Part 1: Ball Tube Slide - Satisfying Animation Loop (Blender Tutorial)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
in this two-part blender tutorial I'll show you how to create this ball tube slide satisfying looping animation so this will be a two-part tutorial so in this part in part one we're going to be setting up the entire scene and then in part two we'll be doing all the animation and so by the end of the series you'll learn how to create this exact animation right here if you enjoy these tutorials and you'd like to help support me and this channel then great way to do that is by purchasing the finished project files and you can get that on my G store and my patreon page and also the blender Market the links will be in the description and also joining my patreon page is a really great way to help support this channel monthly and after this tutorial series you can also check out my blender looping animations tutorial playlist to learn how to create more looping animations now just one more thing before we continue with the video I wanted to let you know about a really great render FM service for blender blender grid is an easy to ous render firm specifically designed for blender I've used the service and I highly recommend it upload your blender file or a zip file with the blend file and textures you can change the render settings on the website before rendering blender grid will let you know the cost before you start the render you can even choose when you want the render to finish if you're on a tight deadline while it renders you can check the rendered frames to make sure everything is rendering properly once it finishes just download the files and compile the frames in a video editor use the link in the description to get $20 of render credit on your first render now I will be using a few different free resources online and I'll have the links in the description to all the resources or if you purchase the project files of this tutorial then you'll also get all the resources so the first one is this hdri from poly haven.com this is the artist Workshop we'll be adding this into the background to get some realistic lighting and I'll be downloading the 1K version and the HDR version then on freesound.org I'm going to be downloading this fan industrial old sound effect and we'll be adding this into the 3D scene to kind of add a nice sound effect of the middle part rotating also on freesound.org I'll be downloading this tennis ball sound effect and we'll be using this to make the little sound effects of the balls dropping and so in the video editor we'll be cutting up the little sounds of the balls dropping and putting them in the video editing to actually make the sound effect of the balls falling down through the tube and then I'm also going to be using my procedural wood material so I'll be using my procedural wood 3 material and so I am selling these as a products you can purchase them if you like to or you can also watch the tutorial and you can learn how to create them yourself and specifically I'm going to be using this wood 3 material and then also on the metal objects I'm going to be adding my procedural rough metal material so again you can purchase this material on my gumro store if you'd like to or you can watch the tutorial and learn how to create this procedural metal material and again if you purchase the project files of this tutorial you'll also get access to the different resources I'll be using or you can purchase them here or watch the tutorial all right so here we are in a new CN blender and I have my screencast keys right down here so you can see what buttons I'm pressing so I'm just going to select everything I'll hit X and then we'll just click on delete and I'm going to add that Circle object which is going to be made out of wood so I'll go to the add menu let's go to mesh and I'm going to add a cube now I'm going to hit tab to go to edit mode and I'm going to scale this up and I will type two and then enter and then I can press the F key to fill a face there and I'll go back to object mode now why I'm scaling this up much larger is because we're going to be using rigid body physics to actually make the ball animation and rigid body physics really doesn't work well for very small objects so if I were modeling this to the real life scale and blender I might want to scale these objects way down but I find rigid body physics really don't work that well if the objects are too small so I will be modeling the scene pretty large so let's go back into edit mode and I'm going to hit the e key to extrude and we'll bring it up on the z-axis and I'll just bring it up a little bit then we'll hit the X key we're just going to delete the faces and then I'll hold down the ALT key and I'll alt select that Loop of vertices there and I'll hit e to extrude and then we'll hit s to scale we're going to scale that up a little bit just to kind of make that little lit piece and then we'll extrude everything down on the z-axis and bring it down kind of like that and then I'll just fill that by pressing the F key to fill a face there and then it looks like we might need to recalculate the normals so select everything and you can press shift n to recalculate the normals all right so now what I want to do is make that little hole in the center where the balls can fall through so I'll click here to go to the face select I'm going I'm going to select this face and then shift and select this face and I'll hit the I key to inser those faces and I'll make them about that big and then I'll press seven on the numpad to go to top view I'll hold down the Z button and move my mouse into the wireframe you can see that they are not