Hey Youtube Coppersan here! Today we
are checking out the remastered Mihile. This class can be incredibly strong
thanks to their royal guard skill. Mihile spends more more time being
invincible than any other class. But his damage and mobbing always was a
bit on the lower side. The remaster aims to give Mihile more tools to grind with while
keeping his status as a defensive giga chad. Mihile has the longest tutorial out of
all the knight of cygnus. You follow a special story that only is there for
Mihile. It actually aint too bad with plenty of hunting and collecting missions in
between. So you’re not just holding spacebar like with the Explorer tutorial. The
story seems better written as well! In first job your mobbing skill has gotten a range
improvement and of course new visuals! And royal guard looks pretty dope as well. By the way, while
reading up on everything there was one thing that I didn't see earlier. Nexon is still reviewing
the damage output of the knight of cygnus classes. So perhaps more damage changes will be applied
later with the next part of the ignition update. Mihiles' new first job mobbing skill deals 2
lines of 190% damage and has a chance to leave a darkness debuff now. This works well with another
new skill called soul attack. This passive allows for Mihile to deal 10% more final damage and gain
10% more critical chance when attacking monsters inflicted with darkness. And of course royal guard
is still there as well. And this skill even got a small damage boost. For example the damage on
the third stack was increased from 440% to 470%. So far so good and the second job has gotten
some nice improvements as well! The new second job attack is basically a remastered version of
the old fourth job bossing skill. But no worries this skill does hit up to 6 monsters. It is pretty
decent to grind with! Combined with Royal Guard. Mihiles rush and upwards rush skills
have gotten a new look as well. And their rage skill now passively
increases the damage on your royal guard counter attacks. This class is
actually shaping up to be something nice. I might Hyper burn this one to level 250. I
think this would be a pretty fun bossing mule. Third job there is another new attacking
skill. No more swords raining from the sky. Instead we flashbang monsters
with our shield. And ourselves with this massive animation on royal guard. The
soul link skill has been changed as well. When this toggle skill is active Mihile used
to increase the party members' attack and magic attack and abnormal status resistance and
defence whenever mihail succeeds a royal guard. But now this skill increases those
stats periodically. And whenever mihile guard successfully each party member will
receive a shield equal to 10% of their max hp. Some of Mihiles passives got a
small boost in damage as well. Some values got swapped around but I think it
is a net positive with a bit more final damage for this class. And there is a new 3rd job
skill called Offensive Defense. Whenever you activate the counter damage of royal guard this
leaves a debuff on monsters for 20 seconds. If Mihile then uses any of his other attacks to hit
the monster an additional shockwave will pop out, that one right there. Dealing 350% damage 5
times up to 6 enemies. But this effect does have a 12 second cooldown. This is actually a decent
damage increase for Mihile when they go bossing. The fifth job nodestone that buffs royal
guard also now buffs this skill as well. Your mobbing attack is still shining
cross which has gotten a new animation, a slightly bigger hitbox and a bit more damage.
Plus this skill has gotten a new mode. Whenever your soul rage toggle is on this skill is changed.
It now deals a lot more lines of damage but can only hit up to 4 monsters. You use this when
you go bossing. Soul Rage also increases your final damage and critical damage when active.
Heroes and battle mages have a similar skill. With the remaster Mihile has also lost the
ability to spawn a cross that deals damage after using shining cross. This used to be one
of his hyper skills. Instead mihile now learns a new fourth job skill called install shield.
This is basically the same thing but better. Install shield can be used anywhere but does have
a 40 second cooldown. It attaccks deal 225% damage 4 times up to 6 monsters. And there are new
hyper skill passives that increase the damage, monsters hit and duration of the shield.
The shield lasts 60 seconds at max level. There also is a new passive that enhances the
damage of Offensive Defense and that skill also passively increases the damage of royal guard by
200 percent. So that is about it for fourth job. I know I sound super happy and excited but that
is just because I like this class. The grinding on this class is a lot better than what it was
before the remaster. But it ain’t amazing. It's decent at best. But I like it haha. By the way
even with 300 ping I had no problem playing this class what so ever. Even animation cancelling with
royal guard was working fine. Also one issue that this class still has is that all skills especially
in the fourth and fifth job cost a ton of Mana. I got this class to a bit higher level,
at level 140 you learn Soul Majesty. A new hyper skill that increases the
reduced damage taken buff from one of your fourth job skills when used. Plus
your install shield will now also activate the offensive defence debuff. And the cooldown
on the debuff will be decreased to 2 seconds. Leaving more room for burst by combining
your install shield with this skill. That is some nice additional damage
there. Pretty useful when bossing. The level 160 hyper skill is called deadly charge.
Quick question. Should I make a video to dissect and mostly tear apart the art style of the
remastered skills for the knight of cygnus? These animations are so hard to see man. Its
like a quick yellow blob appears and that’s it. This attack leaves a debuff on enemies
that leaves them vulnerable for your party members. Increasing the damage
dealt to the debuffed monster by 10%. I believe the fifth job skills are still the
same, the big shield skill still blocks enemy attacks and increases damage. The shield can
defend up to multiple times before it breaks. The short cooldown big sword that deals damage
skill is still there as well. This 12 second cooldown attack deals more damage depending
on how many stacks of royal guard you have. The radiant soul skill enhances your
normal attack with a big blast of light. You can also use the skill again
to unleash an additional attack. And the timing window for royal guard is
slightly bigger when this skill is active. Your Light of Courage shielding skill that gives
all party members a shield while increasing your own damage seems to have some issues after
the remaster. The 10% shield from royal guard overwrites the shield given by this skill which
kinda makes it useless. Nexon hasn't fixed it yet but everyone in KMS is assuming that this
isn’t supposed to happen and that it is a bug. Now that I have played all classes I can finally
give my full ranking of the remaster. I think Night Walkers gained the most. Removing the
need to jump attack and they got better bats. After that Mihile got the most improvements in my
opinion. Then Dawn Warrior, then thunder breaker, then blaze wizard and finally wind archer
who in my opinion got the least improvements. What do you think of the remastered
Mihile? Let me know in the comments! And that was all for today!
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