My reaction to "PC gaming in 2001"

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so a couple weeks back i posted a video where i reacted to an episode from an old tv show about computers it was called computer chronicles and it was actually a really long running show went on for for a while um but that episode was about how to buy a computer and that episode actually came out in 1993 so if you want to check out what it was like to buy a computer in 1993 watch that video it's fun in fact it was so fun i figured i would react to another episode of this lovely tv show this episode came out in 2001 so we've fast forwarded a little bit and it's specifically about pc gaming and how to build the most awesome gaming computer in 2001 so let's check it out before that this video was sponsored by world of tanks a team-based mmo dedicated to mid-20th century armored tank combat choose from a vast arsenal of tanks that have been designed to be historically accurate for a truly immersive experience the object of the game is to destroy the enemy but how you achieve victory is up 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crts love me some crts computer chronicles this week on the computer chronicles how to build the ultimate gaming computer we'll talk graphics cards and show you the new nvidia geforce three we'll talk about sound cards and show you how to add stunning theater style surround mp3 player we'll show you what it looks like to play a game on the newest pentium 4 chip that actually doesn't even look too bad seven gigahertz and the editors of 1.7 gigahertz oh my god their choice for the best overall game okay that is amazing that's gordon maung who now works for pc world previously at maximum pc uh if you don't know gordon you should follow him on twitter gordon i'll put his handle or whatever but this guy is a freaking legend in the pc space so you should you should all know his name that's amazing i cannot believe he's actually in this computer how to build the ultimate gaming pc coming up over here on the computer chronicles computer chronicles is made possible in part by pc to pc the online computer migration service from pc first files applications and preferences from your old computer to your new one additional support is provided by upside events presenting your lifestyle so excited to watch this right now it's like the most exciting thing i've done wait what's what's with the classroom like they have a weird classroom set up where they're like they got grown men sitting in these tiny chairs designed for children and they're just like and why do both of them need to be there at the same time like the guy stuart only talks to one of them at a time what is like this guy in the back is probably thinking like they called me out of my trailer for this crap i've got time for this hi and welcome to the computer chronicles i'm stuart chaffee there's some very interesting mark okay also stuart cerfey does not age like he looks the guy looks exactly the same as he did in the 1993 video nearly 10 years ago i'm pretty convinced he is a cgi those wrinkles are paint actors marketing data on new pc purchases which shows that most pc upgrades for consumers are driven not by the grown-ups in the house but by the kids who want a more powerful gaming machine certainly there is no more debate okay i was a kid in 2001 and i didn't drive any pc sales with my parents who who are these who are these amazingly convincing kids able to convince fully grown adults to buy them pcs like little wolves of wall street running around demanding application of today's graphic games so today we are going to help you figure out how to put together the ultimate gaming computer and we're going to head out with graphics and here to help us do that is tony tomasi of nvidia hi tony hi tony come alright so you've got the brand new four steps free graphics card here and there's a million cards out there this is new what is different better it's actually next generation that's exactly right the g4 3 is the the latest generation graphics processor from nvidia so this product actually includes a 57 million transistor graphics processor hold on 57 million transistors i got to look something up so the gtx 3080 has 28 billion transistors as opposed to 54 million so we've come a long way however people were actually able to buy the geforce three yeah in perspective that's the that's more transistors than a pentium four plus a pentium three put together just on the graphics just on the graphics processor as well as 64 megabytes of 230 megahertz ddr memory but what's key about 64 megabytes of ddr memory that was your vram back then and i i also did a little bit of research uh apparently the geforce iii was also known as nv2a it was a derivative of the geforce 3 that was actually used to power the xbox the original xbox it was also the first time nvidia implemented programmable pixer and vertex shaders so developers could actually do a lot more with the gpu than with previous generations this is it's programmable that's exactly right for the first time the graphics processor is as programmable as the cpu we have an instruction set just like the intel processors have an instruction set that you can program microsoft word or windows with we now have an instruction set that game programmers can program to create special effects on our processor so that means a game developer is not stuck saying oh i can only do what the graphics card will let me do you can make the graphics card do whatever you wanted to do that's exactly right so for the first time really in real time game developers create essentially special effects so what used to be the domain just of movies and special effects there which are render farms and it would take hours per frame we render those same special effects in real time at 60 frames this is all about what's on the screen so let's get to the computer here and i want you to show me a couple i'm glad i'm glad there they were still uh shooting for 60 frames per second back then that makes me happy examples first of all in a game i mean you're concerned about the surfaces of things the