PF: WOTR ENHANCED - AEON Mythic Guide: Best BUILD, GAZES, ABILITIES & SPELLS

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I was really looking forward to this, thanks for the effort.

šŸ‘ļøŽ︎ 9 šŸ‘¤ļøŽ︎ u/Danskoesterreich šŸ“…ļøŽ︎ Oct 23 2022 šŸ—«︎ replies

I was actually surprised by how powerful Aeon turned out to be.

When it comes to your main abilities, your Gazes can apply extremely useful party wide buffs that highly contribute to BOTH AB & Damage. A good example is Attack + AoO Gaze, one of the strongest combos you can have in the game.
Made even better by the fact it stacks with the Ever Ready Mythic Ability, for up to +26 untyped AB and +20 damage with all party AoOs!
While you have Gazes to support spellcasters too, due to their party wide nature, I feel they are better suited for melee/ranged parties as usually most characters in your group won't really benefit from higher DC or CL outside of niche caster heavy parties.

The Aeon Bane ability allows for one of the easiest, best dispels in the game. At M6, it will attempt to dispel EVERY single buff the enemy has per EVERY single attack you have! The check is also boosted by your Mythic Rank, so it is VERY easy to dispel even the final boss on Unfair considering all the attacks you have per round!

When it comes to the Aeon Spells, I'll be blunt. The early spells you get aren't particularly useful, outside of some generic Divine ones.
However, the mid/late Aeon spells can be very overpowered.
Your Edicts are unique in that they all cast automatically as Swift actions.
You have buffs to grant COMPLETE Physical immunity, even to all party members at once eventually, and also to force enemies to roll 11s to increase miss and save failure chances.
The ultimate Aeon Spell, Perfect Form, can even massively increase ally stats, by setting them to their highest score!

Lastly, as far as the story, the Aeon Path has many unique events and definitely a very different writing style than all other paths when it comes to interacting with your Mythic "Advisor".

šŸ‘ļøŽ︎ 19 šŸ‘¤ļøŽ︎ u/cRPG_Bro šŸ“…ļøŽ︎ Oct 23 2022 šŸ—«︎ replies

Taking destructive dispel feat is pretty good combo

šŸ‘ļøŽ︎ 5 šŸ‘¤ļøŽ︎ u/mute_departure šŸ“…ļøŽ︎ Oct 23 2022 šŸ—«︎ replies

Aeon suffers from not being really a thing until act 5. At 3 and 4, Aeon's not got the power of the other Mythics, and you don't get Mythic 6 until towards the back end of act 4. As a result of the game's uneven allotment of mythic levels, Aeon simply spend ages not being able to keep up with the other mythics. It's reverse Azata in that regard.

While casting Perfect Form to get absurd stats is absolutely hilarious and Aeon's writing is excellent, Aeon sadly struggles to measure up to the other mythics and this is made even worse by the fact that it doesn't even do as good of a job transitioning into Devil as Azata does.

Aeon's lategame is absolutely nuts and might even be the second strongest in the game behind Trickster (objectively the most broken path in the game and orders of magnitude stronger than other options if played optimally), but you spend most of the game without that sort of power.

The effort on the guide itself is of course very much appreciated, but I think it's worth pointing out the faults with Aeon in detail as well as its strengths.

šŸ‘ļøŽ︎ 9 šŸ‘¤ļøŽ︎ u/AnemoneMeer šŸ“…ļøŽ︎ Oct 23 2022 šŸ—«︎ replies

I think inquisitor is better as you can get impossible domain community. With perfect form you can have a monster guarded hearth.

šŸ‘ļøŽ︎ 3 šŸ‘¤ļøŽ︎ u/gruffaloon šŸ“…ļøŽ︎ Oct 24 2022 šŸ—«︎ replies

Thanks, iā€™m a big fan of the channel, really enjoying those build videos.

šŸ‘ļøŽ︎ 4 šŸ‘¤ļøŽ︎ u/Irafel šŸ“…ļøŽ︎ Oct 23 2022 šŸ—«︎ replies

Why not Sanctified Slayer? I actually don't understand why Judgement gets so much praises, when micromanaging Judgement sucks and Judgement bonuses look good but not game breaking good to me.

šŸ‘ļøŽ︎ 3 šŸ‘¤ļøŽ︎ u/scytheavatar šŸ“…ļøŽ︎ Oct 24 2022 šŸ—«︎ replies

Huge fan of the channel, love the builds. I'm curious on your take on a "spell-blade" character. Thanks for the vids!

šŸ‘ļøŽ︎ 1 šŸ‘¤ļøŽ︎ u/Thegoldenpersian šŸ“…ļøŽ︎ Oct 24 2022 šŸ—«︎ replies

Would actually be the strongst path if you could merge the spellbook. But without it, you need MR9 for black hole, perfect form ... That's really sad.

