This video is brought to you by Hit Point Press and their
Big Bad Booklet series, and by Steamforged Games and
their Epic Encounters series. Hello, and welcome back
to the Gallant Goblin. Today, I'm so happy to
share this with you, the Pathfinder Beginner Box. A year or so ago we reviewed
the Starfinder Beginner Box in a video you can
watch by clicking that "i" in the corner of your screen. It was a great introduction to the Starfinder universe and rule set and just to role playing games in general. This set does the same
thing for Pathfinder. You get two guidebooks, one for the players and
one for the game master. You get pawns, you get a
double-sided dungeon map, you get four pre-generated characters, extra character sheets,
player reference guides, and you even get a set of dice, really everything you need
to run the included adventure. But there are a couple of key differences between this set and the
Starfinder Beginner Box. So we'll talk about all of that, but first we need to actually use this box to introduce Pathfinder
to some new players. So I've got to find some players. (all cheer) Have you all been here the whole time? Before we get to the game,
let's see what comes in the box. First, you get a whole set of
pawns, more than a hundred. You get pawns for every
character and creature that you'll encounter in
the included adventure, but you'll also get a lot more. The first sheet has your four iconics, plus 24 other, many suitable
for use as player characters. The next sheet has a whole
bunch of common monsters like kobolds and ghouls and drow, plus several action and
reaction tokens that you can use to track your actions during your turn. Next, we have more monsters, including goblins, an
owlbear, doppelgangers, and a green dragon wyrmling. And finally, we have even more monsters, like orcs and skeletons
and spiders and zombies. To use the pawns, whose art is the same on the front and the back
in case you were wondering, they include 14 pawn bases,
including a large one. There are four pre-generated
characters to use with fantastic annotated character sheets. You get the Pathfinder iconic wizard, rogue, cleric, and fighter. Inside the little booklet
is the character sheet and a page explaining the character sheet, and on the back you have
the character's story. Well, a shortened version of their story. You can get the whole story on the Paizo blog or on their wiki. If you do want to roll
up your own character, the box includes six blank
character sheets as well. You can see the front
of the sheet on the left and the back on the right here. The included book will also show you how to roll up a rogue,
cleric, fighter, or wizard. There's also a double-sided flip map that is 30 by 24 inches. This is to use with
the included adventure, which explains exactly
what's in every room. It's a really beautiful map, and like all the Paizo flip maps, you can write on it with
a dry or wet erase marker. If you want a map to use to write your own dungeon
crawling adventure around, this one is great. You've got spider caves,
old tombs, storage rooms, shrines, and just all sorts
of interesting little details. Pro tip though, lay a few
heavy core rule books on it for a little while to
flatten it out first, and then you'll be golden. You also get a colorful set of six dice that you can see here. The d4 is slightly
different than I'm used to, with the correct digit showing
up on the bottom of the die. I'm more accustomed to the top-read d4s, So it takes a moment to
fix your brain around that. Next you have six double-sided
player reference cards going over the conditions on one side and the basic actions on the other. There's a readme doc
to help you get started, an inventory list so you can
see exactly what everything is, a little one page guide to
let you know what to buy next if you like the system,
recommending the Core Rulebook, the Advanced Player's Guide, the Bestiary, and the Gamemastery Guide. It also recommends the short
adventure "Troubles in Otari" which will continue the story
included in the Beginner Box up to level four with
three different adventures. There's also a little
card to get you started with Syrinscape, which is a
soundboard that you can use for music and sound effects in your games. They have a sound set made specifically for the included adventure,
"Menace Under Otari". If you already have a fantasy or a Paizo or everything Syrinscape subscription, it'll be included in that. You can also sign up
for a free 30 day trial of the Pathfinder subscription
to try it out for yourself, or, if you want to purchase it separately, it'll cost you 10 bucks. These days, I can't play D&D or Pathfinder without Syrinscape, I am totally hooked, and the Beginner Box
sound set was fantastic. There's even a narration
from Jason Bulmahn. Finally, and most importantly,
