Pathfinder: Wrath of the Righteous [4K] - Top 15 Best and Easiest Starting Builds for Beginner's

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are you ready for pet finder rat of the righteous cause i am [Music] grenadier alchemist starting build grenadier thrives on drinking mutagens to buff his bombs and weapons it's limited to light armor simple weapons and martial weapons but frankly you don't need weapons when you have bombs alchemists can also throw explosive consumables from inventory to deal damage when there are bombs drinking mutagens when combat gets harder is the way to go during campaign alchemists can also create potions alchemists love using trickery to unlock chests and deserve traps use magic device to get spells from scrolls he has great perception to spot hidden things and traps and his knowledge and lore are also formidable race human and huffling are good candidates for alchemists while elves are probably the best option background selection nothing to think about original alkene star alchemist is the only way to go abilities 10 16 8 20 10 and 10. for skill points we just take everything that's green with addition of persuasion and off we go beats ability focus on bombs with extra bombs for the second feet spells now we take bomber's eye to throw those bombs further away here light wounds to heal a bit this misspelt declared combat area after battle it's the retreat to run around faster in combat firebelly for close up aoe shield for defense targeting bomb but mixture to stop splash damage hit your allies in combat and through strike for your party members to actually hit someone during the game diety sabadar simple as that elves now we stick with a base self alkenstar alchemist for background apply everything else from human half links also we're gonna stick with bass and apply everything else from human [Music] [Music] flame dancer bard starting build fire baseball simple as that he will provide fire resist for the entire party and on level 8 he will receive fireball burning ark and burning hands for free they are proficient in all skill checks in the game birds are masters of all skill checks in this game light armor simple weapon proficiencies for birds we receive ken trips or better to say zero level spells for the start we receive detect magic for free races all races with high charisma and solid dexterity will make for a good bird so human elf gnome huffling asimar dampier kitsune is the way to go we start with human then we transfer to other aces as well background selection street urchins mugger is a solid choice almost all backgrounds from regional will work on a bird you can pick whatever you like in this guide we will take daredevil for a showcase allocating ability points 8 16 8 12 10 and 20 skills as i said bars are the masters of all skill checks i would take mobility trickery knowledge world perception persuasion and use magic device feeds point blank shot and lingering performance are solid starting options alertness precise shot dodge extra performance initiative they're all great fees that you will acquire when you level up spells from spells someone monster for early game will help you a lot and of course your light wants to heal a bit if you plan to play without a healer in your team since we are playing flame dancer we want evocation focusing feats and we will search for fire based evocation spells when our flame dancer starts receiving levels so elemental focus fire should be the way to go on level six or seven because on level eight you'll receive very cool fire abilities deity abbadar or kaidan salien is a solid choice for a bird pick whatever you like alignment good or evil it's your choice other aces now elves gnomes hufflings kitsunes them beers we stick with base versions and we just copy everything from human build asi mars idylkin and mustache make for a phenomenal bird apply everything else after that from human build [Music] devil bane priest cleric starting build devil banes aka demon hunters this subclass is proficient with heavy armor and shields so these are tanky [ __ ] demon hunters knowledge of arcanine world persuasion and lore religion are skills that clerics like the most they're the masters of knowledge arcana and they're limited to only one domain races human and dwarf are the best option for clerics asi mars and them peers are also a valid choice we start with humans then we transfer to other races background selection original chelyaxian diabolist is the only way to go here abilities classic sixteen tens allocating skill points we just pick greens and we move on feats again it varies clerics are tricky you need endurance toughness you need spell focus if you want to deal damage from afar like a mage you did evocation if you want to buff your team you need divination enchantments for this subclass specifically we're gonna take divination and enchantment spell focus for the deity everything works with this cleric it's your choice how you wanna play good or evil what you decide to pick that's the domain you'll get what i can advise is to have luck domain perhaps glory destruction those are youth to have early on we're gonna pick let's say we're gonna pick thoreg positive energy with artifice domain alignment is your choice pick what you like dwarf devil bane demon hunter cleric now we pick battle dwarf background remains the obelisk