šŸ‘ļøŽ︎ 1 šŸ‘¤ļøŽ︎ u/bsldurs_gate_2 šŸ“…ļøŽ︎ Oct 24 2022 šŸ—«︎ replies
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hello dear friends and welcome for today's very special video let us finally talk about the alien Mythic path with everything you need to know including the best unique Mythic abilities aeon Mythic spells and of course a very fun a and build I have prepared to I was actually surprised by how fun and Powerful aeon was overall it actually has a lot of unique story events and some of the writing when interacting with your own self is to put it simply very different than the rest and I really was not expecting it to be so powerful gameplay wise as well you can not only highly increase the attack bonus and damage of your entire party when combining some super powerful gazes together to the point where you can easily hit everything even on unfair without having to rely on domain powers and short duration Buffs while also combining the strongest dispel potential possible in the entire game to the point where every single one of your attacks will attempt to dispel every single buff the enemies have including bosses on unfair so because further Ado let us get started on our alien Mythic path guide first with how the special alien abilities work and what are the best ones after that I'll cover this special alien spells and then our a and build of course alright so let's start with the main alien Mythic path ability your gazes whereas with how they work at third level and then at every other Mythic level you'll get to pick a new case at the start you only have this ones available but as soon as I run Mythic 4 and 5 you'll get an expanded selection it has limited uses of one plus your Mythic rank times per day so at Mythic Rank 3 you would be able to use your a and gaze 4 times activating them costs only a free action this means you can instantly activate them at the very start of battle at basically no cost because you still retain the ability to make full attacks move and even cast spells all at the same round and also use Swift actions too they will last for the entire battle and are pretty versatile in that they have two effects the first one is a main buff to your characters based on the one you pick at the same time it will also attempt to debuff the enemy with a similar penalty so the attack rolls gaze you buff your characters a maybe while also reducing the enemies the debuffing part is more of a bonus but it can be quite powerful depending on the gazes you pick especially since the difficulty class can become quite High eventually so quite respectable even for unfair plus chaotic demons also have a penalty to their saving throws against your gaze effects at the very start you'll only be able to turn on a single a on gay spare battle however at Mythic 6 it will upgrade into two then becoming 3 at Mythic Rank 10 kinda sad because by then there's not much content left another very nice boost is that starting from Mythic rank 8 your gazes will also get unlimited uses which means you can then pretty much turn them on every single battle now let's get into what you're really interested in probably the best cases and what they do I'll start with attack because to be fair this is pretty much the most useful gaze for almost all of the play Styles the beauty about the Gaze effects is that they both your whole party is not just your main character buy one plus one per two Mythic ranks this is actually an untyped sort of boost to a b which means it Stacks with everything else part of what makes it so powerful as I mentioned before it will also attempt to debuff the enemy's attack Rolls by the same amount so can also work as let's say an indirect way of increasing your character's armor class a second interesting gaze and this is one for more spell casting Focus parties is the safety scene which boosts the DC of your spells by one plus one per three Mythic ranks while this can help you know spellcasters the problem is I imagine most parties in the game will actually be focused on melee or Ranger attacks overall at most you'll have spell casters for birthing spells and usually just like a Single Character for DC spells usually the main character this is why I say the attack Rose case is overall more efficient after all it hits your whole party there's not much of a point into increasing the DC of let's say Amelie Ally or a pet it doesn't matter for them now starting from Mythic rank 5 you'll actually get more gazes to pick from as far as the second best pick honestly attacks of opportunity wins by far here it works exactly as the ever-ready Mythic ability so your whole party will get an extra attack bonus and also damage for every Mythic rank you have a maximum of plus 10 whenever making attacks of opportunity note that this case actually scales way better than almost all of the other ones because it is one per Mythic Rank and since just like attack gaze it is a non-typed boost Stacks with everything and here's the best part including with the ever ready Mythic ability so when you combine both of them you're a whole party well besides your past that can get ever ready as a Mythic ability will acquire up to a plus 20 stacking boosts shoot their attack rows and their damage when making attacks of opportunity if you've already watched some of my guards then you know attacks of opportunity are the way to go it's super easy to get loads and loads of them by just having high critical range weapons like Falcon scimitaris cookies rapiers with the improved critical feed and also the outflank teamwork fee because of how extremely buffed our attacks of opportunity will be when you combine the Gaze with ever ready enemies will just be destroyed there's nothing that can survive this even on unfair I was easily able to destroy bosses like Baphomet and Discovery with but one character getting a critical hit now since this is the Aon Mythic guide I might as well cover the order gazes that can be useful to you but nothing will be better than attack and attacks of opportunity gets stacked together an interesting part about the anong gazes is some of them have pretty unique uses even if they aren't the most optimal Caster level for example can increase your Caster level which can help when it comes to hitting enemies with certain spells that are based on CL like for example Hellfire raid although most of the great spells that scale Beyond level 20 are the merge at aeon and leech once combat Maneuvers can help your