Never Ever Play These Magic: The Gathering Card Combos!

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Here's another extra secret one you must NEVER ATTEMPT lest you break the universe.

[[Caged Sun]] on green, [[March of the Machines]], [[Ashaya]]

Caged Sun has this lil' fucked up trigger condition (one-of-a-kind in the game as far as I know) that triggers off of mana being added to your mana pool. Crumbling Vestige works, a Koth turned into a Land works, and most importantly, its own triggered mana ability works. Which causes its own triggered mana ability to trigger. Which causes its own triggered mana ability to trigger. Which causes its own triggered mana ability to trigger. Which causes its own triggered mana ability to trigger. Which causes-

Worst (best) part is, there's no way to stop this. Noone ever gets priority during this process. Be careful with what you do with this information (and have fun!)

πŸ‘οΈŽ︎ 42 πŸ‘€οΈŽ︎ u/fabulousMayor πŸ“…οΈŽ︎ Oct 09 2021 πŸ—«︎ replies

[[rain of gore]] + [[transcendence]] holds a special place in my heart because I found it on my own! It can be responded to, but it requires enchantment/flat permanent removal, so it's a little less likely. Otherwise, game ends in a nasty little draw. Endlessly replacing loss of life, with life gain, that gets replaced again.

πŸ‘οΈŽ︎ 6 πŸ‘€οΈŽ︎ u/MamaBalrog πŸ“…οΈŽ︎ Oct 10 2021 πŸ—«︎ replies

To be fair, as some who played self destruct button in yugioh, i plan to make a whole commander deck on this concept now, use at my locals to destroy the point system the use for "casual" multiplayer tournaments

πŸ‘οΈŽ︎ 13 πŸ‘€οΈŽ︎ u/spawn989 πŸ“…οΈŽ︎ Oct 09 2021 πŸ—«︎ replies

Mutate two [[Wildwood Scourge]] so they are non-hydras. Add a +1/+1 counter. Profit?!

πŸ‘οΈŽ︎ 4 πŸ‘€οΈŽ︎ u/H4llifax πŸ“…οΈŽ︎ Oct 10 2021 πŸ—«︎ replies

Do t you trash my pariah’s Doll combo! Shield of faith too.

πŸ‘οΈŽ︎ 3 πŸ‘€οΈŽ︎ u/ddrt πŸ“…οΈŽ︎ Oct 09 2021 πŸ—«︎ replies

Simple but I like

Step 1: Cast [[Omniscience]] or ramp to 18 mana.

Step 2: Cast [[Divine Intervention]] and [[Time Stretch]] in the same turn.

Step 3: do nothing during your extra turns

Step 4: Profit?

πŸ‘οΈŽ︎ 8 πŸ‘€οΈŽ︎ u/LordofThe7s πŸ“…οΈŽ︎ Oct 09 2021 πŸ—«︎ replies

I'm gonna build a deck with all of these and bust it out whenever someone insists on playing a stax deck. You don't want anyone else to play Magic, you say? Well, no one's winning at Magic today lol

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/Believe_Durden πŸ“…οΈŽ︎ Oct 10 2021 πŸ—«︎ replies

ashnods altar, thopter foundry, sword of the meak.Have all permanents on the battlefield.Activate Thopter Foundry for 1 colourless mana and sacrificing Sword of the Meek.You gain 1 life and a 1/1 thopter token creature is created, bringing back Sword of the Meek to be sacrificed again.Sacrifice a thopter token to Ashnod's Altar to generate two colourless mana.Repeat steps 2-4.