texture the animation show us an example you have a great example i think of a chameleon there right so we came up with this idea of the chameleon to really show off the nature that because it's programmable it can change the way it looks so interactively we can actually demonstrate programmability but with with this chameleon here so it's completely real time i can look at it from any camera angle any way that i'd want um it's actually being this is all being generated and driven right now and that's exactly right this sorry ambulance but you know what this chameleon actually looks pretty good even by today's standards i would say you know it it looks pretty good well it's hard to see with the wireframe but uh when you move over here not too shabby it's a pretty pretty sexy looking uh chameleon right there looks better than world of warcraft that's right he actually refracts the ambient light around him yet still reflects it you know or or bends it and again to be clear this is no cut scene here i mean this is you are running this right if you look at my hand and you look at the mouse as i move it around it's completely interactive yeah um we can play with this as we see fit and if you look at well this is actually our uh our uh invisible man shader to kind of give you what the skeletal system and the vein system look at we'll go ahead and let's continue walking here and we'll talk about some of the shaders so as we get close we'll go ahead and zoom in on the surface of this guy and if you look just saying on the joints of his arm there the bumps are correct the way the specular highlights move across the bumps as the animates are all completely correct they're getting awful close to this chameleon as it feels a bit invasive all right social distancing guys now i want to go to next demonstration the other thing in the game is the is the landscape the background the environment they're often sort of clunky and dull and they don't really get you into the game emotionally and you have the ability not actually generate real-time landscapes too right that's exactly right because the processor is programmable we can actually program the processor to procedurally generate a world so the advantage here is that where previously worlds would have an end you could get to the end of the texture or the end of the geometry and that was again this is a real-time generation of this landscape right if you if you notice the mouse as i pan it towards the edge of the screen that's the direction that i fly and i'm flying around the world i can get close to the landscape i can fly up in the air the other nice thing about this the world being is completely generated but we've got so much graphics processing power that we can actually have a little bit of fun so whenever i click on the screen we have a meme flying down and the meteor does some interesting things as he clicks and lands you notice there's that ripple that shock we do that with a vertex shader it's actually taking the geometry underneath and deforming it the last thing i want you to show us is the hardest thing in the game is the human face right that's exactly i mean there's so much subtle somebody said the different expressions most games the faces will be boring you never get to know them right you have a demonstration here which is just incredible and what you can do with this card yeah we want to believe to solve the problem or at least attack the problem of creating some emotional conveyance in a character today's game characters are kind of blockheads right they have right right you know flat faces maybe moving textures and typically plastic hairs what do we have here zoltar so we've got zoltar which is actually kind of modeled after the zoltar character from thomas maybe big he's a fortune see that looks pretty good too completely interactive 2001 had it together we're not yeah but go back let's see the motion around his when he talks i mean you can see his skin stretch we'll move into his face get nice and close and we'll go ahead and fire up an animation here and you notice that what we can do is program the graphics processor to deform his actual skin yeah we've modeled the skeletal structure and the muscular structure of his face as programs we down those to our graphics processor and he just goes back to sleep animate them and move them around entirely in real time so for the first time in real time characters this is something that even the movie industry has really just started trying to tackle and now we're running it in real time on a graphic someone gets zoltar or red bull he's dude's wiped out that does look pretty good though you got to admit for 2001 that's that's okay it's pretty baller graphics right there and it'll cost me how much about 3.99 all right thanks a lot great thanks 3.99 for top of the line gpu in 2001. you know i guess i guess that's not too far off i mean now it's like what gt rtx 3080 is 6.99 all right well once you have a color graphics card in your computer the next most important element for a great gaming machine is sound there are many wait wait did he just say the next most important thing for gaming besides the gpu is sound like a sound card stuart stewart this is not acceptable my friend clearly the cpu is more important sound cards and systems out there to choose from tell us about one high high-end option is scott mcneeser phillips how you doing scott great okay now we have to explain it's pretty hard to demonstrate this on television because most people are listening to you know some little monorail clunky speaker on a tv set probably so i'm using very nice sennheiser headphones right now thank you very much we're gonna have to trust this a little bit right so let's talk about what's the big deal about your new sound car which is what the acoustic edge edge yes this poor guy has no idea how irrelevant sound cards are in 2020 who's going to tell them it's a new generation card 2y yes well basically what we set out to do is when you're you know how great it is if you're sitting in a movie theater with really nice dolby digital or gts sound system and you're surrounded by sound