pets into tripping the enemy more often but I think it's a bit Overkill and unnecessary concentration and area effects are kind of garbage overall the same for energy shield and hit points just skip them the effects aren't really worth it damage reduction shoe normalized size might seem interesting at first but I think it's kind of underwhelming so it reverts all of your characters to medium size remove is the size penalties they might have which is great however it also removes the rich bonus from size and this I'm afraid is what's used the fate of this case reach is one of the most useful properties to have by increasing our size because it gives your characters extra range power of law has a pretty interesting effect basically whenever you make an attack skew or save intro brawl and you get a result equal 2 or less than one plus half your Mythic rank the risotto instead become 2 plus half your Mythic ring honestly the main use that I have found for this is to basically prevent misses that your characters would have by Rolling a wand which is a critical Miss no matter how high your saving Troll and attack raw result would be while you can just speak the always a chance Mythic ability for the same purpose well it costs a Mythic ability relativity of space can be quite decent all attacks against you and your allies will get a missed chance equal to five percent per Mythic rank So eventually 50. meanwhile whenever you would get a missed chance it is reduced by five percent your Mythic rank summoner's Gaze on the other hand will give a bonus similar to the ascended summons Mythic ability I suppose this is why I've heard people say that aliens are great for summoning it's just that I think it's very Niche overall like all of the other gazes besides the best ones I mentioned because I mean would you rather buff your whole party or your summons lastly we have the damage gaze which is actually the one I would like to combine with attack of opportunity and attack rows when you finally reach Mythic Rank 10 it gives all allies a bonus to damage equal to one plus one per two Mythic ranks it's not a huge increase to damage or anything but it can help especially when you consider Critical Hits on the other hand you might also consider in combining both of these cases here with power of love if only to avoid a very annoying automatic failures when you roll a one now starting from Mythic ring 4 your am will also get the extremely powerful a and Bane Mythic ability for a number of rounds per day equal to double your Mythic rank you can make any weapon you wield count as having the Bane quality which means an extra pursue enhancement against all enemies since this is a generic Bane and also an extra plus 2d6 irresistible damage against them also a bonus to spell penetration and here's the most overpowered part by far and what makes this so powerful every hit you make with your weapons or spells even will attempts to dispel effects from the target when you first get this it's just a normal dispel magic which means every hit will try to dispel one effect the enemy has if you have an Inquisitor class that already has the Bane ability the rounds will stack I don't think this is needed because there's no point in using your a and Bane against trash mobs even not unfair it is the bosses that can truly go all out on Buffs like the final boss or some of the tougher mid boss tier encounters it's usually one round or two rounds is all it takes to dispel and destroy your boss now starting from Mythic rank 6 your a and Bane will improve you get even more damage and a bonus to attack Rose and here's the most important part every single hit you make will attempt to dispel every single buff the enemy has I'm not kidding there is no limit to this whatsoever the normal greater the spell magic spell was actually nerfed to have a limit on the amounts you can dispel based on Caster level improve at a and Bane however still works at full power with just a single strike and you try to dispel everything the enemy has it is that overpowered this is probably one of the most powerful Mythic abilities in the entire game by far and consider that your aeon does get pretty high boosts to the the spell check based both on your character level and then with your Mythic ranks added on top of that it's just overwhelmingly powerful especially because remember you have multiple attacks around and this alone can make am one of the ultimate boss Killers your a and Bane actually receives yet another final upgrade at Mythic rank 9 now it will automatically dispel a single effect the enemy has without a check per attack and you still rectangular the greater the spell part of dispelling everything with a check now as far as your Mythic Powers another useful part of a and are your immunities at Mythic ranks 3 you'll become immune to poison disease and confusion confusion is the most important part here but you also gain a very high bonus against chaotic enemies to you all of your saving throws you go to your Mythic rank so a maximum of plus 10 quite a hefty amount at Mythic 5 your immunities will improve to bleed mind affecting effects amazing and also ability damage great then at Mythic rank 7 it won't just affect you your allies will also be granted immunity to poison disease in confusion while at Mythic 9 your party will also get immune to your mind affecting spells amazing as usually mind affecting crowd control effects the enemies cast on you like confusion are super annoying the final upgrade for your character comes at Mythic 10. you've automatically roll 20 on both initiative rows and saving throws against erotic creatures which is quite crazy plus your attacks and even spells you also automatically ignore any damage reduction resistance any immuno these enemies might have the only downside is as usual it comes super late at Mythic 10 at the point where there's like nothing left to fight alright now let us talk about the alien Mythic spells you get spells option level 7 but the unique ones only come from Level 2 onwards I'll be blunt some of the an spells especially the ones you get at level 5 6 and 7 can be super powerful the issue is the other ones aren't really that great especially the early ones and it kinda takes forever to get the good ones but at the very least they'll be very good another unique part about amds I haven't really found in any other Mythic path is that some of their spells actually cast as Swift actions by default which means you