Pushing The LIMITS of Cities 2's Road Tools To Prevent Traffic!

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well hello people and welcome back to part six of Egor our city skylines 2 Series I hope you're having a wonderful day really enjoyed putting this town center together today and in today's episode rather than expand they actually want to revisit the couet system in the heart of town CU this thing is starting to choke on occasion and I'd also like to test out just how flexible all these City skylines to Road tours really are and I also want to rebuild our starting jump it interchange today into what essentially will become a single point urb interchange but will also allow for kind of four-way directionality as we looked ahead to the left side of the highway here it's fun episode lots of Road fun let's get started shall we so today's Road I guess Elizabeth Street and Poplar Street are starting to choke on occasion mainly during the heavy rush hours it's not horrendous it does clear and it maybe get a little bit gridlocked but this is only going to get worse the older the city gets and the busier it becomes basically so I want to really today just explore how deep and fascinating these new road tools uh can really be uh because I want to try and work for the first time in the city with I guess what I'm going to refer to as super nodes going forward so I want to line up a little bit of Road here let's go for pretty much there I think that that should be okay we'll draw that in and then I want to place a large roundabout in here all right it's going to look like that it's not look too bad so this is going to warp and change as we build around it today but eventually we want it to be there so we can delete it it's a bit of a weird process but follow along and you'll sort of get the grip of it so I want to grab some three lane Highway and this is going to come up to straight across the roundabout actually and into uh the existing corput system over here right you can see the roundabout is gone so I'm I'm going to add it back in maybe even add the larger one just so we got a bit more wiggle room around it we come back into my highways again and it's important we use highways here because the highway Lanes can be configured uh much easier than regular Street Lanes can be uh so I'm going to grab my three lane road again and this time we're going to bring it all the way uh back through here which again looks a little weird at first of all but we're going to add the roundabout back into it again all right then we're going to grab our two lane road and as this one can be three lane asymmetric so we'll draw this uh into the roundabout there that's going to be wonderful uh probably going to lose a couple of houses off of this one because I want a slip lane that again is going to just take pressure off of this Central Junction so let's add a little slip Road here I'm obsessed with slip Lanes in cities too don't know why uh love building them so we'll have that one cut across there okay and then with this road here I want this to become a five Lane asymmetric word and I'm going to turn off all snap in here so we can align this the way we want it to be which is probably about there I imagine okay so that gives us our configuration there and also like another slip lane that's going to come off from say here and we'll Meander this up into this Junction over this way I'd also like this to be two lane as well although not for that long of a segment so let's draw in another word there we go so now they have multiple options of turning there and then with this final segment coming into the roundabout I'd love this to be four lane as well but we'll have a look at this in a second so the magic of super nodes is now we have everything plugged into one GI roundabout when we delete the roundabout it ends up as this singular fuse node which is really cool especially when we come back into those four lanes and now begin to essentially add them into the configuration okay so we'll have that one go there and I'd also like this one to go that way as well now with this Lane here we don't need the right hand turn into this direction so I'm actually going to remove that which will leave these three lanes here heading as the priority straight through as also giving a left turn across the major Junction into this one over here uh we could also do the same process here as well if we wanted to uh but again there's just not a large amount of car traffic coming into this one so I think it should be okay so we've replaced the very basic um couplet Junction which was essentially this beforehand into now what is essentially kind of one giant node that should hopefully flow uh quite nicely we think uh I think again I'd also like to remove uh the right turn from this one because they can slip off this way if they want to turn right so it saves them adding more pressure to this Junction over here as well well you can also repeat these slip lane ideas as well across the whole um I guess Diamond Junction as well if you wanted to but uh it's not really necessary for this point I don't think uh I'd also like to grab another little road up here as well that HS next to our high school and I think these Lanes here uh can become some Highway roads and we'll have this come down into that section there I think and also here as well don't really want people walking around this Junction I think possibly it's worth exploring some kind of pedestrian Crossing uh for which we'll Implement could do a cable State Bridge actually and I think what we will do cuz we have some car parking here and I think