the same size so what I need to do is just select this top one here I'll press seven again for top view and I'll just scale this up until they are the same size and I'll hold down the Z button go back to solid view now if you want to scale them up and down together you can hold down the shift ke and select both of them but if you scale it you can see they're also going to be scaled down on the z-axis so what you can do is hit s to scale and then you can hit shift Z shift Z will exclude the z-axis and you can just make that the scale that you want I'll then hit G to grab and I'll bring it over on the x-axis and I'm going to put it right over here so just stick it right about there because I want that part to be rotating so the balls will come down here they'll rotate around and then they'll fall through right there all right s to scale shift Z make that a bit smaller and then we want to delete these and just fill it so 's a hole there so I'll hit X to delete we'll delete the faces then I want to click here to go to the vertex select and I'll hold down the ALT key and the shift key and we're going to select both of those Loops then I can press crl e which will bring up these settings here and I'm going to choose the bridge Edge Loops this way it'll fill all the faces in there so now we have a nice hole right there in the wood piece and if you haven't saved the project already click on file and save and just save your project and then as you're working on the project just press crl s just to save so now let's add some modifiers to the objects so I'm going to go over here to the modifier properties let's click on ADD modifier I'll go to the search and I first want to add a bevel modifier to Bevel the edges and let's turn the segments up to like a three and we can drag this amount down to make it very small and then use the object context menu and we're going to shade that smooth now you can see right here you can kind of see the geometry so I'm also going to add modifier we're going to add a subdivision surface modifier and here on the render and viewport we're just going to turn those to one so now we have a much smoother their object also I might go back into edit mode and I'm going to hold down the ALT key select that Loop there and then hold down the shift and ALT key and select that Loop there and I might make it a bit thinner by just bringing up the bottom just bring the bottom up kind of to about there so it's a bit more thin all right that is pretty good so now I want to add a camera and why I'm adding a camera this early into the video is so that I make sure I get the sizes correct of the objects and also I want to make sure I get the objects in the frame so I'll go to the add menu we can go down here to camera and just add a camera and then you can move your view to wherever you want the camera to be and then hit Control Alt numpad0 Control Alt numpad0 will bring the camera to where we are and also we can click right here on the output properties and we can make this a square image you don't have to make it a square image but I'm going to so on the resolution here the X and Y I'll turn this to 1920 and also 1920 so it is now square and then if you click in the corner you can select the camera I'll hit G to grab and I can move the camera around I I can also hit G to grab and then tap the Z key twice to bring the camera in and out and also with the camera selected I'll go here to the object data properties of the camera and I will turn this focal length up to like an 80 just to kind of Zoom the camera in a bit and make things look a bit more flat so I'm going to go with something like that that's pretty good maybe bring the camera out just a little bit further so there's a bit more space so now let's model that Center piece which is going to rotate so I will press shift C to make sure that the 3D cursor here is in the center of the scene I can then go to the ad menu let's go to mesh and I'll add a cylinder and then I'll press the period on the numpad to zoom into the cylinder let's go into edit mode and I'm going to scale the object way down so I'll bring it down maybe to just that big I can also click here on the face select I'll select this face and I will delete just the faces select this face and delete just the faces I can then select everything and I'll scale everything up on the z-axis and I'll scale it way up so that it is much longer all right that's pretty good maybe bring it down just a little bit more but I do want this to be quite long then I'm going to press shift d to duplicate the entire mesh and then I will hit the Escape key to bring it back to where it was let's now scale everything down on the z-axis and just bring it way down then we can scale everything up a little bit and then scale it down a little bit and bring it up and I'm just going to add kind of a little metal detail here so we'll just bring that down kind of like that and then let's also go here to the vertex select I'll alt select that Loop of vertices there press the F key to fill a face hold down the ALT key select that Loop of vertices there there and press the F key to fill a face and then to select just this little piece here you can deselect everything and press the L key with your mouse hovered over that piece I might scale it down a little bit scale it down the z-axis and maybe bring it up a little bit let's go into the camera view by hitting the zero on the numpad I think I'll scale it up a little bit and bring it up a little bit something like that so just modeling kind of a cool piece there and then I'll duplicate it with shift d bring it down on the z-axis and I'll put another piece about there all right let's go back to object mode