This video
is brought to you by Manta sleep. I have a question for you. Have you ever seen one of these? It's a Pik!-oh. it's a pikmindae rubrus
from Planet PNF 404. Unlike the universal Love and praise,
the Mario series receives the well-known fantasy adventure,
that comes with a Zelda game or the cozy ambiance from Animal Crossing
Pikmin. Has always been
the black sheep of Nintendo Why, when the characters look so cute? a fool's perspective. Pikmin is much more than what it seems. At a glance, you'd think Oh,
this will be a cute little cozy game for me to snuggle up with my blankie and be wholesome
with my ice matcha and books I don't read. WRONG! pikmin isn’t animal crossing or the sims. Or one of those 10,000
farming games on the E-shop. It's [PIKMIN] on the surface, it might seem that way,
but looks have never been more deceiving. This franchise is not for the faint
of heart. Literally, philosophically,
all words ending in ‘ally’ So follow me down this Pikmin rabbit
hole and discover why [PIKMIN] is a game for people who do their taxes
or evade them. yaknow. it’s your life. alright. Let's talk about this in the most literal
way possible. People who grew up playing Pikmin
one and two in the early 2000’s are old, but there's more people who grew up
playing Pikmin 3 in the early 2010’s. Are also old! I went from 13 to 23 in the ten year
gap from Pikmin 3 to Pikmin 4. I mean it would be weird
if I aged a different amount in that time. As someone who fell in love
with the series in 2013 playing Pikmin 4, I'm a totally different person now and the vast majority of people
who were excited for Pikmin 4’s release. Weren’t new 13 year olds born in 2010
come to replace for pre-teens who owned Wii U’s. It was for people who play
Pikmin 1, Pikmin 2, Pikmin 3. Seeing an old friend return
And nowhere is this more obvious than the community's passion for Pikmin
You think it's a vastly inactive subreddit with the occasional
Oh yeah, I'll play Pikmin! Oh, I was such a big fan. I love those guys. Reality Check. We have Pikmin fans buying billboards
of Olimar twerking in Times Square. That's not nostalgia. That's a multi-decade long passion. Love for the series runs deep to deep for
it to be simply what it says on the tin. It's more than nostalgia. We're going to have to
go deeper to figure this out. When compared to other games. It's easy
to look at this game cover and think, Oh, it must be a pleasant cozy experience
like Animal Crossing Wrong! You have successfully been deceived it’s
like the mushrooms in the real world, but look like Mario mushrooms. Oh, so pretty and juicy and red. Don't gobble it. It's gonna end you, mate. The game may be esthetically cute
in its art style, but it's low and details couldn't be more uncomfortable. Rock Pikmin and ice Pikmin aren't Pikmin
made of rock and Pikmin made of ice. Their parasites. Olimar and Louis aren’t simple avatars
for you to dismiss as clones of Mario and Luigi Olimar is a 40 year old man
with a wife, kids and crippling debt. And Louis is Louis. The water wraith is
a multi-dimensional creature that stalks you and you Pikmin down, crushing
anything in its path. The game's day night
cycle means that for sunsets, the world becomes so dangerous
any Pikmin left behind are mercilessly hunted down by nocturnal predators. Jumbo bulborbs are infertile. I could go on just the fact
that Pikmin dying is a core fundamental of what makes a Pikmin game. A Pikmin game proves it's not all hugs
and cuddles with these guys. Unless you're okay with hugging a corpse. And that theme of loss and sacrifice plays
a huge part in Pikmin’s gameplay philosophy,
stress and productivity. So let's go to the next floor
and explore this further. Pikmin 1 The first game in the series, introduces
the concept of time pressure. You have a 30 day limit to recover
all the parts of your spaceship, and if you fail,
Olimar runs out of oxygen and I think he dies. This creates a constant sense of urgency
and stress, forcing players to strategize and prioritize their actions
as the number of days you have left gets lower and lower. Pikmin two introduces caves and furthers
the concept of multitasking with the addition of a second Captain
Louie caves a filled to the brim with enemies and treasures. But whilst your down there, time
takes a standstill and doesn't advance. Instead, it replaces that stress
with your pikmin count Because if you lose a pikmin in the cave, you can't produce more Pikmin
every single one of these guys counts. And this new aspect of stress. Plus a further highlight in multitasking increases for complexity