so you just really really get immersed in it enjoy it we want to be able to create that same experience on the pc the problem on the pc is most of the sounds you hear music even most sounds and games are not positional or not at best it's just exactly so model stereo the solution in terms of our thunderbird avenger chip that we developed and the algorithms that we put on it that basically allow us to take any stereo sound and create multi-channel sound that is 4 or 5.1 channels of sound just like in the theater so it surrounds you so even though the this guy would be happy to know that that there are gaming headsets that can do 7.1 surround now but he'd also be very depressed because most of them sound like garbage the game itself is only pushing say stereo sound to track sound you can somehow put an algorithm on top of that and pull that apart into five different channels so i really have surround sound exactly in fact there's two different cases there there's some games that have no positional sounds at all right and those will make that game all of a sudden a positional 3d or a surround sound game but even those games that are coming out now that do use positional 3d they'll only take a portion of the sounds and actually position them and everything else will be stereo that was in there in the first place yes algorithm additional layers of surround sound if you will you have a nice little demonstration here actually if you can show us this sort of visual representation of the way you break up the sound yes uh this is an mp3 player that's included and there's going to be a visual here i'm gonna start it up you remember desktop mp3 players everyone had one there were so many different options i think i used uh well i used a bunch of different ones but i liked winamp the best because winamp had the cool visualizer milk drop visualizer i ditched a lot of college classes just so i could stay home and watch that visualizer so actually we're going to start it in stereo and you see these two little visuals here that corresponds to a left and right speakers that's the two tracks that are sort of pushing out the sound right wow what a what a mind-blowing demo there are two channels so now there's two lights now it's four channels so now there's four lights four speakers you just told your card i want four all you need to do is click let's assume we have a four speaker set up with this it just works if you look at this you can see the two front left and right and the left rear and right rear are don't tell me you're gonna do five point one next all of a sudden you're getting different sounds from every speaker now we're gonna take it a step further let's say you're you have a 5.1 channel oh my god he went five [Music] yeah when you say 5.1 what's a 10th of a channel oh stuart oh stewart we love you the terminology that comes from movies uh dvd and dts the point one is a low frequency effects channel okay it's very useful basically a subwoofer to do that that's that center channel right there and this one here the center channel which is also added and that makes the vocals in a song or the vocals you know in a game or a movie come out very clearly from the front of you while other sounds will come from all the different i better not get a copyright claim for this stupid song i want you to pull up the game just as a demonstration here i think you have a game forsaken up there which is one of those games with lots of stuff going on around you and it'd be great to have the sort of five-dimensional sound you're talking about absolutely it it's just it's like have playing with a whole new game all over again if you're listening to it in stereo and you listen to it this way yeah this game actually came out is it the goal is it really um and it's put out by acclaim entertainment very very popular very good game graphics were excellent um but it's a good example of a very good title but that is uh stereo only so let me explain again we've got five speakers around us here so i mean we were there's no way we can just translate that through the television set but i mean just go through the game and actually explain what's going on in terms of the spatialness of the action okay were people really still saying television set in 2001 i thought for sure it switched to tv by then although stuart is pretty old school so anyway you know this game oh yes okay this is actually this is actually a demo right i'm not gonna ask you this is a pre-recorded session this is true game play but it's a pre-recorded session it's going to start up in a moment and what would happen if you had another sound card product that did support four or five point channels is what they do is if they only have stereo they play the same thing out of the rear channels of the front channels okay so you're not getting more if you don't get anything more and it can realism out of it it's almost the equivalent of playing mono out of a set of stereo speakers right so as you're going along here now in this spacecraft and you're firing because of this algorithm basically creating the 5.1 channel the left to the right so you're really immersed yes it's almost like an interactive movie and with the graphics you were just talking about you the combination of the graphics and the audio really can make it an interactive movie an experience that you can really escape into now last question the card's great you need great speakers to go with it you have some interesting technology there i want to ask you first of all does anyone find it weird that they're talking about sound and sound cards more than they did graphics cards i feel like the gpu demo was so quick and and they're just going on about stupid sound cards and speakers i'll be here which is your speaker what what is what's the new technology i don't care about your looks stupid speaker shut up here yes it's a technology we actually developed we actually uh make speaker technology for a number of things i'm skipping the speaker part i'm sorry i'm very i don't care just let's just push it because you know that's a demo a membrane that can move very far big time megabase coming