and then I can go here to the modifier we'll click on ADD modifier and I can add a bevel modifier and we'll turn these segments up to about a three and I can drag this amount down to make it very small and then I'll use the object context menu and just shade that smooth so now let's go back into edit mode of this object and again press shift C to make sure the 3D cursor is in the very center I'll now go to the add menu and we're going to add a cube in edit mode so we can now scale the cube way down let's zoom into the cube and I can scale the cube up on the x- axis and this is going to be kind of those Wing pieces which are going to push the balls around also scale this down on the Y AIS kind of like that just make it pretty thin and then scale it up on the z-axis and kind of bring it up here and just stick it like that maybe bring it down just a little bit more I think that's a little bit too high so scale it down and just bring it down a little bit all right that's pretty good so now what I can do is click here to go to the vertex select actually the edge select I'll select this Edge Let's go over here and then shift select this this Edge and I want to add a little bevel here so I will Press contrl B and you can move your mouse out to add that bevel but then you can scroll with your mouse wheel to add more cuts to the bevel to make it smooth and I'll just make a bunch of cuts click it there just to place that so now it has kind of a nice round Edge there and that looks pretty good all right let's go back to object mode use the object context menu again and just shade that smooth so we can now model the two pieces so to model the tubes I'll go to the add menu we're going to go to curve and I'll add the bza Curve let's move the curve over up here so I can just see it and then let's click here to go to the object data properties to go to the curve settings let's open up the geometry and then we're going to go to the bevel here and on this depth I'm going to turn up the bevel depth and that'll make it more thick all right now I also want the resolution to be bigger because you can see the resolution isn't quite that good so here on the resolution I'll turn this up to like an 18 so that there is more resolution and then also up here on the resolution here this top one the resolution prev view will turn this to an 18 as well so that'll add resolution going back and forth whereas this resolution here will add resolution around the sides all right so now let's go into edit mode actually let's go back to object mode and I'll bring the object down here kind of stick it about here roughly where I want it and then I can go to edit mode so I can now select the handles and I can rotate the handles and move them around we're going to move these handles around in edit mode and I'm going to place this first one right up here and I can also scale it up a little bit and I'm going to stick this here right in the center of the hole so the balls can fall through and then go through the tunnel or the tube so stick it right there and then if the size isn't big enough you can just drag this depth up to make it bigger and just make it fit the size of it you can make it be a little bit bigger than the actual hole and then just kind of move that uh curve handle around just to fit it to where you want let's then select this curve handle here and I can hit G to grab and move it over also rotate it on the z- axis kind of rot H that over and I can scale it up a little bit and I do want to make sure that these aren't going through so you can see that this one's actually going through that piece a little bit so I might want to just move this over a little bit and also maybe turn the depth down just make the depth a little bit smaller and just make sure it's not really going through that object and if it's still not aligning up if it's still not working correctly if it's too big then what you can do is go back to object mode select this object here and go into edit mode you can go to the face select and then hold down the alt key and select that Loop of faces around there and then you can hit s to scale and then you can hit shift Z again to exclude the z-axis and just make it a bit smaller and let's also bring it back on the x- axis so it's kind of more here in the corner that's pretty good go back to object mode and then select this piece again here and go back into edit mode so now you can move the curve around and just kind of fit it to the shape and then also because we made the circle there smaller or the hole smaller we can turn this depth down just to make it the right size and it might even be helpful to go to top view and then go into wireframe view and just kind of move that around until it fits the correct shape so I can even make the depth a little bit smaller and kind of move it right in there all right so that is pretty good all right we'll select this piece here and we'll move this over and then we can also rotate it down let's hit the zero on the numpad to go into the camera view that's looking pretty good so I'll now hit e to extrude we're going to extrude out the curve handle and just make it much longer and just kind of have it go out of the scene but we don't need to go out of the seen too far we just want to make it go out of the camera view so something like that is good all right so then the balls will fall down here they'll rotate around they'll go through the tunnel and then they'll just kind of fall out of the scene right there all right so that's pretty good just go into the camera view and make sure that's looking good you can kind of rotate it if you need to uh but that is looking pretty good so we're going to go back to object