Pimax Crystal Wide FOV Glass Lenses

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The wide Field Of View lenses for  Pimax Crystal are finally here! Recently, I received the pre-production samples and today, after a week of testing  I will give you my test results, impressions and thoughts on how high-end Virtual Reality can further be enhanced by a wider FOV! Hi everyone and welcome  back, it's Martin from Pimax. The beauty of being a Pimax user is that your headset is constantly getting better. The frequently released OTA updates  are meant to improve the experience, to fix potential bugs and issues  while also adding new features. In fact, many of these features have been requested by the consumers themselves. For instance, not long ago, a 72Hz  option was added into the Pimax Crystal, in addition to the existing 90  and 120Hz modes already available. This was requested by the community and turned out to be a godsent feature for VR flight simulator fans. Meanwhile, the modularity of the Pimax Crystal also allows for some new and exciting accessories. We have a new adjustable strap which I covered in a previous video, by the way. This new accessory can greatly improve  the wearing comfort and weight balance of your Pimax Crystal – and it’s now  available to order from the Pimax Store. The latest addition to the lineup - and maybe  the most awaited one - is a new set of Aspheric glass lenses that are custom designed and developed to further increase the maximum achievable field of view of Crystal,  without compromising image quality. But why, you may ask. Well, we all know that Pimax  is, and always has been, a big fan of wide field of view in  Virtual Reality, with the previous generations of Pimax headsets, such as  the 8KX reached ultrawide FOV levels. Innovating and breaking the limits  of what’s physically possible is kind of what Pimax is known for, as a brand. Having said that, with the latest flagship headset  being released, the Pimax Crystal, a transition had to be made from plastic Fresnel lenses to  Aspheric glass lenses, for many obvious reasons. Not only are the glass lenses sharper, but they provide a much bigger sweet-spot.  They also have edge-to-edge clarity, no distortions, they are scratch-free and completely free from glare and God-rays. This, combined with higher-than-4K-resolution displays, has made Crystal the VR headset  with the highest possible image quality. The optical properties of these unique glass lenses allow for amazing sharpness and clarity, but one compromise had to be made  - and that was the field of view. The Pimax Crystal is currently bundled  with the 35 PPD Aspheric glass lenses, in other words lenses that introduces an optical  pixel density, or a pixel-per-degree value, of 35. Today, this is market-leading among  VR headsets for home consumers. Using the included 35 PPD lenses, the  horizontal field of view of Crystal is usually somewhere in between 100  and 104 degrees, horizontally. On the vertical plane, the FOV is  often around 98 to 100 degrees. The reported FOV numbers from Crystal users around the world may vary a bit, because of multiple factors. First off, the procedure to determine the exact FOV is difficult, even if there are a few 3rd party tools made for that, such as the pay-ware utility TestHMD, or the older Real O Virtual test application available to download for free among other SteamVR home environments. Secondly, the FOV can differ  depending on the IPD value set, or the Interpupillary distance which is the distance between the center points of your eyes. Other personal factors such as face  shape, eye position or eye depth must also be considered and can lead to variations in FOV between individuals. So, if I tell you that my FOV with the  Pimax Crystal’s bundled 35 PPD lenses is measured to be 100 degrees horizontally  and roughly 98 degrees vertically, you could use it as a guideline, but not as a statement or the official specification. Now, around a hundred degrees FOV horizontally  is still wider than what the average VR headset can offer today and I agree its fully  enough to immerse you in the VR world. But what if you could extend that field of view with additional 10 or-so degrees horizontally? Well, that’s what the new  wide-FOV lenses were made for. According to my measurements with the TestHMD  application, while my vertical FOV stays the same, the new lenses allow me for 112 degrees FOV  on the horizontal plane, which is exactly 12 degrees more. It may not sound a lot, but trust me, it is very noticeable while in VR. In fact, it makes Pimax Crystal wider  than Valve Index, Quest 3 and Varjo Aero. While flying in VR flight simulators, driving  in racing simulators or maybe just playing some random VR game, a wider FOV will always help to  immerse you. Even with small FOV increasements. It will enhance your awareness in fast-pacing games, as well as increase the sense of speed, especially in flying and racing games,  because