PERLIN NOISE in Unity - Procedural Generation Tutorial
Video Statistics and Information
Channel: Brackeys
Views: 188,050
Rating: undefined out of 5
Keywords: brackeys, unity, unity3d, texture, models, textures, beginner, easy, how, to, learn, course, tutorial, tutorials, fix, tip, game, development, develop, games, programming, coding, C#, code, noise, procedural generation, procedurally, generated, procedural, generation, perlin, perlin noise, generating, terrain, landscape, landmass, intermediate
Id: bG0uEXV6aHQ
Channel Id: undefined
Length: 10min 34sec (634 seconds)
Published: Wed May 17 2017
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
You should really use Simplex Noise which is an improved version of the algorithm made by Perlin.
Whilst it's useful to understand how to do this - doing it using texture generation on the CPU is really inefficient. You'd be much better implementing it in a shader and letting the GPU do all the work.
Ken Perlin is Lord. If ya don't know:
http://mrl.nyu.edu/~perlin/
His contributions to computer graphics is stunning.