My PVZ2 World Tier List

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
the most important aspect of PC2 are its worlds after all its original name was pz2 it's about time they were a huge selling point and one of the few things George Van contributed to the sequel from what I've heard it helped create a theme for each Aryan enemy and I think this adds a lot to game it's a big part of why the game is relevant today you're not just flying zombies you're fighting zombie Cowboys while maneuvering plants across landing speed Minecarts while fighting zombie knights in the middle of a Dark Ages it's great honestly however not all worlds can be made equal for you see that would be too simple no instead we as human beings must place these worlds in a natural order such as the importance of uh human psychology awesome thing it's also conveniently a relatively easy script to write between you and me and I'm feeling particularly lazy today so yeah World tea illicitis though we should cover what we are looking for and ranking specifically I'll be ranking each world based on my personal opinion obviously but that has been formed a lot through playing mods just as much as playing vanilla in general I won't rank a world High because of mods only but if a world tends to suffer when experimented with it will be lower than you may expect also because of this I am ranking worlds ignoring the levels I played enough of these worlds to get a general feel of them so this should make sense as we go on some worlds really benefit from this mostly the early worlds where levels are reusing vanilla over and over I'll be mostly considering the world gimmicks and zombies as a result I will talk about the plants in the world but I will note now but I don't think any world has been significantly affected by the plants in it you can use them outside of a world at the end of day and so where they unlocked really matters I have also considered music and the like too I'll be entirely honest I usually play the game muted but I have all the songs burned permanently into my brain so it's probably fine oh I'm editorial isn't a world it literally has nothing let's get ourselves started Willie ranking bees from the worst or best to fill suspense and so we theoretically end on a good note so with that said let's get started with the worst world in the game frostbite caves foreign caves does have its fans but I am absolutely not one of them and realistically I have met like two people who have never liked it the world doesn't exactly have many redeeming qualities to commentate for escaping flaws it's an interesting setting at least but not one without issue firstly every zombie in this world isn't mean to freezing instead being killed for the duration sure I guess I don't have much to say on this mechanic it does make Coldplay's less useful but you won't be using them anyways as a much bigger issue is on the horizon Frost wins I've committed Frost wins extensively before I do not like them they force the player into using a small selection of plants with no real tactical value beyond that it makes frostbite caves a world that has a bad habit of playing the same wave the entire time especially as a lot of the heaters simply aren't valuable in any real sense it just doesn't make a whole lot of sense and overall I think the world was immensely from being so limiting for such a large amount of time it does have ice flows though these are quite interesting as weird as it may sound I consider these a more interesting version of the plankless lanes and Pirate Seas as Stone Lanes and areas become more or less dangerous due to them it makes zombies less Lane based than have effects that can transcend lanes and I think that can be fairly interesting and people who like this world cite this as the main reason and for a good reason I do quite like this gimmick they add a lot of strategy and make plans like Split Pea or bong Choi fairly interesting as they can be put in unique locations against General foes it adds a lot of some plants that aren't going to be used much and also causes some plants like Cherry to be interesting to time and I planted a lot in the world generally play well of these chart God is an AOE wall that can sometimes send zombies to a different path Estonian works with clumped enemies and rodaberry can use ice flow to get response to eye down chip the issue is most of the zombies that have a habit of playing into one or the other gimmick but not both let me go through them and explain what I mean hunter zombie can use sliders to freeze plans in Annoying locations and can freeze multiple plants with them instead of just the front most one however because of frost wind they are unlikely to be a huge issue when people already kind of thrust super hard on every plant already though the zombies ignore spider tiles and thus makes them less of an end-all but doesn't really care if plants get frozen or disabled as it's not strong enough or fast enough to rush through trogler bike can use frozen plants to damage plants in the back and force a ton of dangerous scenarios on the plants but get entirely stalled by Slayer tiles with nothing they can do about them disabling them at right weasel hoarders do like planting Frozen as they are fast enough to rush through but entirely ignore slider tiles so players can't use them for much making them little more than set dressing when it starts to appear in this way these zombies work of one or the other and not both even plans have an issue though stunning is an instance of thrusters affected but Sean Roto both are Roto especially dozens of frost as it like being placed in weird locations that can't