we have our two guidebooks. The 72 page "Hero's Handbook" teaches you how to play the included four classes, rogue, fighter, wizard, and
cleric, up to level three. It also gives you the
basic rules for the game. And the 88 page "Game
Master's Guide" includes the "Menace Under Otari" adventure that goes up to level two
and lasts about six hours. It also teaches you how to game master, how to run campaigns, how to make your own encounters, traps, and stories. It's pretty robust without
being overwhelming. You also get a setting
guide for the town of Otari with landmarks, important
NPCs, and story hooks if you want to continue
the story on your own. The biggest difference between
the Pathfinder Beginner Box and the Starfinder Beginner
Box is that the Pathfinder box teaches you the full,
real Pathfinder rules. The Starfinder box used
a simplified version of the rules and abilities,
which could make the transition to full Starfinder a
little bit more difficult. With this box, you have a
really smooth transition. You can go directly from the Beginner Box to that follow up book,
"Troubles in Otari", and then you jump from that to the short adventure path
here, "Abomination Vaults", which also takes place near Otari. And by the time you're done with all this, which is a three book series,
you should be good to go with whatever Pathfinder
content you want to play. The only thing I can find to
criticize in the whole set is that we found a couple of little typos. For example, on Kyra the
cleric's character sheet under Divine Font it says she can prepare two extra 1st level heal spells in addition to her other
spells, when it should be three, which is one plus her Charisma modifier. So, note that on your sheet if you are playing the Beginner Box. That was the only little error that I caught that actually affected the game. Now, we spent the entire afternoon playing through the adventure,
and we just had a blast. Everything went smoothly. Some folks had read the rules thoroughly and others were just
learning as we went along. They're all D&D players, so they weren't learning
TTRPGs from scratch. We made use of the pawns and the map and the pre-gen characters,
and the Syrinscape sound set. And after we finished
up, I brought everyone back to the table to talk
about our experience, so let's take a look at that. Okay, we just finished
spending the entire day playing the Beginner Box module, which is called "The Menace Under Otari", And I want to introduce my players. To start with, Crystal, you
want to tell us who you are? - Sure, I'm Crystal Usher. - And what do you do? What is your experience
with Pathfinder or D&D? - So today was the first
time I played Pathfinder. I've played D&D before, but this was definitely the first time I've kind of experienced
the joys of Pathfinder. - Excellent. Thomas? - Hi, I'm Thomas McMillin. I play D&D a lot in my free time. I'm a DM for most of them, about half the campaigns I play through, so Pathfinder was a brand
new experience for me. I had never played before. Did a little bit of a
deep dive on the rules right before we jumped
in, but other than that, literally no experience
playing it, and yeah. - But you already have
your character ready for the next adventure, right? - I'm kind of thinking about it. Thinking about an alchemist, maybe. - An alchemist. A fleshwarp? - A fleshwarp alchemist, yeah. - That's gonna be good! - A little bit of a
mutate experiment thing. - I think it's going to be good for the next adventure we plan to run, which some of you at
home may know what it is. Nestor, we may know you from somewhere. - Yes, I participate in the Gilding Light, and this is actually my first time as well playing Pathfinder, and
for D&D I have been playing for about, like, eight years, Thomas? I've been playing on most
of Thomas's campaigns. But yeah, it has been really fun playing Pathfinder, and yeah. - And when you talk about
participating in Gilding Light, you are on my show on Gilding Light. - Yes! - "A Song for the Shadows",
every Monday night at nine PM Eastern time, six PM Pacific over at twitch.tv/gildinglight, Satine Phoenix's show where we are all hyping up the bard book. But thank you for playing on that, and your debut hasn't happened
yet as we're filming this. - Right.
- But it is Monday. - And I am very excited and
nervous, but mostly excited. It's going to be really good. - I'm really looking
forward to getting you on. We're going to have so much fun. And finally we have one more
interesting folk down there. - Hello, hi, I'm Wafalo. I'm
an artist based in Houston. I play D&D, I've played it for maybe about three, four
years, five years, I don't know. Time is an illusion. I do D&D art, I play with
Thomas and Nes usually, it's my first time playing Pathfinder. I learned the rules, like,
two minutes before I got here, and it was really easy, you know? Pretty simple. - Wafalo, tell us a little
bit about your art, though. Like, where do you do art?