mode I'll save this again with crl s and then I'll press Shifty to duplicate we'll just duplicate this object and move it up here and we can now add the second one so for this second one here I want the depth to be much smaller so we'll drag this down to maybe roughly half the size or maybe not quite that small but just make it a bit more thin I can also rotate this object on the x axis and we'll rotate it around and we can go into edit mode and I'm going to select this handle here and rotate the handle over and just kind of stick it right here so the Spheres are going to come down and then they're just going to land right here in the wooden piece all right so just kind of place that there and then also if you want to flatten it if you don't want it to to curve it all you can hit s to scale and then you can scale everything on the Y AIS and you can type zero and then enter just to kind of flatten it and then you can just kind of move it over there and go into the camera view with the zero on the numpad and maybe bring it down a little bit on the z-axis so something like that and maybe turn the depth down a little bit so it's a little bit smaller so just kind of fit it right there and then you can select the curve handles and you can make them smaller and kind of bring them down a little bit all right something like that and then this piece here I want to rotate the piece and move it up and let's also rotate it sideways and we want to rotate it so it's going fully up maybe scale that down a little bit and then again you can press the a key to select all the handles and you can scale them you can scale them on the y- AIS and then type zero and enter just to kind of flatten them kind of move them over there all right so that is looking pretty good that's pretty much the shape that I want and that's the location that I want all right let's press contrl s again to save this and one more thing I think the bevel depth could just be a little bit bigger I think those uh tubes there could be a little bit more thick all right so that's pretty good so now what I want to do is convert these objects to mesh objects so make sure that you've modeled them to the correct rotation and placement that you want because once you convert them to mesh objects it'll be harder to edit them so hold down the shift key select both of the tubes you can press crl a and then what you can do is click on visual geometry to mesh so now if I hit tab to go into edit mode you can see they're not a curve anymore so let's just select the top tube and we'll hit tab to go into edit mode I'm going to zoom in here and I'm going to click here to go to the vertex select let's hold down the ALT key and select that Loop of vertices there and I'll press Shifty to duplicate and then hit s to scale we'll just scale that up but I want to make it its own object so we'll hit the P key and we will separate by selection so it's its own object we can go back to object mode we can just select this object and then go into edit mode again we'll select everything with the a key and we'll scale it down and bring it down on the z-axis and then we can extrude it up on the z-axis and maybe scale everything up on the z-axis all right and then to make it thick I can hit e to extrude but then I'll hit s to scale and then so it doesn't scale it on the z-axis I'll hit shift Z so shift Z will exclude the z-axis I'll scale that down and place it there and then maybe scale the entire thing down just a little bit all right so something like that is pretty good maybe scale it up on the z-axis just a little so I can now go back to object mode and let's click here on the modifiers we'll choose add modifier and again we're going to add a bevel just like we did for the other objects and I will turn the amount way down so it's very small and then I'll turn this segments up to like a three and then I can use the object context menu and shade that smooth so now I want to actually do the lighting so for this scene if I go here to the render properties I am going to be using the Cycles rendering engine because I want to get a realistic looking result however if your computer doesn't render that fast if Cycles doesn't work well well then you could definitely use Eevee if you want to but I will be using Cycles so now what I'm going to do is add in that hdri to get some realistic lighting so we'll click here on the world properties and on the yellow dot here next to color we will click on this we'll choose environment texture and then we can click on open to add in the hdri and here's the artist Workshop hdri that I'll be downloading from poly haven.com so the link will be in the description and on poly Haven I chose the 1K version and the HDR version I will click on open image all right I'll hold down the Z button and I'll move my mouse up into the rendered view so you can see we have some nice lighting there it just gives some really nice soft lighting to the scene and then also let's click here on the output properties actually right up here on the render properties I get those two mixed up and what I want to do is open up the film tab here and I will just check mark the transparent button and this just makes the background transparent so it's less distracting and I like that a bit better and then also here on the color management settings I'm going to be us using the view transforma filic and I'll change the look to very high contrast just to make everything more contrasty and saturated and it just makes the scene look a bit nicer so now I'm going to be adding in the lights so I'll go to the add menu let's go here to light and I'm going to add the area light and I'll bring the area light up I can also rotate the