Quick Understanding of Homogeneous Coordinates for Computer Graphics
Video Statistics and Information
Channel: Miolith
Views: 22,905
Rating: undefined out of 5
Keywords: Graphics Programming, Computer Graphics, Homogeneous Coordinates, 3D Object Representation, Linear Algebra in Graphics, Vulkan, OpenGL, Matrix Transformation, Perspective Projection, 4D Vectors, Coordinate Systems, Computer Graphics Libraries, Transformation Matrices, Performance Optimization, Debugging in Graphics, API Programming, Vector Manipulation, Perspective Rendering, Graphics Pipeline
Id: o-xwmTODTUI
Channel Id: undefined
Length: 6min 53sec (413 seconds)
Published: Sun Dec 03 2023
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