What kind of art do you do? - I do acrylic work, I
do gouache work stuff where it's more, like, all traditional. I enjoy doing scary stuff. My parents don't like it,
but it's whatever, you know. As long as I enjoy it, it's cool. - [Theo] Where can they find your art if they want to check it out? - They can find my art on
Instagram, I'm Wafalo there. I'm AwfuloWafalo on Twitter
and stuff, pretty cool stuff. I do a lot of trash tweets, retweets, so. - That's fair.
- You can find me on there. - Excellent.
- Yeah. - So this was everybody's first
Pathfinder experience right? - Mm-hm.
- Yep. - And I know, Thomas, you
sent me a message yesterday, you started a Google sheet
about the differences between D&D and Pathfinder.
- Oh yeah. - So folks could kind
of get a sense of that. How different was the
experience from a D&D game? - You know, I was able to
summarize the differences that I encountered in two pages, so not drastically
different, but it does allow a lot more customization, I found. And I did a little bit of perusing, I was very interested after
reading the rule book, so I did a little bit of perusing in the races and the
ancestries and the classes, and I must say, I was really impressed with how much customization goes with every level, with every race. So aside from that level of customization, it was fairly easy to pick up because it was very similar to D&D. - Yeah, it's the same backbone, right?
- Yeah. - There's just a few differences. Crystal, I think the difference
that most people will find when they sit down to play Pathfinder is the three action economy. Everybody gets those three
actions, so if you want to, level one character, right out the gate, you want to attack three times,
you can attack three times. How did you find the three action economy? Did you like that?
- I liked it. I think sometimes it's a
little bit confusing in D&D, like, what you can do
and what you can't do, especially early on when you're still kind
of learning the rules. There's reasons for that,
but I think for, like, new beginners coming into
Pathfinder it makes it easy. You've got a set list of
things that you can do, and so as long as you kind of understand what your abilities are, it's
pretty easy to get used to. - Yeah, I think when playing D&D,
and y'all can correct me if I'm wrong but people are like, you got actions, you got bonus actions,
you got reactions—there's a lot of different kinds of actions, it can be a little confusing, so this
one's just like everything's an action, most things are just an action. You to take something out of
your bag, that's an action. You want to swing your
sword, that's an action. You want to leap across the
cavern, that's an action. Spells. Now, you were a spellcaster. - Oh yeah, yeah. - And so how did you find spell casting, using the action economy? - It actually made it easier for me, because spells are normally
two actions, so all I had to do was move and cast a spell
and I was done for the turn. So I had easy street playing old Ezren the spice
merchant, so, you know. - And now you also were a spell caster, or a healer as a cleric,
you were playing Kyra, and I think one thing you realized partway through the adventure
is that you can customize your spells based on how
many actions you spend. - Right, especially healing.
- Yeah. - It was really good. So one of the really
awesome things about healing in Pathfinder was that you can increase the healing amount
that you want to output to your players depending
on how many actions you want to spend on it. So, like, three actions, for
example, if you want to use all three actions healing somebody, it's gonna, like, output
like three d8 or something. - I think it was heal the
whole party, wasn't it? - Yeah, and then you can
like create an AOE of healing or you can spend two actions
and then you're gonna heal one single person for like a lot more. But yeah, the versatility of healing, it was really awesome for a cleric, which is a class that I play
in different role playing games and for this one it was very good. It was very versatile, I liked that. - Very cool. Wafalo, how did you find just
the way that the Beginner Box brought you into the system? Was it too much? Was it
overwhelming at first? What did you think? - When I saw the inside of it, I was, wow, there's a lot of coins. Wow, there's a lot of,
like, little figures. - Well the coins were mine. I will say the coins were my addition. - Oh my goodness, I'm surprised. But, no- - Everything else was the system, though. The pawns and everything
else. But the coins were mine. - Yeah, it all seemed
really simplistic enough to where like I didn't
feel overwhelmed by it. It helped to have a good DM,
so that was really cool, too. You went through all of it,
all the guidelines and whatnot. The rules were all set in place, so it wasn't like really
difficult to be like, oh man, what does this do? And if it was, it's
like a very simple thing you find, like, in the rule book which is also very
simple in itself, right? - Yeah.
