Prince of Persia: The Lost Crown Review - The Final Verdict

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[Music] there have been some recent glimmer of hope that will fully bring Prince of Persia back into the Limelight the Lost Crown has done just that and done it far better and more effectively than most could have anticipated not only does it bring Prince of Persia back to its 2D sidescrolling routs it also modernizes and reinvigorates that formula in dramatic fashion by adopting a Metroid Vania design structure the end result is one of the best games the developer has put out in years and a triumphant return to form for this classic franchise in in Prince of Persia the Lost Crown you play as Sargon Sargon is an immortal a group of seven Elite Warriors who are loyal to Persia and protected from threats of all kind both internal and external and one of those threats rears its head early on in the game when Persia's air apparent Prince gazan is kidnapped by a soldier who was once loyal to the crown but has apparently betrayed their loyalties for some mysterious unknown purpose once the Citadel that served as the Beating Heart of Persia the Citadel now Li desolate and in Ruins struck many years ago by tragedy that shattered time the old Citadel is now trapped in a cycle where time moves differently from the rest of the world and tortured Souls who were still trapped there roam endlessly having lost their minds in the Eternal prison the Lost Crown does an incredible job of building up the mysteries from specific areas being frozen in time to Eccentric personalities who speak in vague and ominous terms about The Citadel and its past and more right from the moment the immortal enter the Citadel they're met with one tantalizing mystery after another combined with hidden nuggets of lore a surprisingly compelling narrative fascinating use of Persian mythology and an incredible sense of place in atmosphere Prince of Persia the Lost Crown does a far better job of immersing you in its world and weaving a genuinely intriguing story than I had expected going in of course it's no surprise that in spite of the story and setting strengths what serves as the CR deem of the Lost Crown experience is the actual momentto moment gameplay it's also no surprise that on that front the platforming stands as one of the package's highlights this is Prince of Persia after all a franchise that has always been known for its parkour and traversal mechanics though it starts off quite simple and straightforward it doesn't take long for things to start ramping up simple actions like jumping sliding wall jumping swinging off poles and dashing are combined to great effect with cleverly and often deviously designed platforming challenges requiring varying degrees of precision and timing there's something immensely satisfying about making through a gauntlet where you're smoothly chaining together moves to deal with crumbling platforms death traps blades and saws pits of spikes and more it helps of course that all of that also feels so incredibly true to Prince of Persia as a franchise and the kind of experiences it has traditionally delivered making this one of several areas where the reinvention as a Metroid Vania comes across as an ingenious one if there's one criticism I would level out the platforming in Lost Crown it's that the actual movement itself doesn't feel as quick smooth or precise as I'd hoped it would be given that this is a Prince of Persia game I was hoping for momentto moment movement that would feel similar to something like Ori or guaca melee instead there's a distinct heaviness to the Lost crowns movements that make it feel more akin to say Metroid dread and yeah it worked for Metroid dread and it does work in the Lost Crown as well it's just different from what I was expecting then there's the combat an area where the Lost Crown is probably the strongest Prince of Persia has ever been admittedly combat has never really been the series strong suit but here that's very much not the case focusing heavily on parries and Dodges this is another area where the game has some striking similarities to the aformentioned Metroid dread and what really makes it tick from me is the incredible variety of enemies that you run into over the course of the experience enemies come in different shapes and sizes and possessing unique move sets and properly watching their movements and knowing how to deal with different attacks is a key part of the game The Lost Crown can be quite a challenging game and figuring out the right parry and Dodge windows for different attacks can take some mastering but improving at that part of the experience was something that I was always encouraged to do because when you do actually get it right and are able to make it through combat encounters that once seem tough with much more ease the Euphoria and sense of Conquering the game feels un paralleled Some solid progression systems also ensure that combat retains a certain level of depth throughout the course of the game for instance Sargon can equip amulets that serve the same function that spirit shards do in ay and the will of the Wisps each comes with unique Buffs and benefits from increasing the power of your aerial attacks to giving you additional health and more and enough of them are legitimately useful that you feel genuinely motivated to increase the capacity of how many amulets you can equip at one time meanwhile Sargon can also spend time crystals the game's core currency to purchase upgrades for himself and his weapons while you're also able to unlock and unleash several different special combat moves called a surges over the course of the game put together all of these systems do a great job of getting you even more invested in the game's combat offerings among all of the game strengths though what really stands out as the unequivocal star of the show is the level design and its Metroid Vania structure the Lost Crown does an incredible job of delivering that trademark constant Metroid Vania dopamine drip as you slowly but surely unlock and master a massive layered looping and interconnected World exploration is always meaningfully rewarded either through new abilities valuable currency engaging side quests or Hidden Lore drops and collectibles that combines with the incredible level design which never misses a beat in delivering a steady stream of equally well-designed grueling combat challenges bosses and mini bosses head scratching and genuinely clever puzzles and devious adrenaline fueled platforming gauntlets on top of that Prince of Persia the Lost Crown also touts impressive environmental variety there are over a dozen biomes in the game and each of them feels distinctly unique in more ways than one as you explore the Citadel you'll find yourself in an ancient abandoned Library which is being stalked by A demented Jailer the Dank and dark underground deps of the city an overgrown Forest that's been taken over by a vicious monster From Another Dimension a sunk in Harbor where time stands still and more not only is each area visually distinct they also come with their own unique gameplay hooks enemies platforming challenges and more oh and speaking of visually distinct it's worth shining the spotlight on just how good Prince of Persia the Lost Crown looks the game adopts a heavily stylized look rather than going for something more photorealistic and it works out incredibly well for the type of experience that it is each look is brought to life brilliantly through a combination of incredible art and striking art while the game also benefits from a heavy dose of flashiness and style flourishes whether that's with cinematic animations or certain moves and finishers during combat or something as simple as the way that enemies move with so much personality combined with an incredible soundtrack The Last Crown boasts an incredible strong and distinct identity that's undoubtedly going to help it stand out in memory long from now something else that deserves special praise is The Game's smart quality of life features take for instance its difficulty settings I tried out all four of its main difficulty options in my first couple of hours with the game and nothing really properly clicked for me until I picked the custom option which allowed me to much more finally tweak different aspects of the gameplay experience and find a sweet spot that was just right for the way I wanted to play the game then there are the memory shards that might be one of the smartest and most Innovative quality of life features I've seen in a metroed V in quite some time essentially these are images that you can take of your surroundings at any time and then pin on your map so that when you hover your cursor over a memory Shard on a map you're going to see exactly what you were seeing at the time you captured it it removes a great deal of friction from The Sword of backtracking that is commonly associated with the Metroid Mania genre clearly there's no shortage of things to love about Prince of Persia the Lost Crown a Metroid Vania Prince of Persia game wasn't something I ever knew I needed until not too long ago ago but now that I've played it I'm desperate for more this is a series I've been a fan of for as long as I can remember and similarly this is a genre that has over the years become one of my unabashed favorites so to see the two coming together in such Perfect Harmony brings incredible joy to my heart Prince of Persia the Lost Crown is an excellent Metroid Vania and may very well be one of the best games in the series hey did you know that we at gaming bolt upload new videos every day stick around drop a like subscribe and hit that Bell and let us know what kind of content you'd like to see in the future with a comment below
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Channel: GamingBolt
Views: 25,279
Rating: undefined out of 5
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Id: BAJw4pP5n-g
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Length: 9min 44sec (584 seconds)
Published: Thu Jan 11 2024
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