can immediately activate them as soon as your round comes without casting time and while still retaining the ability to cast another spell or your full attacks and even move the first spell that sends out is Crystal mind at level 2. you can cure basically all of the Annoying mind affecting crowd control abilities the enemies cast on you while also granting the target further immunity to fear and emotion effects for one round per Mythic rank Edict of retaliation is the first Swift spell you get and it can be very powerful as a matter of fact depending on your play style whenever the enemy affected by the spell attacks you it will be dealt 26 plus half your Caster level as untyped damage even if they cast a spell they're also dealt damage for some enemies like playful darkness that have a ton of attacks per round it's kind of funny but they end up killing themselves very fast especially since I'm using enough the bonus from this we'll stack with other sources like Mark of Justice from Sila I suppose the only downside is you have to wait for the enemy to attack you when in reality depending on how powerfully buffed your party is especially if your aeon gazes you kinda end up killing the enemy way before this would do reliable damage but hey it works you go for us is kinda underwhelming it has very high duration and can reduce the penalty of your third and fourth attacks the problem is it actually reduces your attack rolls with your first two attacks by Amana stew which I find very annoying the level 3 spec special em spells I find a bit disappointing I suppose you can go for a relativity if you want to haste yourself and slow the enemies level 4A and spells is when I say they start getting really good first we have Edict of predetermination as always a swift action as most edicts are and you can make the target row 11 on all the 20 rows I wouldn't really bother casting it on your actual party members because they pretty much blocked you from getting Critical Hits on the enemies though it can be quite powerful it doesn't have a save bypasses spell resistance like pretty much all the Mythic spells and frosting the enemy should roll 11 can actually highly contribute to the chances of them failing saving trolls if you are a DC Caster pay you to penetrate your allies spell resistance and of course highly reduces the chances of them hitting your characters with melee attacks or touch spells perfect prediction will be your first really powerful aim buff it grants a pursuing side bonus to any allies Armor class which increases by plus one for every six Caster levels being able to Grant plus 5 or even plus 6 TR thanks armor glass is super powerful because the reality is the only other way you really have of doing this is The Far Side spell which is kept at just lost you inside and is also a level 9 spell so takes forever to get or the inspiring command but it's just half the effect pretty much be sure to cast this on all your pets or anything you have uncertainty principle can be good for your main character the thing is we aren't really thinking with our alien at least not with the build I have prepared for this guide for one round per Caster level you get a step of 50 Miss chance it's not an illusion source so can't really be bypassed by true scene for level 5 we first have Edict of perseverance which can pretty much suppress any crowd control effect on your allies zero States here however is the true star of the show and also the ultimate the Spell ability in the entire game no matter the Mythic path even better than leeches corrupt magic in a way it affects any creature in a very big burst around your character the yellow circle here and we'll try to dispel every single effect the enemy has without the limit unlike the Nerf at greater the spell magic with a very high plus 10 boost to your hardest spell check which means you're pretty much always going to dispel everything the only downside is well it also hits your allies unless you move them away which is kinda annoying and too much micromanagement in my opinion which is why for this build I went with meta magic and selective spell as you later see this way we can cast zero State just at the enemies now you might not find this that needed since as early as Mythic 6 your a and Bane will already let your weapon attacks dispel all effects the enemy have anyways per hit but this is actually an area of effect and can help a lot at the very least for the first DLC inevitable exercise certainly on unfair where some enemy packs start super buffed and they have the most OB stats ever for level 6 we get one of our Ultimate Alien Buffs Edict of impenetrable Fortress as a swift action you can grant any Target invulnerability to any physical damage oh I don't think it is insane making our character immune to physical damage especially your tanks is just insane it can completely trivialize the heavy Bruiser enemies like the skari even on unfair podcaster enemies though who's not going to do much but I can't recall really any super powerful Peak Caster enemy besides the final boss which we can easily dispel anyways as a neon and speaking about spellcaster enemies for them we have freezing nothingness if the target fails to save they'll be paralyzed but we kind of don't care for that since we won't have high DC however even if they make the safe they'll get the entangled condition and here's the best part be blocked from casting spells now the only true downside of the spell is that unfortunately it does not bypass the resistance I'm not sure why since it is a Mythic spell but it's the way it is on the other hand remember that you can just outright the spell the super powerful spell casting enemies with many Buffs anyway so they're Marked for Death regardless at level 7 we get our ultimate spells whereas with Edict of invulnerability which is a super op version of The impenetable Fortress as a swift action we actually Grant all of our allies both immunity to any physical damage and also suppress any Mentor or physical debuffs they have another very unique ultimate in spell is perfect form I think it's kind of bugged because the spell name is missing here but yeah it's perfect form you might have already heard about the spell it can basically set all of your character stats to the highest ability score there are some limitations however first it does not work on the main character which is why it says Li here so sadly no getting 54 in every single one of our stats the second