen Earn Money, Star Citizen Tips, Star Citizen Tricks, Star Citizen Tutorial, Star Citizen Guide, Star Citizen Trading Tips, Star Citizen 2024, Star Citizen illegal Trading
Id: AJY27AUXvDc
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Length: 12min 8sec (728 seconds)
Published: Sat Jun 22 2024
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