New Star Citizen 3.23 EPTU Patch Just Dropped With Vulkan!

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a new star sist Alpha 3.23 ep2 pass just dropped for wave 1 still and we're going straight into the patch notes for features and game playay in the gameplay category they did some updates to operator mode and UI updates it says move default binding to enable Quantum Drive to left Mouse button long press for swap Master mode which is B optimize pitch ladder and disabled thumb and top gbo when Mobi glass is open or in a ship seat updated control hints to prompt to change master mode if not in the correct mode when prompting to change operator mode ensure Qs and pit hints were applied for ships and fixed tractor beams fire mode prompts only showing also they did mobiglass text readability and UI polish pass included min map editions for Grim hacks they also modified AI trades to lower difficulty of early game Bounty AI missions they change the kwe mass driver and the brand new sing to into charge cannons with a full rebalance on damage speed Lifetime and mass for arena Commander they've added the ability to mute and unmute players via the scoreboard for VoIP and removed Auto invites for parties under ships and vehicles they've updated the 400i suin hall C Carrick external elevator panels to New Standard external elevator there's no external elevator for the Carrick interesting to see what they did here um under core updates they did Vulcan now this is a big one for this patch it says Vulcan render is now been enabled in Star Citizen uh this new renderer will be off by default but has been added to the graphic setting in this first release we focus on Hardware driver issues stability and any major performance issues at this point we do not expect Falcon to to outperform the D3 d111 on the CPU usage due to the fact that we haven't enabled multi-threading of the rendering submission yet but do expect CPU performance to be within a 30% margin that's uh that's pretty good once we have multi thread and enabled we expect a significant net gain on GPU side we should be closer to parody it says performance improvements and stability improvements will be ongoing throughout 3.23 with the aim to make Vulcan the default and more performance and more performance implementation in the following release in the meantime we appreciate any and all feedback towards this Additionally you may see a a few new folders now in Star citizens app data these related to our new graphic settings file just including the graphics render settings for now vcan Shader cache vcan pipeline cache and HDR will be available in the next build but for today's release SDR will be the only option please also update your graphics driver to their latest version as this can enable certain missing functionalities we required for our vcan implementation to function correctly they also did planet and weather performance pass it says optimization to the default planetary ground storm effects including removing settings that were forcing lods to be non-deterministic updated Hurston winds to increase chances of non-wind durations they've adjusted transit systems safe teleport points in or since August is done low exit Transit so that the player lands on the Spaceport platform when the server recovers from a crash ID Shadow map memory performance optimization has also been done this area performance optimization physics thread performance optimization and water performance pass man this patch is heavy on performance optimization so I'm really curious to see how this turns out underbug fix says they fix an issue where mob glass UI is misaligned they've uh fixed an issue where Maps uh screen cannot be closed by X I did notice this myself social AI present in some areas within Landing zones remain idle in their spawn closets that's a good fix Dynamic crossair game settings placeholder text they fixed that armac zone broken after server crash recovery they fix an issue where the ball turret is grade art with no texture so now this is going to be for the Hornet series player is in return to menu after completing a match this is for arena Commander they fixed an issue where new player experience is using an incorrect Loadout they also fixed an issue where there is a vis area issue in the restroom and a portal issue from the airlock area in the raft they also fixed an issue where Vis area issue at Pilot and co-pilot doors for the Banu Defender there are several this area issues seen in the hallways and Hangers of the Amo Carrick which has also been fixed and they also fix an issue where Interiors of the killex shipping hub gundle is missing people still go there U but anyways missing person Mission corpse spawning inside the walls has also been fixed vulture missing FLT operator mode has been fixed and they fix multiple Optics range and zero distance readout having an incorrect screen positioning has also been fixed along with this is 10 client crashes six server crashes and they fix multiple server Deadlocks you guys already know what to do leave a like subscribe I'll catch you on the next video
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Channel: Phaseone Gaming Redefined
Views: 3,518
Rating: undefined out of 5
Keywords: star citizen, star citizen gameplay, star citizen 4.0, star citizen 3.23, star citizen 3.23 updates, star citizen 3.23 news
Id: GiqXzv7Ofcs
Channel Id: undefined
Length: 6min 17sec (377 seconds)
Published: Mon Apr 15 2024
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