out of that technology basically it fools it into thinking the box how much all right thank you thank you thank you it's the new pentium 4 chip how much better will your 1.7 gigahertz cpu we'll see in just a moment what so yeah that sounds you know the first reaction is to laugh because 1.7 gigahertz just sounds so painfully slow these days but i looked it up and like the pentium 3 there were pentium 3 chips just one generation before pentium 4 that were running at like 500 megahertz so imagine going from a 500 megahertz to a 1.7 gigahertz chip in one generation that is pretty exciting so i can see why they're all making a big stink about it i don't recognize this guy from intel sound in your computer but underneath it all you still have to be able to process the bits fast enough to drive everything so how important is the speed of your cpu to great gameplay well let's find out now from tim thraves of intel hi jim how you doing and your new bid is the p4 the pentium 4 obviously and you've got what a 1.7 gigahertz chip we're going to look at here yep we're at speeds up to 1.7 gigahertz look how crowded is when he says that optimize for the p4 what does that mean to me well bottom line it's going to be better or faster gameplay but um that could show in terms of more realistic environments smooth gameplay and animation uh basically it's writing to the advances that you see in the pentium 4 processor today you have a couple of examples here let's take a look at some games to sort of demonstrate also a note about some stuff that i looked up uh apparently some of the first pentium 4 chips were single core single core cpus and they were on the net burst architecture it would be another four years after this video was filmed after this episode was filmed before intel would actually release their dual core pentium d and pentium extreme edition processors so i thought that was interesting that's great that the things you're talking about this game called giants and what should we pay attention to here that's the result of running this thing on a really fast processor sure so some of the things you definitely look at first is the trees notice how they're actually blowing in the wind okay well there's no fps counter like what you couldn't pull up fraps that's too much to ask what kind of demo is this look at the tree the trees are moving buy our product i'm sold you know this is definitely something that in older prior generations you wouldn't see it would have been a static tree that you don't see at all you see the reality was that computer what is he doing there is he touching his foot is he itching his foot what is this guy doing that you don't see at all okay you see the realistic lighting effects you see that the water looks pretty realistic compared to water of a couple very realistic hyper real motion the character there's pretty smooth yeah and i also see different camera angles of the actual player so let's look around and see if we can see some other creatures here and obviously you can have a lot of stuff going on at the same time absolutely that's the key is especially when you're playing online games or multiple players this this game this is actually gta 6 with rtx you have another game up here in the on the other drive which is called column mcrae rally this is a racing game and that is probably the most demanding kind of game right because you've got a lot of stuff changing very quickly absolutely oh hold on he thinks racing games are the most demanding type of game where where does the logic from that come from does that make the nintendo switch the most powerful game console because it runs mario kart i don't know about that one stuart you might want to factor out if it's not realistic it's a waste of time absolutely and this is uh damn freaking stewart the savage if it's not realistic it's a waste of time also one of the newest games out there again this has been optimized for the pending four so what you're going to see is again smoother animation very realistic gameplay um one of the coolest things is that you know when you get damaged on the car it actually looks like damage all right so we're racing in the snow here right so what we can do here is you know and it's laying down tracks in the snow so what you're going to do here is again this is a pretty realistic game in terms of it's driving it you know as you're driving on snow it it's not just turning gotcha when you crash which of course everybody wants to do in a racing game you're going to see the real dents in the bumps absolutely the other thing it's nice you're going to see the real dents in the bumps bumps into a wall absolutely zero damage the car is in pristine shape to look at it a different camera angle and depending on which angle that you're more comfortable playing with yeah that's that's a good point if you get to this angle this is really more demanding on the cpu absolutely because everything's much closer and it's still going very smooth especially all right i want to get another game in here so you can stop that let me change your ids for you because there's one other example a game called can i pop it absolutely a game called sacrifice that's one thing you don't hear gamers say to each other anymore can i pop it let me just uh pop open that optical drive let me change cds for you bruh which is really a good example of uh you gotta bring that you've got in the p4 way let's get this baby up absolutely so again sacrifice was one of the first applications really to appear optimized for the pending for back in the end of last year so let's start this up now what we're going to see here while we get the game up is is the problem of the game often is you see an object in there and as you get closer to it it gets pixelated gets worse it degrades absolutely and you're now able to actually not only stop that but reverse it absolutely and one of the technologies in this application is a technology that's called multi-resolution mesh and what it does is exactly as you describe as you get closer to objects instead of pixelating it actually becomes clearer and crisper which is what you would