- 'Cause, like, in 5E, it's like, oh man, I have
to find like this thing, and this thing has to
go towards this thing, and, you know, like learn
this condition and all that. Yeah, this one was maybe, like, what, 20 pages in the rule book, about? - Mm-hm.
- Not that bad at all. - What did y'all think of the
story that it was telling? I mean, it's a fairly
simple beginner story. You go into the basement
and fight rats, right? That's how a lot of RPG adventures begin, and a little carried on beyond that. But what did y'all think in
general of this little story? - I thought it was really... So it was really exciting,
so like you said, that's a very normal story. I think all of us have played D&D quite a bit, and I still... I thought that the story was very intriguing, very interesting. There were a lot of
different hooks for players to kind of follow, so overall
I thought the story was great. - Anybody else have
anything they thought about it? - I was riveted, yeah. I was, oh my god, what's
gonna happen next? I thought it was just
rats, but it's not rats. Like, I know that, like,
that's like the main plot point and stuff, but then I'm
always constantly surprised by life in general, you know,
so it was pretty cool, yeah. - Were you gonna say something, Thomas? - Oh, yeah, I mean, I enjoyed the plot. It was a great plot, very interesting how it all tied together. I don't want to give too many spoilers in case someone's playing it, but there was also a lot of
extra just tie in to, like, I was like ooh, I want
to explore that more, and as you point out,
there's more to explore after this box, and several tie in points, and I was like ooh,
this is also intriguing. We got to wrap up this first story before we kind of explore
into the second one. So it was really exciting. - Yeah, I think there's
an entire adventure that takes place after this one. If you care to take your
characters you've already created and continue to explore the town of Otari and what's going on around
it, you can certainly do so, but there's other starter adventures that you can jump into too if you want to have a fresh
start with new characters. Did you find anything surprising about the system that
maybe you weren't expecting going into it? Anything about the box or
your experience in general that surprised you? - I did, but mostly about the mechanics of getting a natural one. Whenever in D&D you get a natural one, like, something bad is going to happen. I don't think it was very
punishing for Pathfinder whenever you got a natural
one, because I guess depending on the way that they set up, like critical fails, critical success, it was a little bit
different in that aspect, but I rolled so many natural ones tonight. - Yeah. - I was feeling like, oh my god, I feel like it should be more
punishing, but it was fine. - And I think, like, natural
ones you generally rolled on attack rolls, and on an attack roll it is not too damaging unless the creature has an ability that it can use, but like if you were doing
skill checks with a natural one, that can be a little bit of a story when you're tumbling down the drain. What did you think,
though, about the system where you can score a critical hit not just by rolling a nat 20, by just getting 10 over the AC or the DC? And I know that came up a couple of times against you guys as well. Like, how do you like that system of critical fails and critical
successes tied to your rolls more than just like the chance of the die? - So I thought it made
it kind of interesting. So when you get a nat 20 in D&D, I mean, your damage is doubled
usually for attacks and stuff, but there's a lot of times where there are different
creatures that you hit super hard, and even though you didn't get a nat 20, nothing else happens, so I think it adds a bit more flavor to combat in particular, but even some of the skill
checks that we went through I thought it was kind
of interesting, like, what additional information
you could find out if you, you know, got
above a certain level. - Yeah, you intimidated a
certain little creature in here, and Valeros at the very end there had a very good Intimidation
check and you got a lot of information out
of that little critter. - It was way more than I thought it'd be. I thought it would just
be like, oh, you know, I give up and I'll help
you out a little bit, but he vomited everything,
and I appreciate that. - For a critical success.
- Yeah, of course. - Yeah, I think it's this
kind of an interesting thing, 'cause like if you're
particularly good at a skill, you have a much better chance
of rolling a crit success. Maybe it's just for you, like,
on a roll of 14 or higher, where for anybody else
rolling that particular skill it wouldn't be, so it kind
of, I think, makes you feel, like, even more specialized
and you can do even more. Was there anything else in
the system that surprised you or that delighted you, that bothered you? - For me, the secret rolls
was pretty intriguing. - Oh, yeah.
