Panel on Voice UI: What's all the Noise About? (GDD Europe '17)

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Reddit Comments

This is really neat to learn about how Googles departments are moving into the world of Voice UI.

Panelists

Sachit Mishra, Developer for Assistant/Actions on Google
Kimberly Harvey, Conversation Designer
Marc Paulina, UX Designer for Google Assistant on Wear
Nandini Stocker, (moderator) Head of Conversation Design Advocacy & Partnerships.

👍︎︎ 1 👤︎︎ u/BoondockSaint296 📅︎︎ Oct 16 2018 🗫︎ replies
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[MUSIC PLAYING] NANDINI STOCKER: If you've been hearing a lot about voice technology, artificial intelligence, and how it's the next big thing, but you're not quite sure what that means for you, you're not the only one. Whether you're a developer trying to create a conversational interface, a business that wants to know what this means for the future of commerce, or just a human being wondering why in the world we need more robots when we're trying so hard just to connect to each other, you've come to the right place. Hey, Sachit. How's it going? SACHIT MISRA: Not too bad. How about you? NANDINI STOCKER: I'm so glad you're here. SACHIT MISRA: Glad to be here. NANDINI STOCKER: Seriously though. You've been doing this for quite a while. SACHIT MISRA: It's definitely different. And it's fairly new. NANDINI STOCKER: I'm Nandini. And welcome to this new video series where we'll explore all things related to voice tech and the rich elements of human communication that will be the key to its success. Hey, Google. Let's talk to Number Genie. NUMBER GENIE: I'm thinking of a number from 0 to 100. NANDINI STOCKER: We're looking for great apps out there to highlight how you're using these elements to create your own conversational experience. SACHIT MISRA: What you're building is a conversation. NANDINI STOCKER: What was the biggest challenge for you? SACHIT MISRA: You realize you have so many options. NANDINI STOCKER: How do you maintain that variability? SACHIT MISRA: So there's a lot of opportunity here, actually, for the developer to be clever. NANDINI STOCKER: Because cats rule the internet. SACHIT MISRA: Right. NANDINI STOCKER: So let's talk. It's kind of where we're starting today is hello, world. [MUSIC PLAYING] [APPLAUSE] NANDINI STOCKER: I'm Nandini. And I enable conversations between humans, among businesses, and any combination in between, some of which include some machines. Who's excited about this series, developers? [APPLAUSE] We just launched this as a teaser on YouTube. But it's coming, and you're going to hear all about that today. But I want you to stop and take a moment. Take a picture in your mind right now of why voice is interesting. Why is it? I wonder what you're thinking. We're living in a time when innovation is shifting our outlook so rapidly of our future. In fact, it's so rapid that it's worth taking that moment to stop and think about where you are now and how different it could be in a week's time, a month's time. And next year, I guarantee you will be a different landscape, a different ecosystem than we are today. You're part of that, by the way. So why is that? Enabling machines to speak on our behalf, to speak to us out loud, is so deep to our context as a culture and as human beings. It makes us question where we are. Makes us question where we are with technology. It really is putting us at the intersection of technology and the human condition. More than ever before, we're actually confronting a reckoning between science and culture right now. So I have a lot more to say about that topic. But today is not the forum for that. Today we're just starting a conversation. And the hardest part about any conversation is listening. So we want you to know, developers, designers, businesses, we've heard you. We've seen the feedback from I/O and conferences like this, that the most valuable part of the experience is interacting with Googlers and with other developers and people creating experiences out there. So we decided to create a different kind of content feedback loop for you and with this series. So in our first few episodes, for example, we're going to start by helping you understand just how to get your arms around the Zero-d interface and then how you supplement that with other elements like visuals. We'll show you what palette you have to work with, and how to create your landscape, how to build your world for your users in your own unique way. So in our first season, we just wrapped filming. It's very exciting. We're going to have six episodes we've already filmed. We're going to have things like greetings and goodbyes. How do you start and end a conversation? Including, how do you do reengagement? How do you identify users? How do you authenticate them? And how do you make money at this? Transactions are a big part of this. We'll also show you how to create custom voices to brand your experience. What does it take to create character and persona? And also, what are sounds involved in all this? There's audio