Pitching Your Ideas (Screenwriting Tricks)

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When you're pitching a business, it's all about numbers and market research and projections and plans. But pitching a movie is all about emotion. Emotion is hard to just airdrop into. You have to work up to it. Emotion exposes you, makes you vulnerable. It can feel like taking your shirt off in the middle of a meeting and then just assuming everybody wanted you to. By the way, just like with everything else in these videos, I'm still getting good at this. I still feel horribly, horribly awkward whenever I pitch. But I've learned some really awesome things, and especially in the past few years that have made it slightly less horrible and awkward. So I share them with you now. One. You're playing a character. That character is you. You're playing yourself and you can be whatever version of yourself that you want to be. If you don't think you're very good at pitching, write a version of yourself that is going to pitching and then play that guy. Don't be a character you don't know how to write. This is huge. Don't try to fit a template. We all have some kind of image in our heads for what a pitch is supposed to look like or sound like. But there's no rulebook. There's no universal template. All that's expected of you is to communicate the idea. That's it. How you do that is entirely up to you, and you can make a real name for yourself by doing it in a original way. That's for yours. If it doesn't feel natural, it's wrong. Screw templates are expectations. If you don't feel it or believe it in your bones, no one else will think of it like you're just telling a friend about a movie you love. You probably heard this before because it's really good advice and it helps take the pressure off and redirects your energy toward a more subjective and emotional place, which is what you want. People don't just want to hear an idea. They want to hear your idea. In any video game, the man with the grenade launcher is unstoppable, right? Enthusiasm is your grenade launcher. You will destroy entire rooms simply by being excited about your work. I would venture to say enthusiasm is like 99% of the work. That's probably an exaggeration, but it's an enthusiastic one. Nailed it. Documents. So here's something huge I learned recently. Leave behinds are generally a bad idea. It can be tempting to write up a slick document to leave in the room because we're writers, and so we're better explaining our ideas with our documents than we are with our mouths. But when you go into a room and you tell everyone your idea and you get them all really excited about it, you leave and then all they have to go by is their memory of your pitch, which is a memory that is 99% emotion. But you leave a document now they have something they can scrutinize, pick apart, reinterpret, misinterpret all the bad pics. So I will say this about documents that are really, really, really great for an early phase of development when you just want to bounce your idea off some trusted friends and collaborators to get the reaction. But this phase is also when stuff is really, really raw and half the pitch can really easily end up being disclaimers. So it's basically an homage to an Amber film of the eighties, but I know you're thinking and I was way ahead of you. I'm super, super like super eight totally did that. It's about this boy who goes missing. You start to unravel these like government. There's like this girl they find. I know it sounds very generic, but it's actually really cool. Trust me, this isn't actually the sound of one person presenting an idea. This is the sound of one person presenting an idea and another person being a jerk about it, constantly interrupting him, tripping him up. And we recognize that voice. So Abra said, This sucks. That's right. This city, it doesn't waste any time. He's ready to work from the second. You have an idea. So again, I say, make him work for you. If you've never seen the CUNY document, the J.J. Abrams and Damon Lindelof wrote up to pitch their vision for Lost. You have to Google it. It's awesome. It's written in this genius question and answer format that creates this very casual, very aerodynamic reading experience that completely avoids the trappings of being overwrought or self-important or cold. More importantly, it allows the writer to be in full control of what the reader is thinking at all times. Sounds like heaven, isn't it? So just like with that internal story development Q&A experiment that we did a little while ago, let's assign evil you to be the voice of the skeptical reader. I like to let him be a total smartass, because if the reader is a smart ass, then they feel represented. But even if they're not, they're entertained and amused like this. So tell me why early? What's this new idea? It's a TV series set in 1983 about a small Indiana town confronting government conspiracies and supernatural forces in the wake of a disappearance of a 12 year old boy. It's a love letter to Stephen King and the Apple Films, the 1980s. So Super eight, I know on paper right now it sounds well read by Super eight. Did you see Super eight? Yes. And it was awesome. It has a different. Well, I'll tell you. Okay. See what's happening here. You're addressing everything the reader is thinking as they think it. They keep veering toward every cliff they see. But so do you. And by fully acknowledging those cliffs and driving right up beside the reader, you're able to keep them on the road and take them on your journey on this road that you're obviously and openly still paving. So this Q&A format is a really effective way to communicate an idea while it's still not fully formed. And it's super helpful for sending the friends and collaborators to get feedback and generally just get other people excited about your idea so they can cheer you on because this is hard work and you shouldn't do it in a vacuum. I'll also fill these documents with imagery to help quickly establish your tone. I'll usually save most of the imagery for later in the document after they've gotten a chance to read it and what it's about. But I think it's important to give them at least one image right at the top, one iconic image that sums up the story and your vision for its execution. What about moving pictures? You ask some people short films that are basically glorified camera tests or sometimes even entire scenes from their movie. Deadpool famously leaked their proof of concept online to get fan support and wound up getting the movie made that way. A lot of people make record rip max or sizzle reels. Sizzle reel tend to be where people basically have people cut together shots from movies that represent the tone and look of the film. Ryan Johnson says a real for Looper is a really great example of that rip of Maddox. These are really complex. These are basically fake trailers cut using footage from other films, and it's become somewhat of an art form. They'll literally cast their movie like saying Tom Cruise plays the husband, Naomi Watts plays the wife. And I know in this movie, Tom Cruise is in the kitchen saying this. And I know in this movie, Naomi Watts is hugging a person who looks like Tom Cruise from behind. And they literally have these amazing fake trailers that look like real movies. Now, a lot of this can be a lot of work, and you have to decide how much of it is worth it. It's always important to stick to your minimum viable product. And what is the very least you can do that has the maximum impact? Because this is a business where you will pour your heart and soul into something and have it go nowhere. But as I've said, it's imperative that whatever you're developing, whatever you're working on, you've got to be pouring your heart and soul into it. You got on it. Which brings us to my final and perhaps most important point about pitching, and really it applies to writing and life in general. And it's something my good friends do martial Arts told me recently. When you're in these rooms and you're pitching your ideas to somebody. There are two kinds of people in the room. There are moving trains and schlubs standing on the platform with all their bags waiting for a train to take them somewhere. The common mistake we all make is presuming that we are the schlub and they are the moving train. You are the train. Don't be the schlub. You're making this movie. They're welcome to get on this train if they want to. If not, cool. But you are the thing that has value. You are the train. So get moving.
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Channel: Plot Devices
Views: 3,296
Rating: undefined out of 5
Keywords: Storyclock, writing, filmmaking, screenwriting, Seth Worley, gaming, screenplay, writing 101, writing 201, director, filmmaker, screenwriter, notebook, storyboard, workbook, story break, story, storytelling, story structure, Joseph Campbell, Brian mckee, Sid field
Id: XZJ8kmDMu3o
Channel Id: undefined
Length: 7min 2sec (422 seconds)
Published: Mon Aug 28 2023
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