bonus tip, throw in a time seive and go infinite turns eventually

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/putnamto πŸ“…οΈŽ︎ Oct 12 2021 πŸ—«︎ replies
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the following is a dangerous video in it i'll be providing you with information on card combinations that you must never run in your magic the gathering decks why because these specific cards when they interact with one another in the ways that i shall outline end the game no they don't win you the game they end it so that it may not continue the game ceases with no winners and all players end up with a tie i am trusting that everyone here is an adult who can handle the responsibility of this knowledge to use this knowledge so that you never use these cards in the combinations that i'm about to outline for if you do the game simply is no more it will be the real life equivalent of crashing the magic online client hopefully my trust in you is well placed and you can exercise self-control and never ever run these card combos but before we begin a quick word about control this video is sponsored by keeps a subscription men's health brand for hair loss prevention just as you can control what cards and combos you put in your deck you too can control how you wish to present yourself to the world some of us choose to have long hair and that is fine and sexy and nice some of us choose to have shorter hair and that too is fine and sexy and nice and some of us choose to have no hair at all and that is fine and sexy and nice but what happens if nature works in a way that it tries to take away your ability to choose how you wish to present yourself and how you wish to have your hair well that is where keeps comes in keeps is just the generic version of the only two fda approved hair loss products meaning you get actual medication you literally are working with a licensed doctor via online consultations getting a prescription and getting keeps the generic version of those medications and that's it plain and simple keeps his medication at a huge savings and it's available for you should you want it the medication is delivered right to your door all of which makes for a safe secure and easy process so if you're ready to take action and prevent hair loss go to keeps.com forward slash tolarian or click the link in the description to receive 50 off your first order that's k-e-e-p-s dot com slash talarian remember long hair or no you are super sexy because you are undeniably yourself thank you keeps for sponsoring this video let us begin with pariah and stuffy doll these two cards should never be combined together why well if we start by casting stuffy doll and choose ourselves as the player then cast pariah on stuffy doll and then use stuffy doll's ability to deal one damage to ourselves since we have pariah that damage will get redirected to stuffy doll which deals the damage to us which then redirects to stuffy doll and that will continue ad infinitum if no player can stop this loop by removing one or more of the cards involved or if they can but choose not to the game ends in a draw this is because we have gotten ourselves stuck in a chain of events that must occur we are never given the option to have stuffy doll not deal damage to us or have pariah not deal that damage to stuffy doll instead the game cannot continue it simply ends do not use this combination of cards in this way lest that happen nor should you use platinum angel plus transcendence this is a pretty straightforward combo we cast platinum angel first so we don't lose the game and our opponents won't win then we cast transcendence transcendence's lose the game ability is actually a triggered ability that will trigger as long as we have 20 life or more transcendence will trigger for us to lose the game and then fail because platinum angel prevents us from losing the game and then trigger again and again because we still meet the conditions for transcendence's trigger which is being at 20 life or higher now this combo is fairly easy to disrupt for our opponents because they could destroy platinum angel and then watch us lose the game from transcendence fountainwatch however would help mitigate this by giving both our artifacts and enchantments shroud preventing our combo pieces from being destroyed from targeted removal spells such as disenchant if we want to double up on the protection we can add spiritual asylum which is an enchantment that gives our creatures and lands shroud thereby protecting our fountain watch which is protecting our platinum angel and transcendence again i'm only instructing you on these cards so you know what not to run together you must never run lich's mirror with donate or harmless offering in a deck that's seeking to deal in fact damage to your opponent why well let's say you cast luch's mirror and then donated it or offered it to your opponent once lich's mirror is in our opponent's possession were you to set up an infect kill though i will also point out that a commander damage kill would work as well but just for the sake of this video let's say you put 10 poison counters on that opponent well what happens your opponent is losing due to having 10 poison counters and lich's mirror instead has them set their life total to 20 and shuffle almost everything into their library but not lich's mirror this is because you are the owner of lich's mirror and not the opponent who controls lich's mirror and who is losing the game and shuffling away all the permanents they own more importantly they control but do not own lich's mirror so lich's mirror does not shuffle itself away into its owner's deck like it normally would such as when we lost a game with a lich's mirror that we own and control once lich's mirror's effect has been performed your opponent immediately loses the game again due to their 10 poison counters lich's mirror does not remove or reset poison counters the same way it does for a player's life total since your opponent immediately loses the game due to state-based actions lich's mirror applies again witch's mirror in this scenario will endlessly prevent you from losing and attempt to reset the game for your opponent only to fail and to prevent it again so the