expect in real world all right so let's get into this so a game is called sacrifice yeah from shiny entertainment and what you're going to see here is right away we're loading it up into a scene it's very uh high resolution lots of things going on oh you see there's rain many several different things flying now find an example of this sort of mrn bit where we can get close to something and see it get more detailed rather than right so let's take a look at either these these documents over here does he know how to wasd i don't think this guy knows what he's doing we're gonna walk as we get closer to these environments so even the tree as we see we actually got close to the tree we saw more more graininess yeah than less in terms of the stuart's like just just show them the tree right there stop moving around there it is closer and better demo complete closer to the object was right actually from what previous generations all right last question i i would have for you tim is we hear the numbers you know 1.7 gig versus whatever say i've got a 500 megahertz pending three right now how much faster will i how much better performance will i really get out of it obviously i'm not going to multiply by three or four am i sure um what you're going to notice is that most applications especially gaming you're going to see anywhere from 2 to 3x of the types of performance for example in one application we know for sure uh in quake 3 arena we're seeing about a 3 to 4x performance gain just going from a pentium 3 500 which gives you about 50 frames per second on the latest 1.7 gigahertz pending four you're getting almost over 200 frames per second three to four times the gaming performance just from a cpu upgrade i i hate to say it but computer technology back then way more exciting than it is today i mean it's still exciting today but wait like just i feel like it was advancing a lot quicker back then just within a span of a few years the technology advanced so much more than than it does these days um i can't believe that i also wonder if like games like quake and stuff were way more cpu uh or utilize the cpu a lot more than the gpu i'm not sure but that's crazy three to four times perform tim thank you very much well you may think this is just all too complicated upgrade this upgrade that maybe the best solution for a great gaming computer is just go buy one well here's some advice on the ultimate gaming pc our will smith and gordon ung they just wrote an article in fact magazine and will smith wow okay hold on is it it's just me or does does gordon and will smith look a lot different back then wrote an article in fact for their magazine maximum pc max okay so this is when gordon was at maximum pc this must have been shortly after he started working there maybe a few years afterwards because i think he's only been doing i think what late 90s is when he started reporting on pcs and stuff wow that's insane look at that alienware setup oh my god great gaming computers that you can put together out there let me ask you first of all will we've got two machines over here that is a falcon northwest yes there's an alienware just to explain what's a big deal about going to a company like falcon that specializes in putting together gaming computers well falcon is a is a bunch of gamers that basically they they play games and build computers so um when you call and say hey i play microsoft flight simulator or i play quake 3 then they know exactly how to tailor a system to fit your gaming all right so you've already got your games you know this is what hold on i want to play we got to do an impromptu episode of pit my pc right here uh cable management zero actually you know what for what they're working with you know you can see that they they're using some zip ties here they've got the uh probably ide are these ide cables i don't think i don't think these are sata just yet uh but uh you know i guess the cable management could be worse but look it's just also the case right they didn't have like cutouts like the same kind of cutouts and routing areas that they do now so you've got like this giant cable that has to reach all the way around the board around the cpu cooler weird little circular cpu cooler tower there and uh i don't know what graphics card that is maybe we'll talk about put together some hardware that'll give me the best pocket and holy ketchup and mustard exactly there's a lot of it in there now what is it about it though i mean one thing we can see is a lot of fans blowing in this thing in fact we can hear them uh that's so if you want to mess around with the clock speed of your processors you can overclock your video card right you know a couple of notches to get that extra five frames a second or your processor whichever you see fit they add more than sufficient cooling for everything and what particular graphics card do we have in this one this is the hercules profit three which is a geforce three based video card um with programmable pixel and vertex shaders and hercules now there's a strange green monster over here from alienware is this just like cool style gordon if you want just to be well i think for the alienware and also for the falcon gamers are hardcore pc people they want they want people to know that they have pride in their ride they don't want a ford taurus beige box they want you know a dodge viper you've got to stand out it's got a santa garden preaching a land party with a lot of game people do also look at just like alienware slacking on the airflow here looking a little uh look a little stingy with your air people are gonna give you some looks yeah and we don't have the money we're gonna give you some looks yeah they're gonna give you if you show up to a lan party with that freaking thing you're gonna get some looks people are just gonna be like you paid way too much for that thing those are the kind of looks that you're gonna get you bring that piece up that's probably this is probably like five thousand dollars or like something ridiculous a lot of game people do and people are going to give you some looks yeah and we don't have the monitor here but the