area light on the Y AIS we're going to make one area light kind of here on the side let's go to the object data properties to go to the light settings and on the power here I'm going to turn this up to like 1,000 so it's quite bright and then here on the shape I can change this to a rectangle and I can turn up the X size or the Y size and I want to make this kind of like a long thin light and why I'm doing this is because it's going to add some really cool Reflections to the glass pipe and it will also add some nice bright lighting there to the actual scene then I'll press Shifty to duplicate we're going to duplicate this light we can rotate the light around on the Z axis we're just going to put another light kind of over here so just like that so we can now add the materials so I'm going to be using two different procedural materials that I've created in past tutorials so if you'd like to purchase those materials then you can find the links in the description and you can purchase those materials on my gumroad store and my patreon page or you can also watch the tutorials and learn how to create them yourself or you can just add whatever metal material you want but I'm going to be adding those two procedural materials that I've already created now I'm going to be adding them from my asset browser and this is going to be using my ultimate blender procedural material pack so right here on the workspaces I have this assets workspace and right here I have added in my ultimate blender procedural material pack product if you'd like to check out my ultimate blender procedural material pack product you can find the links in the description and purchasing is also a great way to help support this channel but you can see it has all of my procedural materials and whenever I create 10 more procedual materials I update the ultimate material pack so all of my customers can just redownload the product files to get the new materials and I'll be showing you how to append in the materials after I show you how got to add them with the asset browser so what I'm going to do is hold down the Z button and go up into the rendered view if you don't have the asset browser right here then what you can do is you can just split any window and then here on the editor type you can click on here to change the editor type and choose the asset browser and then access the ultimate material pack so I'm going to click here on all and then here on the search I'm going to type in wood or you could also go here to Wood um the wood catalog and I'm going to be using my wood 3 material so I'll just click and drag and then just drop it on there and this is what I love so much about the asset browser and my ultimate material pack it's really easy just to drag and drop all of the different procedural materials onto your models and then if you select the model you can just go right over here to the material properties and you can see that all of my procedural materials have customizable node groups so I can easily just change the scale I can change like this color variation I could also change the different colors and also like the bump strength and the roughness so it's really easy to quickly add customiz materials into your scenes so that's going to be the wood material and then for the metal material I'll go here to the search and I'll just start to search for rough and I'll be adding this rough metal material so I'll just click and drag and I'll just drop the rough material onto this object all right so I can now go right back over here to the layout now if you don't have my ultimate blender procedural material pack and you just want to append in the data then what you can do to add in these materials is to just click right up here on file and then you can click on a pend then then what you can do is you can just locate to the blender file where you have the procedural material so for example you might have followed my tutorial and made the procedural wood or you might have also purchased it on my gumro store patreon Page then what you can do is just go inside the blender file then you can go to the materials and then you can see here's the wood 3 you can click on the material and then click on the append button then if you select a material and go here to the materials you can see if I click right here you can see because I've added it in twice you can see it says wood three 001 so that's the one that I've just appended in and then you can do the same thing for the rough metal so again you would click on file you would click on append then you would locate to the blender file with the procedural material you would go to the materials folder and just select it and then you could just click here on the drop down and add in the rough metal so that is how to add in both of the materials so now I just want to do a couple of things to adjust the material so if I click on this object here I want to make it smaller so I can easily just click on the scale value and type in like 0.5 so it's half the size so that looks really cool I think half the size looks pretty good and you could of course change tons of things like the texture detail you could also change like the roughness of the metal and you could also change the colors and that's what's so great about using procedural materials is you can quickly change the look of the material let's also select the wood material and I want to change a few of the settings so the scale here I'll turn to like a 6 so that it's a bit smaller and then I also want to rotate it because I don't want it to look like perfectly even so you can see right here the wood grain is moving right towards the camera but just to make it look a bit more natural