limitation is that at least as far as Charisma it doesn't seem to work correctly I'll explain so let us cast it on wojif who has dexterity at 44 His Highest debt all of his stats were actually correctly set to his dexterity so he has 44 evening strength and wisdom that's a wise motive intelligence and Charisma too now let's try it on social who has 39 wisdom everything is also 39. now let's try it on Silo who has 34 strength Charisma is actually what was counted as high stat unfortunately which meant her strength was reduced kind of a bummer and I know it might say oh but it doesn't count Buffs well if that was the case then wojif definitely should not have ended with such high scores because his dexterity is also buffed from meal enhancement mutation even a ratio let's let's try it on our pet who has a very high 59 strength so we have 59 oh no scores kind of crazy but yeah we are the fastest most resilient most intelligent charismatic and livestock in the whole world will probably be kind of funny to see if we had a brownford transmitter so we then like at 80 no stats anyways the end result is that it can make for a very powerful buff depending on your character it's just a Pity we cannot cast it on the main character themselves black hole has pretty nice animation but we aren't really Odyssey characters so it's kinda useless for us all right now let's get into the build I have picked for my an guide I'll be blunt the one I prefer above all others is Hunter and then Divine Hound for starters we get full scaling judgments the best ones by far being Justice for a b Destruction for damage and protection for Armor class plus thanks to the Everlasting judgment Mythic ability as early as Mythic rank 1 which should come at level 5 or 6 your character will have infinite uses of your judgments which means you can activate them on every single battle starting with one then two at level 8 and even up to 3 at the same time at level 16 and here is the best part the vine Hound also gets a pad for free at level 1 and your judgment will also automatically be applied to your pet whenever you activate it Hunters also get free teamwork Feats and starting from Level 3 they automatically share them with your pet which is great too as it frees up some space for your pet's feet progression plus and here's one of their most unique abilities they can get a outflank as early as level 2. by level 3 both your character and your pet will already fully benefit from outflank lastly Hunters are also spontaneous spellcasters based on wisdom they can cast up to level 6 spells and their spell list is actually quite powerful for the early spells level 1 2 3 and 4 and I will guide you when it comes to the best ones through the build progression section now I know many will ask why not go with Inquisitor instead which I suppose is the more Lord thematically appropriate character for aeon the one I usually see people requesting is Judge it is true that judge gets a lot of nice unique bonuses judgment Aura lets you share your judgment effects with your allies sentence can add a very nice party-wide boost to damage and even ignore concealment later on plus you can also get a pet from the animal domain as inquisitors do get domains but yours would only come at level 4 and just like Hunters they are also spontaneous Divine casters but they have more cleric spells while Hunter has nature spells here's why I prefer Divine Hound overall it's mostly a matter of action economy note that activating your judgments costs a swift action and Swift actions unlike free actions they are limited to just one per round so you already need a single shift action to activate judgments to share your judgments with your party members you need yet another Swift action and then to send us the enemies a third Swift action like I said they are limited to just once per round and I just don't see it working well because it takes too long in my humble opinion by the second round the enemies are already toast when you consider all of the powers you get from an aeon and your judgments I'd much rather have the Judgment automatically apply to my pets because that will only cost a single Swift action I also prefer the hunter nature spell list because the reality is the Divine spells like Divine favor should of Faith even divine power they are already part of the generic aeon spell list so your Hunter will still be able to get them lastly the judge does not have any free teamwork feat which is kinda annoying my humble opinion and he doesn't automatically share it with his pet as well I mean you can certainly go with another Inquisitor if you prefer or even just a judge butcher me Hunter and divine Hound is the way to go especially for early game Power which is what I think matters the most I do enjoy my builds to be as powerful as they can be as early as possible possible that's where the fun comes into play if you're starting a new run for race you can truly go with anything you want as always I prefer humans when it comes to an extra feat for the early levels but at the end levels you'll have like one to two extra feet so human isn't as needed background is the usual Street arching and pickpocket as Hunters unlike inquisitors have martial weapons proficiency for free for Ability score allocation strength should be your main stat we want 19 at character creation wisdom farting is more than enough our spells are mostly for buffing not really for DC and offensive spells and so on the rest you can get through headbands of wisdom 14 Constitution as usual for some nice hit points I find 12 dexterity more than enough as always because intelligence and Charisma don't really matter for you you can always stump them to get 14 starting dexterity or even dump wisdom to 12 and get the rest through headbands now as far as skew points Athletics of course because you're going with high strength perception is neat too since it is a classic queue and we have decent wisdom the same for Lord nature we even get a higher bonus to it from Nature's sense by being a hunter for the last points use magic device can be very useful for a hunter especially if you have the latest you'll see The Treasure of the midnight iOS because just at chapter 3 your character will have access to pretty much the best Scrolls in the game you can easily buy them some Scrolls like transformation can make a big difference for a hunter who is a medium base attack bonus character we have an extra skill point because we