Pikmin 4 Ideas and Concepts

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Griff.co. Hello guys. Today I’d like to show some of my ideas for the next iteration of the Pikmin franchise, Pikmin 4. Although barely anything is known about the game, it’s still fun to speculate what Nintendo could include in the next entry, such as new mechanics and a possible plot. I will cover the integral elements of a Pikmin game- Areas, Pikmin types, enemies, and of course, the story. So without further ado, let’s dive into it. A fundamental part of the Pikmin games is their atmospheric and immersive areas; it’s where the action takes place. A few basic environments that have been featured in the main games are forests, beaches, tundras, and caves. However, Hey! Pikmin sports many more themes, like poisonous swamps and scorching wastelands. I would love to see environments like these in the third dimension, particularly Ravaged Rustworks, an abandoned city with towering man-made structures. Imagine traversing through a maze of twisted metal, darting around cybernetic enemies like the Man-at-Legs and Gatling Groink. An area like this would allow interesting puzzles involving gears, buttons, pulleys, and many more. It would also be the perfect place to house collectible metal objects- but more on that later. This area could also give clues on what happened to humanity in PNF-404, as we barely have any leads. A mountainous region, on the other hand, is a concept that has never been played with in any of the Pikmin games. It would likely be home to flying enemies, such as various species of Blowhogs. If this was truly a tall area, it would be useful if the player could unlock elevator platforms that would carry them up. The peak of the mountain would obviously contain the boss of the area, who would cause boulders to fall on the way to the mountain’s top. This concept could also work with a volcano, with hazards like lava that only Red Pikmin can move through. These ideas could also work as well in whatever side modes are in the game. There have been countless suggestions on how weather, such as the rain in Pikmin 3, could physically affect areas like raising the water levels and causing more elemental enemies to spawn. To add on to this, it would feel more dynamic if certain areas had different weather patterns, such as heat waves in deserts and frequent rain in swamps. If it is indeed more than aesthetic, perhaps there could be a collectible upgrade that would allow the player to see what the weather will be like in each area. I would call it the “Meteorological Fortune-Teller”. Another fundamental element to each game is the new Pikmin types that are introduced. I have 3 in mind- Robot Pikmin, Slime Pikmin, and Burrowing Pikmin. Robot Pikmin would have the ability to interact with mechanical objects, such as screwing in bolts with drills replacing their “stems”. They would probably be orange in coloration, but would have gray metallic sections, making them look more cyborgian than completely robotic. Their onion would logically be found in a man-made area such as the one described previously. Due to their strong metal exterior, they would probably be resistant to explosions, as well as lasers such as the ones fired from the Man-at-Legs. On the other hand, Slime Pikmin would be a strange green species, made up of a gooey substance as if constantly melting, and having two large, yellow eyes. Their traits would be focused on one attribute- stickiness. When attacking an enemy, they would be especially hard to shake off, as the Pikmin would be so well adhered to the creature. They would be resistant to a new hazard entirely- goo. New enemies would shoot globs of green goo, almost identical to the substance these Pikmin are made of. When a non-slime Pikmin comes in contact with goo, they will start to drown as if underwater. To save the unfortunate soldier, Slime Pikmin must be thrown to absorb the hazardous substance- which would flower them in the process. Remarkably realistic slimey materials would be a creative way to push the Switch’s graphical capabilities, similar to how the water and plasm textures in Pikmin 3 pushed the Wii U to its limit. Another idea of mine is Burrowing Pikmin. As one could guess from the name, these brown Pikmin would have the ability to traverse through the ground. They would have claws on the end of their hands and constantly squinted eyes due to their subterranean nature. In fact, they would stay in the ground constantly, that is until a leader chooses to throw them. The way they can be identified is that the top of their stems protrude from the ground, very similar to a Pikmin sprout. In fact, when they’re first born from an onion, they wouldn’t have to be plucked; they could be whistled the second they touch the ground, just like the Pluckaphone from Pikmin 2. Because of this, they’d be unaffected by enemies like Swooping Snitchbugs. They’d also be resistant to crushing, just like Rock Pikmin. They’d be able to travel under certain walls, allowing them