Photoscanning - Camera Settings | Photogrammetry Course

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Hello my friends! in this free episode from  photogrammetry course we'll have a look at the   camera settings, which are optimal for capturing  photo scans. we'll explore such basic things as iso,   shutter speed and f-stop in the context  of photogrammetry, but actually we will   start off with talking about raws. as we have  mentioned already, such important decisions as   color management shouldn't be left to camera to  decide. the random in-camera color presets usually   just mangle the contrast levels and the colors  in general and when it's coupled with compression   of a jpeg format for example, it's a disaster. by  shooting in row we get the access to the sensor   data and we can arrange the colors in a physically  plausible way, which is very close to the reference.   (more about that in the color management video).  so that's the first thing, switch the raw on.   okay let's skip setting the mode to manual for a  minute and talk about setting the white balance   instead. an awesome benefit in shooting in raw  is that we don't need to calibrate white balance   on set, we can do it in post, on developing the  raw sources, but you would need some kind of a   reference, a gray card for example, otherwise  the process becomes a little bit eyebally.   in other words we don't have to care about  setting the white balance in camera that much,   it all can be sorted out later. the next thing that  we should take care of right away is setting the   mode to manual. now every camera has the auto  mode, but it's no good to let the camera decide   what the exposure should look like. it will  lead to inconsistent flickering output and   not only brightness will flicker but also the  depth of field due to the changes in f-stop.   it is much safer to set the mode to manual, that  will fix the iso f-stop and shutter speed settings.   alright so we have switched the camera mode to  manual, now what should we do with the settings   that contribute to exposure, how to get to the  correct exposure? every camera has the exposure   volume meter and the most straightforward thing  that we can do is to keep that meter around   zero. well, the ev values of minus one plus  one are acceptable, but if it's around zero   it means that you're just doing it right  most likely and hopefully there will be   no overexposed or underexposed parts. what are  the dangers of overexposure and underexposure?   when the exposure value is set to the right we  run into the risk of clipping the higher end light   values, like on the white bricks here. while this is  not the end of the world and we can still try to   bring back those highlights in special software  like DarkTable, it's still pretty bad. and   obviously if we underexpose the photo or expose  it to the left we will most likely discover a lot   of noise in the darks after bringing it up in post.  or we will lose the darker portions altogether. so   watching the ev meter is the good starting point.  it's not always possible to keep it consistently   around the zero value though through the entire  photo session. sometimes the lighting conditions in   one part of the environment may differ drastically  from the other part of the environment. the wall   that is further away from the main source of light  will naturally be way darker than the area that   is close to it. so after all, as an exception  to this rule of having the exposure value   around zero at all times, you may need to adapt  to the changing lighting conditions in the scene.   alternatively you probably have such thing  as exposure bracketing in your camera and you   can turn it on. exposure bracketing means that the  camera snaps a bunch of exposures on releasing the   shutter, for example -2, 0 and plus 2 and then these  multiple exposures are automatically stitched into   a high dynamic range file, for example 32-bit exr  in post. we won't go into such details just yet   but photogrammetry software accept high  dynamic range files as inputs. that could   be a potent solution to the dynamic range  problem, but for now let's keep it simple.   next we have to take a closer look at the iso  f-stop and shutter speed values, these three   things are probably the most important to nail  and you will be tweaking them most often as well.   by boosting the iso we can amplify the sensitivity  of the sensor at the cost of extra noise and   degradation of signal, so the perfect value for iso  is the lowest value available, typically, it's the   iso of 100. but it's also the darkest value as well.  what could we do to compensate the light levels?   simply put, we can use the slower shutter speed,  for example by slowing down the shutter speed   to one tenth of a second, we regain the ev  values necessary to get the correct exposure.   so yay! we can just use the slower  shutter speed and there are no drawbacks?..   not really. a really slow shutter speed makes a  handheld shooting produce lots of motion blur   due to the handshake and neither the optical or  in body image stabilization could help in such   case. what could help though is using a tripod.  so if you have some time to move the tripod   in between the shots, it definitely sounds like  the best solution. okay, the next super important   camera setting is the f-stop value or aperture.  the problem with opening up the aperture to allow   more light in is that the depth of field becomes  shallow and once you start closing the aperture by   increasing the f-stop value, everything gets in  focus, but everything gets darker as well. and we   also need to compensate it somehow. you guessed  it... by slowing down the shutter speed *again*.   alright shutter speed saves the day again. so  you're telling us that we should put the f-stop   value as high as we can? we need to put everything  in focus, right? well there is a caveat as usual.   let's compare two f-stop values: 6 and 20. you can  tell that with the f-stop value of 6 some parts of   the wall still fall out of focus, so let's crank  up the f-stop all the way to 20 and compare the   results. now it seems that pretty much everything  is in focus and that's a good thing, the bad thing   though is that the phenomenon known as diffraction  comes into play. in other words a photograph grows   progressively less sharp as you go from f8 to f11,  from f11 to f, say, 18 and at some point it becomes   really bad and blurry. at the f-stop of 6 it  isn't prominent at all, but see what happens at   the value of 20, everything got a little bit blurry.  that's diffraction and in many lenses it's kind of   unavoidable once you start really closing the  aperture. so to find a sweet spot in setting   the f-stop value, feel free to experiment with  the f-stops inbetween, let's say, 8 and 11.   now let's summarize this section by naming the  optimal values of iso, f-stop and shutter speed   again. when the tripod is available and you're  willing to use it, then feel free to set the iso   value at its lowest, the aperture or f-stop should  be somewhere in between 8 and 11 and then set the   shutter speed to such value to get to the correct  exposure. these settings are a good starting point.   but yet there are different environments  with different lighting conditions.   