predict a lot of good plants though it does hold against Ross better than most plants both hot potato and purple are in basically entirely useless outside of frost and are so tired of it that neither are usable outside the world overall frostbite caves is the worst world to me the zombies aren't too interesting and don't work well the world overall the main mechanic sucks and half the plans are unusable outside of frostbite case let alone Effect music can be incredibly degrading I just don't like this one on the slightest now let's move on to the second worst one that you know me you're well aware of my opinion on introducing Dark Ages the Dark Ages SNB self-explanatory Dark Ages our time of dumb people I am not a history person so I don't know how true this is but I shall pretend it is because that's pretty much everything this world has to cover wives walls to low let's start simply the special zombies this world has three special zombies these being the only three zombies have any form of actual ability Jester is one of the most annoying zombies in the entire game neutralizing most strategies a player can use with the exception of Stratton art reliant on projectiles it's arguably one of the worst specials in the game for this reason being incredibly annoying to fight wizard is less annoying and is a special I do quite like in comparison King is very specific but not utterly awful it turns dark age basic super tanky but doesn't do much to for zombie progress It's very passive and well can be annoying the player always has nine inch room which is a total hard counter and that is it that's all the zombies of the world that do anything brilliant just brilliant a world can live or die by having interesting zombies and this world has one special zombie but is truly great and it doesn't even work with a world gimmicks just Dark Ages has three main gimmicks firstly is a nighttime itself this slows down a player and often needs to be specifically accounted for in mods this is especially bad often having sunshine and puff stream be basically mandatory for the night levels and sometimes even being only available during them in vanilla base is just some more annoying and that's about all it really does it makes the early game harder in a world where all the threats are mid to late game go figure this mechanic is generally played on well by the plants however all the plants and dark ages are pretty helpful when to discuss and so do great and nighttime anyways the next gimmick a grave which take a space and requires the league playing around to deal with these are from ancient Egypt but are expanded upon here appearing in the middle of level and have two new variants which both do benefit the player providing extra sun and plant food the sun Graves kind of overrides with slower early game which while I guess appreciate it seems a bit counterintuitive to me but what I guess it's temporary so it's really not all that extreme these are Grays however are not played on well like the plants Puffs do not like Graves existing as they block it shots too hard so only fume one out of five plants can do anything to Graves and even then is not exactly the best counter to them as the main threat of the world it ensures that the player often doesn't have the options they'd really like when playing which I guess they restrict the issue you also have necromancy the best ambush in the game it is very unique and allows a player to have some counter to zombie spawning on top of them while still being a major issue it makes grades more interesting too and I do quite like the ambush unfortunately this world literally has no special zombies that want to be [ __ ] man seed and it is not good as a result like this world will be interesting if a game had a zombie-like explorer to really benefit from bringing in the front line but no how fun seriously I can't emphasize enough how bad the lack of special zombies is of the world like legitimately search up Dark Ages zombies on Google go into images and one of the zombies there is straight up a fan-made zombie for a mod that's how irrelevant these guys are it's just horrendous utterly it just ruins the world too much and it is frustrating as a result oh and the musicals annoys me it's very screechy to my ears and a few tracks in particular over rely on the instrument that is Ivory kazoo or sound like a Gazoo where it has a habit to get irritating the only reason is above Frost by caves is that the world is redeemable and can be fixed zombies like every animator come to mind which all zombies that do actually want to be Mega Man seed and do a variety but that's not something I can rely entirely on I guess you can say this proves me that the world isn't fundamentally utterly awful and so I put it a bit higher these worlds are actually all equal to me in fact so is the next one a world I also despise but is higher because frankly this is due to non-vanilla experiences and it's the least bad for it with that said let's cover the last truly bad World in my eyes Jurassic Marsh [Music] Jurassic Marsh is in the time period of dinosaurs don't worry the game also points out a zombie shouldn't exist at this point they know too they are in on the joke which is good as this world is also a joke see Jurassic Marsh is unique here unlike dark ages are for us by caves it doesn't really have an issue with elements not being self-synergetic they very clearly are the issue however is unreality it only has one trick it just does a trick four to five different times it's a world that tends to sell into playing the same way each time for this reason and it is fairly annoying for that reason dressing Marsh wants to move