to reach places no other Pikmin could. When these Pikmin are thrown out of the ground, they’ll bounce off enemies and get tossed in a straight line, similar to the Knuckle Seeds from Pikmin Adventure. If they were to be thrown at a carryable object, they would start transporting it like any other Pikmin, though with their head and arms sticking out of the dirt. They would similarly flail their arms around when exposed to hazards like water, fire, and poison, though part of their body will always remain in the ground. Speaking of hazards, these Pikmin would be resistant to mud, an obstacle that would normally slow the player’s Pikmin down substantially. Another core part of the Pikmin games are the many bizzare and creative creatures that the player must fight. A relative concept that I want explored more with the native life is dynamics. There was a glimpse of this in Pikmin 3, with some enemies being able to accidentally damage other creatures, and Bulborbs waking up from others bumping into them. However, in Pikmin 4, I would like to see more. In order to make PNF-404 a convincing ecosystem, enemies need to have larger diets than just Pikmin. Even if it’s merely aesthetic, such as undisturbed creatures nibbling on plants or eating tiny bugs, it would make the world feel much more lively. However, what I had in mind is enemies deliberately attacking other ones over food, or even trying to eat each other. An example of this would be a Bulbear-like creature that would chase and swallow Sheargrubs as if they were Pikmin. Once the beast is defeated, it would spit out the grubs it gobbled up in a disgusting process. Another ecological niche I would like to be explored with is scavenging. For instance, enemies like these would eat enemies that the player just killed, and would similarly have to be defeated to spit the creatures out. Although this has been explored in the first 2 games with Breadbugs dragging the player’s winnings to their dens, there has never been an enemy that directly swallows creatures whole. Scavenging would also reasonably explain why enemy corpses disappear during the night in the games. Dynamic behavior like this would highlight how the planet is a functioning ecosystem, and would make it seem that the creatures have been thriving long before the player intruded on them. In addition to these dynamic “ecosystems” that could possibly find their way in the game, I thought of a boss that would definitely surprise a lot of players. This boss would appear to be an Emperor Bulblax, and would fight just like the one in Pikmin. However, once the player thinks it’s over, a shadow widens above the corpse as a gigantic grub-dog hits the ground and gobbles the once formidable Emperor. The player now must fight the Behemoth Bulblax. Though I think a slightly bigger Bulborb would be a bit dull, the concept of this happening with a boss would be one of the unexpected moments the Pikmin games are known for, like the Beady Long Legs appearing from nowhere in Pikmin. Although this is obvious, another feature that would be great to include is to bring back the Piklopedia. Though Pikmin 3 did have the exploration notes, which I would also like to see a return of, a proper Piklopedia was noticeably absent. This encyclopedia of enemies from Pikmin 2 was famous for its ridiculously scientific descriptions of almost every organism in the game. From white phosphorus to proper genus and species names, it truly added a scientific ground to the wacky nature of the Pikmin series. For it to return with the same narrative would be a dream come true, even if it's written by someone other than Olimar- more on who that would be later. Family trees and cladograms of the creatures would make it even better, though I doubt they’ll go that far. Of course the Piklopedia wouldn’t be complete without Louie’s infamous cooking notes, where he would provide detailed descriptions on how to cook the planet's flora and fauna. To mix things up while maintaining the notes’ playful feel, tips on keeping these creatures as pets could easily replace this. Notes on the flora could even depict how to keep the vegetation as houseplants. Still, the return of the quirky cooking notes would be just as swell. Now that I’m done throwing general ideas out there, I believe it's time to describe a more specific story that I’ve come up with, as well as the characters and objects involved. Warning that this section will contain a few spoilers for Pikmin 3, so proceed with caution. To start off, it’s well known that every main Pikmin game has a distinguishable collectible, which always corresponds with each game’s story. Pikmin had ship parts, Pikmin 2 had everyday items, and Pikmin 3 had fruit. I’ve seen many fans suggest that metal could be the next object, which I totally think is a great idea. This would suit well if the plot of the next game is that a Hocotation city is suffering an energy crisis, and the protagonists must gather up metal to generate energy for their energy-deficient home. This was mainly