went human you can put this anywhere you want now for our level 1 feature the usual package for two-handed characters the power attack and Cliff the ability about cleave is that it lets you have two attacks just at level 1 it doesn't get any better than that because by default as a hunter you only get your second attack at level 8. now for the pet I'm using enough while the white hounds are limited they get exactly the best pass in the game the dog and the Wolf you can pick anything you prefer I like the talk because you know it's man's best friend now as far as spells early game I really like going with pure light wounds for healing and besides that delay poison Hunters are actually unique in that they get to lay poison on the earliest of all spellcasting classes even earlier than clerics and even at the start of the game you already meet some annoying poisonous enemies for deity Andy that fits the am's lawful alignment I like going with harass too but you can also pick any other then for alignment either lawful good or lawful neutral now at level 2 be sure to speak out the flank of course and then lead blades this spell can increase your weapon damage by one extra size and if you even stack with enlarge and legendary proportions later on while level 3 as usual clipping finish so we can have potentially three attacks just at the early levels now we also get our first free teamwork feat well besides outflank this can go in a number of different ways coordinated Maneuvers is a nice choice if you want to increase the chance of your pets stripping the Enemy by an extra plus two Shake It Off is great for increasing your saving throws because your character will fight either riding or pad or close to it at early levels that means always uploads you to both your savings scores and even more if other characters have it I know I've stayed away from Shake it off for most of my normal companion and character abuse and so on but we get it for free as a Divine hand so why not for another spell I actually like acid more this can add acid damage to your pets bite attacks to all of them and why it is true that demons can easily avoid this extra damage a lot of human enemies cannot and I'm using enough the damage source is treated as if coming from your own character which opens up Synergy for some Feats and so on at level 4 increase strength which is also what you should increase on all of the other levels for your first level two spells lesser restoration always amazing for spontaneous casters even at the early game and then I would go for both strength one of the best Buffs from most of the early game melee characters including pets for a level 5 feat I'd go with combat reflexes mostly because even if you don't have high critical range early game both are a pet and our character already have the old flank feet then I'd go for cat's Grace here another very powerful way of increasing your pet's Armor class for tanking purposes early game for a second treating work feat at level 6 well this is when it would be coordinated Maneuvers and then be sure to get sense vitals here an amazing spell that can grant sneak attack for free for all of your aeon attacks for your level 7 feet we don't need that flank for once I I would actually go with Improvement initiative honestly the more I play through the game the more I realize how much initiative is important for another level one spell unbreakable heart at this point we are very close to the Vasca for swarm area and those annoying little enemies have confusion over us for our first level 3 spells greater magic Fang so he won't have to rely on natural attack enhancing amoleds for most of the game and the other one is up to you I like protection from energy communal it can be nice to have on a spontaneous Caster especially for the very annoying Dragon ambushes at chapter 3 and then you might as well pick racist energy communal now at level 9 go for weapon focus and where you have a few different choices now I'm going with great access yes I know another great singer bubble but can I say it is the Ultimate Weapon in the game by far however please remember you can always go with another high critical range weapon shoe such as Falcon Scimitar Rapier cookies as well the thing is they will not be able to do as much damage as the grave singer great X I'll be blunt your other teamwork fits kinda don't matter that much seize the moment I've got a lot of questions as to why I don't pick it anymore is because the consensus is that now it won't stack without flank and not flank just has better bonuses overall because it increases your attack roster back to back is the one I would pick here if only to increase your pet's armor classman tanking you might as well go with something like feathers that mess here or another level 2 spell they kinda don't matter I suppose you might as well pick natural Rhythm if you want to buff your pets before boss encounters now for your first level 4 spells Eco location is always a must-have it lets you by as any concealment regardless on top of not having blind fight besides that I would also go with inspiring recovery especially if you are an unfair for a level 11 feet as always improve it critical and then your weapon of choice your other level on spell can be anything I pick long Strider just to increase my movement speed and then freedom of movement your level 12 13 workfeed can be anything you want might as well be coordinated defense and then I would go for animal growth here the only reason is that sadly eons lose Camellia at chapter 5 and she's the one that casts animal growth this is just for when she leaves but of course if you didn't have comedy then you might as well pick any more growth as early as you can for a level 13 feet you'll get started on our shirt to defenses package I know most of my builds have it what can I say just like the grave singer X it's simply optimal nothing will compare to having doesn't display in shelter defenses it's a very powerful effect you can pick anything here like greater convenience stride for some consument on your character as far as first level 5 spell death Ward is always great as a spontaneous caster and the other one can be anything the same for any other level to spell here like effortless armor your level 15 feet as always is a must get the defenses at last writing time for the frightful aspect spell to easily practice and then anything to the ghosts here you might as well pick Allied spellcaster even if