slow tacky zombies to the front line it has a lot of zombies which have the very unique ability of being tanky and those zombies even have higher HP than usual it then has a world gimmick dinos which basically all moves zombies to the front line like four to five of the dinosaurs literally just do this the only dinosaur that doesn't do this is pterodactyl which will make zombies walk backwards from column one but hey at least the world has a game plan right it has something you can do so that's kinda nice unfortunately these are all World gimmicks and the actual specials here are a lot more disappointing they decide to all play hooky as there is quite literally not I'm serious it is horrendous and ensures the world of super one note now you're probably thinking of either Rock launcher or bully now the former is not a part of any actual levels and only available during expansions and is a relatively rarely seen a major issue with it is that it is considered a mini guard by many as in it's a smaller gantua in many ways this is for a good reason you can also just disable this tiles you play well but it is more difficult than a normal gag when it hits something either way it's rare in mods too so I don't have too much to say about fighting it Beyond this bully however it's incredibly funny I feel in the need to talk about how amusing it is but has a unique ability that countered quite literally one plan for the majority of its life don't worry in our counters Tumbleweed too a planet is of course very well known and recognized globally joking aside like I think two people watching this even though a tumbleweed does more relevantly it blocks penalty sure knocking it back and as literally all it does heck it even has slightly lower sweeping bucket heads it's the worst zombie in the game except maybe Hollow head anyways there's like a specials basically lock Jurassic Marsh into having one way to do anything and so addressing March ends up playing the exact same basically every time but dinos just all do the same thing just in slightly different ways this is not a whole lot else that can be done like you can make a few levels of dogs on pterodactyl just a few though as people despise this thing and you want to make people not only die but then the rest are just Raptor and stego doing the same thing oh T-Rex which does absolutely nothing if you have the right plans like the way conditions work is something we'll get into more later maybe the T-Rex just died sapling and Snoopy as they entirely remove the speed boost then you get the other end of the spectrum and kylo is most notably a piece of crap that can push zombies all the way to column 2 and will push plants back if it hits them it is a very painful dinosaur but a design to kill there's not much potential for in kylo people generally agree it needs to be a rare sight as otherwise it's a frustration maker the plants are unique about perfume shroom which I forget exists at this point while playing well in the world man the music is good but the world doesn't really have much else to redeem it it's only so high because in vanilla the world is actually much better and fits the game well its multiple levels have to be longer and more unique that the world's floor star becomes super apparent anyways these three worlds are bottom three they are significantly worse than the worlds above which I mostly think are fine and well I do have complaints there the worlds have enough that they aren't totally nothing so with that said let's move on to the next World Pirates Seas [Music] this world is based on the Golden Age of piracy the first one must be real the Monday is probably the true golden age of piracy the world based on a bunch of teenagers in their room is probably a bad idea probably anyways this is the second one in the game and it certainly feels like it it's got the extra bit of spice that makes it not the first world but it still has nothing to make it truly fantastic or stand out it's still certainly playable though but a world that definitely suffers from a lack of anything particularly interesting the main gimmick of pirate seas of a plant gimmick most zombies can't walk in Lanes without a plank so these lanes are quite less attention in theory however all the special zombies bypasses these in some way so the gimmick can often feel more mine of than you'd think it often feels like it's best to just deal with every lane equally but the world does really suffer from AOE being fart effect against it as the only zombie that can deal with AOE in any capacity is Buckethead but isn't the joke of a racket it's also combined the world clustering all zombies into a small amount of lanes it's very easy to put down say a laser beam and deal with basically everything in a few lanes without much danger being present at all which is annoying because every single zombie plays into this being a rather weakness not a single special zombie has more than 500 HP and they all die painfully lesbian and it's just like a lot of them even summon more zombies like M Cannon which just add to this this just makes a lot of these levels not really all too interesting and piracies need some extra zombies trying to mitigate this it doesn't help that every special can access plugless Lanes in some way here either as these lanes are also Canada by AOE it's a mess overall that makes non levels really difficult to make interesting the world just doesn't have an answer to Aerial effects and it makes the world not really perform well more often than I'd like but at the very least the plants are nice and I say fit the world very well the music isn't great though it's a weird mix between ancient