Realistic Bow in blender Creating and sculpting

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hey hi this is Khalil and today we are going to create a beautiful paw so I have a I have this image so I'm gonna create something like this so before inserting this here I'm gonna press a and press X and delete everything and I'm gonna press one from the number pair for the front view and I'm gonna drop it here and this is not in the center it is selected and if it is not just left click and select it and now press alt G and now this is in the center so first thing first I'm going to create this one the male part of this bow shift and I need uh I need a circle press R and x and 90 and one more time I'm going to rotate it our Z and 90. something like this scale it down press one for the front view once again press G and z and wave it up a bit something like this okay scale it down grab it down okay now I'm gonna grab it on the x-axis and I'm gonna create this here press that now I am in the edit mode now press now press if it is all selected then it's okay if it is not all selected then press a and select everything press e and x and we are going to extrude it on the x-axis and for the better view once again I'm gonna press one for the front view wrap this one on the x-axis match this something like this press tab and we have to scale it down on the y axis I think sorry y-axis okay something like this grid first one once again and what I need I need this thing I'm going to create this one press alt a to deselect everything because this was selected so shift it and what we need we need a plane where is the plane the plane is here we have to rotate this rotate it on the x-axis something like this 90 degrees phase one once again for the front view from the number pad scale it down the Z axis grab it here and also I need to rotate it great video if you could not see it better then there's there are two things that you can do you can press Z and go to Wi-Fi mode now you can see it properly you can see the reference image you can also see our plane and there's one more thing that you can do you can select this reference image and from this object data properties we can do we can enable this opacity now we can decrease it something like this and our objects we can see our objects something better like this we can see from here but we need but we also gonna need the wireframe mode so select this one press tab vertex mode is vertex mode is selected if if it is not then click on this one or press one not from the number pad so select the first one grab it here select this one and grab it here select this one grab it here and also this one first step we need okay no no press tab edit mode API in the edit mode press a select everything right click subdivide and from this menu I'm gonna increase the cuts something like this or this not too high because because we can upload we can upload oh sorry we cannot upload if we can apply the subdivision surface modifier so it will all it will automatically increase these cuts so this will be fine Z solid mode and press one for the front view once again if I have to do I have to match these things but let me show you like this is moving but these are still on their places but I don't need this like we we don't have to just move these things this these things should also move according to these vertex so what we can do control Z let me control Z and what we can do we can turn on this proportional editing tool so we can click on this or we can also press o so it will automatically turn on so what we can do this one is selected when we grab it other vertex other vertex other vertices will automatically move those are those are in the in the circle and the circle will controlled you can control this circle by your mouse wheel Okay so something like this select this one and something like this we don't have to be exact exact the same as reference just try to be as same as possible just try you don't have to be exact perfect here we can decrease this size of the circle something like this and also here okay okay now this one and this one also great one more one more okay now I'm gonna select the sorry a selection mode and you can also press 2 from not from your number pad or select this these things and if you have to press alt and it is at the same time you have to left click then you can select this this Loop grab it on the axis of Y and increase the size of this circle something like this okay I think a bit more is it red is it fine I think so so press tab it is moved forward a bit so for this press 7 and you can get this top orthographic view now press G and grab it on the axis of Y something like this back to the place okay now what we have to do we also have to create the other side like this is the half bar and for the other one what we can do we can do just select by selecting this slash firstly I'm gonna apply the transforms so Ctrl a and apply the transforms and right click set origin origin to Geometry now the origin is in the center of this object whenever you apply something like I have applied Ctrl a or transform then the origin is in the center of this world and we don't need this because the origin of this object is should be in the center of this object so right click set origin origin two geometry now the origin is in the center so what we have to do press 7 and I'm gonna duplicate this one shift d something like this and we can also something we can do also something like this let me show you select this one and from the modifiers properties I'm gonna add a mirror modifier okay I have added a mirror modifier something something odd happens sorry for this laugh what happens okay then control a r transforms okay this happens something like this okay now I have to apply the mirror I have applied Ctrl a while we can let me control Z first the mirror modifier you can click on this drop down and you can click on the apply and you can also press Ctrl a to apply any type of modifiers here so your mouse should be here and you have to press Ctrl a and it will be applied now press Tab and these two things are the same object so what I'm gonna do firstly these two lines these two curves are selected so I'm going to press alt a to deselect everything and I'm gonna press L and L if you press