New Super Mario Bros. U Deluxe: The Kotaku Review

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hello I'm Tim Rodgers you were watching the Kotaku dot-com review of new super mario brothers you deluxe for the Nintendo switch allow me to begin with a controversial statement 2d Mario games are terrible oh sorry I was just practicing my acting technique I love 2d Super Mario games about as much as I love being overly critical so on the occasion of Nintendo's release of new super mario brothers you deluxe for the Nintendo switch please indulge me while I perform what for me constitutes a feat of Olympic level mental gymnastics nitpicking a 2d Super Mario game so here a we ago it's my game designed video game review 14 obnoxious annoyances I experienced whilst playing new super mario brothers you deluxe for the Nintendo switch which by the way full disclosure I've played all the way through new super mario brothers u and new super Luigi you like literally twenty five times in the last five years if we consider them both one game then new super mario brothers u is for the record my second favorite 2d Mario game and 2d Mario is for the record my favorite game series so just imagine that everything I say in this video is I'm being harsh because I love this game so much there is not enough new stuff new super mario brothers u deluxe consists of the Wii U games new super mario brothers u and new super Luigi u compressed into one handy package now deliciously portable for the Nintendo switch new Super Mario Brothers you came out on the Nintendo Wii U literally six years ago in November of 2012 new super Luigi you came out five and a half years ago in June of 2013 these are some crusty old video games you can buy the 2 pack containing both new super mario brothers u and new super Luigi u for just $29.99 free owned at Game Stop of course that's the Wii U version unless your Kotaku coms editor-in-chief Steven so tillow the Wii U is not exactly portable so let's go ahead and to add a hypothetical convenience cost to this 29:19 exactly how much is the convenience of being able to play this game on an airplane worth to you Nintendo sent me the game before my holiday break so I have the experience of playing it in several airports and let me tell you playing this game sure is better than looking at Twitter I'm going to say it's worth $10 just to be able to not look at Twitter for an hour in addition to portability new super mario brothers you deluxe adds a new playable character Toadette toadette runs faster and stops shorter than any other character in defiance of chemistry's understanding of the nutritional value of fungus toadette can absorb a pink crown-like object and instantly become a humanoid body snatching eldritch horrible Xerox facsimile of Princess Peach this so-called peach yet can float gently if the player holds the jump button on the way down from a jump if she falls into a pit she bounces upward exactly once she's the easier mode for newer players meanwhile nabbit who appeared in new super Luigi u is now playable for the first time in New Super Mario Bros u as well nabbit is designed for the least skilled of all Mario players if toadette is easy mode nabbit is baby mode I played through the whole game and collected 100% of the star coins as toadette because I love new experiences about as much as I love 2d Mario games I gotta say if she were being sold as DLC I would have gone as high as about $10 disclosure I got this game for free courtesy of Nintendo though I am weird enough that I probably would have paid $60 for it just so that I could have an official widescreen 2 d HD Mario game on my Nintendo switch it's 60 fps in 720p in portable mode also to be perfectly honest I genuinely loved New Super Mario Bros u and new super Luigi u they have some of the best level designs in the Mario series history polygon comm called New Super Mario Brothers you the best Mario game of all time that's totally wrong it's still a great game though especially when you play two three or four player mode unlike New Super Mario Bros 4 Wii in which bumping into your friends and accidentally killing them was as common as jumping onto a platform or jumping on top of an enemy or collecting a super mushroom new super mario brothers use level designs are always spacious enough to accommodate for players I call this party time level design new super mario brothers you is the real mario party multiplayer new super mario brothers you on a big television screen is a great time on the other hand i tried to player new super mario bros u on the nintendo switch in portable mode and the very first camera zoom out rendered mario and luigi indistinguishable from fleas at any rate i played almost all of new super mario brothers u deluxe alone in portable mode on an uncomfortable sofa in a dark cold huge office building with the sound turned off this distance from memories of cackling lee joyful a new super mario bros party times sure put me in the perfect mood to elaborate on all of this series as flaws in summary new super mario brothers u deluxe for the nintendo switch ain't got enough new stuff i need at least one new world and some dlc and it would be heck a nice if that DLC was free is this baby's first mario or what