Egypt and later worlds and to start or exists between which is unfortunate but the music is still fine so I'm not horribly against it ultimately the world is higher than it was below it because it can at least do something interesting which is a step above it's a boring world not a frustrating one there's also not a whole lot to say about it really I mean it's funny that bar roller exists I guess it's a high HP threat that in theory should counter-air effect and is meant to be in that role but Arafat plans will just hit the barrel and the pirate at the same time which Trends it mute that's something I guess well whatever let into a world that while not of simple is not a favorite of mine Lost City [Music] a world of basal installation of an old Mayan Temple this is a fairly American thing the holocity of gold concept which seems to somewhat be evoked here though that is very clear for the world gimmick which is admittedly literally called gold tiles these are my biggest issue for World which I should probably explain dull tiles are a Wheels to make that benefit to Playa when placed on available produced 50 Sun once initially but then every 20 seconds afterwards which is much more up than sunflowers at 34 seconds this is an issue and I don't think I need to fully explain why they just give way way too much done like an absurd amount this is one of the issues with mechanics that buffer player in general if they become too strong things start to fall apart lost city is the biggest example of this as the entire world is entirely focused on these gold tiles as they are so powerful and completely take over pace of the game this makes the world very very rapid paced this can be a real issue though as it makes the world have a really bad habit of collapsing and becoming raw enemy spam which isn't super interesting this isn't held by the zombie slash and either the only remotely heavy threat is Relic under a highsby threat that can spawn on columns 4-6 it's good but it's the only thing lost city has and isn't super effective alone the rest of threats in this world just aren't really all too heavy only being his late game as bucketheads are the zombie selection is also generally fairly poor unfortunately this is mostly down to two specific zombies that need to be important for the world to be great but just aren't good enough these are parasol and in Porter parasol is a nothing special its main job is a synergize with excavator which isn't a terrible Niche one to have but it doesn't do anything else it's meant to counter a lot of things that can counter them but it doesn't actually do that job well it's only a counter to Capital plans and it's only thing close unique ability is a slightly higher speed excavator is a great special because it also counters walls in a unique way while counting Straight Shooters parasol just doesn't do anything in comparison importer is just worthless it's meant to turn gold tiles into a more neutral force in the world it doesn't do that it is very easy to stop turning into a tent unless it's not at which point it will always trigger if little you can actually do themselves are also sitting dogs for insulin plants and only rarely spawn anything that is dangerous and at Max it's still just a slow bucket that gets caught on anything these two specials tend to cause the world to be more or less entirely zombie spam as nothing else can be done this is further caused by the world having a really bad habit of spamming the extra plus parasol combo this isn't inherently awful but it just encourages AOE piercings which neutralized a lot of things in the world that isn't called Relic under the zombie spam just always plays the same which is this world's biggest weakness however before we're balancing and Care the game can try to avoid this and if they do they are in a great position which is worthwhile this is the first world I truly believe can semi-reliably create great levels now from the spummiest world in the game to the least let's get the most unique world in the game ancient Egypt [Music] do I need to say where and when this place is set Yes actually ancient Egypt despite the name is most focused on the movie Adventures version of the era all pyramids exploration and Fantastical religion this is a thing of all worlds actually I'm also based on movie versions and other forms in column media as opposed to actual periods of time anyways this is also the first one in the game and that's exactly why it's Unique as his goal is introducing new players to the game however I will say that this world is far from popular and for good reason ancient Egypt doesn't have a whole lot of things it doesn't have any gimmick as both gear makes unique ancient Egypt austrated were used later on in other worlds Grays and Dark Ages and town storms and Frostbite caves this is notable and a huge upset for a lot of people but the only things left are basically nothing this is extended to the plans all of which are very basic with the most unique plant you get being Bloomerang furthermore the world in general doesn't have a great track record of excitement mostly because of Music being very slow paved and more passive than most other tracks in the game this world is so high because to me doesn't at all fail at what it's trying to do which is be a tutorial world and that's about it it has simple enemies introduce the player to the game and the concept of zombies having additional abilities this is why this world has zombies like raw zombie of course though this doesn't change the fact that rare zombie is in fact raw zombie actually a lot of specials in this world have functionally no danger or even a true mechanic