SoulCalibur V - What Happened?
Video Statistics and Information
Channel: Matt McMuscles
Views: 485,919
Rating: undefined out of 5
Keywords: Matt McMuscles, Wha Happun, What Happened?, Soul Calibur V, SoulCalibur V, What Happened Soul Calibur V, Video Game Documentaries
Id: oaed72j1oSo
Channel Id: undefined
Length: 17min 52sec (1072 seconds)
Published: Sat Sep 11 2021
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What I remember about V (I only rented it I think, so I didn't have it long... Remember Blockbuster guys?) is the story and the main character. OH BOY, Patroclus... God damn.
I remember just slamming people left and right with Natsu. Iβve always been a Taki main, and Natsu was laughably unbalanced. Iβd even come back a year later after putting the game down, and hop onto ranked to just get a ten game win streak and put it back down again. The game had so many balancing issues, but I did enjoy it.
I loved SC2 and 3. 5 was horrible. Morphing the roster was just a terrible idea. Glad they went back on it. And the story mode was so bad in terms of plot but also so cheaply made yet also so bloody long.
One thing I didn't like about SC 5 but also 6 is the special moves. I feel like they kill the pacing of the fight completely and that they dont work in a 3D fighting game. They just break the momentum IMO. Dont know how common an opinion this is though
While it's not a game I play frequently, Soul Calibur is a game that rests in my heart.
Playing SC2, easy contender for the greatest fighting game, loads when I was young meant that each time a fighting game came out I wasn't deterred by 10 hit combo try hards.
I can't speak for the Fighting Game Community but as the video says it's very much true SC plays second fiddle to Tekken. It's the arcade companion to the competitiveness of Tekken. Fighting games are already niche so being the less popular fighting game of an already small community puts it at a disadvantage. Being the more casual of the two you'd think it'd help it reach a wider audience.
SC IV was well recieved but it doesn't seem to have resolved the waiting issue. Three years since it came out and nothing about a sequel. I wonder if they will until Tekken 8 releases. Last DLC was December 2020 and nothing new about any more.
Soul Calibur has always been one of my favourite series. Loved the Edge master mode for example in the first Soul Edge.
Loved all entires up until 4. Just wasnt a fan of the path character design took. Seemed like they wanted heavily to compete with Dead or Alive on that department. Also hated the mission mode there.
5 i was suprised that i enjoyed more than 4, even if the roster was bad. Supers was a bit boring to introduce, but at the same time i kinda liked ex moves, guard impact taking meter though was a really strange move.
I was hoping to get into 6 as they returned to a the classic roster, but i just got annoyed with the blurry backgrounds, and god i hated the Reversal Edge mechanic, just slowed down things a bit too much.
I don't think its a coincidence that they did a time skip and ditched almost the entire classic cast of female characters who would've been visibly older except for Tira and Ivy... and they don't age. Hmm.
(Okay, they brought back Hilde, but she barely looked different and was pretty young in SC4.)
Meanwhile, almost all (exceptions being Maxi or Cervantes due to no aging) of the returning cast were men who were allowed to look older and more seasoned. :P
I've never played any of these games other than the first one on the Dreamcast, which was a lot of fun. Which ones are considered the best in the series?
I really enjoyed soul calibur 4 and 5.
4 had really expansive movesets and no super meter. Characters were generally mix up heavy and not safe.
5 had a dumbed down move list but had a super meter. Metered attacks and super attacks were more about extending a juggle than just press 1 button bye bye half your health.
As a long time veteran 0f these two I greatly dislike 6. Character strings are too safe, there's not much room for landing counter hit launchers. And the supers break the game. They changed the core fighting balance to be centered around parries and the auto parry mechanic which is just a coinflip.
Video is too harsh. I like the characters and protroculus was awesome(gameplay not sure about story). Was one of my favorite soul caliburs. I donβt know why more people donβt play it. It has cool characters and more engaging full movement instead of side scrolling. But I guess cut work time does suck