we're going to introduce just a bit more larger parking we'll also take some more commercial zoning off of the High Street here just get rid of that uh we will use a alleyway that's St now i' Love Actually to have the alleyway from behind these buildings and go about there so we can add a bit more commercial at the back maybe kind of a bit of a seedy porn shop or something and I don't mean porn as in people's kind of old used Goods kind of that that kind of like C porn down the back alley that might be quite appropriate and then with this road we'll bring this straight behind the existing buildings also remove any zoning that might be lingering around and then we did have parking de me which was pretty full so I reckon we can justify um a large parking lot at this point so let's have this right up against existing commercial something like that hopefully yeah I don't mind that at all and again if we've got a bit more demand we might Zone it up here but we'll probably save this for at that pedestrian bridge for which we will explore the idea of using the cable stay one uh let's bring our elevations down we'll come up by I think it's 6 m is it that crosses a road it is indeed so let's hug uh our grid we'll bring this across into the middle where we can there we go we happy with that I think we are AR we then grab our curve tool and we already have pedestrian pathway here so it looks like we can just mimic this coming back down have that one there and then also makes sense of this one to come back through here now too let's also not forget we did delete a couple of bus stops here as well so let's have couple of bush shelters either side it looks like it's this line that runs to Whiskey Port isn't it so we'll grab this into here as well and that should reinstate everything we had before and then this can just uh pop back down to earth on a slum like that so we can also discourage any further Crossings as well just by removing any pedestrian Crossings across the main Junction uh I guess it probably makes sense for us as well to bring uh this pathway down here as well we will stick to the sides of a building here and then we'll hold that back into that road there so hopefully this shows off now what is possible with City skylines Road tools right there's a tremendous amount of fle ability with them now kind of creating these super nodes with the roundabouts and then deleting the roundabout which leaves all fuse together the dedicated turning Lanes now for coming off left uh should hopefully just see this um intersection flow a lot smoother than the configuration it was in before and this is something we can apply again further down here into another Super node uh should we need the traffic flow but for right now this one is Flowing I think we'll leave it as that um however I would like to explore the possibility of using supern no along the brt system so that it maintains its hierarchy and doesn't have this awkward split and we'll have a look at that a little bit later on in today's episode uh but otherwise I'd like to turn my attention toward rebuilding and extending the starting trumpet interchange here to allow for the road hierarchy to float underneath and out the other side and eventually over the hill and far away so let's rebuild our starting interchange shall we So currently the map comes with a trumpet which isn't a horrendous interchange by any means it's probably my go-to sort of solution for a three directional interchange but I want this to be four directional and kind of have on and off ramps coming into different bits of the city here and I imagine the most popular solution here out is probably going to be a little variation of the single point Urban interchange so we'll explore how this develops so let's first of all work with our terrain Heights cuz we are on a bit of slop page coming off of the um the bridge here so let's set ourselves up to go to about there bring this roughly up to about that way there and then push this back a little bit and then we'll also change that high elevation there cool and then our bottom roads are going to come through all on this layer and imagine you're going to sweep around this side probably heading over there where we can then soften all this back into the terrain masses just so it looks a little more natural at least for right now and it looks like there's possible opportunity as well for a little road to run alongside and underneath the highway here perhaps see how these Bridges they're not fully on the ground so if there's a little local Road connection we can explore into the downtown there then we definitely will but otherwise that's not too bad at all so let's bring down those highway road roads they're all three lane at the minute aren't we and I guess this is 2 m is it it is indeed now that gives me the positioning for some Road guidelines which will be tremendously helpful for placing the Bottom Road uh for which is for the majority of the time I think going to take the form of a six Lane divided Road and I want this to be pretty much in line with these two networks over here bang on there feed this straight through and then it can curve no Road guideline here just in that General space that we terraformed out cool uh now this can come down a little bit further and again just because of how beautiful and flexible all these new roads are the all should just peel into this quite nicely so let's upgrade this into three lane we'll have it with our snappings on cool and then should just be a simple case of grabbing uh a straight bit of highway road and feeding it into its relevant side of the road