it doesn't have that many benefits for you and level 5 spell it doesn't matter any other level 4 spell 2 might as well pick something like blessing of the salamander for the small regeneration effect now for your first level 6 spells they kinda don't matter in the grand scheme but I would consider going with mass cast Grace since I don't use Nano who is pretty much the only other character that can cast this besides social if you pick certain domains I'd go for Mass all system only because Kim leaves us and she's the one that usually casts this Buffs now from level 17 on Wars you are at a Crossroads and future multi-class now the reason is we truly already have almost everything we could want from Divine Hound the class I like to pick now is Ranger and Demon Slayer always a nice dip since we get favorite enemy against all of the Demons for a plus due to damage in a b and this is even shared to your pet plus it's also a high base attack bonus class for level 17 feet since we are moving away from a pet class you truly want your pet to be as powerful as possible because of how much they can carry you for level 18 I'd recommend the classic Alchemist and this section is tip for more sneak attack and most importantly the mutagen higher strength is always welcome for our build especially because it even increases the DC of our a in gazes your Alchemy spells don't really matter overall mostly shield and true strike now from level 19 to 12 I would actually keep progression to the sectionist if only so we can get the medical discovery which can go a number of different ways even as an extra fee and an extra sneak attack dice plus also to increase the duration of our motogen by default it only lasts 10 minutes with a single class level which you know is not that much at least not for dungeons especially for the end game when you get this 20 and 30 minutes though they can now truly last even for the longest of dungeons your level 19 feet can go a number of different ways we kinda ran out of the best fees by now but something unique you can do as a neon because they have the ultimate dispelling spell in the game zero state but we can do at this point is speak meta magic and selective spell otherwise you might as well go with a compressing attacker and honestly that's pretty much it the other Feats don't make that much of a difference you might go with improved critical and bite depending on how many bite attacks you are stacking anyways I'll go for Selective just for the extra Synergy now for your video section you discover you can be combat trick and then a feat of choice Pharaoh motogen for an extra bite attack or infusion to cast the very small amount of previous section is spells you have on allies and then for level 20 as I said your last level when should be the sectionist alright now let's talk Mythic progression for our aeon as I've already covered the best Eon powers and so on in a previous section of this guide I'll keep it simple for now for your first Ascension close to the abyss is always the best for almost all many characters you really want the extra Gore attack and then of course Everlasting judgment the ability to have unlimited users for your judgments is super overpowered considering can stack up to plus 3 they are also applied to your pet now if you are an unfair you might consider going with Last Stand as early as you can instead for Mythic rank shoe you have two choices either Mythic Power Attack for as high damage as you can as early chew or Mythic Improvement Initiative for a faster character if you want an unfair I'd prefer improved initiative otherwise Mythic Power Attack for Mythic level 3 the choice is very simple ever ready this will stack with your Aon gaze for attacks of opportunity and the end result is simply one of the most powerful combos in the entire game for a first case definitely attack for your aeon generic spells choose the good Divine Buffs that you don't get as a Hound such as Divine favor palmitic Rank 4 as usual Mythic critical and then your weapon of choice your other gazes you pick won't kinda matter until Mythic 6. since you can only keep a single one active anyways which will always be attack but you might also already pick attacks of opportunity here while meeting level 5 there's always Last Stand earlier if you didn't pick it at Mythic rank 1 Mythic charge if you have a skull to provide pounce for you but I'd rather pick mythical Beast as a hunter we are all about our pets too so why not Empower them as early as we can and then the damage gaze here for music rank 6 either Mythic power attack or Mythic initiative depending on which one you picked before and then the power of log is honestly the other ones don't really matter for our character while Mythic level 6 I'd personally pick up as a chance because failing on once is a pain and I don't go with power of law for my third gaze as I said before I go with damage but your Mythic feat at eight you kinda already have the best ones you can go with Mythic sneak attacker Mythic weapon Focus would just grant you an extra plus one to a b as and they only have more than enough Flawless attacks doesn't really make that much of a difference considering all our av boosts as you consider extra Mythic ability then something like Mythic charge if you have a scold even unrelenting assault can help the Abundant casting line won't do much for you I just go for last 10 years since I didn't pick it before though I actually forgot to mention the temporal jump in gaze power because it comes later than all of the other ones the issue is it's kind of underwhelming once per round if your ally misses an attack they will role and keep the best result the problem is it's just once we're around perhaps for unfair where a b trumps damage by far as somatic level 9 if you pick selective spell at level 19 then favored metamagic and selective here as far as Mythic Rank 10 you can truly go with anything you want including even stuff like Flawless attacks or an extra Mythic ability alright and let's talk here for our a and divine Hound build for the amulet as usual for Alexis is by far the best you really want to Stack as high strength as possible not only for attack bonus damage and of course increase the chances of your a and gaze debuffs working feel free to go with MLS that increase the initiative before you can get Alexius for the armor slot the reality is armor doesn't really matter for us that much early game we have reached weapons and