landscaping you can create that's an entirely new world, that will be the gateway to things like virtual reality technology. So from there, we'll explore timely topics and deeper concepts and feature and highlight examples from the ecosystem. We want to showcase what good looks like, what are you guys creating out there, and what kinds of people it takes to make this work. And then on each episode, we'll always feature guests that will help us dig a little deeper. And they will be people from the community. Sometimes they'll be Googlers. And come on up, you guys. [MUSIC PLAYING] So we're going to do a little live show today to talk a little bit about what this means and hopefully get a little bit of insight. And we'll actually not answer all your questions. But we have a few questions that I've gathered from social media and just from our advocacy work that we've done in this space. So to start out, I want to introduce our panel. And I'm thrilled to have this great set of panelists here that I personally selected. Because I feel like they're most representative of where people who have come at this and pivoted to this field from other areas to give us some insight into their journey of how they got here. Because I really think that there are a lot of experts in the field, but actually very few that are considered experts. But there's this tapped in muscle that you don't even realize you have, that you can design and build for this space. And that's what I'm hoping you'll get out of this today and the whole series. So we'll start by-- first we have Marc Paulina, who together with Peter Hodgson in the audience, they've created a new rapid prototyping technique that involves-- it's a methodology for interaction design. And in fact, to give you an idea how we're really taking the audience and building the series with the audience and our users in mind and our viewers in mind, we've built this panel also directly from feedback from you guys. So, for example, Marc just ran a sprint with Peter with a small group across the street with this new methodology. But it has to be done in a small scale. So we want to scale that big. So we're going to show it on camera so that you can all learn from it. That's an example. Another is Kimberly Harvey, who has pivoted with deep research experience. Recently pivoted to design. She'll tell you about that. But Kimberly on the panel is a direct request from the GDE community. Yes, Shuli. Shuli from the Tel Aviv area, a UX research expert in children's research, asked about having more representative from UX research. And Kimberley offers such a great point of view for that. So she's here. And then finally, if you don't already know him, Sachit, he has found the decoder ring between design and engineering. And I can credit Sachit as fully responsible-- him and his team-- for pulling me out of my shell of where I was working and doing more advocacy work. So thank you. And also, another example is the G+ community, I'd asked, what else do you want to see in our videos? And the immediate answer was authentication, transactions. How do we do those? And so we reached out to David Wang, who's going to be on one of our very first episodes talking about that, who is from the Product Management team. So this team are all advocates for you. And we're really excited to dig into some questions. So welcome, everybody. So Sachit, let's start with you. Voice. What's all the noise about? SACHIT MISRA: Sure. First off, Nandini, thank you for having me on the panel. And thanks to all of you for coming. It's really exciting actually to be here. Just Nandini gave me a great introduction. But just to add to it a little bit, I'm an engineer at Google working mostly on developer tooling. And I was working on the Living Room team before on Android TV and Cast. And Google Home became part of the Living Room. So that's how I got sucked into this, thank god. And so about a year ago, Nandini and I were working on some of the first samples. Which by the way, she helped. If you ever have the chance to have her help with an app you're building, she has an extraordinary talent for both the design and the technical portion. She'll really help the-- NANDINI STOCKER: Please continue. SACHIT MISRA: --the code you write. Seriously, she saved me a lot of time. Trust me. In any case, to get back to your question, Nandini, about what's all this noise about. I think that this noise that we're hearing is the low, low hum of the Sci-Fi promise, to take words directly from Nandini. And what I mean by that is we are at the very, very, very early stages of the next mode of interaction between us and machines. And this is something we've dreamt about for decades. And it's finally happening. And so far, it's still a little rough. A lot of these interactions are still a little frustrating sometimes. But what's important is to listen through the noise for the signal of those magical moments that we have with machines. And it's happening today. And we're going to be telling future generations about these days, years from now, when it's