at a distance of 96 M which we'll try to maintain for 98 on that side cool that fuses it into a six Lane Road nicely i' also like this to be grass lined in the middle as well it's going to help decorate the interchanges itself I think shouldn't be too bad repare some of the weird landscap that's developed around here cool so this elevation that carries the highways can continue almost up until the road and then we'll soften out that final section I think and back onto those Highway roads turn back on the parallel function and we'll bring it always at 180° snap so now let's focus on crossing our Highway roads over the arterial beneath it and I imagine it's going on something a little bit like this uh we're going to want to elevate up I'm going to come off no snpp in here as well just to get a bit more finesse with the point placement that should be all right I think we'll come back into existing geometry and 90° and what we fall in there by a this had any gradient fall there is there so we bring those down like that it's actually going to give us some fairly nice retaining wall spices there isn't it I think and then we'll just reconfigure these into the current adjustment as the highway arrives towards the interchange no parallel function so that now maintains the highway itself which is the most important thing now let's soften out the embankments around uh the land itself we have something that looks a little bit like that now we grab our two lane Highway here and I guess no guideline here is going to be helpful probably zoning silent s into I'm want to bring this down let's go to out there 200 met stretch of two lane road coming off the highway and then I'm going to push a little bit of this uh land back here now too and then again I think some simple slip systems here so we'll come into this right lane and bring that down a little bit further shall we let's go for out there should be good to reck them so we bring this Lane here into that one there that can join into the City and then this other lane can come off at the same point but they off about that way I think I imagine a similar node is going to come up through this way but again what we will do is actually do this in Reverse we got about two lane Highway we'll bring this off of the highway itself down to about there seems pretty sensible and then from that same note I we just come into that one coming off this way BR that into that one there I forget to change our directions of course actually everyone pretty happy what we can do on the main Highway here is actually upgrade to Fall Lane and allow for um a little bit of a a merge Quin off although that's not the smoothest thing there is it let's redraw that into the merge lane I should hopefully make it a little smoother there we go so they have time to merge in before it goes back down to three lane as they go off that way so we can have that there if we want so that left turn there is not something I want to happen at all so let's make sure we remove that notice that the actual sort of Lane itself goes away as well and I also want to take the right turn off of this Junction as well cuz if they're coming this way and want to get on the highway then they need to take Hamilton Highway and then a pretty similar process down the other side to be H we could do some sort of cury ramps here to take advantage of the terrain but uh might be a little bit over [Music] engineered [Music] [Music] so in the spirit of lame Ms we could also bring down these middle roads that are coming over into two lane if we wanted to but I don't mind actually maintaining three lanes here I think we'll probably leave it as that and uh now we're seeing in here actually I think probably want to actually choose to embank these roads like we've got over here I think so we'll just amend the terrain to do that for [Music] us and then we also had the idea as well didn't we fall uh this tiny little word to sneak off somewhere here and just serve as a little kind of back road local connection into the city so I think we'll do that from here let's bring out a little curve tool and then we'll have this Meander uh probably no snpp in here is the most appropriate while we're working in relatively tight finicky spaces hope this is going to fit yes it is wonderful news set a curve line with the guideline fantastic I should go give a little supplementary Back Road support into there oh goodness gracious me look at that car crash what's happened here wild as trousers biggest crash ever post van is on its side a bus has like T-boned into the middle like jacknifed two bikes a bus or someone's house as well wow I wish we would have seen that happen says the inner masochist wanted to witness Rend Sky crashes yeah that is a big one isn't it that's the biggest one we've had I think uh anyway speaking of let's have a look what our patrons are up to uh Joshua T has changed to a new job at his 26 less than nine working over here now uh Steve Goodwin is moving into daffodale Street where's he living the Edge of Town Center someone is doing well gr's moving up in the world Ross Hicks is living at Elizabeth Street Ross is doing very well for himself as well oh Richard Francis has had a baby called Edna not the most conventional 21st century name but congratulations anyway Rich I'm sure you and Ida will be very happy raising Edna together Casino has moved in with r actually getting married as well congratulations Casino I'm really happy we meet Chris Orman hopefully Chris is in better spirits this time he was very poorly last time wasn't he but Oh's he's thing he's caught something bad again Chris is