PF: WOTR ENHANCED - AEON Mythic Guide: Best BUILD, GAZES, ABILITIES & SPELLS
Video Statistics and Information
Channel: cRPG Bro
Views: 49,165
Rating: undefined out of 5
Keywords: cRPG, videogame, rpg, boss, unfair, pathfinder, owlcat, crpg bro, owlcat games, wotr, wotr guide, pathfinder guide, core, hard, best guide, how to, tutorial, aeon, aeon mythic, aeon build, aeon guide, best mythic, wotr aeon, pf aeon, perfect form, zero stat, gaze, aeon gaze, best gazes, aeon bane, aeon spells, best buffs, buffing, crowd control, best build, divine hound, hunter, inquisitor, hunter build, divine hound build, pet, best pet, pet build, melee, 2 handed, two handed
Id: 9Ia14Fq26e8
Channel Id: undefined
Length: 42min 9sec (2529 seconds)
Published: Sun Oct 23 2022
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
I was really looking forward to this, thanks for the effort.
I was actually surprised by how powerful Aeon turned out to be.
When it comes to your main abilities, your Gazes can apply extremely useful party wide buffs that highly contribute to BOTH AB & Damage. A good example is Attack + AoO Gaze, one of the strongest combos you can have in the game.
Made even better by the fact it stacks with the Ever Ready Mythic Ability, for up to +26 untyped AB and +20 damage with all party AoOs!
While you have Gazes to support spellcasters too, due to their party wide nature, I feel they are better suited for melee/ranged parties as usually most characters in your group won't really benefit from higher DC or CL outside of niche caster heavy parties.
The Aeon Bane ability allows for one of the easiest, best dispels in the game. At M6, it will attempt to dispel EVERY single buff the enemy has per EVERY single attack you have! The check is also boosted by your Mythic Rank, so it is VERY easy to dispel even the final boss on Unfair considering all the attacks you have per round!
When it comes to the Aeon Spells, I'll be blunt. The early spells you get aren't particularly useful, outside of some generic Divine ones.
However, the mid/late Aeon spells can be very overpowered.
Your Edicts are unique in that they all cast automatically as Swift actions.
You have buffs to grant COMPLETE Physical immunity, even to all party members at once eventually, and also to force enemies to roll 11s to increase miss and save failure chances.
The ultimate Aeon Spell, Perfect Form, can even massively increase ally stats, by setting them to their highest score!
Lastly, as far as the story, the Aeon Path has many unique events and definitely a very different writing style than all other paths when it comes to interacting with your Mythic "Advisor".
Taking destructive dispel feat is pretty good combo
Aeon suffers from not being really a thing until act 5. At 3 and 4, Aeon's not got the power of the other Mythics, and you don't get Mythic 6 until towards the back end of act 4. As a result of the game's uneven allotment of mythic levels, Aeon simply spend ages not being able to keep up with the other mythics. It's reverse Azata in that regard.
While casting Perfect Form to get absurd stats is absolutely hilarious and Aeon's writing is excellent, Aeon sadly struggles to measure up to the other mythics and this is made even worse by the fact that it doesn't even do as good of a job transitioning into Devil as Azata does.
Aeon's lategame is absolutely nuts and might even be the second strongest in the game behind Trickster (objectively the most broken path in the game and orders of magnitude stronger than other options if played optimally), but you spend most of the game without that sort of power.
The effort on the guide itself is of course very much appreciated, but I think it's worth pointing out the faults with Aeon in detail as well as its strengths.
I think inquisitor is better as you can get impossible domain community. With perfect form you can have a monster guarded hearth.
Thanks, iām a big fan of the channel, really enjoying those build videos.
Why not Sanctified Slayer? I actually don't understand why Judgement gets so much praises, when micromanaging Judgement sucks and Judgement bonuses look good but not game breaking good to me.
Huge fan of the channel, love the builds. I'm curious on your take on a "spell-blade" character. Thanks for the vids!
Would actually be the strongst path if you could merge the spellbook. But without it, you need MR9 for black hole, perfect form ... That's really sad.