starting from Level 7 we can just ride our pet I just go with armor that I think has the best passives and to meet the chainmail of camaraderie is quite powerful at that you can get it very early even at chapter 2 and it can grant you octopus 4 damage against flinket creatures the clothing of rope slot also doesn't really matter I have the happy traveler shirt here but you can go with the cloth of heavy fortification as well just for the 75 chance of negating critical hits and sneak attack damage and there is always the Rope of the seven sins mostly to increase your a on Caster level when it comes to belts at the start belts that increase strength later strength and Constitution and automatically bells of physical Perfection for Plastics to all stats after all we are the main character but the glove slot since we are going with a two-handed weapon fencer's gift can add extra damage but if you'd rather leave it for a dual wielding party member you can also go with the gloves of Phlebotomy or later on the gloves of the death dealer when you get sneak attack for the boots I just have the Expedition boots here because of the super high increase to your athletic skill I'd much rather leave ronak's sacrifice to a character that is actually focused on dexterity like wojif if you have a skull then you like charging then you can also go for the boots of stampede after all we do have very high Athletics for the helmet slot at the start had bands of wisdom but you can also go with the windmaster helmet which grants you a plus 4 to initiative as we do start with farting wisdom which is enough to cast most of the Hunter's spells Until the End Game ultimately I'd certainly go with the head of The Bitter End which you can get from the latest you'll see The Treasure of the midnight IOS as the plus choose stacking bonus to attack Ross on kills is super powerful for the glasses slots ultimately I would go with broken trickster as it gives you a plus 6 enhancement to wisdom and Charisma this way we can leave the head slot for the head of The Bitter End as we already get wisdom from our glasses and don't forget aliens have the lenses of prolonged case a unique glasses that increases the number of your gazes by three times per day you can get it at the end of the midnight vein so just in time for chapter 4. as your gazes eventually become Perpetual anyways you might as well go for the broken trickster glasses at Mythic rank 8. but the cloaked slot early on you'll want cloaks of resistance however at around chapter 4 you definitely want to upgrade for the A and Mythic look as a matter of fact I dare say this is probably the strongest variant of the Mythic cloaks in the game all of them it comes with a slow Aura on your character which doesn't really matter but here's the super overpowered part first it gives permanent taste to all of your party members during battle and haste is as always op especially since you wouldn't be able to extend it to 24 hours duration without being a merge at leech second your whole party and yes your Aon as well will also get a plus 4 our Insight bonus to attack Rose saving throws and even skill checks there are really no words to say how powerful this is overall when you combine this with the an attack case and a text of opportunity one as well you basically have enough a bonuses to defeat everything I suppose they only downside is that your characters will not be hasted outside of battle so you kind of lose out on the extra movement speed but the ring slot the Ring of imminent demise is always a must-have for two-handed characters lastly I also really like the Ring of guiding star for even higher initiative to our aeon but the braces slot it doesn't really matter much for most of the game you can always go with stuff like the braces of breaching or the braces of dominance early on eventually I just settle for the braces of a broken slot because it increases our sneak attack damage now let us talk about the best weapons and quick slots for our alien for the early game you definitely want to focus on glaves or Bard issue studies during chapter 1 because they are rich weapons at chapter 2 you can already write your pet and I'd highly consider you go with the white sweep sight instead now from chapter 3 onwards is when I would recommend you go with the grave singer great X for the super high critical range and also critical damage at the same time as far as quick slots they kind of don't matter much for us but here's the ones I like the Covenant of the inheritor is always the must-have for any character build possible for how much it gives you the ability to easily bypass demons damage reduction Edge for a whole party permanently is simply too good the lucky dice can help as it can give you a plus one varied luck bonus a lesser extent or a normal extend meta magic Rod to increase the duration of some of your powerful a in Buffs such as perfect prediction most importantly addict of impenetrable Fortress a greater quick and meta Magic World although a normal quick and will work just fine too because the reality is the best second spells they usually cast already as Swift actions there is always the Signet of houseware to you to increase any skill of choice you want and the old grimo R can add a lot of extra casts for your useful level 1 2 and 300 spells well alright friends so this was it from my alien Mythic path guide if you found it useful please remember to like subscribe and even consider becoming a channel member for some nice exclusive content and to support the channel if you can I'll definitely work on releasing the remaining Mythic paths Gardener such as Legend which is definitely the upcoming one thank you for watching and see you next time friends
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Channel: cRPG Bro
Views: 49,165
Rating: undefined out of 5
Keywords: cRPG, videogame, rpg, boss, unfair, pathfinder, owlcat, crpg bro, owlcat games, wotr, wotr guide, pathfinder guide, core, hard, best guide, how to, tutorial, aeon, aeon mythic, aeon build, aeon guide, best mythic, wotr aeon, pf aeon, perfect form, zero stat, gaze, aeon gaze, best gazes, aeon bane, aeon spells, best buffs, buffing, crowd control, best build, divine hound, hunter, inquisitor, hunter build, divine hound build, pet, best pet, pet build, melee, 2 handed, two handed
Id: 9Ia14Fq26e8
Channel Id: undefined
Length: 42min 9sec (2529 seconds)
Published: Sun Oct 23 2022
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