always ill Dominic is now working at chem Trail chemicals over in the inner city as well which is very nice for him isn't it no man's working over at LF clothing working in the industrial Port there Sarah duy is just up to nothing essentially she's pretty happy just being herself J's met her special someone well done jba really happy for you lovely Spartan Angel has moved into 63 Bedford Street he's living by the potato trees in the cemetery and Jeff Vester has moved up to 205 Middle Street as well and the is all wealthy but the patreons are doing pretty well for themselves it has to be said isn't it but we still got a lot to follow here so we'll leave it another episode or two before we add more patrons in cuz I don't want this list to get enormous otherwise we will be here forever every time we come to H check in with the patrons but that's how configured interchange now I think I'm really happy with this again it's just a I think it's pretty much a Ser a single um Point Urban interchange isn't it does a pretty tasty job I think even might Tree Line some of these roads as well let's get those trees growing in the middle I think maybe either side of the bridge yeah I think that'll be okay nice but this now gives us much more capacity to expand out this side of the highway uh cuz I want to do some industry that isn't just in Port whiskey cuz everything's having to go over here at the minute so maybe get some Office Park set up out here and whatnot yeah we'll see what develops I think then I think after The Interchange itself think we're going to downgrade into just don't think this particular stretch of road really needs to be six Lane it's a little bit Overkill we'll just have the extra Lane come into play as we arrive at The Interchange itself just so people have more turning options and whatnot you'll also notice as well that I've removed the left turn from this one because if they want to turn onto that way then they need to take this route that those guys just took so I think those little turning options in the traffic management things can come in quite useful there for manag bits of traffic like that I think we hope anyway same situation with this one too we probably don't need the right turn to be functional there we can turn that one off as well uh Splendid interchange is rebuilt uh now I'd love to see what can happen with using some more of these sort of super nodes along the brt system to solve some problems that we're having with it so let's see what we can do with this shall we so we were all very much on board with the brt system that we implemented a couple of episod ago but one of my biggest annoyances about it was that these splits in the system where we have to accommodate for well the traffic infrastructure doesn't maintain the flow of the brt it breaks the paint right which is really annoying but I think we can get past this again by using a similar process to what we just did a little bit further down um on the edge of town there we're going to remove a lot of the uh Ro to right now if you are going to do this and don't want to lose the buildings and make sure you keep your game on pause here while you're doing this so let's go for a very similar process as last time all right I want to have actually then again I bet we can use the brt road itself can't we if we bring you up to line up in the middle can I actually add a roundabout onto you we can we can indeed we go for a medium one in that case then um let's add our roads back in you're going to come in to here you're going to do that as well the brt road is going to blow out the other side so something of that Avail and we can then reintroduce the two lane CET system we have here by using our parallel tool to a 2 me split we just take a minute here to just appreciate how great the new road tools really are something like this in vanilla cs1 would have been impossible pretty much and then I want to bring this right up to where it was before right and again you want to make sure those buildings don't go go away make sure to reintroduce The Zone in so they remain happy uh you were Apartments I believe right I think you were well you might be something new now anyway Let's uh let you grow up there I think cool and this is commercial as well isn't it make sure we Zone all that back in everyone happy everyone besides the petrol station cool we one abandoned over here anyway so that's fine um yes sorry people massive wave of homeless people having their house demolished for a roundabout road so this looks pretty gnarly right now okay but again if we go through the process of deleting the roundabout Road it becomes a super node and we can now maintain the flow of the brt system which is quite gorgeous within itself isn't it so I'm going to have to remove my elevated pedestrian walkway here now I will bring this back in in some form but it's going to have to bend to the win with the brt I think so let's bring this now again I can see this is probably going to be another point now to introduce another Super node isn't it so I'm going to delete these four words off of here so this is a real important and quite a big um Road upgrade project today to get this to work and to fit in so it's all flowing yes don't worry we will bring your roads back I know deleting roads and existing infrastructure really triggers some people so I can appreciate why it does though it uh it really disturbs the equilibrium but it will be worth it in the end I believe uh yes and then you can just come straight through here we'll delete that pathway and again this is just a little Suburban Crossing so I'm not