of managing your Pikmin effectively. And in Pikmin 3, the third game continues
the trend of increasing complexity. It introduces three captains for even more
multitasking and a focus on efficiency. And with the food supply mechanic, you have to manage your resources
carefully and plan your actions
to make the most of each day. Unless you're really good at a game
and have a lot of food stacked up. But that pressure is still there. And the newest release Pikmin 4 If you play Pikmin
4, you'll hear a certain word a lot. Dandori A Japanese term that roughly translates to efficiency,
intentionality and planning. The game also introduces
a bunch of new elements like Ice and Glow Pigment, a Pikmin companion character,
Oatchi and even night expeditions. Not only do these additions
give more variety to the gameplay, but also increases the depth
and complexity of a game play with the amount of options you have. More so than any other game in the series. Pikmin 4 feels like a game of fights
kicking off your to do list, which is a common aspect of adult life. This is what having a job
should feel like. I've even heard from a few of my friends
that they've applied Dandori to their real world career
and it actually helps with the job. You don't need any more evidence
after hearing that this game emphasizes the importance of planning your actions
and executing them as efficiently as possible, Pikmin 4 is work. But it's just really fun. And you might think, now
that I've covered every base, we're good. We can end the video there. Nope. But still a very important aspect,
which I've yet to explore. So let's head down to the final floor. Just like how DanDori and efficiency
are crucial. Parts in Pikmin 4. They're also something we should strive
towards in our own lives every day. And one thing that takes a crucial part
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Manta Sleep for helping me pay rent. Pikmin 4 at surface level seems to be a total renovation
and refreshed of a series for newcomers akin to something
like Breath of the Wild was for Zelda. And in many ways, it is a reset of the
timeline, A reworking from mechanics. tutorialization
A literal new perspective with the camera. even going as far as adding
a cute, marketable alien dog. That I'm sure many people will buy
the game just for But when you dig deeper, you realize that Pikmin 4 holds
an insane amount of faithful attention to detail and tasteful nostalgia
for Pikmin fans to appreciate who've been there from the beginning,
middle and for new players to enjoy. While some Pikmin fans may argue that
Pikmin 4 is the easiest in the series, I personally feel like this perspective
misses the point a little. Yes, the game has introduced
more tutorials and user friendly mechanics,
making it more accessible to newcomers. But let's not mistake accessibility
for simplicity. Pikmin 4 still demand strategic
thinking, multitasking and efficient resource management,
especially when going for high score, speedrunning or just trying to push
to be as dandori as possible. This game's difficulty
isn't just about how hard it is to beat, but about the depth of its gameplay,
the richness of its world, and how good it is at tackling its thesis
it set out to do, which in this case is Dandori
The easiness some players perceive could also be attributed to us
maturing and becoming more adept at games. Over the years, we've grown up and honed our skills
as a chronic video game, enjoyers. What's seemed challenging as a 13 year old
might not feel the same at 23. And although there's no arguing that
this game is objectively more handholdy more accessible, less stressful
overall, and easier over time of upgrades for your captain in Oatchi I don't think any of that diminishes
the depth this game can have with its overarching theme of Dandori
So is Pikmin 4 the easiest game in the series
if you're just playing the game casually? Yeah, probably. But beneath that easy to make argument
is a game that can still be very complex and very rewarding, which perfectly
circles back to my main argument in this video. Pikmin on the surface,
much like how we see insects is so easy to make and give assumptions
without a second thought. But when you grab that magnifying glass
or even just squat down to look at things up close,
you realize how much beauty there is in the detail,
just like the nature of our own world. But this is just what I think. You know, maybe I'm wrong. I leave a comment if you disagree. You could, like, subscribe.
That could be kind of cool. Okay, bye!