- Hey, y'all, Scott here. Sorry, you've just caught
me putting all this money I've made to good use. I'm using it as a toothpick. I've gotten absolutely
(beep) nowhere doing this but thank God I invested
in the cardboard industry as soon as I did, that
thing skyrocketed in 2018 for like no reason, but
I'm not complaining. It's fun to be a part of something. For example, as a part
of the cardboard industry I have these fun little
rivalries with others. Check it out. - [Man] Hello, you have
reached Styrofoam Productions. - Hi, yeah, I'd like some packing
peanuts, hold the packing. (Scott laughing) I'm a (beep) maniac. - Well, he sure got me. - Well, since I've made
$70 from my investment I think it's only fitting
to see why exactly cardboard is the hot new thing now. Oh, it's a stupid Nintendo thing. Well, lucky for me, all I talk about is stupid
Nintendo things and it's $70! Deals as hot as this are blatantly arson. (playful music) Nintendo Labo, other than
sharing its name with part of the female anatomy
it's been making rounds as one of Nintendo's most interesting and creative ventures in recent memory. Labo is a series of DIY construction kits where you're supplied perforated cardboard and other random doodads to put together with onscreen instructions to create some crazy contraptions called Toy-Con used with the Nintendo Switch console and Joy-Con controllers. Now the initial release of
Nintendo Labo was on April 20th. Two separate kits came
out being Toy-Con 01, the Variety Kit, and
Toy-Con 02, the Robot Kit. Now I personally was
always more interested in the Variety Kit, I don't
know about anybody else. The Variety Kit not only started at a still horrifying 69,99, 10 bucks cheaper than the robot kit, but it comes with five
main Toy-Con to create, which is just more interesting to me than making one robot suit. Plus, there's more room for
creativity and customization with these things, but
I'll get to that in a bit. Maybe in the future, I'll
take a look at the Robot Kit but for now we're keeping things strictly all Variety Kit all the time. Here we are, Nintendo Labo. Opening this box up, we're
greeted to the software and I think we all need to
write a thank you letter to Nintendo for making
Nintendo Labo boxes black, fits like a glove. Actually, I'm okay with this. It seems that Nintendo
wants to distance Labo from the regular Nintendo Switch
games as much as possible. They'd rather this be seen
as a creative toy for kids and their families, rather than a hot new video game release. Picking up this layer
reveals where my $70 went. Yeah, cardboard. Apparently Nintendo scrapped
the idea of using animal hides and went with a more
socially acceptable option. As you can see, each of
these sheets of cardboard have perforated marks, perfectly allowing for
easy pop-out action. We also get this bag of goodies including some string,
reflective and cushiony stickers, and a few other bits and pieces to help these things come to life. After popping the cartridge in we have to take the training wheels off by making a Joy-Con
holder, what a turnoff, I was promised real pianos
made out of cardboard. Here, we're introduced to
the make part of Labo's make, play, discover chant. All the directions on how
to put together these things are displayed on screen
and can be manipulated. You can zoom in, scroll
around, it's incredibly useful. And I wanna see more instructions like this with smartphone
apps or something. I mean, it's so much harder to screw up when you can twist and
turn the product in 3D. Not only this, but Nintendo went above and beyond with these models. Check out the cardboard on these bad boys. Also the Joy-Con displayed
on screen correlates with the color Joy-Con
you're using, a nice touch. All right, after putting
together the freebie Toy-Con, we have free range. We get to go effing nuts here. The game suggests
starting with the RC car, which only takes an
estimated 10 minutes to go from cardboard to road hog. As you can see the other projects take quite a bit more time. So why not? Let's wet our appetite with this thing. So this is definitely the
easiest Toy-Con to put together just a few folds and blam we're golden. It was so simple, Nintendo felt the need to include this antenna
to put on your Switch to make it seem like it's
a real life remote control. We pop this on and our
Nintendo Switch console is finally a part of a cult. The RC car uses the HD rumble in each of the Joy-Con to move around. So time for a test drive. Oh my God, I did this. I'm (beep) a genius. I don't need this anymore. It's not perfect, but it works. We can open the hood and change
the frequency of the rumble and have a race that ends
if the car falls down. Moving onto the most
complicated Toy-Con, the piano. This thing takes the longest
time out of all the creations in the Variety Kit. Personally, I had to
finish it in two sittings A (beep), that's me. This is where we get to use
the reflective tape included with the kit as it's