copy everything else from human make sure to pick some solid deity to get luck glory domain destruction domain war domain and so on it is your choice here devil bane dampier vampire demon hunter cleric nosferatu born ancient born for a melee cleric vettel born for ranged cleric regional diabolist you're gonna switch if you go with a melee you go with strength if you go with retaliborn you switch strength for dexterity and that's all there is to know everything else you just copy from human having that domain for dampier vampire is also quite good at the end [Music] tower shield specialist fighter starting build they are proficient with athletics lord nature knowledge world and persuasion as well with all types of weapon and armor including the heaviest one tower shield and heavy armor that's the way to play them after all this is a pure soaking up damage tank tanks are weak and useless on unfair because enemies hurt they hurt a lot but they're great for easier difficulties and especially for beginners races human dwarf dampier asimars half works half elves they're all valid choices here dwarf is absolutely the best thing in the game for tower shield specialist subclass we're gonna start with human first background selection all from craftsmen will work here regional river kingdoms daredevil is a good choice shekel corsair still warrior of leaner kings is also extremely good we're gonna go with a warrior of leaner kings allocating ability points 16 14 18 10 9 and 9 is what we want for a tower shield specialist for skill points just stick with greens pick athletics mobility and persuasion for team feats you'll want to stay away from weapon focus feats and weapon proficiencies and you want to search for a shield wherever you can and whenever you can after that very good thing to have is armor focus on heavy armor tower shield team fits like shield wall if you have another character with a shield in your team and so on how we're gonna start yet we're gonna start it with shake it off and endurance for the bonus combat fit we can take shield wall but be careful to have at least one more in your team with a shield deity asmodius gorum yamadaya rovagog shailene torag and zong kuton are all good choices here pick what you like same goes with alignment too dwarfs now they're the first in line all three are valid choices here and i would pick unstoppable dwarf or base dwarf for this case everything else will remain the same as for the human the only thing we gonna change is abilities seventeen thirteen twenty ten nine and five is the way to go if you decide to pick half elves have forks just copy everything from human tower shield specialist and for asimars tower shield specialists angel kin and lawbringer are the way to go everything else copy paste from human [Music] [Music] two-handed fighter this is classic easy to master easy to play they're proficient with athletics lord nature knowledge world and persuasion as well as with all types of weapons and armor they'll receive a bonus combat feat on every second level race human dwarf dampier asimar heffwork half elf they're all valid choices we're gonna go with human background selection everything from craftsman will work or you're gonna pick their devil shekels corsair or linum king's warrior from regional for this build we can go with a daredevil ability points 20 14 14 10 9 9 is the way to go you want to hurt and you want to burst with your 200 warrior skill points stick with greens take persuasion take athletics take mobility and off you go so now we know you're gonna use two handers from the start so weapon focus on a great x or a great sword is the way to go pick what you like more x or a sword if you're not sure what you'll use for your two-hander just stick with classic things like team fits precise strikes die hard dodge endurance toughness initiative until you decide what weapon you want to play with deity now azmodius gorum yamadaya rovagog shailene they're all good choices gorum and rovagog are the best to take for sure dwarfs now they're the first in line all three here are a valid choice unstoppable dwarf and you just copy and paste everything from human after that half works half elves you stick with bass half elf and bass half work and just copy everything from human to handed fighter asimars angel kin and lawbringer are the way to go i like angel kinmore after that copy everything from human if you wish to play as a vampire two-handed fighter jiang shiborn rushi is the way to go here after that just copy everything from human [Music] [Music] [Music] wandering marksman hunter starting build we can play as melee or ranged although ranged is the way to go they are proficient with all weapons shields and armor except heavy stuff as the name suggests these are arranged hunters only race we're searching for high wisdom and high dexterity humans dwarves half elves elves asimars them peers are all a solid choice for hunters marksmen hunters we start with a human then we transfer to other races as well background wanderer nomad regional diplomat regional hunter regional varian explorer are all valid choices here we stick with wonder nomad for this build allocating ability points 8 20 10 12 16 and 8. allocating skill points athletics stealth knowledge world lord nature perception and persuasion is the way to go feats it's a no-brained point-blank shot into