tricky part of this combo would be to put 10 poison counters on a player though this also works for commander damage if you wanted to go the infect route you'd have to be in blue or red at least to successfully seed control of lich's mirror and most likely black or green to effectively pile on the infect damage quickly blue of course can do this with cards like blighted agent and proliferate effects such as contagion engine or flux channeler or inexorable tide however green and black are simply faster in most cases with skittles and triumph of the hordes in green but that's not the only combination of cards you should never ever run as i now want to talk about celestial convergence plus repay and kind or arbiter of knowledge celestial convergence is an enchantment that enters with seven omen counters on it and removes an omen counter on your upkeep when there are no more omen counters to remove celestial convergence checks to see who has the highest life total and declares that player the winner importantly if there is a tie for the highest life total the game is a draw enter repay and kind and arbiter of knowledge both cards even out the life totals amongst all players with repay and kind setting each player's life total equal to the lowest life total among the players an arbiter of knowledge to the highest so in a four-player game let's say the player's life totals are 7 23 36 and 44. repay and kind would set everyone's life total to 7 and arbiter of knowledge will set everyone's life total to 44. both achieve the same net result in equalizing everyone's life totals so that when we remove the last counter off of celestial convergence more than two life totals are tied and therefore the game ends in a draw this combo can be achieved in mono white using arbiter of knowledge but black is recommended since that color also adds creatures such as hex parasite that can remove omen counters off of celestial convergence to significantly speed up this process did i say recommended i mean not recommended i do not recommend you run these cards i'm only telling you how to do this so you don't do it and remember if you remove all the counters in this way you will still have to wait until your upkeep because the winner drawability of course is part of the upkeep trigger next is a terrible combo that hopefully your parents have warned you about you never want to cast opalescence and then cast day of the dragons why well day of the dragons is a creature thanks to opalescence and therefore exiles itself when it enters the battlefield trigger and therefore exile itself when it enters the battlefield trigger of exiling all creatures and creating that many five-five flying dragon tokens resolves its leaves the battlefield trigger then triggers sacrificing our dragon tokens and returning day of the dragons into play day of dragons enter the battlefield trigger triggers and it again exiles itself and so on the net result is that day of the dragons will endlessly enter the battlefield exile itself then return itself to the battlefield and exile itself and so on and what's worse this combo is one that can be cheated into play much earlier with spells like replenish resurgent belief and open the vaults and the loop of triggers from day of the dragons will immediately go off and crash the game and i also want to advise you against starfield of nix as that can act as a backup of opalescence that admittedly would need a bit more work to get going for starfield of nyx to turn our enchantments into creatures we need three additional enchantments in play besides day of the dragons dave the dragons needs to be a creature when it's entered the battlefield trigger resolves for that combo to work so by the time we cast a return day of the dragons to play from starfield of nix those extra enchantments are a must since starfield of nix's second ability is static and a continuous effect as soon as day of the dragons enters it is already a creature if we have starfield of nix and at least three other enchantments let's talk about some serious problems some big no-nos and that's solemnity plus marauding raptor plus safehold elite you don't want these to combo off together the goal as it were of this combo is to have a creature die and then return to the battlefield only to die and return again ad nauseum to do this we need three pieces a small enough creature with persists a way to stop that creature from getting a counter due to persist and a way to instantly kill the creature when it enters the battlefield there are multiple copies of each card in this combo to achieve the same net result but to explain the main combo let's look at how it works first we need to cast solemnity an enchantment that prevents counters from being put on players artifacts creatures enchantments and lands what we care about most is the prevention of counters being put on creatures in this combo alternate options to solemnity are vizier of remedies and melira silvak outcast though these are easier to remove as creatures and they only work with creatures with persist solemnity has the added bonus of working when the creature in question has a low enough toughness and undying which is functionally the same as persist but with opposite counters next we cast marauding raptor all that matters on this card is essentially it will repeatedly kill a persist creature with two or less toughness that enters the battlefield an alternate option to the raptor is the two double r enchantment aether flash both cards immediately deal damage to any creature that enters the battlefield finally we cast safehold elite which is simply a creature with persists that will importantly die to marauding raptors or aether flash as soon as it enters the battlefield again a creature with undying with two or less toughness will work here too with the possible exception of gerolf's messenger because that can potentially kill our opponents instead of causing the game to crash if we don't have a creature with undying michaeus the unhallowed can turn any non-human creature we cast that is small enough to fit this role so persist is a triggered ability that when a creature with persist dies persist returns that creature to the battlefield with the negative one