plopped on the piano keys so the right Joy-Con's
IR camera can read it and thus tell the switch
which notes to blurt out. The piano uses the entirety
of the largest sticker sheets. So hope your weekend plans
didn't depend on this thing. During the build process the piano keys were
super sloppy and loose. It was really concerning me just because every promo for Labo made it seem that these keys would be wicked tight but instead it felt like
I was playing a piano with fish sticks for keys. But near the end everything
started to come together and the keys felt fine. That's part of the fun of Labo, was seeing things come together. It was so satisfying to
put together certain things not knowing what purpose they had and then seeing it transformed by the might of your own hands. It's really cool. And finally, the piano is done and, yeah, it's definitely a piano all right. We can insert these knobs
to change up the instruments and we can also open up
a music creation studio. Now I am the least musically
viable soul on the planet. So it's just cool to me that
the cardboard's making noise. At the time of Labo's release, Nintendo is yet to put up
any of their classic games on the Switch. So let it be known the Switch can't play Donkey Kong Jr. Math but
it can play Hot Cross Buns. The fishing rod, easily one of the most
satisfying to put together. I think this is just the right length and amount of work for a Toy-Con. Lengthy enough to be
a memorable experience but not too long where you're about to pass out by step three. And here we are in the fishing game. It's fishing all right. You just keep on fishing
until you get three fish and then start all over again. Sometimes your line breaks,
but there's no penalty. You can get a shark just like
you can get a college degree. The string here is completely unnecessary. It's solely here for immersion. A Joy-Con in your handle detects where you're moving the pole and the Joy-Con here is
to detect the spinning. Look at this, the line
lines up with the line. Labo you've done it again. The motorcycle is honestly one
of the most fun to control. You smack the end onto your gut, start the engine, turn the handlebar, start twisting all around. By Jove, you've got yourself
a cardboard motorcycle. All the Joy-Con do here
is detect the motion and the buttons on the bars here actually just the shoulder
buttons on the Joy-Con. In my opinion, I had no
problems controlling this thing. I thought it felt great especially with the HD
rumble of the Joy-Con. You have a few cups to race through. They're simply just organized by beginner, intermediate, and expert. And each of them have three,
one lab tracks to race in. I had a good time with them
but they all looked the same and I got first place on
everything in my first try. One second, gotta update
my Tinder profile. I think the game is programmed
to be in your favor. I mean, I randomly get a
burst of speed out of nowhere throwing me ahead of everybody. Nobody ever comes close to passing me as long as I stay on the track. Editing tracks comes in two flavors. We can drive anywhere we please, and our trail will become the
track or in the stadium mode where we try to pop as
many balloons as possible in the time limit we can create our own terrain
by using the IR camera. This is a bit of a sloppy
way of doing things but I can drive on my foot! And finally, the house. This one was personally my
least favorite to build. It was cool to build
all these other things out of cardboard. I mean, a functional fishing
rod, motorcycle, piano, RC car, all made out of cardboard, witchcraft. This is just a house. I'm sitting in one right now, yawn. It does have some cool
little elements to it but not one of my favorite builds. Now the game associated
with it is probably one of the deeper experiences
in the Variety Kit. You mess around with this tumor on legs. It's almost like a pet simulation thing but it's more so in the, I feel like drowning him today genre. You build these knobs you
can insert into the house to interact with the creature. They all feel really natural. Like there's this crank,
a water faucet, a switch. It feels really cool to use them and see them affect the house. If you jam in multiple at a time, you can play some mini games where you get candies to feed the thing. Like I said, it's definitely one of the deepest games in the Variety Kit. That's not saying much. After everything's said and built, my God, your place is not gonna be a part of the Clean Plate Club. So many little bits of
cardboard you had to punch out is gonna just completely
devour your workspace. But there's still one
more element to that make, play, discover slogan we
haven't looked at yet. Going into the discover tab we have loads of little tutorials that educate us as to how these contraptions work and how exactly to master them. After a few of these, the
Toy-Con Garage opens up. This is definitely the most
interesting aspect of Labo as it allows you to have