as we've said toadette is easy mode nabbit is baby mode both of them are optional however if you want to play the game exactly as its level designers intended maybe play as Mario if you want an extra challenge try Luigi if you want to play as toad to play as toad except he's not actually toad he's yellow toad I don't know why he's yellow red toad is busy elsewhere however if you're playing two players one of you can be Mario one of you can be Luigi one of you can be yellow toad now one of you has to be nabbit or toadette while toadette is at least interestingly easy to use she's still a quote-unquote easy character if the other three players you're playing with our jerks they might laugh at you for being stuck with toadette new super Luigi u for the Nintendo Wii U forced player four to play as nabbit though it also featured a blue toad in addition to yellow toad if only New Super Mario Bros u for the Nintendo switch had blue toad in it then four players of expert skill level would be able to play together without one of them having ez mode it when we posted a video of this game back in December a large number of comments cried out with this complaint I've got to say I agree Nintendo should have considered this IMO furthermore the super guide is back in case you don't know the super guide it debuted new Super Mario Brothers for the Nintendo Wii if you die multiple times on the same level it shows up to taunt you and shame you some say that if you jump up and hit it luigi will pop out and demonstrate the optimal path through a level I of course have never touched it nor should you every time it shows up that means you just died enough times for a stupid video game to notice and it's laughing at you leave me alone Reggie the bosses are boring 2d super mario bosses are like doing paperwork they're a formality to use an example specifically cater to too many small business owners in the audience if playing through a world in a Super Mario game is like reading a contract complete with many perils such as consulting a lawyer the bosses are the mechanical equivalents of initially each page okay some of them are pretty good though like most of them are extremely dumb it's like with an alarming majority of bosses I'm like yeah I know what I'm supposed to do I don't want to though because when I was a triple a game designer as opposed to whatever I liked to pose a thought experiment called the I get it button this was before Sony made a share button so I think it was less funny then and it might be now the thought experiment goes like this imagine there were a button on the controller labeled I get it heck imagine it's right where the share button is on the PlayStation 4 controller when you press this button the game pauses and asks you a trivia question like right here it would ask how do you kill this boss and you have to choose one of multiple choices then it asks a follow-up questions such as what then if you answer enough questions correctly it says okay you win when playtesting in level or a boss or an encounter or any tiny shred or scrap of a video game you're developing keep the I get it button in mind if any isolated encounter ever makes you the repetitious player wish for this button you to fix that darn thing in a 2d Mario game a boss fight functions as a little tiny cartoon character formality hangout tradition callback we are doing paperwork yes though we're doing paperwork with cartoon characters we know recognized and possibly loved yet it still feels like a formality bosses in 2d Mario games feel less like going to Chucky Cheese for my own birthday party and more like going to Chucky Cheese for the birthday party of my mom's friends son who brags about knowing exactly what foods will kill any dog like why is there no Shin Megami Tensei persona demon conversation mechanic in Mario games why can't I just give boom-boom 1up mushroom to make him go away those things are worth like 100 gold coins boom-boom is clearly an idiot who is susceptible to being ordered around the Koopa underlings are obviously exploiting him and his big muscles I feel sorry for the guy what is up with this art direction when New Super Mario Brothers came out for the Nintendo DS in 2006 I remarked to a colleague that new Super Mario Brothers looks like a flash game I did that voice because I would I would have said that in an office where people were literally allowed to smoke and my throat was constantly torn apart the tides of time have tea-stained that insult today in 2019 I revitalized my former venom when I say that new super mario brothers u deluxe looks like an android exclusive edutainment app no offense to Android exclusive edutainment apps some of my best friends make android exclusive and edutainment apps that sounds like a throwaway line it's actually true hey guys I know you're watching I'll admit that when I first hated on New Super Mario Brothers his art style I was an employee at Sony Computer Entertainment Japan where half-heartedly hating on nintendo products was a bit of a huge running gag in the office i mean for the record we all had to Nintendo DS's we all bought new Super Mario Brothers we all probably would have prefered pixel art though you know what now almost 13 years later the new Super