I'm going to rotate it so right here on the Z I'm going to rotate this to a value of like a 38 just to kind of rotate it sideways to make it look a bit more natural and then also this bump strength here I will turn this down to like a 05 so this way the actual bump of the material is going to be much smaller so just a 05 and then one more thing I do want this wood to be kind of like a polished wood so this roughness here I'll turn this to like a 6 so that it is a more shiny wood all right that looks pretty good I can press crl s to save this again now I'm also going to be creating a glass material first though let's select this object here this little circle piece and I will click on the drop down and we'll choose the rough metal all right then I will click on the glass piece here or the pipe let's click on new to add a new material and I can just call it like pipe or glass or whatever you want to call it and then if you click on this piece here we'll click on the drop down and also choose the pipe material now let's click over here to go to the shading workspace so in the shading workspace I have the 3D viewport right over here and I have the Shader editor right over here I'll hold down the Z button and go up into the rendered view so I can see the pipes and we're going to be creating a basic glass material for the pipes so I'm going to go to the ad menu and I'm going to search for the glass Shader I'm also going to go to the ad menu and I'm going to search for the transparent Shader and this principled Shader I can delete it so we'll select the principal Shader I'll hit the X key to delete it now I want to mix the glass and the transparent together together so I'll go to the ad menu and I'm going to search for a mix Shader so we'll drop the mix Shader here and then this first one here can go into the top one and then this here the glass that can go into the bottom one and then the Shader can go into the surface of the material output now you may be wondering why I'm not just using the glass Shader well if I just drag the bsdf here into the surface you can see that the glass Shader looks like really warped you can see it looks really warped it almost looks like a mirror it's kind of reflecting the HD but I really just don't like how it looks and one thing that will help the objects to look more realistic is to add a solidify so I will do that real quick but I also want to add the transparent here so let's just open up the side panel here and I'll select the pipe let's click here on the modifiers I'll click on ADD modifier and we can start to type solidify and I'll add the solidify modifier so this will just give it a little bit of thickness if I hold down the Z button and go back to the solid view you can see it's just giving it a little bit of thickness and I want to turn this to a pretty small number of like a 3 so it's just a little bit thick and then also you can see that right here there's kind of a weird shading issue that's because I just need to go into edit mode I'll press control R to add a loop cut and I'll click here and drag the loop cut up and then click there so now if I go back into the rendered view you can see that looks a bit sharp all right so that's a bit better now if you hold down the Z button go into the rendered View and zoom right over here you can see that the same thing is happening there's kind of a weird shading issue so I'll press crlr to add a loop cut I'll click here to add the loop cut and then drag down and just place it somewhere down there so now in the rendered view you can see the glass looks a little bit better and then we'll do the same thing for this object here so for this object I will click on the object I'll click on ADD modifier and we can search for the solidify modifier just to make it a bit thick and now you can see the glass does look a bit better so here on the thickness I'll turn this down to like a 03 on the thickness there just so that it has just a little bit of thickness but you can see right here there's a little bit of a shading issue it kind of looks smooth and a little bit weird so to fix this I will go into edit mode I'll press controlr to add a loop cut and I'll left click and drag over to just about there and left click again so if I now go into the rendered view you can see it looks nice and sharp there and then if I navigate way up here and go into edit mode I need to do the same thing so I'll press control R to add a loop cut I can left click and then just kind of drag this up here and left click again all right so I'll go back to object mode and you can now see the glass definitely looks better so it doesn't look quite as warped however I still don't really like how the glass looks because it just looks a little bit dark and so what I'm instead going to be doing is mixing it with the transparent so let's put the Shader into the surface you can see the glass just looks quite a bit better I really do like how it looks mixing the transparent so this Factor here is going to mix between the transparent or the glass so if I turn the factor to zero it's fully transparent so you can't see it or if I turn the factor all the way up to one it's just using the glass but you can see just by turning it down so it's more transparent I think the glass just looks a bit nicer so here on this Factor value I'll turn this to like a 32 just so that it's a bit more transparent and then also make sure the roughness value is zero cuz I want it to be not rough at all I want it to be shiny and also this color here make sure this is fully white and on the transparent here make sure this is fully white all right so that's pretty good let's go back here to the layout and I can press crl s to