Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering
Video Statistics and Information
Channel: John Jackson
Views: 155,635
Rating: 4.9856939 out of 5
Keywords: C++, OpenGL, Game, Engine, Games, 2D, Programming, RogueLike, Game Engine, C Programming, Noita, How To, From Scratch, Sand Game, Tech, Game Dev, Education
Id: VLZjd_Y1gJ8
Channel Id: undefined
Length: 10min 3sec (603 seconds)
Published: Thu Apr 23 2020
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Hey, everyone. Noita's my favorite game at the moment, so here's my most recent post discussing some of the simulation techniques it uses as well as show off how I recreated them with C and OpenGL.
Edit: Thanks for the Gold Award, to whomever gifted that. Incredibly humbled by that.
You are great at explaining. Visually nice. Amazing.
Reminds me of the game Liero, not to mention Worms 1 :-)
Do you have a compiled version somewhere?
You have some great ideas in that video, and they're actually very simple to implement. It kind of makes me want to write a system like this. Are you doing all of the particle simulation on the CPU or the GPU? Thanks for sharing!
Great video! It was really straight-forward and easy to understand for me
Great job! Looking forward to checking out your sourcecode.
Cross post this to r/howdidtheycodeit