Mario art style has fermented into its own thing it looks good it looks exactly like what kind of these games are good clean simple party time fun though every once in a while the arts exuberance interferes with its legibility look at these beanstalk leaf platforms here notice how the light evenly shades them the ground layer within these platforms sits exactly on their midline you can see a faint cleft in the sheer heat of so much running and jumping one might honestly mistake the top of the Leafs background portion for solid mass this tricks even the experts eyeball repeatedly I remember many years ago my buddy David Hellman the artist of the backgrounds in the game braids describing a similar effect in the erratic sloping platforms in the game earthworm jim since then i've referred to this phenomenon of over arting a platformer game obstacle as the earthworm jim effect this effect is everywhere in new super mario brothers games sometimes I cannot tell where an enemies hitbox begins and ends the pixel perfection of ancient Mario's resulted in its platform challenges possessing the balance of an Olympic sport in new super mario brothers you sometimes my precision hungry eyeballs cannot pre-conceived the survivability of crouching under enemies such as these I applaud New Super Mario Brothers use enthusiasm and constantly presenting me platforms which dance with all the energy of the backgrounds of a Super Mario Brothers 3 overworld having said that sometimes I cannot tell just from looking at a platformer where its movement arc began and where it's going to end sometimes within the ecosystem of a single level too noisy platforms which appear identical orbit their respective locations with different termination angles what I'm saying is sometimes two platforms that look exactly the same don't do exactly the same thing and that is unclean and unfair like in the case of these underwater stone statues they rotate as you approach them though no two of them rotate to the exact same degree ancient Mario games presented exclusively challenges that a hypothetical genius player could traverse on their first try new super mario brothers use challenges do not exactly require foreknowledge of level layouts though in their unpredictability they do require a higher level of adaptability of the hype medical genius player given the exuberance of the background graphics and the enemy animations uncomfortable diagnosing this as an art direction problem clean it up artists nobody likes swimming it's like taking a bath and working out at the same time full disclosure I actually love swimming and I love taking baths I just I don't know I wrote this quote-unquote joke as some kind of character my buddy Brent Porter was saying to me earlier today that a game made up entirely out of 2d Super Mario swimming levels could actually be pretty good I immediately agreed that doesn't mean they work in New Super Mario Brothers you perhaps the game director intends for the more slow-paced swimming levels to punctuate the stretches of kinetic bliss that comprised the game's drier challenges every several fast paced jump gauntlets as though to punish our inclination towards success the game exiles us to AHEC beneath the waves in which we must momentarily struggle against dangers of nebulus geometry the swimming levels are good in isolation some of them are even excellent Mario level designers are some of the most angelic beings in existence they excel with crafting challenges across all terrain yet never do these levels in the course of a rousing sequential playthrough of a 2d Mario game not resound with a thundering buzzkill Yoshi is too loud Yoshi is my dog and my best friend his extra-long fluttery footed double jump is necessary to reach many optional platforms and pipes usually secret goodies prerequisite for 100% completion of the precious video game rest upon or beyond these platforms or pipes however every time I perform this most special of Yoshi screams as though in throes of simultaneous constipation and electrocution it's pretty clear to me that he'd rather be doing it literally anything else somebody get paid on the horn we're gonna take Mario and his sick buddies all the way downtown what is this a game about waiting for elevators Mario games empower the player to run fast and free to jump high and long to kiss the sky to kiss the clouds and to kiss the Sun Mario games are the original parkour so when a Mario game figuratively shrugs at you and says hey wait right there for a couple seconds lmao it constitutes a denser insult than even I experienced in high school one of the two buttons in the very first Super Mario Brothers primarily executed a dash function by pressing and releasing this button with skillful timing while running the player could smoothly navigate each of the game's obstacle gauntlets almost completely without ever stopping deep understanding of Mario's various acceleration and deceleration States comprises a majority portion of a skilled players expertise mastery of acceleration mitigation in a Mario game tantamount say feet of Herculean esports ISM I do not exaggerate congratulations Super Mario speed runner grand poohbear on being signed to Red Bull eSports I love that guy and I love Red