- That's a good one, too. - A lot of times in D&D, you
have a player that's rolling for a particular skill check, and then based on what that person gets, the DM has to figure out
what they can or can't give that person and so I think it takes a lot of that metagaming
away from the situation. So I don't know, it might be something that I start employing
while I'm DMing for D&D. - I really liked the secret rolls, on my side of the table, anyway. What did you think of them? - I loved the secret rolls. I enjoyed not knowing if
we were able to suss out whether there was a trap coming or not whenever we were working together to kind of disarm some traps, so. - [Theo] Yeah, 'cause it's
like, you don't see any traps! And if you're around the
table and you roll a two and you didn't see some traps,
that means something different than if you rolled a 20
and didn't see some traps. - [Thomas] Oh yeah, 'cause
you know if you got that dread hanging over, it's like
ugh, I rolled bad, ah. There probably is a trap and
the DM's just forced to say, eh, you don't see something. - So here the suspense is always there, 'cause you never really know. If you're rolling, like, to
see if somebody's lying to you, you know what your character knows. You don't know more than
your character knows. So yeah, it takes that metagaming out. What did y'all think of the secret rolls? - My hands were sweaty the entire time. I was like, what is going to happen? Is he lying to us? I can't tell. But otherwise, you know,
I liked it a lot, yeah. The implementation was cool. - I think the only concerning
thing that I will say, and this is weird coming from
me because out of this table I'm the only one that hasn't ever DMed, but I think that, wouldn't
that put a lot of more emphasis on like whatever the DM has to do? Because I know whenever
you're DMing, you have, like, a lot of moving parts going on,
and then like on top of that you have to control what... Well, not control, but
like also be very aware of what you're rolling and
you're rolling for the players, like, I'm not sure if that's
too much for the DM to handle at the same time as, like,
going on with the campaign, but I guess that's a question for you. - Yeah, no, for me, before we started, I had you all fill out a
sheet with all of your rolls, your modifiers that I needed
to know for the secret rolls, and then just when you
did an action that called for a check like that, I was like, okay, well I'll just do it for you
and just give you the result. And so it really wasn't
any extra work for me, 'cause I had the little sheet
handy and it wasn't too much just to roll a d20 and add that up. Now, once you get to the
point when you're all level 13 and you're adding like 27
to your Perception checks and, you know, it becomes
a bit of a math hurdle, you know, that can be a little
bit more, but in general, I don't think it was
any extra work for me. Now, the question is, do you
feel somehow robbed that you... 'Cause I have fun just rolling the dice, so you're gonna roll less
dice using the secret rolls. Is that a problem or is that okay? - So for me, I felt like I rolled a lot during this whole adventure,
and not having to do those extra checks, to
me it wasn't an issue, but I could see where if
you're not rolling a lot during a game, where that
might become an issue. - Yeah, I can see that,
but at the same time, like, I felt like I was rolling just as much as I normally
do in a normal game. I was just rolling more
on different things, 'cause there's a lot
more skills in Pathfinder that aren't necessarily in D&D, so it's... Like for instance crafting,
which was something that in D&D, you're like oh, I have this tool proficiency,
so I just crafted on up. - Yeah. - But no, I had fun with that, so. - That's very cool. Now,
you all have DMed before. - Mm-hm.
- Not so much Nestor. Do you feel like you could take this box and run Pathfinder with
your particular groups? - Oh, definitely, yeah, of course. - Yeah, I would agree. DMing can be, you know, quite stressful 'cause there's a lot that you
feel like you have to know, but I felt like just coming in with like the basic, quick
view of rules that I read, I could've ran the box. I still probably would've
been a little bit nervous about doing it, but I felt
like everything was there and yeah, I think I could run it. I would assume the people
I've DMed with before could run it as well.
- You could too. - I agree.