more of the peripheral view is seen. A wider FOV is always better, and those  12-or so extra degrees of FOV, with the new Crystal lenses, can make a significant  improvement to your overall VR experience. Obviously, when using these lenses,  the VR view is not just horizontally stretched by the optics, which would of  course look terribly distorted and bad. The rendered image in the headset is in fact automatically adapted and adjusted in the rendering pipeline. This is matching the new  lenses, by rendering a wider FOV onto the panels. Also, a different distortion profile was  specifically made for this type of lens. But how is that even possible, you may ask. As I said last time in my previous video, when I went deep into the Pimax Crystal optics, each lens module has a few physical  connectors on the lens-frame which it communicates through with the headset. This means that when you switch the lenses  from 35 PPD to the new wide FOV lenses, the Pimax software will instantly  detect what kind of lenses are attached and thereby apply a specific distortion  profile matching the optical properties. This ensures that you see an image with no distortions and no other optical flaws, but with a wider field of view. The wide FOV lenses adds no further  distortions or any other optical flaws. The optical properties are exactly the same as  with the 35 PPD lenses, with perfect clarity, same brightness levels, an image free of  God-rays or glare in high-contrast scenes, as well as minimal Chromatic Aberration. Please bare in mind that some of the  through-the-lens clips in this video were captured with 1080p action camera, mainly  to frame an ultra-wide angle through-the-lens. The image quality of these recordings does  not really make Crystal’s extreme clarity any justice - but at least it gives you an idea of  what to expect in terms of field of view increase. I assume any technical person out there, maybe  you, may wonder right now if the wide FOV lenses do impact - or somehow change - the pixel  density or the amount of pixels per degree? Well, it should I guess. To some extent. We haven’t got any official  statement from the engineers on the PPD achieved with the wide FOV lenses. But since the pixel density  is so high to begin with, at 35 PPD using the standard lenses,  I must say I can’t really tell any difference in terms of clarity or sharpness  switching to the new wide FOV lenses. The screen door effect is  still non-existing to me, and the image feels just as crisp and  pixel-free as with the standard lenses. And I guess you may wonder about  Tobii eye-tracking functionality, automatic IPD adjustment, the automatic  head position guidance and of course Dynamic Foveated Rendering. Which are some of  the key-features built-into the Pimax Crystal. Well yes, all these features work fine using the new wide FOV lenses, just like before. The new set of lenses comes in a  nice Pimax box securely padded, making sure nothing goes wrong with  the glass elements during shipment. - Oh, I almost forgot. The procedure of switching  the lenses is basically a 3-minute effort. Simply because it’s a unique feature  of Pimax. Take off the face gasket, unscrew the tiny screw of each lens  frame and gently pull out the lens. Now, put in the new lens and tighten the screw  again. Then finally put back the face gasket and you are ready to go. Of course, the headset  will automatically handle the rest for you. For users wearing prescription glasses, it is highly recommended to use the 15mm face  foam together with those wide FOV lenses. This is because of the new lenses  and its frames being a bit thicker, causing a slightly shorter distance  between the lenses and your eyes. Although the standard 11mm face foam might work  as well, the 15mm foam will make sure you get additional space in-between for your prescription  glasses, making it a safer bet, I think. So, the most Crystal-clear  headset that Pimax has ever produced - now also allows  for a wider field of view! And who knows what’s next  to come from the creative engineering team that never stops innovating. As of today, there is no official  release date or price announced for the wide FOV lenses, but I  guess we will know very soon. In fact, some VR YouTubers have already tried out  and reviewed these pre-production samples of the wide FOV lenses, such as MRTV and VR Flight Sim  Guy. So, go check these out, if you still haven’t. I hope that you are now just as excited,  as I am, by these wide FOV lenses. Thank you for watching everyone  and see you in the next episode!
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Channel: Pimax
Views: 8,711
Rating: undefined out of 5
Keywords: crystal FOV, Crystal wide FOV, wide field of view, pimax crystal, Pimax Crystal lenses, wide FOV VR, Pimax Crystal
Id: BcHvl3CJS1E
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Length: 11min 11sec (671 seconds)
Published: Tue Dec 19 2023
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