L then the whole thing will selected like these are two objects so the one will automatically selected if you press L something like this you have to press L and the this one is selected and roll Z just we need just one thing and we are gonna separate these two objects sorry one object uh to make two objects press p and we're gonna separate this and we're gonna separate this this selection that we have selected we're gonna separate that thing selection now this is separated press Tab and these are two different objects now I'm gonna do I'm gonna rotate this one something like this and you can see it is rotating something like this because because the origin is here the the origin of this object is here the origin of this object is here and this is gonna rotate on its own origin if it is selected on median Point like if you press period button and you can see this is set on median point and if it is the pivot point is selected on the median point then it is is going to rotate by using the origin of the object so so it is good and if your origin is not here just press Ctrl a or transform the original something like this let me show you set origin origin two geometry now the origin is here but if you press Ctrl a all transform the original is here now press r and you can do something like this now left click now we didn't need this origin here Ctrl a no no sorry right click set origin origin to Geometry select this one right click saturation something like this okay what we have did we have separated these two objects we don't need the we don't need to separate that one okay so select both of them both of them if you have if you have I have did this so if you have separated something but we don't have to do that then just press Ctrl J by selecting both of them and Ctrl J for joining the two objects so these are now the single object now press tab and what we need to do we have to make some joints here okay press okay we are in the selection mode we can select these edges if we are not then click on this button okay or press two now from the number pad select this one and select this one press F now this is filled by one face press now press no don't have to press just select this one this one and this one this three because we just have these three edges and press F once again select this one select this one select this one press F once again and we have to repeat the same process sorry select this one sorry something like this this three faces shift selected here to shift select and this is gonna be something like this and this is something a bit odd so I'm gonna add one more Loop cut here so for the look at press Ctrl r and hover your mouse here something like this if you want the vertical vertex if you want the horizontal one then you have to be something like here something like here you will get the horizontal Loop but we need the vertical one so from here we can use this but we don't need to move something somewhere right click and cancel the movement there is one Loop cut here now press 7 what I'm gonna what I'm gonna do press G and x and grab it something like okay the proportional editing is turned on so what I have to do I have to turn this on for a moment grab it on the x-axis something like this and this will be okay something like this great so I'm gonna press uh slash now everything is back what I have to do that that the this one this object is a bit low something like let me show you first one and you can see something like this let me show you okay let me hide the let me hide the grids so you can see it better first tab select this one press slash now you can see it this is the front cloth and this is the rear clause so this is a bit downside and it is some it is it's joining something like this it is it bends something like this so I have to do we have to make some let me show you we have to grab this a bit down okay edit where it has gone no this is the single object so just click on click on this press tab we are in edit mode so what we can do let me me let me select this one and press h to hide these things because it because it is in the way okay this is we also have to hire these things so press h to hide press one now we can edit it properly press one and grab it here we can also turn the proportional editing on grab it make the circle a bit smaller so that we can we can use it properly something like this now I can press alt H and everything will be back something like this mm-hmm this one I have selected something like this and something like this I think I think what do you think oh great I think we don't need more transformation no no we need we need a lot so but but Ctrl a or transforms if we right click set origin original geometry now we need uh some modifiers here the first one is solidifier modifier because this is Justice it's just a plane with with thickness zero thickness now this is now this has some thickness now I'm Gonna Change it to the to complex because this is not just a simple object and should I increase the thickness or not I think this is fine to have to increase the thickness but I need something else the subdivision surface modifier and here is the subdivision service modified increase the levels this is the way basically this is the uh we put display for repo display and this is the rendered rendered one if you increase it from here this is not gonna affect in the results but this is gonna affect just for weaving purpose this is the main thing rendered render one I think this is good and for for the better smoothness here right click and I'm gonna click on shared smooth now this is this is smooth let me disable this for a moment okay this is good now what I have to do press Tab and proportional editing is turned on I have to select these okay I think this is fine this faces and what I'm gonna do press G and Y and move it something like this okay let me let me do create a fun more window I'm going to press T to hide this one and I'm also gonna disable the overlays here so we can see it properly you can also press one from the numpad for the front view now you can see here what is going on properly we can edit here now select this one also grab it on the y-axis and I think this is good what do you think good okay and we can also grab something a bit something like this and