- Yeah, sure, absolutely. - Do you feel like you could've? - Not at this point, but I
found it very easy to adapt coming from like a D&D background. It was not... Yes, there were, like, specific differences, but at the core I feel like they are very similar. - Yeah. - So it was not that bad to adapt to that. - The only thing that we were lacking in this particular game
was brand new players who had never played a
role playing game before. When we reviewed the
Starfinder Beginner Box two years ago, a year and a half ago? We actually were able to grab some players who had never done anything
before and introduce them to one of the more
complex games out there, but the Starfinder box
had more simplified rules for that system, so next time maybe we can try something like that. Do you all have any final
thoughts on this box? Anything that you thought
they could improve on? Anything that we haven't talked about yet that you wanted to mention? Wafalo, I'll start with you. - I think if you want to play D&D, if it's kind of like your gateway, this is the thing to get into. It's really easy. It's easier than 5E. I heard 4E's a mess, maybe, who knows. But this was really fun to do.
I, yeah, recommend entirely. - Yeah, I feel like it was... My favorite thing about this
box is that my character sheet had pretty much everything that I needed. I don't know if it was
out of not having time or not wanting to do
it, but I didn't read, like, the core rules,
but like I only made sure that I focused on my
character, I knew everything that my character had to offer, and, like, I focused on my
character's background, too. So I feel like everything
was just in four pages, everything that I needed to know, and the rules were basically very similar to D&D, so that's my favorite
thing about this game. - Yeah, I feel like you didn't
need that extra knowledge, you were able to jump
in and play just fine. - Yeah, pretty much, yeah.
- Very cool. - That's it.
- Thomas. - Chiming in on what Nes
said, the character sheet had everything you needed
and not only did it have the stats and the abilities
and the spells lined up, but it also had the explanation
of how to use those stats and how to use those spells,
and so I really appreciated that being on the character sheet, because there were a couple
times where I was like, what exactly do we need
to do with this again? Oh, it's right there, okay, found it. So yeah, it totally makes it
way easier to pick this game up than 5E where you just
have the character sheet and you're like, I don't
remember what all this means, so. - So it's sort of an
annotated character sheet that gives you a little
bit more information. - Yeah, for sure.
- Crystal? - So I think for me, I do think like D&D has some
beginner boxes out there. I've never played them,
when I started playing D&D I was just playing with other
people that had played before and so some of that learning
curve was taken away. Part of the reason I had
never played Pathfinder before is because I didn't have
other people around me that had played Pathfinder,
and I think if I had had this as an option earlier,
I would've played it. And I think especially
for people that don't do maybe a lot of RPG or maybe
don't understand D&D or whatever I think that's a really good introduction, because I think part of the
trouble we had rules-wise was because we were kind
of comparing that to D&D, and so if you're coming
in with a clean background and you don't know that
this rule matches up with this rule in how you
play in a different system, I actually think the box is
really geared toward people that don't have an RPG
background, but even if you do, if it's something that you're
looking to kind of explore, I think it's a great option without having to like
deep dive into Pathfinder. - Yeah, absolutely, and plus
Pathfinder First Edition versus Pathfinder Second Edition, there's a whole other conversation, too. But thank you all for joining me for this. I really had a lot of fun today playing. Y'all only got me partially
drunk during the whole thing, so thank you very much. Why don't we close off here by
saying where we can find you if we want to learn more about you? Wafalo, you mind starting on your end? Where can people find you? - Y'all can find me on
Patreon, Instagram, Twitter. DeviantArt's dead, I guess, maybe. - Is it? - Maybe. Not DeviantArt,
those three things. I have a Linktree, just type in Wafalo. That's W A F A L O.
Yeah, look for me there. - You have amazing art. We just spent, like
when you first got here, we spent like 15, 20 minutes just flipping through your
art book, some amazing stuff. - Oh my god, stop, thank you. - So yeah, go check out his
art. Are your commissions open? - They're always open, yes.
- Commissions open. Don't steal him, we might do some ourselves... Where can they find you? - Right, so I'm not as
versatile on social media, but I share an account with Thomas on Twitter and also Instagram. On Instagram we are Rainbows_N_Dragons, and on Twitter we are @R_n_Dragons, and I will be, you know,
joining all the games for the Gilding Light, so. - You're not on every Gilding Light show, but you are on my show on Gilding Light, "A Song for the Shadows". - Yes, "A Song for the Shadows". - twitch.tv/gildinglight, 9PM Eastern time, 6PM Pacific,
Monday nights. - So yeah, I will be there, and that's where you can find me. - Yes, exciting. Thomas?