Bull this video is not actually sponsored by Red Bull though mine neurologist did tell me to start drinking more caffeine because it might help my headaches so hook me up Red Bull I got a pen right here so send me a contract when an obstacle or situation in a Mario game makes a player stop and wait usually this feels like a defeat maybe the player wasn't moving quickly enough in the situation prior to the stoppage throwing off the flow of the rest of the level this makes the player feel like a rube the invisible hand of the best level designers in videogame history looms large and ghostly slapping you until you get better at the game however sometimes a Mario game makes you stop simply because that's the way the level is designed and oops there's nothing you can do about it at their best these stoppages take the form of tense moments in which the player awaits a necessary platform while negotiating for geometry against unkillable enemy elsewhere a stoppage may challenge us to enjoy suffering a mechanical difficulty while awaiting the optimal alignment of our escape route at their most uninspired moments of strategic waiting fall into the brawler elevator category where we stand on a slowly vertically moving platform contending with idiots who would punish us for not paying attention at its absolute worst super Mario's waiting at game rots and Fester's deep within the philosophical core of the auto scrolling stages auto scrolling stages originated in Super Mario Brothers 3 most of Super Mario Brothers threes auto scrolling stages are great over the next several installments in the 2d Mario series the quality of these stages slowly diminished in Super Mario Brothers 3 the slowest of the auto scrolling stage is always made sure to keep the player busy usually with cannonballs and evil bullets and endless stampede of stoppable deadly obstacles stomp obstacles in this way slow auto scroll stages masterfully leveraged moments of tension and explosions of release the auto scroll stages and new Super Mario Brothers games simply feel like handcuffs like they're insulting you like they're laughing at having taken your bountiful bouncing freedom away on the other hand one of New Super Mario Bros used best levels is an auto scrolling level the overworld riddles every once in a while new super mario brothers you throws you a little overworld riddle or timing challenge i faintly recall these causing loud raucous yelling matches when playing new super mario brothers you on a television with my great friends Doug and Julie Jones on New Year's Eve 2012 these little riddles play out as QuickTime concentration match games remember the randomly generated paths and then select a Plinko drop location that was a The Price is Right reference these are about as interesting as the yarn unraveling puzzle on the back of a garden-variety Denny's kid's menu if you mess up you have to fight a tiny little one-room encounter for which you are at least rewarded with a powerup for your inconvenience I gotta say though as I scrub back and forth across the world map strip mining star coins from levels I blazed through earlier in a kinetic theory every time I slap wammy i just want to let my man's die that was a press your luck reference I kind of wish I could just like give the hammer Brougham 1up mushroom and he'd walk away then again why are there 1up mushrooms in this game at all extra lives in this economy if you die in multiplayer mode of a new Super Mario Brothers game your friends get a chance to revive you in multiplayer mode all players must die in order for the game to reset players to a checkpoint this constituted a radical revision of the way Super Mario Brothers games handle extra lives except New Super Mario Brothers still has extra lives new super mario brothers you cans out extra lives like handy maybe they should have done with extra lives what they did with pixel art like Super Mario Odyssey does just fine without extra lives if you die you pay some coins I've got to say anyone complaining that lack of a traditional lives mechanic makes Super Mario Odyssey too easy is kind of an idiot and not even a fun idiot they're sort of a boring idiot like if someone complains that lack of a non traditional extra live mechanic makes a game quote-unquote too easy what they're really doing is exposing their own insecurity they're exposing that they require some metric to prove themself marginally better than someone else because they can't prove that they personally can clear the entire game without taking a single it like what a professional speedrunner complain if the game didn't have traditional extra lives would Red Bull eSports his golden boy grand Pooh Bear complain if a Mario game didn't have extra lives I sent Red Bull eSports his golden boy grand Pooh Bear a DM on Twitter and it turns out he literally had just had a baby so I didn't ask him and instead allowed him to continue hanging out with his baby congratulations on the baby GPB like if a level is so hard that you can't beat its second half does it even matter if there's a checkpoint maybe they could remove the extra lives and revamp the checkpoint mechanic like maybe an extra try at a checkpoint cost assume 100 coins if you don't have 100 coins you have to