save the project now there's just a few more things that I want to do one thing that I want to do is add a background so I'll go to the add menu let's go to mesh and I'm going to add a plane and I will go here to the side view we can go back into solid View and I'm going to bring this plane pretty far back and then I can rotate the plane and we will scale the plane up all right so just something like that and if I go into the camera view again I just want to bring the plane down and then I can double tap the r key which will enable the track bar rotation and we're just going to rotate the plane around so that it's kind of facing the camera let's hold down the Z button and go back come into the rendered view to see how the plane is looking and I want to make the plane darker so let's go to the materials I can click on new to add a new material and I can just rename the material to like background and then here on the base color I can make this like a really dark gray color so just something like that there's just kind of a nice background but it's not really too distracting so something like that is pretty nice and also if you're using the Cycles rendering engine and if you're in the camera view you can press contrl B and then you can drag a box around the camera and let go and this will add a camera boundary so it will only render what you can see in the camera view and that's just a bit nicer and it kind of speeds up the preview you can especially see now how the glass is looking so I really do like mixing the glass with the transparency it just looks quite a bit nicer it kind of makes it look like a thin plastic instead of a glass all right so just a few more things we're going to do to finish up this scene before we finish this part I'm going to select this wood piece I'll press Shifty to duplicate it and I can bring it down on the z-axis and I'll stick it somewhere down here and then I can rotate it on the z-axis and I'll just rotate it around kind of like that and then you can scale it up a bit so you can't really see that hole there I'm just rotating it so that you can't see the hole there and I'll scale it up a bit maybe even bring it down a little bit farther and then another thing that I want to do is go back to solid View and I want to add like a few support beams because it'll just look a bit more supported and look more realistic if there are kind of some metal beams here so I'll go to the add menu and I can go here and add a cylinder and I will just use the object context menu and we're going to choose the shade Auto smooth so that it's shaded smooth but then the edges here are sharp so let's hit the Tab Key to go into edit mode and I can scale this way down and we're going to make it about the size of the other sphere or the other cylinder there and we'll also scale it up on the z-axis and make it quite a bit longer maybe scale it down so it's a little bit more thin so something like that and then what I can do is scale this down a bit more and bring it down on the z-axis and we're going to just stick it right down here so it goes into the bottom of that wooden piece there all right so just something like that maybe make it a bit more thin so I can now just go into the camera view and make sure that goes out of the scene so that is good so I'll now hit the seven on the numpad to go to top view and I will hold down the Z button and I'll go to the wireframe view and then I can hit G to grab and I want to move this piece over and maybe stick one there then I'll press shift d to duplicate we're going to stick another one about there shift d to duplicate we'll stick stick one there and then Shifty to duplicate we'll put one more right about there so if I hold down the Z button and go back to solid view you can see we've added a few support beams you can add more of them if you want to or you could make them like even and have one on each corner but I'm just going to do something like that and I do want to make sure that these beams aren't going through that pipe there so I'll go back to object mode and I also want to give this a material so let's click here on the material drop down and I'll just choose the rough metal so if I hold down the Z button go up into the rendered view that's looking pretty cool and if I hit the zero on the numpad to go into the camera view you can see now we have some cool support beams and they're going way down all right I will press crl s to save the project and this will finish it up for the first part of the tutorial Series so in the second part we are going to be doing all the animation and we'll use the rigid body physics and we'll animate the balls and we'll have them going down the pipes and then we will render that out to images and then we'll compile it together into blender's video editor and add the sound effects so when the next part is released it's going to be right up there on the end screen and I'll also have the link in the description when it's released and also if you'd like to purchase the finished project files of this tutorial you can get that on my gumro store and my patreon page links are in the description so thank you for watching I hope you're enjoying this so far and I will see you in part two
Info
Channel: Ryan King Art
Views: 6,618
Rating: undefined out of 5
Keywords: Ryan King Art, Blender Tutorial, Blender, Ryan King, Tutorial, ball, tube, slide, Ball Tube Slide, Satisfying, Looping, Animation, looping video, animation loop, loop, video loop, looping animation, blender tutorial, blender looping tutorial, tutorial
Id: sWPXIgIL1dM
Channel Id: undefined
Length: 33min 16sec (1996 seconds)
Published: Mon Mar 25 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.