working as they expect it to. NANDINI STOCKER: Great. Thanks, Sachit. So how about you, Kimberly? What's all the noise about? KIMBERLY HARVEY: God. So I guess noise, meaning what's exciting about voice. For me, what is exciting about it is I feel like we're getting closer and closer to a direct thought download. I studied communication and cross-cultural communication in grad school. And everyone knows humans have a lot of different methods of communicating. Someone might be watching this on video. I'm using gestures. I'm using words. We have systems of writings all around the globe. But I feel like having humans interact in a way that's been natural-- that's been one of the first skills that we learned as babies-- can get rid of some of the challenges we have-- we're having-- can get rid of some of the challenges we have getting one thought from one person's mind to another. NANDINI STOCKER: Great. And Marc, you've been a designer for a long time. And you bring some unique perspectives on interaction design. But you started in voice, actually, but way before we had the Google Assistant. So how about you? What's all the noise about? MARC PAULINA: Yeah. I think it's a really interesting time at the moment. So talking about like the journey that we've had, I wasn't a voice designer before I started working on voice actions in the Google Search app. I was a interaction designer working on mobile, working in automotive and TVs. But voice for me was quite a stunning journey. It was so different than what I was used to. So for me, it's been really enlightening thinking about voice, and conversation, and natural user interfaces. And how there's such an emergence right now of all of these technologies, like AI, Internet of Things, robotics, and so on, where the technology is really trying to take the burden and the friction away from people. And so we've got all of this, these new natural user interfaces that set people's expectations so much higher than we've had before. So as a designer, it's been really exciting to try and create these new design methodologies where we can understand people a lot more and try and meet users' expectations. As Sachit was saying, in the future, it should just work. But right now, with the technology how it is, there's a lot of really interesting design problems. NANDINI STOCKER: Yeah. What we've been seeing that there is some kind of forgiveness there. People are at this point where they're like, OK, we get that it doesn't work perfectly all the time. And it's great to see that people are working on that. But it's like people get the possibility finally, which is so exciting. Well, let's start. I have a few questions. I polled online. And then we have a few others that we got from just asking around at the conference. We do user-centered research. Very not last minute at all. So this one comes from Twitter. Bob Stoltzberg. Is the Google Assistant a Girl Scout? KIMBERLY HARVEY: I can take this one. Well, the first thing I would ask Bob is, why do you think it's a Girl Scout? What is it that lends itself to that stereotype that you have in your mind? That's just from a research perspective. But to answer his question, I would say that the Assistant is not a Girl Scout. But it can facilitate relationships with characters like Girl Scouts. We have an entire team at Google that just concerns itself with the personality. Make sure that the interactions we're designing are on par with that personality, make sure the wording is right, and also shows different parts of the Assistant's character. NANDINI STOCKER: That's great. And Ryan Germick, who heads the Doodle team and the Personality team, has a great analogy, that you ask personality questions. You poke at things and ask it things that you can know what to expect an answer from or a little-- like what color-- what's your favorite color? Things like that. And it's like, when you-- it's a way of establishing trust. So when you establish trust with your neighbor, for example, you might borrow a cup of sugar. Like Ryan says, borrow a cup of sugar before you go and ask for the lawn mower. So one of our episodes features how to write. How do you write for personality questions, that are just about the character you're interacting with, as opposed to the deeper back and forth interaction about whatever that is the task you want to accomplish? So that's a great question. And then, so we'll switch to a-- oh, a zinger from the developer community. This one via LinkedIn, probably for Sachit. But maybe one of the others can pipe in. So there's a common sentiment among developers, who are leery of starting projects found in newer services and tools, as they've been burned numerous times in the past by deprecation and abandonment of support. So given the inherent community-based nature of conversation design, can developers find assurances that Google recognizes this pillar and won't be abandoning support for the Assistant SDK, API.AI, the speech reco API, or other related projects to-- this is amazing-- allow innovators to create new products and even