start the whole level over I'm not saying this is a final solution I'm just saying it's pretty good this way players get to see the number of cool going up for like a million years that would feel a lot better than seeing a 99 at the top of the screen constantly it doesn't feel better than this personally I try to get my lives counter 269 and then leave it there avoiding 1up mushrooms and coins like I avoid sneezing toddlers on the subway if nothing else wow it sure takes a long time to respawn after you die I mean I never die in Mario games because I've been doing this all my life I have nothing else so for the sake of science let's see what it would look like if I did die I'll make sure you can tell I am clearly dying on purpose Wow it takes 18 seething seconds and 54 button mashing frames at 60 frames per second that's 18 point 9 seconds by the way after the moment of impact before the player is back in the game if you ask me 18 point 9 seconds is a little bit too long by about seventeen point nine seconds hey Shigeru Miyamoto place the last yes I know that Shigeru Miyamoto is not the director of New Super Mario Brothers you I went for name recognition okay also Shigeru Miyamoto being a member of the set everybody should of course place the last hidden information Super Mario Brothers games walk the fine line between the visible and the invisible on the one hand when the first Super Mario Brothers game arrived in 1985 its dedication to legibility struck the adolescence of the videogame design profession like a lightning bolt that sentences too long when the first Super Mario Brothers game arrived in 1985 its dedication to legibility struck the adolescence of the videogame design profession like a lightning bolt owned everything the player can see in Super Mario Brothers one behaves exactly the same way every time we encountered some obstacles however begin hidden drawing a bold line between what the player can always see and what the player sometimes has an opportunity to see sometimes is of course both the professional statistician and the master game designers favorite word the piranha plant is the perfect example sometimes a piranha plant lives inside a pipe in this case it pops up out of the pipe as Mario approaches possibly biting him possibly killing him sometimes a pipe lacks a piranha plant a single encounter with the piranha plant plants wariness into the players method of approach to all successive pipe encounters on the other hand world 1 one of the first Super Mario Brothers game also contains a hidden 1up mushroom that appears out of nowhere if the upward arc of a player's jump intersects what at first feels like a random location in the air this might not happen until the 10th or 11th time a new player replays this stage maybe a neighbor kid has to show this to you before you start doing it yourself whatever your introduction to it this surprise an object massage is a strange compulsive mental location one whose deepest dream begs the very sufferer to probe every space and poke every place Super Mario games do never disappoint this compulsion super Mario's world's about an invisible coin blocks the placement of these hidden pleasures requires delicate precision on the part of the level designer in ancient times these blocks lurked few and cryptic today they hide in more gregarious frequency here in New Super Mario Brothers you know to the presence of a hidden fire flower alongside the door of every worlds boss at this point why even hide the powerup videogames often lie and loudly lying is in fact their strongest power nothing ignites the imagination like a shrill of fabrication however not all lies are so dishonest as this little fiery flower as toes approached the line between dishonesty and disingenuine level designer begins to take quiet liberties we can walk through some walls and new super mario brothers you finding golden coins within usually we can see either an interruption in these walls or into it the indication of surrounding obstacles eventually as we progress through the game pass through able walls offer no visible symptom the level designer has ventured beyond the pale in their responsible adult guardian relationship with the player I'm not afraid of the dark I just don't like it now the level designers have via the baby steps of history acquired all the tools necessary for justifying their decision to turn out the lights I hate levels in video games where you're in the dark the only game that comes even remotely close to getting darkness right is the Legend of Zelda linked to the Past as fate would have it it was once my full-time salaried job to prototype concepts for making darkness quote-unquote fun in a post Gears of War 1 Prix Gears of War 2 Unreal Engine 3 triple a third-person shooter I devoted two sleepless months to this task mostly I just copied the Legend of Zelda link to the past I was like what if there were lamp objects you had to interact with during gun fights you can only see them faintly in the darkness if you light them up via a mildly time-consuming close-range action it paralyzes nearby enemies for a few seconds before they run away to a darker place it turns out that was too tricky to balance what ended up in the game was some half-hearted