precise shot into erastial for the deity into animal companion can be whatever you like it doesn't matter at all to be honest take board has biggest natural armor spells also it's no brain hurricane bow into summon nature's ally and you're good to go alignment this is your choice pick what you like other races now dwarfs we take better dwarf and we copy everything from human elves and huff elves we're gonna pick bass and then we're gonna copy everything from human asi mars lowbringer and plumkit is the way to go bloomkit is far better though and then we copy everything from human then beer nosferatu born if you want to play as a vampire but i wouldn't advise it then we copy everything from human [Music] traditional monk starting build nothing to say here for the subclass it's a classic monk as in any other game you want to play them with their weapons or unarmed you can do it without any penalties whatsoever monks monks are using qi for the special attacks and spells monks hate wedding armor you're playing naked to be more precise all monks are proficient with bareface fighting and with monks weapon proficiencies quarter steps nunchakus size commas and similarly strange weapons most of them are using wisdom as a primary stand monk is a very fast invasive durable and reliable class choosing race we need high wisdom solid strength dexterity and constitution for monks it's hard to balance this class out they're very weak at the first few levels and crazy good from level 10 and onwards have that in mind when playing monks prepare to suffer at the start human dwarf half elf asimars tifflings aurids and dampiers all of these are valid options for a monk dwarfs and orients are best options to take for sure but frankly everything is valid we're gonna take human for the start then we focus to other races as well background selection oblate acolyte checklist corsair daredevil and linear kings are all valid options we're gonna take oblate ecolite allocating ability points 14 16 16 7 16 and 9 is the way to go allocating skill points athletics mobility and persuasion feats we can go with all of those monk weapons if you don't like playing with unarmed strike you can go with size you can go with a quarter step you can go with nunchaku you can go with kama all of those weapons are great on a monk i'll showcase unarmed strike for this build but you're not wrong if you go with some of those monk weapon proficiencies at all same build will apply only weapons will change we always done arm strike as the first feat for a second feat we're gonna take two weapon fighting great feats to take on a monk are power attack blind fight combat reflexes dazzling display die hard dodge endurance fortitude reflex will initiative persuasion precise strikes shake it off toughness you want to have dazzling display dodge toughness precise strike and shake it off as fast as you can early on for the monk bonus feet we're gonna take dodge irori is a no-brainer here alignment is your choice other aces now is traditional monk for dwarfs and half elves we're gonna stick with base versions and then we copy everything there is from human for asimars we can take lawbringer and bloomkit and then we're gonna copy everything else from human for orients both iron soul and base orient will work well for a monk traditionalist monk and then we copy everything from human for them peer only nosferatu born ancient born will work as traditional monk then we capital from human for tiffling we can take full spawn foul spawn hellspawn hunger seed or motherless and then we're gonna copy everything else from human belt [Music] warrior of the holy light paladin starting build healing bolstering allies and huge damage against evil is what most paladins are proficient at one of my favorite classes not only in pathfinder but in all crpgs in gaming history they are proficient with all weapons and armor including heavy stuff the subclass of a paladin is a walking aura and he deals most damage to undead and evil aligned enemies out of all paladin subclasses this is the most damage against evil that you can take all undead and evil creatures hate paladin for a reason and they hate this subclass the most by far most of paladin healing spells will hurt them a lot almost all paladins need to remain as lawful good or they will stop receiving levels choosing race we need high strength constitution and charisma so human hafelf asimar and tifling are all valid options for a paladin background selection wanderer nomad diplomat historian daredevil checklist corsair and linarm kings they're all valid including the entire craftsman branch we're gonna go with craftsman smith because we want athletics allocating ability points 16 10 16 12 8 and 16 is the way to go allocating skill points athletics knowledge world low religion and persuasion is the way to go here this is a warrior of the holy light so huge two-handed sword what a great ex as a weapon you leave weapon focus for later on because you can't be sure what weapon you want to play with there are a lot of good feats you can take on as a paladin including armor focus heavy coordinated defense coordinated maneuvers die hard endurance fortitude reflects well intimidating prowess persuasion power attack shake it off toughness for this case we're gonna go with toughness and heavy armor focus no matter what diet you pick you always gonna