inspired by the notes on the various batteries found in Pikmin 2, where Olimar and the Ship repeatedly mention how they have infinite potential for the future of Hocotate’s energy supplies. Metal brings countless possibilities when it comes to collectibles, which makes it a feasible candidate for the next Pikmin game. For instance, metal could upgrade leaders’ suits in whatever way the player chooses, whether it's gaining extra speed, fire resistance, or more health. Metal could also be used to upgrade the ship and thus access new areas (which areas the player unlocks could also be their choice), and add cooler stuff to the ship in general such as a space station where the new Piklopedia would take place, with the creatures being on display somehow. The spaceship would essentially be a blank slate at first, but would gradually change based on the player’s preferences. Each day would also subtract a certain amount from the player’s metal supply, as to generate breathable gas for them to survive the next day. If the player gains more leaders, the amount of energy they require would increase, gradually making the game more difficult. Speaking of characters, I should describe the new ones I came up with for this theoretical game. The inclusion of a Hocotation city being energy deficient could introduce a new protagonist, the Mayor, who would be a spiritual successor to the President of Hocotate Freight. His subordinate would be a scientist named David, who would be the main writer of the Piklopedia and would study the various metal objects the duo uncovers. The game would be more focused on David, who would be similar to Olimar and Alph, being incredibly fascinated with PNF-404’s ecosystem and the Pikmin. The reckless Mayor, on the other hand, is the one who caused a blackout in the city from turning up the heat in his personal hot tub. The two would obviously crash-land their ship on the planet and separate due to a magnetic force David would later explain. But hold up- where are Olimar and Louie? Olimar would likely be on a well-earned vacation, while Louie would be missing since the events of Pikmin 3, as depicted in Alph’s final log in that game. However, this would soon change. At some point in Pikmin 4, David and the Mayor would receive a distress signal, which would ultimately lead them to a boss. On the way to the arena, the duo would find an interesting discovery- the Hocotate ship from Pikmin 2 and 3, though still deactivated. They would point out that it’s missing a vital key, and would continue on. After the boss is defeated, it would regurgitate another familiar face- the King of Bugs himself, Louie. After the duo recognizes him as a wanted space fugitive, he would quickly make a run for it, and desperately hop into the ship after inserting the special key. To Louie’s horror, the ship would fail to take off and would collide with the ground. The ship’s pod would suddenly activate, and would reveal that it was merely “in a deep slumber” and the collision woke it up. It would go on to complain how it was having a lovely dream about enslaving Hocotate. Louie would then be captured by David and the Mayor, who have heard of his heinous crime of stealing fruit from the starving Koppaites in Pikmin 3. However, they learn that some areas require 3 leaders to get to, so they reluctantly team up with the food thief- that is, after putting a tracking device on his suit. After the characters properly repair the ship, it’s pod combines with David and the Mayor’s vessel, acting as an additional upgrade that unlocks the next area. Halfway through the game, the gang receives a transmission that this mission is more desperate than ever before, as the entire planet is suffering extreme energy loss. You see, this is called “raising the stakes.” To make matters worse, Louie goes completely missing overnight, riding an escape pod from the space station the player has built by then. As a result, the person most familiar with Pikmin is sent to have one last trip to PNF-404; Captain Olimar. That’s all I’ve really thought about for the plot, but I would love to see a frequently changing story like that for the next Pikmin game, with twists and turns that even tie back to past entries in the series. Well those are most of the ideas I have regarding the many different possibilities for Pikmin 4. Pikmin is such an underrated series with way too much potential for the small number of games it has. I’m very excited to see if any of these ideas will be exercised in the next title, or if it will take a completely different approach. Nintendo taking their time is probably the best option to make a proper successor to my favorite video game series, though I highly anticipate the day Pikmin 4 is revealed- and the creative ideas that come with it.
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Channel: Griff․co
Views: 168,948
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Length: 13min 22sec (802 seconds)
Published: Sat May 16 2020
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