version of assassin's creed's synchronization to ours somebody was like what if map fog was darkness and somebody else was like that fulfills our contract obligation they call them video games for a reason you have to be able to see something on the screen therefore you should not set video game levels in dark places unless you definitely know what you're doing or you're making a horror game in the year 2019 on the Nintendo switch I have another reason to hate dark levels the Nintendo switches screen is so glossy that if I'm playing a dark area of New Super Mario Bros u deluxe in portable mode on my commute home the subway lights are so bright that I can see my reflection in the screen the last thing I want a videogame to give me is the experience of looking myself in the eye after a long actually exhausting day of literally playing Super Mario Brothers for a living at age 39 heed my words gravity decrees that the human face look worse and worse in a dark low angled reflection as one ages I mean that literally I also mean that figuratively what I'm driving at is ghosts houses suck ghost houses first arrived in a Super Mario series installments Super Mario World in 1990 I'm sure someone in the comments is going to point it out because it's not in my script so I'm going to say it out loud and off-the-cuff that yes boos did make their first appearance in Super Mario Brothers 3 in 1988 though they always appeared within the confines of boom-boom mini fortresses which never do not follow the rules of logic so you definitely don't need to make that comment I'm going to leave this part out of the text that goes on the website Kotaku calm because I want to see someone make a comment about it because then I'll know they haven't watched the video back in 1990 ghost houses showed us a plethora of playful possibilities for platformer game levels where the rules broke themselves and logic didn't do anybody any good today if we look back at the first ghost houses in history we see what we might call proto puzzle-platformer level design I place emphasis on the proto because New Super Mario Brothers is ghost houses as puzzle-platformer stages are simply no good at all by the standards of today's critics who have played games like braid or trine let me put it another way if the ghost houses are your favorite levels of any Super Mario game you are 10,000 percent an arc Mario games are at their best when Mario is running and jumping Mario games are at their most mediocre when Mario mistimes has approached to an elevator platform and has to stand around waiting for it to come back down without even a single enemy to keep him company Super Mario games his best levels are the ones where you read every level object as it feeds onto the screen like a player piano rule giving unto your fingers the delight of a ragtime virtuoso Super Mario games his worst levels are the ones where nothing makes sense ghost houses do not make sense a good Mario level is like run just quickly enough jump with just enough grace dodge this enemy duck under this enemy run off the ledge and land perfectly on this platform just as it slides into place ghost houses are like old that door was actually a coin I hate it let me give you a little inside baseball about the composition of this review I played all the way through the game noting my grievances as I did so then I boiled the list of grievances down to 14 bullet points then I watched him 100% playthrough of the game on 2 times speed taking notes on which of my grievances came up in which levels at the end of my viewing of the full game I had to composed a list of levels to play for video capture for my video then I wrote this script ghost houses show up in my notes as convenient perpetrators for almost every section on this list some of them feature swimming in the dark most of them include platforms obstacles or enemies of visually nebulous collision geometry one might defend the ghost houses by saying they quote break up the tedium unquote of the running and jumping levels though that's where I would argue that putting the game down and doing something else also break of the quote-unquote tedium of me running and jumping levels did not Nintendo after all pioneer the feature wearing a game intrudes to tell the player they should take a break for Mario the tedium is the message running and jumping is not tedious it is what Mario is good at ghost houses are not what Mario is good at if I wanted to play a ghost house I would play limbo again I hate limbo by the way spoilers the child has been dead the whole time at the end of this exercise I've come away thinking two things first - that the childish nonsense of ghost house is by virtue of its contrast with the rest of the surrounding games stands as a richer than anything affirmation of the prowess of super Mario's level designers at producing straightforward gauntlets of excellent kinetic joy second that Super Mario makers very existence is almost definitely Nintendo acknowledging that they don't know how to make Mario into a puzzle platformer that the idea intrigues them and that they'd love to see millions of other people try and succeed course clear excuse me whatever happened to calling them levels or stages actually now that I