REAL APACHE PILOT teaches YOU how to HOVER BETTER in DCS!

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[Music] [Music] all right so here we are in runway 2-5 at kutazi and this is the caucasus instant action uh hot start on the runway mission so a couple of things that i want to talk about when it comes to hovering first and most important thing when you're first trying to figure this out is don't use the trim you know people are having all kinds of trouble with the trim and you know there have been demands for trim resets and edie is talking about trim even listen just when you're trying to learn how to hover this thing at five feet don't use the trim it's uh you don't need it number one and number two it's important that you feel the control pressure so that you understand you can feel what the helicopter is trying to do so again i'll say i'll say it one more time don't use the trim when you're learning how to hover this machine second thing these controls are pretty sensitive so i highly recommend that you have some curve set on your controls so if we go in here i'm going to come down to the rudder we'll take a look at it axis tune you'll see everything is as it is by default except for the curvature i've set that to 25 and why have i done that the the rudder pedals are very sensitive and if you do not set a curve uh your pedals are they're probably going to overwhelm you to start i mean listen i've got nearly a thousand hours in helicopters and and i don't like the way that these pedals are uh are set up so i added a curve uh of 25. your mileage may vary you can add more you can add less but i recommend 25 as a starting point and then you can adjust from there if you don't like it if it's still too sensitive increase your curve if it's if you feel that it's not sensitive enough reduce it um i've got the same thing on my collective and actually not the collective no curve on the collective here we go collective is just straight linear and cyclic let me move over there where to go i keep doing that axis tune so i've got a 30 set on both because again the uh the cyclic and the uh well the cyclic itself is is fairly sensitive as well so start there get yourself a good curve set uh on your controls and uh that will help make it a little bit easier for you to learn how to hover so let's talk physics no what no no physics um hey i never took physics in high school but uh you know you pretty much don't have a choice uh in learning physics when you learn how to fly so what i want to do is is talk about uh torque torque is the equal and opposite reaction thanks newton the equal and opposite reaction to the rotor blade rotor blades spinning in a counterclockwise direction so you view from the top spinning counterclockwise turns to the left well what that means is torque is the rest of the helicopter turning to the right so i'm going to show you what i mean here i'm going to pick the helicopter up using the collective and i'm not going to input any rudder and you've no doubt seen this but watch this here we go torques increasing coming up coming up coming up you see us want to turn to the right want to turn to the right we're off the ground i'm not making any control inputs right now okay now i'm going to save it all right i'm no fort wrecker instructor pilot but i can i can save that much all right i'm gonna back it up here back to the beginning of the runway covering a little bit low a little bit wobbly it's okay just making small corrections we'll get back normally we'd be looking uh left and right to make sure there's nothing behind us but there's a cold start mission i know there's nothing behind it or hot star mission i know there's nothing behind it so here we are coming up over the numbers i'm gonna go ahead and set it down okay so we know that the helicopter wants to spin right because of torque so how do we counter counteract that rudder pedals right so we input rudder pedals to uh counteract the torque and since the helicopter wants to spin to the right we're going to input left pedal so uh something else to remember is that because of torque anytime you move that collective your feet should be moving as well so if i'm pulling up on the collective i should be making right pedal or left pedal inputs if i'm pushing it down i should be making right pedal inputs or relaxing the pressure on the left pedal depending on how you're uh configured what you're actually doing at the moment so uh what you wanna do i'm gonna leave the control indicators up and i'm gonna turn the i hats off um is as you input collective you're also inputting left rudder a little bit of left cyclic as well because the helicopter is going to start to roll just ever so slightly to the left or to the right get my left and right backwards okay so you can see here picking up pretty close to a five foot hover we may be just a touch high kind of hard to tell from this vantage point i don't have the i heads up so i could look down you know if i had planned this out better i would have put up a flight page but i did so you can see how much left pedal i've got in there just to be able to hover it's fairly significant so how am i keeping this in one spot without the i-hats without the symbology showing me what i'm doing well i'm looking outside i'm using all of my outside references to help me keep this helicopter in one spot so for example that white center line stripe i'm using that i'm using the cracks in the pavement i'm using the position of the uh if you look up to the right over there you see the bunkers i can see that in my peripheral i can see the trees and the truck over there so i'm using all of that to just help me kind of keep it generally in one spot i think that people need to learn how to hover this aircraft without the i had's symbology first and then once you get that down you can throw the symbology into the mix to see how it's going so yeah just a touch high not bad and we're holding it in one spot fairly well all right bringing it back down a little bit hard but you know it's a sim right all right so heading with pedals we've talked about that um now what uh what we need to talk about is cyclic inputs very very small when you're trying to hover very small you do not want to make gross giant cyclic inputs like this if you look at my controls indicator up in the top left you don't need to do that when i pick it up to a hover here look how much my cyclic is actually moving in the controls display i mean just a fraction of an inch correct by sliding back to the left so very very very small movements on the cyclic are more than enough to make the helicopter do what you wanted to do in a hover the next tip that i have for those of you learning how to hover is that when you make a corrective movement you immediately take it out what do i mean by that all right so i'm going to slide back to the left here sliding to the left all right oh i don't want to do that let's let's take that out so come back to the right watch my controls indicator i put it in i take it out put it in i take it out because if you put it in you leave it in here you go drifting off to the to the right oh well let's correct that i put it in i leave it in now i'm drifting back to the left so you put it in you take it out and that is really the key with the cycling when you're trying to hover okay there really isn't a whole lot more to it other than practicing um you practice practice moving your collective up and down and moving your pedals as well practice very very small movements on your cyclic practice making inputs and taking them right back out and that should help you learn how to better hover the apache hey if you've liked what you've seen or any of my tips have helped you at all please drop a like follow subscribe whatever the case may be forever you're watching this and get notified the next time i put out a video that may or may not help you thanks for watching we'll see you next time [Music] [Music] you
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Channel: schoolio64D
Views: 51,036
Rating: undefined out of 5
Keywords: DCS, Apache, AH-64D, hover, Flight Simulation
Id: dkGukQdPsnU
Channel Id: undefined
Length: 12min 2sec (722 seconds)
Published: Tue Mar 29 2022
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