Reflavoring Potential of the ARMORER ARTIFICER | 10 Character Concepts D&D

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we are here to modify the flavor of the armor artificer meaning that while the iron man-esque fantasy is great what else can we do with the subclass all to help you create a unique character or NPC and stretch and turn those creative gears hello acolytes welcome to the cleric Corner my name is Riker and here we talk about all things Dungeons and Dragons tapping into our higher powers to create worlds more unique and stories more impactful now before we explore how we will make the armor artificer into a Divine artifact or skin collector what does the subclass actually do well you start out with a ton of abilities you get Proficiency in heavy armor and smithing tools and then you have a number of spells unique to you that is added to your spell list then you can turn in armor that you are wearing into Arcane armor that allows you to be able to use it as a spell casting focus it can't be removed against your will and you have a retractable helmet cool and it replaces any missing limbs as if you didn't have enough coolness I hope you guys understand how uncool I felt saying the word coolness so honestly most of these have no mechanical significance so it can be ignored altogether if you want and it has no impact on the game which will come in handy with your flavoring in a moment it if that wasn't enough however in the same level you get two armor forms that can switch every long rest the guardian form gives you a thunder Gauntlet attack and a defensive field that gives you temporary hit points the infiltrator form gives you a Lightning Launcher attack and your walking speed is increased five feet and you get advantage on stealth checks from a dampening field at higher levels you can get extra attack and can further boost your Arcane armor with multiple artifice or infusions or power-ups if you will at the highest level your guardian form gives you a magnetic pull to force enemies closer to you and in your infiltrator form creatures hit with your Lightning Launcher attacks now have disadvantage on attacks against you and the next attack that hits it has its disadvantage as well as deals extra damage so now that we know the literal mechanics of this subclass let's see what happens when we change the flavor text in these next 10 character Concepts we can start with maybe the obvious choice with the bond an artificer that instead of being a tinkerer is imbued with some power of a symbiote their armor is one of a living life form like an ooze or similar creature but we have used that in a lot of other videos as an example so let's expand on that your bond is with a mimic that is your personal armor in exchange for a steady supply of food or it is a Gad about a plant-like creature from spell Jammer that helps you breathe perhaps you modify it or for an undead aesthetic why not have a boneless wrap itself around you made up entirely of skin this living skin could be pink like ours or dragon skin or Ferd just don't give it a reason to crush you the same could be said for a dark mantle creature or a bunch of Puppeteer parasites layering you in patches oh what if a cool water-like character wrapped itself around you and now I'm just spitballing ideas but the premise is that you bond with another creature that doubles as your armor a great excuse for you to pick up the fine familiar spell and double your use of this entity the next flavor modification will be the craft after one that leans into their druidic Magics or their DIY skills for those familiar with my nature craft artificial subclass free on my website you know what I'm talking about your armor being made from plants trees Vines bark or other material that you have foraged instead of forged instead of putting together items made out of metal you make them out of wood but you may also be in an urban setting where you use trash to make them on a more magical element you may use your skills in crafting to make armor Made of Stone or ice if we take some elements of our last concept perhaps it's an elemental that you have bonded with giving itself as an armor and speaking with you telepathically armor made of water or fire that neither wets you or Burns you harness the power of the natural elements with this concept and normally the Thunder gauntlets in the Lightning Launcher has Thunder or damage and lightning damage respectively but see if it's okay with your DM to change the damage type for a particular concept but speaking of druidic elements you may be familiar with with their wild shape transforming into animals well with the were Beast you have a partial transformation gone is the flavor of armor at all but instead you get your abilities when you take partial transformation through your lycanthrope or shifter lineage your two forms instead are two different animal forms Your Guardian form is where your where bear form that hits with a thunderous punch with its paws and your infiltrator form is your wear cat form that makes you lighter on your feet of course you don't need to use those two forms exactly but be creative with the animal forms you specialize in could be aware armadillo giving you the defensive field or your rare electric eel giving you your Lightning Launcher then empowering these Transformations by adding infusions and abilities to them in fact in the Druid class it states that when you take your animal forms you absorb all items into your form as well so maybe when you take partial animal form you also partially absorb your items absorbing a lightning cannon into your arm that replaces one of your wear monkey hands or your breastplate becoming the skin of your wear Rhino form which leads us to our next concept where I want to focus in on the text in armorer modifies armor to function almost like a second skin well what if we took that literally with the non-armor your armor has become you taking heavy inspiration from Dr Doom where his skin literally turns into metal you're not wearing the armor you are the armor perhaps you have been cursed or Afflicted with some sort of Elemental lycanthropy that is a weird concept where you are slowly turning into a creature of metal or stone in real life there is a disease called fibrodisplasia where your tissue inside your body actually turns into bone and not to make light of the terrible disease that many people suffer from but in a similar way your skin could also turn into bone in a similar vein we know that the armor replaces any missing limbs so in essence you become a cyborg or a bone board or a rock board where parts of you are now this other material that you now can look