monitor is green the keyboard is green the mouse is green the speaker's green it's a different look all right let's go to the performance of this thing over here if we could well we have a couple demonstrations up here first of all the game called black and white i want you to run the game off the falcon and show us what is it about the game that demands a lot from the hardware well if you look at this game it's a it's a god type simulator game a god type simulator see everything manage everything from the island level you know this huge 500 acre island all the way down to the individual people on the in the villages on the island so we'll zoom in and take a look at the at the villagers here here's the nursery area of the village with all of our people in it each of these people oh my god this looks like the most boring game ever around and a lot of them running around a lot of different things going on at once if this is what god does all day i feel for the guy this looks boring as hell so i mean again if you're the hardcore gamer you want the realism you want the frame rate you want must build home all right now you have another example which is even better than that one it's sort of a benchmark test of a sort of scene that is just really incredible in terms of what you can get get out of an optimized game machine and pull that one off exactly this is from 3dmark 2001 it's the next 2000 and it's basically it's a directx 8 game it requires a directxtate compatible accelerator like the geforce 3 and it it's what we can expect to see from games in the next year or two yeah i mean it's this looks like you're looking at a movie i mean an hd tv damn right i mean how is it how is it possible that 3d mark 2001 looks more realistic than 3dmark today like that that looks pretty good fire strike got nothing on this certainly certainly it uses all the pixel and vertex shader effects um that the geforce 3 offers to do lighting on the water as well some interesting effects with the trees you know let me ask you about the trees that we can see another scene i mean we see the leaves waving all the branches going in different directions i mean it looks so realistic what's it take to do that well the cool thing about the trees is that the leaves are two-sided polygons which means that each side of the of one polygon is textured with a different texture as opposed to the old way of doing it which is put one texture on a polygon and slap another polygon on the other side to texture it and that lets the light shine through the trees and the leaves on the trees and look realistic yeah so so you get i mean the real life like experience you put together the graphics you got a real game going yeah now does it cost me more to do something like buying a falcon or an alienware um i think this falcon is right around thirty five hundred dollars which is a little bit more than a comparable what kind of processor uh this is an athlon one point three processor um but you get you get a lot more service with the with the so if you call up in the middle of the night and you're having trouble with your game these guys are gonna say whoops we don't deal with games no don't know what you're doing they'll know exactly what you're talking about they'll say oh well to get quaker run then gotcha here's what you need all right gordon last thing i want to talk to you about is this laptop over here uh if you use a laptop you're kind of stuck when it comes to playing real games right because you just can't support it what this is a dell inspiron 8000. what is it about this machine you say this is the only laptop you could really play a game like quake 3 on right the the reason the sensor is so great is because it's one of the first notebooks out with geforce to go yeah let me just sort of run it here a little bit so you see what's going on which is basically a little brother to the g4 god i i'm kind of shocked right now because i was a freshman in high school when this episode came out so this is what gaming laptops looked like back then and like in my mind i guess i feel really old right now because i was imagining gaming laptops back then to look a little bit more modern than this this is like a freaking brick and it like still with the 4x3 aspect ratio and everything just crazy so the big deal is it's got the big time graphics card in there so you can really look at a game like quick it also has a one gigahertz pending three processor in an overview this notebook is probably faster than most of the machines that were made last year so you might get better game play off this laptop than you could off a lot of desktops right now right because of the combination that graphics card cpu damn this guy plays quake really fast okay thank you very much i really want to thank you for going out there and buying a real gaming pc if you're a gamer certainly thank you guys all right that's our look at building the ultimate gaming computer don't go away i'll be back in just a minute you guys didn't even build it you talked about like half of the parts required to build a pc what i'm a little disappointed in this one i was hoping that they'd actually assemble something from the ground up put it together we'd actually see like a full build from start to finish but it is what it is it was still kind of fun taking that trip once again down murmur lane thank you guys for watching that's gonna do it for this one uh if you liked it toss a like if you have any other ideas or suggestions on what you'd like me to react to next let me know down in the comments but that's gonna do it for me guys thank you so much for watching subscribe for more tech content on the way and i'll see you guys in the next video you
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Channel: Bitwit
Views: 536,610
Rating: 4.8611922 out of 5
Keywords: bitwit, bitwit kyle, computer, gaming pc, computer chronicles, computer chronicles react, bitwit reacts, bitwit reacts to pc gaming 2001, vintage pc gaming
Id: EB19R4zYI6k
Channel Id: undefined
Length: 32min 15sec (1935 seconds)
Published: Sun Nov 29 2020
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