Spider-Man Remastered PS5 vs PS4 Pro + Performance Ray Tracing 60fps Mode Tested!
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Channel: Digital Foundry
Views: 558,292
Rating: 4.9251657 out of 5
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Length: 19min 52sec (1192 seconds)
Published: Wed Dec 16 2020
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this is the best mode. and should be included in all games in the future if possible.
TL;DW
Quality mode present targetting native 4K most of the time, but Dynamic Resolution is also present, dropping to 1800P in the worst case.
Performance mode targets near 4k, with DRS lowest resolution being 1440P.
Performance RT tops at 1440P, dropping to 1080P in the worst situation, this also applies to Miles Morales. The game usually stays at 1440P, which makes image quality similar to PS4 PRO version, of course with a higher frame rate, fidelity and ray tracing.
Introductory sequence demonstrates the huge asset quality improvement, with texture, shadows and lighting remade.
Strand system present in MM is also here, making a way more realistic hair rending possible.
Characters with skin shading and teeth, some improvements are also enabled on during gameplay, like subsurface scattering.
Position of sun and shadows changed in remaster, mainly an artistic change rather than a technical one.
In some cases the remaster looks very similar to the original PS4 PRO game, which highlights what Insomniac did on the PS4.
Distant details are improved, with additonal meshers and building normals are visible from across the world, giving better details.
Traffic with a better draw distance, but no noticable improvement, the same with street density, all similar to PS4 PRO game(in RT PERFORMANCE)
Texture details are way better, from streets to small enviroment details.
Switching back to MM shows the graphical evolution between both games, but Insomniac did a great job in almost making the PS4 game similar to MM, refining a already great experience.
Ray tracing explanation(y'all already know what it does)
Implementing a ray tracing option in 60FPS is way harder, the bigger frame time increases the need for optimizations by a lot.
Ray tracing resolution is scalled accordlngy to the native resolution. In the native 4K mode, reflection resolution is 1080P, in RT performance mode at 1440P, reflection resolutions are 720, or lower when the image resolution drops. You can see the decrease in detail when looking closely to resolutions, which is hardly the case when you are playing
Shadow maps from buldings and static objects are still present, but dynamic objects like the player and cars are either removed or reduced, but is not a noticable change.
Pedestrian and cars fades away in the reflections in a shorter distance, not a noticable change.
Some animations in reflections are at lower frame rates so is not 1:1.
Those cutbacks are impressive, since they only change the quality of the reflection, not the number of surfaces with reflections in the game, making all very acceptable reductions.
Some places have the material changed in order to take advantage of Ray tracing, giving a huge boost in quality.
Puddle gate REDEEMED, the infamous puddles in Fisk Construction site now shows proper reflections, not only similar but better and more accurate than E3's 2017 demo.
Reflections details quality, such as trees, are improved compared to pre-release material.
This is an impressive feat by Insmoniac, it doesn't guarantees anything since we don't know what will be the complexity of next-gen games, but it bodes well.
Almost flawless 60FPS. Dips occurs in 3 situations. Cutscenes, when the scene becomes more demanding(like with explosions or a lot of particles), and duplicate frames, either in gameplay and in camera cuts, which is problem also present in Miles Morales.
Both MM and Remastered have a very good frame rate in gameplay, with a frame here and there dropping(to 59~58).
Loadings are instanteneous, Insomniac is currently at the top of the industry in this aspect.
Save transfer is a little convoluted, you need to have the PS4 version in your system to transfer it, it works but it could be better.
Cred - uzupedro
So the consensus is that this is the best Graphics Mode to use?
I have said it before and I will say it again.
Insomniac have absolutely set the bar for this generation with this graphics setting. 1440p at 60FPS with RT on is absolutely phenomenal. This game looks and performs at a level that no other title is performing on consoles.
Ray tracing adds so much to immersion, same with 60FPS. Together this is magic. With both of these features in place this looks a LOT better than most native 4k games.
So TL;DR, Performance RT is 1080p-1440p (spends most time at higher ranges) with RT reflections at 720p, while performance is pretty much locked at 60fps except for a few slowdowns in cutscenes (worst slowdown was 55fps). It works beautifully and is John's recommended way to play
Most importantly: Revenge of the puddles
Tried out the Performance Raytracing mode on SM Remastered last night after playing all of Miles Morales on Performance mode and have to say I think Performance Raytracing is easily the best mode for my eyes. The games looks even better and it runs at 60fps. Perfect. Oh how I wish GOW and Witcher 3 could get something like this.
This mode is a godsend for people sitting with 1080p TVs....
Now if I could get my hands on a PS5
Awesome I've been waiting for this comparison.
Big ups to Insomniac for this addition. Remastered was my first PS5 game and I played through the main story at 30fps in Fidelity mode. But lately have made the switch to performance RT.
Only negative I have is that I feel like I’ve been encountering a bug or two since the update. Particularly I find sometimes the audio will shit the bed and straight up disappear sometimes.