end up as loveful good pick what you like the most other races now is the warrior of the holy light paladin filth will be persuasion and then we go with bass after that we copy everything from human build asi mars we want angel kin or idylkin for warrior of the holy light after that we copy everything from human tiffling pitbourne and shekelborn are the best options we can get so pick one and then we copy everything from human [Music] master of all rogue starting build sticking spotting traps and hidden things disarming and unlocking backstabs sneak attacks huge threats is what rogues like doing the most i just can't even imagine playing a single crpg without a rogue in my team they are proficient with simple weapons and light armor master of all rogue subclass is basically a mini bald master of all because this class is the master of skill checks it's the main focus for this subclass interactions with world map mini maps with dungeons with npcs everything about this one is with skill shacks race only half elf is available for this subclass we're gonna take knowledge world here and we're gonna stick with base option background selection as we did with the skill focus for the half elf with knowledge we're gonna do the same with background and we're gonna pick historian for knowledge world and enhance it even more this is gonna be one smartest stroke allocating ability points 14 18 13 16 9 and 8 a bit strange but there is a big reason allocating skill points this is the master of all so we can basically take everything but what we're gonna do we're gonna pick mobility trickery stealth knowledge arcana knowledge world look how big knowledge world is by the way it's plus 14 as i said this is gonna be a smart test broke uh where were we perception persuasion this is what we're gonna take for mr wall for this showcase we will open with two weapon fighting great feats to take on a master of all rogue are endurance toughness alertness blind fight die hard reflexes deaf hands dodge improved initiative lightning reflexes piranha strike and many many more weapon focus should always remain on daggers short swords cookies or any kind of huge creatures one-handed weapon once you level up a bit picking diet dasna girona la mazzio norgo bear farasma they're all valid options we're gonna go with pharasma and the alignment is completely your choice how you want to play this [Music] [Music] deliverer slayer starting build slayers are able to study their enemies in order to deal more damage to them they will receive special talents as they level up they love sneak attacks but they're not effective as rogues they are proficient with light and medium weapons and armor deliverers are assassins simple as that high damage high burst deliverer will get die hard for free early on so he is extremely tough to kill sneak attacks are main damage output for deliverers choosing race only see human half health and half work as a valid option here if you decide to play with half fell for half work all you need to do is pick base and you copy the entire human build for the background selection varision explorer in regional is what we want here allocating ability points 14 20 14 12 8 and 8 allocating skill points mobility trickery stealth perception and persuasion if you plan to have another character in your team that's going to have trickery then you can remove trickery and add athletics if someone else is going to use perception in your team you can also remove perception and add for example knowledge world feats we go with weapon finance for the first feat and two weapon fighting for the second feat dodge weapon focus on cook razer daggers is great to take early on also have in mind that we can always play all slayer subclasses without weapon finesse all we need to do is switch dexterity for strength and apply some other weapons of choice instead of daggers or cookies why daggers and cookers and why i decided to go like this cause of great damage and crit chance it's absolutely hilarious damage output on those mini weapons choosing diet girona la matzio and farasma are valid options here if you go with evil with evil alignment you can become an assassin later on multi-class to be more precise if you stick with good deity you will remain a deliverer only alignment is your choice now pick what you like the most [Music] [Music] unsworn shaman starting build hexes are the main things shamans rely on this subclass is able to form a band with a spirit of choice to enhance her abilities and spells it will also receive a spirit animal companion tied the inner spirit of shaman simple weapon proficiencies light and medium armor proficiencies for this subclass unsworn shaman is a classic shaman that can pick different spirits on the fly is the only subclass capable of having two different spirits at once choosing race human gnome huffling half-elf half-work asimars kitsunes they're all valid options here in this case we will start with human then the best race to take for this subclass is asimar by far background selection wanderer nomad is the only valid option here allocating ability points 10 10 10 12 19 and 16 is the safe option risky option would be 8 8 10 12 20 and 16. allocating skill points we're gonna take knowledge arcana lower nature low religion and persuasion feats for the first feat we're gonna take spell focus evocation for a second