found businesses upon? Well, I will say one thing. If we were doing that, none of us have any jobs. So we're here. So just to say that. But Sachit, from the developer perspective, you guys work with the tools and all the APIs and that. So what would you say to that? SACHIT MISRA: So first, I would empathize with the person asking the question. NANDINI STOCKER: It was Brandon Hunter, by the way, from LinkedIn who asked amazing questions. Thank you, Brandon. SACHIT MISRA: Thanks, Brandon. So I've felt that burn before. So I certainly wouldn't want to inflict that on anyone else. I would also say in this space that I think a little bit extra of an adventurous attitude is actually called for here from the developers point of view. Because early investments now, in terms of just picking up the knowledge around these APIs and around even just the terminology. Just figuring out what the design looks like for these types of things will pay off exponentially in the future. But to directly answer the question, in terms of Google's investment in this space, I think it's very clear, just even using the list of services and APIs that the person asked in the question. It's very clear that we're trying to push an entire suite of products on developers here. And I think that gives evidence to the idea that Google's really trying to push heavily into this space. And I can tell you from personal experience that, I mean, just internally, we are seeing this as the next step. And this also is shown through the consumer side. So the Google Assistant, as an entire company initiative, reflects the developer APIs and services that we're releasing. So I think what's clear, if you look at the scope of what Google is actually putting out there, is that we see this really as the next step for both users and developers. And we will be supporting this moving forward. So I wouldn't worry too much about the sort of platforms going away or these services going away. Even if there are changes and that kind of thing, clearly the platform as a whole, the conversational push as a whole, isn't going anywhere. And we're sticking to that. NANDINI STOCKER: Great. Thank you. OK, let's pivot to design. Marc, can you talk about some of the design methods you've used for voice interaction? MARC PAULINA: Sure. So, as I said, learning the design process for voice, being new to the field is quite a challenge. As I said, we can't use a lot of the same assumptions and the same design process and methodologies that we used for other experiences. For example, designing apps, websites, and so on, for voice. So it helps to keep learning new methodologies. So I personally take a lot from service design theory. One of the principles of service design is that we democratize the design process. So that means-- for me, it means empowering the whole product team to be able to come up with powerful experiences and come up with user-centered designs. And so the way to do that is, just as a designer, or a researcher, or as anyone in the product team, just to be aware of who the user is and what the user needs. And keep asking the question, what's the motivation? What's their goal? Even what are their anxieties and their fears? The more that you understand about the user, the more user-centered your designs are going to be. Like you said, people have got much higher expectations of these natural use interfaces than they have of other types of interface. And then the other thing is best practices for conversation design. One principle we have conversation design is that we focus a lot on designing for failure, because with the technology how it currently is, there can be a lot of misrecognitions. And also, just with language, there's a lot of ambiguity. So we focus a lot-- the happy path is fairly straightforward. But the unhappy path can be quite complex. So we spend a lot of time focusing on designing for failure. And then there's also investment in prototyping. So that's another aspect of user-centered design, is being able to validate what you're designing with users. NANDINI STOCKER: Yep. Sachit, you have a term for it instead of happy path. It's-- SACHIT MISRA: Yeah. I have something I call the happy tree. NANDINI STOCKER: It's a happy tree. Yeah. There's a Bob Ross reference in there somewhere. Happy little trees. OK. Well, and then, I mean, you mentioned research. So Kimberly-- so we can all talk. We can all speak, or gesture, or we can all communicate. It's the interface we learned first and the one we know best. So it's not like we need any help understanding that. Finding a button. So why do we need UX research? KIMBERLY HARVEY: Why don't we need UX research? Just because we know how to speak doesn't mean we understand the intention of what's going on. For example, backstage, I was saying, let's say Marc was outside in the center of the hall. And I was talking to someone. And I said, what does Marc look like? They would describe Marc in a certain way like, he's wearing white shoes. He's got a multicolored shirt on. But if we were working in an office, and Marc had