You share the same accounts? - Same account, just emphasizing
it's Rainbows_N_Dragons on Instagram, spelled
rainbows, underscore, the letter N, underscore, dragons, much like the Twitter
that he just called out. But other than that, we share it. It's a joint account so, I mean, we don't have different
ones to go to, sorry. - Crystal, do you have a place that
people can find you if they want to? - You can find me on Twitter @12crusher12 I'm probably the least active
of all of these people, but if you want to reach
out, that's where I am. - Perfect, and I will let everybody go and then we'll come
back and wrap things up. The Pathfinder Beginner
Box is available now for an MSRP of $39.99 [USD]
or less if you shop around. It's just a fantastic introduction to the system and the setting, and it's nice to get
a bunch of accessories that you can use beyond
the included adventure. The reference books are well organized, they're very readable,
and they're really full of interesting and helpful content. If you've been watching
my Pathfinder content over the past few years
but you didn't really know how to introduce your
gaming group to Pathfinder, this is how you do it. I think it's also an easy way to bring new people into the hobby. If you have any questions about it, please leave them for me in
the comments section below. We want to thank our
sponsors for this video! First, Steamforged Games and
their Epic Encounters series! If you're looking for
an adventure in a box like the Pathfinder Beginner
Box here, but for D&D, the Epic Encounters line is for you. Each box gives you
everything you need to run an amazing, fun, and cinematic adventure with your gaming group. You get maps, tokens,
an adventure booklet, and you get some amazing unpainted minis that you can use again and again. One of the coolest boxes is
the Lair of the Red Dragon which includes this awesome,
huge red dragon mini standing atop her hoard of treasure. And the included booklet
teaches you how to run a unique, challenging, and
engaging red dragon encounter. The next two boxes are on
their way to us right now, Chambers of the Serpent Folk
and Temple of the Snake God, so tune in soon to get
our review of those. Check out the Epic Encounters series over at steamforged.com And we also want to thank
our long-time sponsor, Hit Point Press and their
Big Bad Booklet series, a monthly zine about boss
monsters for 5th edition. Each month you can get a
physical or digital booklet that gives you everything you need to run a short adventure
with your gaming group, using those 5e rules that
I bet you already know. This month, come meet Exaxia,
an arachnid thorn witch with a hypnotizing scent
used to lure in her prey. Can you escape Exaxia's
eight-legged clutches, or will you find yourself
in a thorny situation? Subscribe today at BigBads.com! And thank you for watching today. You can see Nestor and me
each Monday night this spring over on Gilding Light's Twitch channel for our live play game, A Song
for the Shadows, celebrating the launch of Sirens: Battle
of the Bards on Kickstarter! And speaking of that, here's Satine Phoenix with
a little message for you. - Hey little goblins, I have something really
exciting to tell you about. We have an amazing
Kickstarter, TheBardBook.com, the Sirens: Battle of
the Bards Kickstarter is live right now! So go check that out. Click the "I want to buy
this right now" button and get all our really cool stuff. If you like bards, you
got a friend that's a bard and you're not even a
bard but you're like, I want to be in a band,
you too can be in a band and or be a bard by
checking out this book. So go to TheBardBook.com right now. Right now, push the button right here. - Thank you, Satine, and
I think you'll be seeing some of our other folks
from the video here today in some of our future projects as well. They're just an amazing group of people that I can't wait for you to get to know, and I can't wait for
them to meet you as well! You can also join me over on
Twitch.tv/TheGallantGoblin on Tuesday, Wednesday, and Thursday nights at seven PM Eastern, that's
my tentative schedule, anyway, for the moment. Currently I'm playing through a campaign of This War of Mine. Let me know what other games
you'd like to see me play. Come and hang out, we're
just having a great time. I'd love to see you there. You can also find us on Twitter,
Facebook, and Instagram. And, if you were interested
in our mascot mini, we have just a few left
for sale on our web store at gallantgoblin.com/shop. We only have a couple left, like I said, so if you want one,
you'd better hop to it. And that's it. I hope
you're doing well out there. For now, stay safe, have
fun, love each other, and I'll see you next time
at the Gallant Goblin! (upbeat music)