Power Veins Effect in Davinci Resolve! [FLIM ROIT FRIDAY - Ep.2]

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what's up it's Friday you know what that means welcome back to flnro Fridays the show where we take inspiration from Film Riot who predominantly uses Adobe products and we recreate their effects and D Vinci resolve my name's Tyler Seaman if you haven't been here before welcome I hope you enjoy your stay grab yourself a cup of coffee or uh in my case is tea I'm a little bit under the weather so I've got myself some Blackberry s with honey and it's delicious recommend you try it if you haven't today we're going to be recreating the infected vein tutorial which was a spur of the- moment video they did when they recreated Godzilla's Atomic breath so we're going to be recreating it I Ed that joke in the video last time so you get the idea we're doing the infected veins and D Vinci [Music] resolve [Music] [Music] so as you can probably guess this tutorial uses the surface tracker which is a studio only tool in Da Vinci Fusion so um if you don't have Studio you can probably recreate this it's just going to take a lot more work it's a lot easier if you have Studio though so just keep that in mind so you probably noticed that there were a bunch of other effects that were in that little intro video if you want to learn how to do any of those leave me a comment down below what you'd like to see and if you don't then I did all that work for nothing so me I've wasted enough time let's get into the tutorial cut your footage to the portion you want in the edit page and then jump into Fusion first off we're going to drop a color space transform node onto the pipeline this was filmed on a Blackmagic pocket Cinema Camera 6K so our color space will be Blackmagic design wide gamut gen 45 and our input gamma will be Blackmagic design film Gen 5 we'll set the output color space as Da Vinci wide gamut and when working with visual effects the best gam to work in in my opinion is linear Casey Ferris and his company Ground Control are a great resource when it comes to learning color spaces and VFX so if you want to learn more check out their YouTube channel you can pick whichever tone mapping method works best for you in this case I just went with the da Vinci tone mapper when you're done with that copy the node paste another instance of it directly after the first drag it next to the media out node and hit the swap button this will ensure that the comp will be in the same log color space we filmed in when it's sent back to the edit page all right now listen this is important so get in here close a little bit closer the surface tracker is bugged when you're doing something super CPU or GPU heavy like VFX I found that the surface tracker likes to crash a lot I reached out to the Blackmagic forums and I even went so far as to reach out to Blackmagic support to get some help with this issue what's up Dwayne turns out it's just a bug that will get addressed in the next update when's the next update I have no clue thanks Dwayne but fear not I found a solution so if you're going to surface track anything you need to do it first before you add anything else at least that was how I got it to work if anybody else has some insight into this problem please let me know below because I would love to hear about it so anyways drop in a surface tracker node make sure you're on the first frame you want the effect to take place for the sake of mesh accuracy and draw the bounds for your desired area in this case I started with the neck area I won't go into the specifics of surface tracking if you want to learn more about it why don't you go ahead and check out this video that I did right here for this situation after generating your mesh set the point locations to uniform grid and adjust both spacings to taste I went with a value of 30 for both in the track section set the quality to better and track it in both directions [Music] after you've made sure your track results are good it might be a good idea to lock the node so no mistakes can be made maybe rename the surface tracker node just to organize then I created another surface tracker node and created two separate bounds for each cheek continue with the rest as you did with the previous when I was done I renamed the surface tracker node to cheeks St for surface tracker for the veins I found a texture of some earthy cracks on unsplash.com and brought that into the comp renaming the media cracks I brought in a transparent background node and merged the cracks over the background to set the cracks image to the composition size I found dropping in a transform node after the cracks node and resizing it to fill the domain helped with the creation process I dropped in a brightness contrast node and dropped the saturation to zero to eliminate the color I boosted the gamma to make it a more uniform looking texture and I played around with the brightness contrast and lift sliders as well as the threshold handles until I got a black and white image I was happy with with I then finished by dropping an invert color node to make the cracks the affector area you might have to go back and make some micro adjustments after doing this I connected this Branch to the next surface tracker unlock the node if you want to make adjustments Pro tip I set the composite mode to screen and played around with the contract expand and