we can also push something back okay do not select the face select the selection of the edges grab it on the x-axis okay we can do something like this great something like a something like a ribbon sorry something like a bow or claws [Music] now what I have to do select this one and select this one and what I'm gonna do I'm gonna copy these modifiers to this so click on this drop down and we don't have to apply we have to copy copy the selected now you can see this is change a bit but not like this one more select this one and copy to selected this is being changed but not a lot why select this one and Ctrl a and apply the transforms and it's a bit better right click share smooth now it's a bit better but I need I think I think I need some right click shade out of this mode so I just will edges will be more better if you right click and share that Arrow smooth okay what I have to do what I have to do I have to I have to increase the thickness a bit but but but something something like this just to decrease the thickness a bit great press select this one grab it a bit up something like this press one okay what I have to do I have to do press tab press one and select these four texts grab it on the axis of x and increase the circle and sorry I think this is this is this is fine this is great Tab out great mm-hmm we can do something press tab and controller and add a look at here right click right click now with this size of circle it's fine I have I am in the object mode now what I have to do press one and [Music] okay let me think what I can do uh now we can we can add one more modifier here from a from this manifest properties mirror modifier and what is happening Where Are You The Measure modifier Okay now click on this drop down and select this one okay great this is good this is fine let's create now select this one and we have hide we have here in the our reference so all test to reveal the hidden objects alt h now select this on shift d to duplicate it just a bit upside and what we have to do we have to rotate it okay we don't need we don't have to rotate it something like this we can move our origin Point here and we can also do something else like we can change the Pivot Point press the period button and we can change the Pivot Point to 3D cursor because the 3D cases is in the center so we can use this 3D cursor now rotate it something this and grab it here it's not the same exact as the reference but we'll try we can fry now what we can do press 7 from the number number pad wave it back on the y-axis I think okay okay and we can also see it here you can also see it from here and and and and grab it on the z-axis we'll fix these things we'll fix these things okay I think we have to private something like this I think oh okay it is it is okay just a bit of more rotation okay okay okay okay press Tab and what we can do first of all I'm gonna disable our reference image this is the reference image let me rename it reference now we can hide it from clicking on this I button and also if you click again then this will be up here select this one and there is no this no Loop cut here so I am I've pressed controller and added the loop cut here select this one and select this one what I'm gonna do with the proportional proportional editing is turned on if you can see it here properly I'm gonna grab it down on the z-axis Press G and then Z I'm gonna grab it down something like this okay I think okay the circle was two two small so it should be a bit something like this and one more thing we can do what we can do we can hide this for a moment so we can just focus focus on this we can see if everything from here so we can edit it properly oh okay okay okay okay I think this is fine and what we can do I think this should be a bit more something like this and we'll also fix these things but this is this is good okay we can also select this two vertex and wrap these up okay great press Tab and I'm gonna press always to get everything back just hide this for a moment and this is something like this great and we'll we'll edit these things later but what I need I need to add these two things so after adding these tools to to to things I will edit it edit this will edit this plane okay shifted another plane rotate it on the x-axis 90 degrees press one once again for the front view to wrap it here and rotate it something like this okay if you find this the rotation if you find the rotation is not great so because it is using this 3D guesser because press the feature button and see this is set the pivot point is set on 3D cursor so that's why it is it is rotating by using this 3D cursor now you can change it to the to the median point and rotate it something like this and you can also hide these things for the for the peer review now rotate it kill it on the I'm gonna press s I'm gonna press y twice and this is gonna scale something like this now I'm in the edit mode press one for the vertex for the for the vertex selection scale it up something like this select this one grab it here and turn off this proportional editing for moment and edit these things something like that okay something like that great Z wireframe mode and what I'm gonna do control it or transforms right click in the edit mode as we are in the edit mode edit mode select everything do not add the sub add do not subdivide this without selecting all just select all right click and then subdivide and what what will happen if you do not select everything like just selected this vertex right click subdivide nothing happens nothing is going to happen Okay so select everything okay select everything then right click subdivide and I'm gonna increase this say something like this oh what I can do click on this grab it here okay grab it here and grab it here oh I'm gonna do what I'm gonna do press K and select this one and then select this one okay press enter and select this one by pressing okay the Knight tool is here select this vertex and this vertex then press enter now press three and select shift select these faces okay press X and delete these faces now press one for the vertex selection mode and we can now enable the proportional editing select this one grab it here these things okay now you can press controller and add a loop cut here something like here and increase