Phase-Functioned Neural Networks for Character Control
Video Statistics and Information
Channel: Yoshiboy2
Views: 1,015,683
Rating: undefined out of 5
Keywords: Neural Networks, Deep Learning, Character Animation, Phase Functioned Neural Networks, Machine Learning, Animation, Character Control
Id: Ul0Gilv5wvY
Channel Id: undefined
Length: 4min 50sec (290 seconds)
Published: Sun Apr 30 2017
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This was from 2 yr ago, I remember it.I am sure its integrated in anvilnext 2.0
edit: I also remember this tech was bought by Ubisoft. I am %100 sure some part of this neural AI are working in Ac Odyssey and Origins
For the record For Honor already implements an early form of this tech and improvements are being made on a steady pace across the industry.
Try to check the youtube channel βTwo minutes papersβ about advancements in AI, machine learning and neural networks.
I don't play them but this should make football games much more realistic, or all sports games for that matter
It's nice looking but it also resembles the animation from Red Dead 2. Incredibly realistic, incredibly good looking but man is it sluggish. It actually feels like your character weighs a ton.
I await the day they properly fix this issue.
Wow, looks fantastic. I just wonder what are the CPU utilization costs of running this in games, is it very demanding? This could save tons of scripted movement paths etc.
Is assassins creed using this? Movement in that game does not look hand made, but this demo is definitely superior to what Iβve seen in origins and odyssey.
I understood all the things he said.
I'll be really impressed when I see your character or A.I. model trip at random times just to inconvenience you.
dosent star citizen have something similar to this?