softness values to make the area fit in I dropped a color corrector node in after the invert color node and tried to change it to Pink but uh I hit a bit of a snag turns out I had to go back into the brightness contrast node and readjust the threshold handle so so the color would appear another Pro tip as a wise man once said first off we're going to drop a color space transform node onto the pipeline so be sure to convert your cracks image into the same color space as your footage we don't know the image's color space so we're going to assume srgb for both inputs outputs again are D venci wide gamut and linear if you're a jackass like me readjust your contrast in your BC node if you thought to do this beforehand well congratulations you get a cookie I went ahead and readded the color corrector node to the pipeline after this I created a triple glow setup the first glow has a high gain low glow size the second glow has a medium low gain and double the glow size of the first the final node the soft glow has a standard gain and the largest glow size of the three so in the film riot version of this effect they use the CC glass effect to give that little impression of bulging veins on the neck and the cheeks well Da Vinci doesn't have CC glass so we had to get a bit creative with it I duplicated the ne surface track C ER and dropped a copy before the first I added in a transparent background node then a displace node connected the background node as the displaces background and connected the invert color node from the vein texture Branch to the displace nodes foreground in the displace node I played with the light Power and Light angle values but I couldn't get the texture to show up on the footage it looked fine when I viewed it in the displac note itself but I couldn't get it to show up on the footage even copying and pasting the vein texture nodes and creating a new group didn't work it was driving me nuts hey man Jesus I bet you needed to boost the background noes Alpha channel for perfect zero didn't you Weird Al Yankovic what no silly I'm a clone of you they just gave me hair oh or what do I call you Harold oh damn it but yes Harold is correct all I had to do was bring the background noes Alpha Channel up from 0 to 01 and that gave me the desired effect I then readjusted the light angle light power and spread values to taste next next to animate the veins appearance I added a beast blind node and Drew a non-uniform shape around the veins and boosted the soft Edge quite a bit I connected this mask to both neck surface trackers I copied and pasted another instance of that Beast blind and connected it only to the glowing vein surface tracker setting the paint mode to minimum I altered the shape of the Mask slightly as well and I made it a little bit thinner I went back and using the Beast Blind Center value key framed it so the mask would slowly reveal the bulging vein textures rest on the neck for a little bit and then move upwards to disappear during the bulging veins resting period I key Fram the glowing veins mask to move upwards simulating energy passing through the veins the timing of these will depend on your footage as pacing so key frame to your taste you can use the key Frame Window to readjust timing and the spline Editor to smooth out the mask movement using curves I did this quite often to give the glow a little texture I added a fast noise node adjusted the scale contrast and brightness values brought the SE threate up to create some movement and connected it to the mask inputs of the second glow and the soft glow nodes make sure in the settings of both glow nodes that you change the channel from alpha to luminance so hey while you watch me go back and readjust my settings after doing that let me tell you about something get in here no no no really get in here all right back off back off see this book I've got here it's great all right that's enough what do you think about fat Buddha back here yeah he's pretty cool all right buzz off so what do you think about the movements pretty smooth huh sultry Supple even kind of like a baby's ass you're going to end up on a list off so anyways these zooms and movements were made possible by Mr Alex Tech and his brand spanking new plug-in magic animate V3 there's a paid version and there's a free version so go check it out I highly recommend picking up the paid version it will make your editing experience so much smoother by the way he's not paying me to say this or anything I just really love the tool so Alex I will continue making your pict pictures look stupid thanks for the tool magic animate V3 Link in the dript go check it out back to the action so I readjusted all my settings to my taste grouped the vein texture nodes and also added underlay to categorize my node trees make them pretty colors don't be so boring now we're going to create the facial veins on the cheeks I copied the vein texture group from the neck vein effect pasted it over the cheek surface tracker and connected it I added an invert color after the group and set the composite mode in the surface tracker results tab to screen as before also in the surface tracker node I adjusted the contract expand softness and motion blur sliders to taste I opened up the VIN texture group and in the transform node adjusted the size of the facial veins to be slightly smaller than the neck ones I copied the color corrector fast