been out with the flu for a week. And this was his first day back. And I turned to my boss, and I said, what does Marc look like? My boss might say, well, he looks a little better than he did last week. Same question, completely different answers based on the context. And a lot of times, while we are sitting and we're developing, even designing an experience, we really don't know, until we actually see it in motion, whether we've ironed out all of the kinks and whether there are surprising behaviors that are emerging from the designs that we didn't expect. So it's a great way to-- it's almost like QAing your human condition to make sure that you've got everything covered. NANDINI STOCKER: So Sachit, what about you? I mean, you--learning other disciplines as you get into this. But just from a developer perspective, getting just the ramp up into this, what can a developer bring from past platforms into this space? SACHIT MISRA: So I think the great thing about our platform in particular is it's mostly driven through the cloud and through the web. So what that means is for developers who have already been developing on the cloud, or like web apps, or even APIs they've been building for mobile apps, that kind of thing, you'll be able to bring all that experience in. And the tools that we provide, like in particular API.AI, to abstract some of the harder problems, like the natural language understanding, those tools are fairly easy to use for anybody. You don't need a computer science degree really to understand that kind of stuff. So first learning that is fairly simple. There's a low barrier to entry. And then secondly, with your existing cloud and web knowledge and just using basically efficient coding practices around things like string manipulation, those kind of things, you can already build apps pretty effectively on our platform. And one of the things I'm actually really looking forward to hopefully, that I want to see from the community, is more tooling and frameworks that we have similar to front-end apps on other platforms, like web apps and mobile apps. There's a lot out there if you just want to build the UI. And so I'm really looking forward to seeing how people build frameworks for building conversational UIs and voice UIs. I think that's going to be really exciting. NANDINI STOCKER: Cool. Great. And then usually, once you start building, you're early in the process. You want to start prototyping. So Marc, you have some really unique perspective here. So do you have suggestions for how to prototype in voice interaction design? MARC PAULINA: Yeah. When I think about prototype, I'm looking at something that I can use early in the design process, that I can learn quickly, and I can iterate really quickly. So I think it's really important that we invest in prototyping, especially if we don't have the years of experience working on voice use interfaces, and that we're really learning on the go. So there's a few methodologies that we've used with some success designing conversational UIs at Google, such as Wizard of Oz prototyping. So this is the idea about Wizard of Oz, is that you remotely control the device that the participant is using in a study environment. But they think that they're speaking to the Assistant. But really, they're speaking to me as the puppet master pulling the strings-- NANDINI STOCKER: It's like, you-- MARC PAULINA: --behind the strings. NANDINI STOCKER: --could literally create the whole scene. You could go behind the-- yeah. MARC PAULINA: You could basically emulate what they would believe is like the end user experience. But basically there's no AI. There's no cloud. It's just me on the other side. NANDINI STOCKER: Because talking is as scrappy as it gets in terms of role-playing. MARC PAULINA: And it's incredibly-- conversation is-- it can go anywhere. You never really know. There's no set path. And so to feel natural, you need to be able to pivot in real time. So really, unless you had the AI built for that, the only person who can do that is a real person listening in real time. So Wizard of Oz is really powerful. And it can be as simple as having a Bluetooth speaker and the audio files ready to go on your laptop. And you're just basically playing them as you're responding to the user. It takes a bit of practice, but it's really good. And then the other methodology that we use early in the design process is just saying out loud role-playing. And in the Google Design Sprints, when we're actually got the whole product team designing their conversations, we'll actually do investigative rehearsal. Which is a methodology created by Adam Lawrence of "This is Service Design Doing." And it's basically-- the idea is that you rehearse the conversation in real time. And then you investigate that conversation. And you ask questions about it. So it is the most scrappiest, most lowest fidelity prototype you can imagine, but incredibly powerful for the first draft of the conversation before you invest in any coded prototyping. SACHIT MISRA: It's funny you mentioned that you-- for the sprints