negative one counter if that creature didn't have any negative one negative one counters on it when it died if a creature with persist has a negative one negative one counter on it when it dies persist does not trigger and the creature goes to the graveyard as normal undying works exactly the same way as this but instead of negative one negative one counters we are dealing with plus one plus one counters if a creature like safehold elite dies with a solemnity on the battlefield persist will always trigger and return the creature to the battlefield because solemnity makes it impossible for counters to be placed on creatures the particular cards in this combo were chosen for their lower mana value and overall flexibility but there are many more options beyond the cards already mentioned for example instead of safehold elite also in green and white we have kitchen finks and heart mender in black or colorless we have putrid goblin and lesser masticore that's not including any undying creatures and michaels which as i mentioned earlier work with solemnity some decks could even have vizier of remedies or malira in addition to solemnity for extra redundancy and or if those decks have access to protein hulk or collected company to flash out combo pieces from the deck keep in mind that if we select marauding raptor and a non-persist creature such as malira and put them into play from collected company or protein hulk we will nullify our combo as the marauding raptor will kill the other creature since they both enter the battlefield at the same time this is because any creature with an enters the battlefield trigger is already on the battlefield by the time that trigger resolves marauding raptor will see that malira entered the battlefield and therefore trigger his damage ability even though they both entered at the same time a simple but more expensive combo is marauding raptor or aether flash with a polyraptor this combo also resolves around marauding raptor dealing damage to a creature entering the battlefield to create a game-crashing loop polyraptor has the keyword enrage and makes a token copy of itself when it is enraged meaning when it takes damage the token copy of polyraptor is an exact copy and therefore has enraged as well so when the copy enters the battlefield marauding raptor will trigger deal 2 damage to the token copy and the copy will create another token copy of polyraptor aetherflash does the job as well but marauding raptor is in most cases the better choice because it costs a red and a colorless to cast whereas aetherflash costs two red and two generic to cast additionally marauding raptor reduces the casting cost of polyraptor by one colorless next let's discuss why you should never run a johnny's chosen with enchanted evening we're you to first cast enchanted evening which will make all permanent enchantments in addition to their other types then cast to johnny's chosen well ajani's chosen would enter the battlefield as an enchantment johnny's chosen sees itself entered the battlefield as an enchantment and therefore triggers its ability of giving us a 2-2 white cat creature token for creatures enter the battlefield trigger to actually trigger the creature must be in play before the enter the battlefield trigger goes on the stack this is important because this is how johnny's chosen triggers on itself entering the battlefield when it's an enchantment due to the continuous effect from enchanted evening since the cat token is also an enchantment entering the battlefield johnny's chosen triggers once again to give us another 2 2 white cat enchantment creature token that unless stopped with removal will endlessly give us enchantment creature tokens and stall the game finally i would like to point out that you should never combine pitiless plunderer with titania's song why well pitiless plunderer gives us a treasure token every time one of our creatures dies so with titania's song and or march of the machines as a backup we turn our non-creature artifacts such as treasure tokens into artifact creatures with power and toughness equal to their mana value state-based actions immediately destroy zero mana value artifacts that turn into creatures from this ability since a creature died because it's a zero-zero artifact creature token pitiless plunderer gives us a treasure token which will immediately die and so on add infinitum titania's song makes all the non-creature artifacts lose all abilities whereas march of the machines doesn't it seems like we may be able to sacrifice our treasure tokens for mana but that is not the case players can only activate mana abilities if you have priority are casting a spell or are paying a cost state-based actions are checked before any player receives priority and they do not use the stack therefore after pitiless plunderer's ability resolves we immediately check our treasure tokens toughness and then place them into the graveyard this combo is unfortunately very easy to set up and to pull off and so i hope with it as well as all the other combos i have discussed you understand how they work and why you must never ever run them in your commander decks so now that you know about these card combinations and their resulting effects i hope you know never to run them for your own safety and the safety of your playgroup but now i want to hear from you are there any other cards or combinations that you think should never ever be run in commander let me know in the comments below and remember if you're ready to take action and prevent hair loss go to keeps.com forward slash delarian or click the link in the description to receive 50 off your first order that's k-e-e-p-s dot com slash tolarian thanks once again to keeps for sponsoring this video [Music] so [Music] [Music] you
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Channel: Tolarian Community College
Views: 227,794
Rating: undefined out of 5
Keywords: magic the gathering, mtg, commander, commander gameplay, card games, nerd, geek, tabletop, gaming with friends, tolarian community college
Id: O3idOO0jcD8
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Length: 19min 19sec (1159 seconds)
Published: Sat Oct 09 2021
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