at it with the Joy-Con and program your own Toy-Con inventions. You just say, if the Joy-Con
registers this, this happens. You can make music, play,
make the Joy-Con rumble, all kinds of things allowing
for so much creativity to blossom through. Nowadays this sort of thing
isn't for me personally. I've always loved creating things but right now, creating things within Labo isn't super appealing to me personally. But back in the day as a kid I would've been way into this. I would've loved to learn the ins and outs of this thing to try and make
the coolest invention ever. So many people online
have already exploited this part of Labo to the extreme. And it's absolutely fascinating. Now, this is a major reason why I said the Variety Kit is
inherently more interesting than the robot one. Not only do you get more
interesting contraptions to make but the Toy-Con included
with the Variety Kit lend themselves to be
a lot more customizable and have a lot more wiggle
room to do wacky things with Toy-Con Garage,
compared to the robot. Speaking of customization we can't forget the customization
sets sold separately for 10 US dollars. Thank God, I was worried my
casket was gonna look bland. And that's Nintendo Labo,
at least the Variety Kit. A lot of time goes into the make part, probably took me about four hours in total to make everything. And a lot of time can go
into the discover part. It's just completely optional. And for the people who wanna
make their own Labo creations. That leaves the play section,
which is so, so shallow. These games are done within a few minutes and the problem is they didn't need to be. Why not include an arcade
or time attack mode in the fishing game, trying to get the best
fish under a time limit or giving you a game
over if your line breaks? You know, just small little mode additions like that to make the
games more replayable. I basically see everything
they have to offer the first time I play them after finishing building the Toy-Con. And that's my main problem with Labo. The games aren't replayable or deep enough to warrant having all this
cardboard lying around that takes up a lot of space. Sure, we can throw a few
things in the back of the piano but the motorcycle, fishing
rod, a house, I mean, these are pretty much getting
stored the way they are. I think it would have been beneficial if Nintendo developed these
things to be easily collapsible after being built. Sure, that would be a lot more work and development on their part, but because of the way they are, I think in the distant future, sadly, I can see these things in the
garbage, I hate to say it. They just take up too much room compared to how much
entertainment they give me. Sure, I have an attachment to them because I built these things but the games they're associated with while cool their first time around are just too crazy shallow. You get the extent of them
after one place session. But don't take that as, oh,
people will hate this thing and Nintendo Labo is
dumb, stupid, and dumb. No, no, no, I actually
think this thing is genius in a lot of ways, it uses
the Switch console in ways I don't think anybody ever imagined. It's fun to build these things
and offers so much potential for creativity to shine through
and the games can be fun, I'll be it, incredibly short. I'm just saying that
the games are too short to warrant all this stuff
taking up so much room. Overall, Nintendo Labo is
incredibly cool and promising. It's not for everybody, but that's okay. It's primarily meant for those. Oh (beep), what are they called? These things. The video game industry would be boring without Nintendo doing stuff like this. Don't lambaste it just
because it's not your thing. I'd really like to see
Nintendo throw in more stuff in terms of the play portions of Labo but I don't think Nintendo ever made that a big priority to
make the games replayable or interesting. Labo was about the journey,
not the destination. The fact that you can play a small game with something you made
isn't the cool thing. It's that you made something
that you can play a game with. The make and discover aspects
are the star of the show here. I just really wish Nintendo put more into the play section as well. Well, that was a fun five hours. I think it's a good idea to check and see how the cardboard
industry is doing now. Dammit, this industry
fluctuates like crazy. I'm broke. I guess we'll just bribe the
guy at the gas station 20 bucks to give me the winning lottery ticket. (energetic music)
I've always meant to watch one of his videos but hadn't until now. Good stuff, but I gotta say for some reason I always thought he was British. Like, when I pictured what the intro was gonna be it was like "Hey guys it's Scott" in a British accent. Hm.
This man is so underrated /s
Insert “Scott is so underrated” comments
Yeah we know he’s good you weren’t the one to discover him Reddit person
Love this dude's content. Always funny, and always pretty intriguing.