you were just talking about, that you have the whole product there. Because basically what you're facilitating is a conversation to build a conversation. And it actually creates better conversations in terms of the actual apps. Yeah? MARC PAULINA: Yeah. Having the whole product team there, it democratizes, as I said, the design process, that everyone shares the same understanding of the problem. Everyone understands the user requirements. Everyone understands their goals and maybe the business goals as well. And everyone's thinking through that at the same time and trying stuff out. So it really is like a platform approach for design, which is pretty powerful. NANDINI STOCKER: Yeah. In fact, that's probably a good place to close and just wrap up, and is to get everyone thinking about this. I've been doing this for a really, really long time. So hopefully, if you feel like we raised more questions in this panel than answers, then good, because there's a lot to talk about. As I said at the beginning, this is just the start of a conversation. It's like the inception of conversations. There's so many different kinds. There's worldwide conversations. There's conversations between one person and a group. There's two-person conversations. This is just one of them. And it's a much larger one. So a conversation about the future of technology, and where we are today, and where we're going from here is going to take a new kind of ecosystem. This is called the conversation economy. You guys are part of it. And with your help, we need to build this new ecosystem. We can actually, at this point, take a quantum leap past this AI first world. In fact, words really matter. It's actually quite unfortunate that we call it artificial at all, when we need things like authentic and advanced intelligence more than ever. We're all starving to amplify our own intelligence. So maybe amplified intelligence, hashtag fix the glitch. So we can-- but with all of your help, with the ecosystem of the developer community on all platforms, on all devices-- it doesn't matter-- users come first. And if we build a world using a people first creative approach to building solutions that people can use in their daily lives, it's more than just talking and getting answers anymore. People want insight. And they actually want to be able to do things in their world. We want to find those micro moments that are assistive. Well, there's another A-word. And we just need the whole alphabet. And we need all disciplines at the table. Diverse voices, diverse approaches, diverse thinking. This is really a time when, it's like I said, the intersection of science and culture, human interaction, human solutions to a global problem of like, we built these machines. Let's make them work on our behalf to help us connect more with each other in our world and the things we want to get done. So personally, it's my-- I mean, I've been doing this a long time, working with this technology. But really, it's my personal mission to give voice to others and to help create a culture that we can build experiences that illustrate a shared vision of our future. We need to collectively recognize that good means going beyond, don't be evil, or do what's right, to actually create experiences that are to show how it's done. And so hopefully, with this series, we want to show what good looks like. We want partner experiences, developer experience to showcase what you're creating and for your users and for the common good of users everywhere. So we want to give insight to the kinds of people inside Google who are building this and also changing the landscape of the future of technology. And also, this is the power of spoken language and discourse. What kinds of people does it take out there in the ecosystem to change the landscape? It's a disruptive environment. It's a really, really good thing. So we're all living our legacies in real time. What are you going to be known for? What kind of world are you creating for your kids? Have that conversation with yourself and with each other. And we're going to create some amazing things. And I can't wait to see what you create. And we will look forward to it. Thank you so much to our panel. And thank you to the audience for being part of this exciting, creative moment for us. Thank you. [MUSIC PLAYING]
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Channel: Google Developers
Views: 7,117
Rating: 4.8834953 out of 5
Keywords: Google developer days, GDD, GDD europe, google developer days Europe, google developer days Europe 2017, developer days, voice UI, VUI, conversation design, Nandini Stocker, Google developer days Krakow, GDD krakow, google developers, web developer, software developer, application developer, google, developers, developer news, google developer conference, developer conference, web developer conference, mobile developer conference, developer products, developer platforms
Id: 4PAfMGEI9Hk
Channel Id: undefined
Length: 30min 58sec (1858 seconds)
Published: Wed Sep 06 2017
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