let's have a look at how the camera settings  would change, depending on the environment. let's say we have to photo scan a dim lead place  like a warehouse. the camera settings that we have   just discussed are very universal and they're a  good fit for dim lead places as well, first of all   we don't have enough light to shoot handheld, so  we assume that we'll be using tripod. so the first   thing we'll do is drop iso all the way to 100,  set the f-stop to 11 to make sure everything is   in focus and then slow down the shutter speed to 1  15th of a second to get to the exposure value of 0.   you'll need a tripod to keep the camera steady  at such shutter speed and you'll probably need   to set a timer in the camera settings in order to  not shake the camera additionally on releasing the   shutter. or alternatively, a remote would come in  handy in order to not press any buttons at all.   many modern cameras can connect to smartphone,  so that can serve as a remote. the other type of   photo scanning scenario is when there's enough  light to shoot handheld, for example outdoors.   by saying enough, usually it's not nearly enough  to drop the iso all the way to the lowest number,   so a compromise have to be taken. for example  iso 200, f-stop 5.6 or something like that and   then the crucial thing when shooting handheld,  the shutter should be set as fast as possible,   let's say, faster than 1/50 of a second  otherwise it will be shaky no matter   the optical image stabilization or in-body  image stabilization. the important thing to   understand about shutter speed is that it's  measured in seconds or fractions of a second   and at first it could be slightly tricky to  interpret the numbers after the division sign   or the slash symbol. the higher is the number  after the division sign, the last time the shutter   remains open, so a 50th of a second is actually  two times slower and two times brighter than a   hundredth of a second. and obviously one second is  much much slower and brighter than one hundredth.   returning to our handheld scanning example,  the shutter speed should be pretty fast to   avoid motion blur. it also depends on the  focal length, but let's say without going   too deep into the weeds, that the shutter speed  for the handheld shooting should be somewhere   in this range. it would be a pretty safe bet even  for the hands that are not super steady like mine.   but what camera settings to set in the darkest  dungeons, where there is very little light indeed?   in such extreme conditions, enabling the in-camera  flash may come in handy. the iso should be at its   lowest, f-stop at 11, a pretty fast shutter speed  and the flash. the flash may lead to lighting   inconsistencies in between the shots, but what  can we do. generally it still works well enough   in reconstruction. so in camera flash could be a  viable method of scanning such dark environments. a few words about the drive mode now. typically  the drive mode should be kept at single shooting.   it's usually set like this by default, so you  don't have to touch anything to activate it,   in some cases, when there's plenty of light, the  drive mode can be switched to continuous shooting.   by activating this mode you tell the camera  to shoot in bursts, so you press and hold   the shutter button and it behaves somewhat like  shooting a video. it's fairly hard to do it like   this though, so i would recommend to stick to the  single shooting mode. so these are the essential   camera settings used for photogrammetry,  it is important to understand them all,   it would take some time and some practice most  importantly to memorize all these settings and use   them accordingly, but it's totally worth it to be  able to create the highest possible quality models.   in addition to the camera settings that we have  just discussed, it's important to reiterate the   lens settings useful for photogrammetry once more.  as we've mentioned before the quality of the final   photo scan largely depends on the quality of  pixels in the source photos and that depends   on the quality of optics alongside other things.  some lenses tend to produce a lot of chromatic   aberration and other artifacts while other lenses  are much much sharper and cleaner in terms of   how they render stuff. the prime lenses usually  tend to be slightly better than the zoom lenses   in terms of these artifacts, but the zoom lenses  also perform very differently depending on the   focal length for example. and not only the focal  length but also the diaphragm value or the f-stop   value. it is worth checking on the internet what  are the sharpest focal lengths for your zoom lens,   for example 50 millimeters proved to be  sharpest on Sigma 17 to 55 millimeter zoom lens   and in addition to that the f-stop value of 8 has  proven to provide a quite sharp rendering as well.   so that's definitely something to check  out if you have the variable zoom lens.   okay what else can we say  about the zoom lens settings?   the photogrammetry software loves when all the  source photos have been captured at the same   focal length, that makes it easier to reconstruct,  so if your lens doesn't have a switch that fixes   their focal length you can do it manually  by simply taping it. yeah I know it looks gross :) the other factor that influences the choice of  the focal length is framing, how do you like to   frame the object. if the object is pretty small and  you still want to frame it in the optimal way so   it occupies the most of the image, then zooming in  and going with the larger focal length makes sense.   as for the f-stop value, as we remember, the  larger it is the wider is our depth of field,   in other words typically it should be around f8  or even f11 for the optimal depth of field and   everything in focus. framing wise, we may want to go  slightly wider in the narrow spaces like corridors,   it makes sense to go as wide as possible whatever  it is, 24 or 14 or even wider than that. if you use   a crop sensor camera then going fisheye is  must-have in some places. so the type of the   environment obviously affects the choice of the  focal length and the lenses for that matter. thank   you so much for watching and of course if you  have any questions related to photogrammetry and   specifically related to camera settings in the  context of capturing photoscans, feel free to   leave your comments below! and of course make sure  to check our Complete Photogrammetry Course on   Blender Market, Gumroad and on creativeshrimp.com.  and actually check our Discord channel that we   are testing at the moment, there is a special  chat for the photogrammetry course students   there as well as the support channel for  the course. all right stay safe and see you!
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Channel: Gleb Alexandrov
Views: 29,134
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Keywords: photogrammetry, tutorial, camera, settings, photoscan, photoscanning, free, 3d scan, how-to, blender, blender (software), reality capture, metashape, meshroom, course, creative shrimp, gleb alexandrov, photoreal, photorealism, gamedev, realistic, 3d graphics
Id: JLdxBtECGuc
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Length: 15min 41sec (941 seconds)
Published: Sun Jan 02 2022
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