feat we're gonna take spell penetration we are going to make a classic bursting spellcaster out of this one for a spirit animal pick whatever you like i will go with hair because i believe it's the best diet is your choice it doesn't matter what you pick for this subclass pick whatever you like same applies for alignment other races now as unsworn shaman gnomes hufflings half elves and half works we're gonna stick with base versions and then we're gonna copy the entire human belt asimar bay sasimar is the only valid option and it's absolutely straight brain that how great this class subrace is for this subclass so after this we're gonna copy everything from human if you wanna play with a cat as an unsworn shaman then bass kitsune is the way to go [Music] [Music] imperial sorcerer starting build sorcerers are mages with different bloodlines bloodlines provide different spells as you level up they are proficient with light weapons and you should forget about wearing armor with this subclass they can detect magic and they're also able to guess zero level spells or better to say can trips this is a sorcerer with divine bloodline focused heavily on killing debuff removals resists and fire damage choosing race all we care about is huge wisdom here and solid dexterity a lot of races apply for this role human dwarf half elf asimar tifling we're gonna stick with human and then we transfer to other races as well for the background selection we're gonna pick oblate equalite allocating ability points 8 16 8 12 20 and 10 allocating skill points knowledge arcana low religion persuasion and use magic device feats for the first feat we're gonna take spell focus enchantment into spell focus evocation for the second feat and we will add spell penetration for the sorcerer's bonus feat choosing spells we're gonna take magic missiles and summon monster one for some early support diet is your choice i would pick neptus pick what you like and then your alignment will be also your choice other aces is imperial sorcerer now for dwarfs and half elves we're gonna stick with base versions and then we're gonna copy the entire human build for asi mars only plume kit is a valid option here and then we're gonna copy the entire human build for tiffling only fold spawn is a valid option here and then we're gonna copy the entire human build [Music] [Music] proclaimer wordpress starting build wordpress are all around combo of multiple classes think of them as battle clerics maybe they're fast self buffers team buffers tanks damage dealers healers and their perfectionists at dealing damage with one weapon of choice wordpress are proficient with all weapons and armor including the heaviest things in the game this subclass is wordpress that deals holy damage and it's extremely good against evil aligned enemies he will be able to heal buff the party and he receives two blessings of the gods if you're low you'll deal more damage to chaos if you're gold you'll deal more damage to evil and so on all wordpress will receive certain blessings on level 1 and level 10. blessings will change as you change your debt it's extremely important to wield a weapon specific to diet because that's how wordpress deal damage so care what you pick let's go with proclaimer as in grace we're searching for good strength constitution and wisdom human dwarf health a fork asimars tifflins orid's them peers they're all valid options here we start with human then we switch to other races as well background selection daredevil checklist corsair leonard kings diplomat in regional under a diplomat and oblate ecolight they're all valid options here we're gonna go with oblate ecolite allocating ability points 13 16 10 14 and 10 allocating skill points athletics lore religion and persuasion feats great fish to take are focused on heavy or medium armor depends what type of armor you want to play in blind fight coordinated defense coordinated maneuvers dazzling display is absolute defense combat training die hard dodge endurance great fortitude iron well improved initiative intimidating prowess prince perseus precise strike shake it off toughness and warrior priest we're gonna take warrior priest and toughness for the start choosing deity the most important thing for wordpress valid options for this subclass are asmodius calistria gorum godzrec yamadaya serendrea shailene and torak we're gonna go with shelian our weapon of choice now there is nothing to think about we pick shaelin and it needs to be glaive there is no other option using blessings now for our first blessing we're gonna take luck and for our second blessing we're gonna take protection why protection because it's absolutely hilarious especially with those aoe resists after level 10. alignment is your choice pick what you like the most other races now is proclaimer voltrest dwarves half elves half works we stick with base versions and we apply everything from human build for dwarfs we can go with battle dwarves and apply everything from human belt asimars lawbringer and plume kit are valid options after that we copy everything from human build tiffling false bone hellspawn hunger seed and motherless are all valid options after that we copy everything from human will aurid bay sorry the night and soul are valid options and after that we're gonna copy everything from human belt they're also great if you wanna mix them