the size of this circle and do something something like this okay great what we can do now select these this this Loop and what I have to do press G and grab this on the axis of Y okay why crease this circle and move it something like this okay Z solid mode tab and plus seven for the top view now we can grab it on the y axis and grab it back here put it back here always to get everything back now select this one and hide for a moment now select this one and I'm gonna copy the copy the modifiers that this object has so select this one and last select this one and these are three modifiers so one by one I'm gonna press click on this drop down copy to selected for the next one copy to selected and for the next one curve it is selected great now if it is not applied it not applied perfectly let me right click shade all the smooth and one more thing Ctrl a or transforms that will be better for now what we can do here I'm gonna apply these things like this is this thickness I'm going to apply the thickness and what is this I think this is the this is the subdivision I'm going to apply the subdivision and just just a mirror modifier I'm going to let the mirror modifier apply apply everything just the mirror modifier apply everything just the mirror modifier okay for the same thing same thing for this one this has nominal modifier now I'm gonna click on this sculpting mode and here are our object we can press Ctrl Tab and go to in the object mode and select the objects and then press Ctrl tab once again and go to sculpt mode so which one is selected and this one is selected okay so first of all I'm going to select this one scalp node I'm gonna use the I'm going to use the here are you the grab tool okay the grab tool okay this is not doing a well and great job so I'm gonna do control tab object mode and apply the Transformer once again right click Ser original origin to Geometry once again in this sculpt mode just increase the radius a bit grab it here grab it up now this is fine this is doing the job well and okay we just have to grab it here don't have to press anything just left click and grab grab this something like this something like this you can grab it something like this okay just just this grab it push it back push it back okay increase the radius great hmm push these things back like this so this is gonna look real too much okay now this should not be exact perfect thing because we have to just say something like this so not to be too much perfect and one more thing we can do it here uh this one this mode tool if this is a bit rough you can smooth it a bit okay so it is not working well on the edges but it's working on working good here and the middle of the object where are you the gray pool the great tool is here now what I'm gonna do I'm gonna grab the middle area and grab it a bit down [Music] and and we can use this mode tool once again looking not too much just a bit so it will be something like it will be smooth a bit okay now what I'm gonna do select the select this one control drag sculpt mode once again grab tool and okay control type object mode select this one right click just share this shade it is smooth okay don't shade it or smooth just shade smooth shade smooth and shade smooth okay do not share Auto smooth roll tab sculpt mode create tool is on what I can do you can create this okay white is not doing okay this is the object this was the mirrored object this is this is the real real one let's just do some of the adjustments not too much which is the radius rub it down okay I think this is good you can do something more if you want some more adjustments you can also apply the mirror modifier and do some like you can also add some some other other let me show you like I have grabbed it out a bit and you can grab grab this one a bit inside so this will not be uniform you can do something like this after applying the the mirror modifier so it will not be same but you can do you can do something like this also it will also gonna work fine like who is gonna notice that these two are same just do some adjustments like these edges uh to to shop no I think it's fine just grab it with something like this but decrease the radius which is the radius okay control tab object mode I'm going to select this one just let's edit a bit like here okay something like this and here we can adjust it a bit here okay just okay fine it's great I can also put it down a little bit here just put it inside okay fine it's fine no sorry sorry sorry control type I'm gonna select this one voltage scalp mode for this one which one is the real one this one okay this one is the real okay now I am putting this a bit outside grabbing this writing this here creating this a bit back okay like this I'm not giving a lot of time just just you can you can get the rough idea how to do it now we have created the bow so click on this layout once again and what I'm gonna do uh just select everything like these are the different objects like you can if you are going to grab this is gonna do something like this and it is you should not like to do something like this so select everything press a and select everything now lastly select this one this one should be highlighted now I'm going to press Ctrl p and I'm going to click this object now when I'm gonna move this object everything will will be will move something like this if you can scale it down scale it up we can grab it Okay so we can we can grab it anywhere and we can escape we can rotate also we can rotate it okay okay this is now this is the parent of every every object we need one more object I need a plane here grab it down here I press seven I'm gonna scale it something like this press tab press two and select this one I'm gonna e to show it Z something like this now I'm gonna select this one I'm gonna press Ctrl B and I'm going to increase at the Loop cuts by scrolling the mouse mouse wheel up something like this okay left click press Tab and this is not a smooth right click shade smooth create I need one more window I have to hide this one I need a camera I need a camera Shifty where is the camera just a normal camera seven and is the camera rotated so Altar and this is gonna reset the rotation all that for reset the rotation all G for a reset the movement and and what is alt s to