bothered really about creating a super node here they only really to help please these particular areas so this other super node along the brt system isn't quite turning out how I wanted it to we're getting the roadway and the road marking actually on the grass so it would appear there's a limit just to how much you can force through these Junctions especially when working with the coret system which I imagine is probably affecting it quite a bit so the other alternative here is I've just been kind of playing with how these bus roads kind of behave with the brt system and we do have the bus line that runs up to Whiskey Port uh coming back down this way and there's also a bus coming through this way as well isn't there and if we upgrade the roads here then we do get what I want which is that bus paint that blends back into the brt system so I think we'll send the buses back up through this way where there's already uh existing bus infrastructure think that's going to make the most sense I think is annoying though isn't it how they don't like cross over here I feel like this needs to be patched maybe so they're a little bit more kind of intuitive but I think what we will do is end up actually elevating the um brt system over the node I [Music] [Music] guess cool so I think I can really appreciate the little extra layering height there we all know how much it goes a long way doesn't it but that's not too bad at all it's also going to free up a lot of the traffic on this road as well I guess we'll see how it performs uh probably don't want traffic lights on this little spot either so let's remove some of them where they've appeared so yeah now just this bus G actually comes under the brt we could do kind of an extravagant bus lane that Loops up on over which to join the elevated section but I think we're getting into the realm of kind of over engineering the infrastructure there aren't we but either way it's also good opportunity to upgrade some of our zoning as well because we did actually hit great town Milestone which does unlock high density res commercial so itd be Keen to start sweeping through some of the commercial infrastructure we've got in the downtown to replace out with high density commercial and again we've got some free zone in here right this is all going to grow one day got some commercial over here as well and maybe an apartment block also of course we did lose our elevated Pathways which I might save one block of Zone in there for that I guess we'll wait and see we're going to be too close toward the elevated brt now anyway for this to work aren't we we could also explore putting it above the road but that looks a little silly to me doesn't it I just don't think you'd see that in real life so we probably won't go for that one yeah I think we'll just reinstate it over the middle cuz I definitely want to maintain that elevated pedestrian way let's do 32 M by 32 and then come down by half and then we'll come straight down here back down to earth and then that can connect him with that path that initially existed here and then we can just basically change out exactly where those different Crossings happen like that and are you not going to grow there I'm guessing there's no commercial lot that size is there which is okay I think we actually might end up removing that apartment building I think the less zoning we've got on these roads the better it's going to be for traffic in the long run so I don't mind just removing a little bit of [Music] them [Music] Co so we can still maintain that elevated Crossing and this should just take a lot of pressure off the roads hopefully I guess we'll sort of see how it pans out again like we did right at the start of the series it's also had some wide sidewalks here as well cuz that's going to stop people from parking on these streets which we really don't want to happen Al so again just remove The Pedestrian Crossings just to discourage them from taking it rather than go over the elevated pedestrian way but either way guys it does feel like a good spot for a deto in town Maps I want to bring lots of bushes around here uh some maybe some slightly further Road configuration as well we'll sort of see what happens with it some Bush lining replace some of the trees that we lost down the middle reservation and then also decorate The Interchange and I think I'm going to add a little bit of office Zone in here cuz I think our unemployment has just gone up again a little bit uh due to a massive residential expansion last episode with the Town Center so uh yes we got 20 2% unemployment that's a little high so we'll get some office and bit of Industry place over here how are we doing for industry actually can we uh can we even play this industry over here yeah the wind directions blowing that way is it's going to blow it right back over the town which isn't ideal so maybe just office space in this little area then orientated against the har might be quite nice but some really nice important road infrastructure upgrades today the way we'll get it detailed and then we'll be right back [Music] oh [Music] oh [Music] [Music] [Music] [Applause] [Music] [Music] [Music] [Applause] [Music] [Music] all right guys let's have a little scan over Central whiskey shall we and we'll just sort of see what's happened so drawn into bus lines here and this insection is Flowing much better now we're getting much less traffic build up with this kind of super node configuration so we'll definitely want a few more of these around different parts of the city kind of as them when we need them you could of course keep this as the roundabout itself