with a monk them pier nosferatu born ancient born is the only valid option here you wanna pick orgatoa or robagog for diet epics kite or greytex his favorite weapon spontaneous inflict instead of spontaneous cure and you'll go with evil and you'll pick that as a blessing [Music] elemental specialist starting build for pet finder wrath of the righteous class the subclass has solid reflex solid will and low fortitude knowledge into our canine world for skill checks into lower nature into low religion for conversation options and other skill checks the subclass will receive a bonus feat on every fifth level we get some free ken trips or better to say zero level spells for the start as elemental specialist you can't use armor you're solid with ranged weapons and great with a quarter staff we are allowed to have a familiar or whether to say a pet very nice you'll be able to detect magic and scribe scrolls during adventures and the best thing there is we'll receive evocation school for free we're able to convert spells to one element fire is the way to go here i guess but it's your choice in the end everything will work race we can pick human elf or kin kitsung i would definitely pick elf because it's the best class that you can take for a wizard especially for elemental specialists racial heritage stick with base self do not go for bloodborne and lure master background selection regional honduran diplomat celiac san diabolist nexian scholar or siren historian those are the way to go we're gonna pick nexian scholar for this build allocating ability points for advanced players that know what they're doing we will go with 8 18 8 20 10 and 10. for less experienced players we will go with a safer way of 10 18 12 18 10 and 10. allocating skill points skills no brain we stick with greens the entire game we're gonna take perception or persuasion with the last point remaining starting feats no brain spell evocation into greater spell focus evocation is absolutely the way to go empower is great on evocation also it works well with evocation spell penetration is rock solid good combat casting is very good as well as elemental focus fire so what to pick don't worry you'll learn all of these feats for sure as you level up for now we stick with the vocation familiar arcane bond i would pick a duck centipede is also solid cause of will at the end it's your choice my choice is definitely duck we remove schools now opposition schools transmutation illusion and observation should be removed it's not wrong if you go with enchantment divination or conjuration focused element i advise to go for fire again it's your choice it depends what you like the most i believe fire is the best because i know that spells in this game are just crazy good fire with the vocation merges very well spells we take damage and we focus evocation mostly so burning hands for aoe ear piercing scream for long range flare burst for some light magic missiles as the best one to start with shocking grasp when someone gets close to you snowball so we can make enemies prone and crowd control them a bit summon monster for more bodies on the field and through strike to boost your melee companions a bit at the start so they can actually hit someone diet there is only one choice we aim for the quarter step here and that would be natus alignment at the end is your choice you want to be bad you want to be good or better say evil argued decide on your own [Music] mad dog barbarian starting build you will play as a mad dog while having a rabid dog as a companion mad team jokes aside this is animal companion barbarian nothing special about it could be even op at the start of the game they are proficient with all types of armor and weapons rage will buff them up even more as they rip and tear on the battlefield races human and half work are the way to go background daredevil shekels leaner kings everything is valid pick what you like we're gonna go with daredevil allocating ability points 20 12 16 10 8 and 8 allocating skill points stick with greens for feats alertness armor focus blind fight die hard endurance extra rage fortitude initiative will power attack toughness they're all great we're gonna take endurance and we're gonna take toughness choosing animal companion this is the main difference with mad dog aside from all other subclasses pick a pet that you like the most but it would be fair to play with a rabbit dog diet is gorum blood for gorilla if you don't like gorum you'll like robagook for half work just stick with bass and copy everything from human
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Channel: Werglia
Views: 38,294
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Keywords: #Pathfinder, #PathfinderGuide, #PathfinderWrathOfTheRighteous, rpg, crpg, #crpg, guide, pathfinder guide, pathfinder build, pathfinder wrath of the righteous, pathfinder wotr learn to play, adventure, fantasy, party-based rpg, gore, build, 2021, pathfinder beginner's guide, pathfinder kingmaker 2, pathfinder 2021 crpg, all classes build guild pathfinder wrath of the righteous, pathfinder wotr all classes build guide, patfinder wrath of the righteous the ultimate guide, the ultimate guide
Id: z9EQgfYaMEQ
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Length: 44min 13sec (2653 seconds)
Published: Wed Sep 01 2021
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