reset the scale so what I'm gonna do press one and what I am seeing I want that camera should be something like here so Ctrl alt to zero now the camera is here great now press G to grab it something like this grab the camera a bit back grab it on the y-axis great now here on this window I'm gonna press zero and I'm gonna scale it a bit something like this see and printed View and I'm gonna change the settings in the render view a bit let me show you Cycles Render engine should be on Cycles it will be better now the max samples I'm gonna set it to 128 from the V4 display and I'm also also going to change it from the render this is 4096 it is going to take too much of time so I'm gonna reduce it to 128 and this teen oil should be checked I'm gonna do one one film okay no no fulfilled from the color management and from the look I'm Gonna Change it to very high contrast now add light shift it and from the light I'm gonna use an area light grab it on the z-axis something like this I'm going to scale it up okay now what I'm gonna do I'm gonna change this to I think 75 okay 75 will be fine you can also choose 100 I think this is fine okay great now I'm gonna also where is okay I just have hide this thing yourself this is the this is this one is for the light you can like see great now what we need select this one first from the material properties I'm gonna use this is the backdrop choose a darker color something like this and I'm gonna press Ctrl p and I'm gonna select just this one now this is just this is gonna you can see just through the camera nothing else so it is going to take some less time to render what I'm gonna do just select this one okay you know what I need I need a another material I'm gonna use sorry for the next type book okay from the from the shading press zero once again what I'm gonna use I'm going to use the the color and for from from here I'm going to use the hex code to for this four three nine three and eight twice okay I like this color so I'm gonna use this color you can choose anything any color that you want and one more thing that I have to do this is not okay now this is good we can disable this to see it properly so I'm gonna select this one so if you disable this you cannot see what you have selected so just for a moment select select these things and lastly you have to select this one at last and I'm gonna press Ctrl a to link this material to other objects so this one is active control L and Link materials now material has the same textures same material sorry now every object has the same material no this is correct now we can disable this one wow this is our beautiful and and beautiful so I need some some adjustment I just need some adjustments what I need I need I need color ramp here so what I what I press shift and a and now I'm gonna search for the color Ram because I need two colors so I am going to use color amp so the first color should be this one so from here I my mouse is here so I'm gonna press Ctrl C so this is copied and just click on this and from here just paste it now I have pasted and for the second one I'm also gonna paste the same thing but I'm gonna edit it and I'm gonna make it a bit darker nothing is happening here because I just I I did not connected it to this one I'm not gonna connect it right now let me show you first one more thing these two colors I have I have chosen these two colors because I need to add these two colors See shift a one more thing I need I need leave it leave it I need level so why I need layaway because let me show you for the facing one I'm gonna choose the facing one here and for the color one I'm going to choose I'm going to connect the color to the base color so what what is happening what is happening let me switch let me flip this one flip okay now what is what it is doing basically on the edges on the curvy places of this curvy surface of this object is going to use the darker color the darker one and for the flat faces or the flat areas it is gonna use the lighter color so this will gonna look some something like more beautiful and what I can choose if I need some more Reflections so I can increase this thing so you can increase this one and and this roughness is basically used for the blur Reflections if you increase it it will gonna blur the reflections and if you decrease then it is gonna it is gonna clear the reflections but it is look something like something like plastic so I'm going to choose point five the default one and then I can use the light the strength of the light is too low so I can choose the light the area light is here and I'm gonna choose from here this is the object error properties and I'm gonna increase the light a bit 20 or 150 or something okay and I'm also gonna scale this one so this is let me show you this is selected this backdrop is selected now I'm going to scale it on the axis of which axis x axis okay x axis will be fine now I'm going to press Ctrl a all transforms now click on this one again so we have created our beautiful bow and how to render it we have to click on this output properties and after that the PNG is selected this is fine and we have to choose the destination or or if we haven't choose the destination doesn't mean just press Ctrl just press f2l and it will gonna render your image and after the image is ready click on this image where is the save button [Music] sorry save sorry sorry sorry you can save your image wherever you want and this is it thanks for watching and see you later
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Channel: Khalilthebuilder
Views: 2,319
Rating: undefined out of 5
Keywords: BlenderSculpting, RealisticArt, BowDesign, Craftsmanship, DigitalArtistry, SculptingTutorial, CreatingReality, ArtisticExpression, BlenderMagic, Mastering3D, SculptingSkills, DigitalCrafting, 3DModeling, BlenderTutorial, CreativeProcess, SculptingTechniques, RealisticSculpting, DigitalSculpting, ArtIn3D, BlenderArt, 3DArt, SculptingChallenge, BlenderCommunity, 3DModel, SculptingWorkflow, BlenderLearning, CreativeJourney, 3DDesign, BlenderArtist, 3DVisualization, SculptingMasterpiece, BlenderDesign, BlenderInspiration, 3DWorld
Id: g9VtdX8r_eM
Channel Id: undefined
Length: 54min 23sec (3263 seconds)
Published: Wed Aug 23 2023
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