noise and all three glow nodes from the neck vein effect and pasted them adding them to the facial veins tree I slightly adjusted the glow settings to taste as well next I copi the displacement and background nodes from the bulging neck veins effect and P tasted them connecting them to a copied cheek surface tracker as always I readjusted the settings to taste for the masking I created one long Beast blind mask that would cover both cheeks making sure it wasn't completely uniform I copied and pasted the Beast blind mask onto the glowing facial veins connection reshaped and readjusted The Mask to be thinner and key framed both masks for an appearance and disappearance effect just as a note it looks way cooler if the glow doesn't move uniformly with the vein bulge effect but get creative with it and see what you can do I wasn't planning on explaining the glowing eyes but what the hell why not my computer started chugging a bit so I disabled the surface tracker nodes to free up some computational Power Pro tip I added a Tracker node and created a tracker for each eyeball I positioned the Crosshair Center over the pupil and adjusted the size to fit the iris always make sure to adjust the search size as well I set the Adaptive mode to every frame and tracked forward from the first frame that I wanted the effect to begin miraculously the tracker stuck with the eyes even when the eyes closed I was shocked I copied and pasted the tracker node and renamed both one for each eye in the tracker nodes be sure to set the operation type to match move set the pivot type to selected tracker and select which tracker corresponds to which respective eye I disconnected the tracker nodes from the main Pipeline and set a transparent background node as their background and merge them back over the main pipeline I created a new background node and set the color to match the shade of the colored veins I connected it to one of the tracker nodes and masked it with with an ellipse mask moving the ellipse to cover the entire eye another Pro tip as a wise man once said first off we're going to drop a color space transform node onto the pipeline so convert the background into the same color space as the footage using the settings another wise man once said we'll set the output color space as D Vinci wide gamut and when working with visual effects the best gam to work in in my opinion is linear I then added a beast blind mask to trace out the shape of the eye and set the paint mode to minimum making sure to give the Beast blind a soft Edge next I once again copied the glow nodes from the glowing veins branch and pasted them to connect to the eye Branch adjusting the values to taste I then copied every node except the be spine from the left eye branch and pasted them to connect to the right eye tracker adjust the copied ellips mask position to cover the other eye it's worth noting by the way that sometimes positioning can get a bit weird when you introduce different media sizes so connecting masks to the desired media is the best way to ensure a correct positioning you'll probably see me trying to figure out to work around on the footage spoiler alert I couldn't create another Beast blind to surround the other eye again setting the paint mode to minimum and giving it a soft Edge to maintain uniformity I just use an expression to connect the soft Edge value to the first Beast blind soft Edge value copy the glow nose from the left eye Branch paste and connect them to the right eye Branch if you're noticing some banding of the colors in the viewer Don't Panic it's just a weird conflict from the L I'm putting over the footage this doesn't affect the actual comp you'll notice it disappears when I turn the L off with this button it's just for a look again Casey Ferris covers this on his channel the final addition to the eyes I added was throwing on a lens reflection I changed the preset to streaks then I adjusted the stretch and stretch falloff values to suit my taste under the reflecting element two I adjusted the brightness and position in Optical path values to be offset from the initial reflection a little bit I then copied the lens reflection node from the left eye branch and pasted it over the right eye Branch I adjusted the position and obstacle path to be offset in a different direction than the first lastly be sure to check the alpha limits effect check box on both lens reflection nodes to get rid of the black background oh I also key frame the shape of both Beast blinds to close with the eyes at the end of the effect to finish off I key frame the blend on the merge that connects both eye trackers to fade in when the vein energy reach the bottom of the eyes reaching full opacity when the last wave of energy finishes its climb you can also key frame the blend to zero out when the eyes close if you want to be safe add some camera movement if you film by yourself throw on your final color grade and you're Golden Child wow Asian jokes Classic No let I've got a budha right here as always big thanks to film right for the inspiration and go check out Mr Alex teex magic animate V3 hey you want to see a close-up of me sneezing
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Channel: Tyler Seaman
Views: 232
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Length: 15min 16sec (916 seconds)
Published: Fri Nov 10 2023
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