like and anything so what if those parts of you were parts of other creatures with the Frankenstein we find a creature spliced together either before or after death on one hand you could have been revived by replacing your organs and limbs with other parts of other creatures a hand of a bahir that shoots lightning or another hand of an aortian reverser with a force punch to kind of go in line with your other abilities on the other hand you could have made these modifications yourself sacrificing your limbs for better ones your infusions work in a similar Way by adding an eyeball here or a finger there working to improve yourself with an Eldritch form of perfection if you really like to kind of play with that goriness I would also check out the splicer Warlock on my website if you don't want to completely let go of the mechanical side of things however have your Frankenstein monster also integrate mechanical limbs alongside their Eldritch ones in the subclass text it describes the armor as Arcane armor but what if we take that literally with the main age armor we find armor of similar nature to the spell of the same name you're able to Dawn or doff the armor as an action so essentially flavor it is casting a spell and covering yourself with an illusory armor or armor made of magic or Albert's energies as you level up you are able to tweak the spell and Empower it for bonus abilities the guardian and infiltrator armors could be two separate spells that you prepare each day that changes the way that your armor looks and don't forget that as far as Aesthetics go you could have two completely looking armors for each form from different categories that we've covered if you want to cast one spell a day for your guardian form but then the next day rely on your boneless to help you give you more of a sneaky infiltrator form you could totally do that but speaking of armor that isn't physical we see the Mind armor one that uses psionics to create a buffer and activate abilities powering your punches with psychic punches and laser beams telekinetically increasing your movement for being light on your feet AIDS and could seemingly be wearing commoners clothes but to the villain surprise when attacking you you have a different kind of protection maybe even have a shield that telekinetically orbits you as a protective armor each of your infusions are your mental Powers at work buffing and aiding your allies and you in the process but why not have your armor do all of the work instead of just some of it with the Jaeger instead of a regular breast paint and helmet you are an entire mechanized suit that walks by itself with you in its cockpit might be the easiest to play a small creature like a gnome or halfling that plays a medium creature with the suit but they can jump in and out of this Jaeger and have it follow you around when you're not using it it just won't be able to take actions unless you are physically inside of it also a great use for your water dependent races to be inside their armor that is also filled with water acting as kind of a lame submarine but you may also find it fun to jump inside inanimate objects in a similar way Jaeger a large pot as your armor which is actually taken from a patreon member of the channel Kaleidoscope thank you as it is their current player or current character that they are playing if you want to support this channel in a similar way and get inside Scoops and help me make videos you can follow the link to my patreon in the description below but other animated objects that you could Jaeger might be a barrel a wardrobe a cage a grandfather clock or any other fun pieces of furniture that you can give a bit of personality to speaking of jagering this could also be stepping inside of a Golem we have the stone Golem Iron Golem Snow Golem clay Golem or Crystal Golem for the next one we look at the concept I like to call the plot armor not because they never die but because they have a deity invested into their survival much like the Mage Armor concept A Higher being bestows upon you gives in the form of protective Heavenly energies where moats of light fly around you or a floating scroll that reads you a Celestial protection wording you and dampening anime attacks it could be also that you are given armor made of celestial material covered in Divine rights or sigils I I could also see this being like the story of Prometheus who shaped the race of man out of clay perhaps God shaped you out of play and you take inspiration from the clay Golem or Elemental ideas that we've discussed before or perhaps you got your armor off of a being that was the epitome of law like a merit or a modron in that sense the armor that you use doesn't have to be created by you but rather stolen from another powerful entity obviously being used as the great plot device but speaking of creatures from other planes I give you the positive and the negative one who draws their magic from polar opposite Powers you may notice from your guardian form and infiltrator form that there are two sides of a coin so what if you draw the healing and power from your guardian form from the positive planes and your speed and sneaking from the negative planes or another example Your Guardian form from the magic of the feywild and your infiltrator form the magic of the shadowfell or the Sealy and the unsealy court of the feywild or just dark in light sides of your own character think about the juxtapositions and opposites in your character besides just attack and hide and you might find a very evocative character so tell me in the comments about your artifice or characters or ideas and if you like this video make sure to hit that like button check out my other creative subclass videos here and in the meantime go out there and spread the good word of d d and make the world a better place both on and off the table see you in the next one
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Channel: The Cleric Corner
Views: 14,503
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Keywords: dnd, dungeon and dragons, d&d, theclericcorner, dmtips, dungeon master, ttrpg, d&d5e, dnd class, how to be a better dungeon master, dm advice, dnd character build, dnd character creation, how to create a character dnd, dnd character ideas, dnd armorer artificer, dnd artificer, dnd how to play an artificer, dnd artificer 5e guide, dnd artificer feats, dnd artificer spells, dnd artificer subclass, armorer artificer character build, dnd artificer ideas, dnd artificer infusions
Id: nO5Zcd9LZB0
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Length: 11min 43sec (703 seconds)
Published: Sun Jan 29 2023
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