think about it the original Super Mario Brothers doesn't even call them levels it's just numeral - numeral does course clear mean that these levels are obstacle courses like something you'd encounter on a game show such as American Gladiators I was under the impression that this was the legend of a weird man and his bizarre friend's undertaking a struggling adventurous journey to slam evil not some weird Brazilian children's television show about teamwork and real cash prizes I guess nobody's going to notice this in the text because there's not an accent mark on the Brazilian currency rial that was a joke real cash real it's spelled Rea Oh nobody's going to get that unless they watch this video bonus for the video watchers keep watching my videos everybody please I've always been on board with the hypothesis that Super Mario Brothers 3 is actually a stage play though new Super Mario Brothers being a game show might be a little too much even for me no bow set when Nintendo fans saw the first trailer for new super mario brothers you deluxe for the Nintendo switch we freaked the heck out upon our first glimpse of the super crown this tiny item could turn toadette into a princess peach toad person hybrid between ponderings of the true nature of humanity our terrified imaginations found solace in the humorous idea that anyone could put on this crown and become a humanoid princess even Bowser thus bow set was born indisputably the biggest meme of 2018 despite the press's begs Nintendo refused to comment on quote-unquote internet posts as the game's release impended to the official website for new super mario brothers u deluxe described the super crown as just for toadette their blurb included to the words sure at any rate within the game itself the super crown does not even appear unless toadette is in play and in a multiplayer game only toadette can pick it up it shows up about as commonly as the squirrel acorn seeing as you cannot play as Bowser the game offers the player no scientific avenue to test the theory of thous that in summary Nintendo didn't have to say anything just let people live and that's all I got should you buy new super mario brothers you deluxe for the Nintendo switch well if you never played new super mario brothers you for the Nintendo Wii U or if you want to experience it again with friends or toadette maybe it's worth it to you if you absolutely require an official 2d Mario game on your Nintendo switch here it is boot boy if you're just looking for a platform game and you've never played either this or Celeste get Celeste it's $20 and about 10 times as good as this as I said at the beginning of this review even if Nintendo had not sent me this game for free I probably would have paid $60 for it anyway because I'm an idiot then after 100% in the game in the dark in a few hours I would have immediately started wondering why Nintendo doesn't make a new new Super Mario Brothers the original new Super Mario Brothers literally came out in 2006 is 12 years old not too old to still be called new I've heard several parents call a four-year-old child their baby a 12 year old though come on PAL I propose that Nintendo make a new new Super Mario Brothers with a new graphical style a new Jawad Aviv and even a new Genesis wha maybe bring back that hard-edged crayon look of Super Mario World 2 - yo she's Island maybe make Mario out of yarn no way do not make Mario out of yarn maybe be bold and drop the super the super has not been relevant since it was first used to indicate a difference from regular mario bros will somebody please get this man a new adjective how about ultra mario brothers extreme mario brothers actually in the spirit of inclusivity let's go with wonderful mario buddies this could even be the perfect opportunity to forge a new musical direction for the series as well personally I'm partial to classical guitar covers of Super Mario Brothers 2 tracks I'm thinking a little bit of a flat-out Django Reinhardt style mixed with some ragtime piano oh wait I just remembered that I forgot to make fun of the music it must have slipped my mind because I played this entire game in four Airport chairs two airplanes a bed a hotel room and a sofa in this office always with the sound off if memory serves and I believe it does the music in the new Super Mario Brothers games is better suited to playing out of a Bluetooth speaker inside of a toilet at Teletubby headquarters if I had to suggest a better soundtrack to go with these graphics I'd choose something a little more like this [Music] I was born stupid however I will not die hungry videogames forever Kotaku dot-com [Music]
Info
Channel: Kotaku
Views: 140,471
Rating: undefined out of 5
Keywords: new super mario bros., new super mario bros. u, new super mario bros. u deluxe, super mario bros., mario bros., mario, luigi, nintendo, peach, peachette, toadette, toad, bowsette, New Super Mario Bros. U Deluxe Review, New Super Mario Bros U Deluxe Review, New Super Mario Bros U Deluxe Gameplay, New Super Mario Bros U Deluxe Blue Toad, Kotaku, Tim Rogers, Tim Rogers Review, Tim Rogers Kotaku
Id: ZEJdn7jlh1I
Channel Id: undefined
Length: 38min 10sec (2290 seconds)
Published: Fri Jan 11 2019
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