of course roundabouts work absolutely fine but just to really push the limits of the new road tools today like for this being vanilla CS2 really cool I love that this sort of stuff is possible now so really enjoy this flow and then there's also a little bit of office soning scattered around here now as well Pathways getting decent use you would have noticed as well during our deta time laps that we actually connected in the elevated Pathways here so people can cross we've also got buses stopping on this elevated section as well two different lines both stop here you can see the White and The Red Bus and we will have a little look at our public transport information as well uh we got pretty much 8,000 people using the buses a month which is is that high I'm not entirely sure but uh the whiskey to Caleb line by the port is the most popular then the whiskey RT and the West whiskey Central whiskey lines are all getting a decent bit of use so happy to see them getting use anyway um be really interesting to see how this compares to trams and trains once we eventually get them in but we're just expanding so slowly at the minute I just think there's no need for trams especially in whiskey uh buses and Pathways definitely seem to be doing a job uh for moving people around hope this is all nice and sweet now anyway love that this is Possible having people cross over the uh elevation here that's really nice and we also added in the viewing Tower to the water tower was an upgrade which I didn't know was the thing thank you for letting me know about this just havn't even bothered to check if it had an upgrade so people can come and enjoy the views over a whiskey from here now which is pretty nice and just while we are over here uh really enjoying all the density that's starting to appear let's also go check out some of our high density commercial over here now as well we've got nonsense vintage which is a new building little Pathways here some new crops little spuds that's very cute isn't it we actually got modeled potatoes down there and again with the current bugs those potatoes could be mistaken for trees given C to's current current patch right then we got some props through here as well that actually work very nicely back onto the tennis courts here back into more mixed use so I'm really happy with the way that kind of Central Downtown whiskey is developing it's nice to have some high density commercial in here well as well now isn't it and I love that that high density residential hasn't gotten Too Tall either cuz I definitely don't want the Manhattan sty Skyline here so the more medium to slightly high rise the better I guess for me and then down The Interchange dropped in oak trees which will look a little nicer once they're fully grown so they look sort of like this uh drawn in sound barriers up against where we have residential as well just so they're a little bit sheltered even though don't have too many people winding of noise pollution at all over here and then there's a pathway that links into the current existing Green Belt over this way where people can get back to a little office industrial state that just sits next to the highway so uh yeah tried to keep the industry Zone in smaller so we got kind of less smoke stacks and more storage but even then it's still just vanilla industry isn't it it's not there the best thing about the offices over here we have managed to make a little bit of a dent in that demand and we've also brought our uh unemployment down as well down to 14% now so definitely need to satisfy more demands but we're just expanding so slowly so the demands and the and analytics and all the demographics are also expanding and sort of reducing a little bit slower as well but I really enjoy how we built whiskey up here um I think definitely we'll probably have one more episode rounding out the town here and then I want to head over here to start doing a mining town and we'll definitely kind of turn Egen BR into more of a wider County and discuss how we can do that bringing out these roads and finishing off Farm designs and whatnot and really is making it a cute little town I'm thoroughly enjoying building it guys it's going to do it for today thank you all so much for watching if you've enjoyed it likes coms and shares below really do help the channel to grow includ much thank you for all support on cs1 still as well I know you guys are really Keen for more cs1 content and we are still winning both our series if you're interested in checking them out as well and thank you for all supporting the CS2 stuff as well I'm glad you're enjoying it otherwise please do enjoy some cinematics of the evolved whiskey couplet system today it's turned out really nicely and seems to be a lot more traffic efficient at least for the time being we'll see how long it lasts massive shout out to all the patrons helping to support the Channel with the special rooll call to to Felix well concern thank you for everything you do guys it always makes these videos possible but otherwise please do enjoy those cinematics but I'll show up and leave it there want to thank you all so much for watching as always please enjoy the rest of your [Music] day [Music] [Music] [Music] he
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Channel: OVERCHARGED EGG
Views: 66,744
Rating: undefined out of 5
Keywords: Cities skylines 2, traffic fix, how to fix traffic, super nodes, overcharged egg, roundabouts, vanilla, no mods
Id: talQkZEU5RE
Channel Id: undefined
Length: 40min 43sec (2443 seconds)
Published: Wed Nov 15 2023
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