most notably being camel zombie which has no real mechanic and just spawns a bunch of zombies at once raw zombie is also not a particularly dangerous friend General being able to stop by just looking at the screen a mighty challenge apparently and one that definitely falls off later on however weak specials like this are essential to get the game to be an estate that's actually playable and as a result I think ancient Egypt is well made the issue is though that you cannot just ignore the fact that playing ancient Egypt can be very very boring skin makes a basic and reused elsewhere after all and the zombies aren't exactly all that good there are only three zombies that can pose any real threat Explorer Tomb Raider and pharaoh and none of them are particularly dangerous Explorer is easily counted tomb razor isn't immediately threatening and Pharaoh doesn't have increased eat DPS when broke out of being a weakened newspaper for that reason though I will admit that these specials work well with both Grays and sandstorms Grace protect Tomb Raider and Explorer Banner protects them both as well with tomb roses providing additional feel control as both exploring Pharaoh both light being Sandstorm to front this makes this world unironically instead above a lot of the other worlds in this game which is both amusing and upsetting in similar parts ivoy ancient Egypt is as high solely because it is exactly what aims do and does it dwell as far as I'm concerned it doesn't have any significant tree or floor that breaks the whole world just being a bit on the boring side which is a big upside and our relative Rarity this is also the last world in this tier which were all overall worlds I can enjoy but aren't particularly great going onward we include a progressive worlds remaining these ones are the world that I think are particularly great and I think are the beginnings of the best and why I enjoy this game so with that said let's move on to the next World neon mixtape 2. [Music] unlike other worlds this world is based on a 1980s nightclub culture and gamer culture too apparently either way this is a time period PopCap has always liked for some bizarre reason and are super nostalgic for I mean look at Balfour Neighborville or Disco Zombie canonically Dave and M is this time period though which is probably the most unique thing that the time travel concept really amounted to though let's be real there's like two people that care about pz2 law anyways this world is an absolute fan favorite and for good reason it has by far the best aesthetic of any world it has a whole cast of unique zombies filled a strong personality in their movements it is a very unique world out of all worlds available and as a standout World it tends to be a fan favorite and I do have to agree the world Central mechanic are jams these are powerful mechanics that heavily buff all zombies on screen on Earth it's partially done for Speed changes out of the five jams Punk and metal will speed up all zombies by 50 and 25 while pop will cause all zombies to be slowed down by 20 or so alongside these though the zombies have a new mechanic depending on the jam they may activate and have an ability or not activate and have no ability if the jam matches them punk zombies are fast and ignore plants in their way kicking them back during Punk Jam then the zombies activate during pop and I'll make all zombies behind immune to all damage MCS and breakdances both act Victor in rap the former killing all plants and every industry radius and Balada gaining both a speed boost and the ability to push zombies forward arcade zombies push huge Arcane machines which acted during 8-bit to allow zombies to spawn for them the controllers in this world can hit the ground during medal spawning devastating rejectiles as they do the only zombie that isn't affected by the jam will be Boombox it will disable all plants on alone for a short while if he gets close enough these zombies are unique but I do have a few issues with this world mostly because of glitter and metal Garg but also the latest speed boost work glitter just isn't strong enough to make pop Jam not a massive weakness of the world it doesn't have a whole lot HP and the world effect isn't insignificant the jam can't do anything alone and has a bad habit of making the bucket heads from previous waves easy to deal with the main threat in this world is often Punk bucketheads after all however hair metal Gargantua is absurdly overpowered and a nightmare to fight in pretty much every mod I have ever seen this zombie receives the mostness of any simply because he is busted beyond belief it's Infamous for sure oh and the weight condition to work makes Punk kinda questionable I'm speaking to counter at times zombies usually speed up using an internal mechanic called conditions but the way they work they are uncapable of stacking so when you stall here during Punk it ends up slowing the zombies Down based on their original loon speed it doesn't just have a zombie speed it overrides the speed and then halves it this basically makes every Star a much much stronger for the world which they didn't really need and can make a world trivial if used well the world also has a bad habit of being overly reliant on the gems I would have appreciated the world having at least one more out of jam threat but the world is still fine as this oh Ben the plants are like the worst in the game just just generally despite everything I still do like this world though neon my saved tour is a world where I have a lot of bad things to say bats not to say it can't work I think neonative tour has the most fantastic presentation of any world in the game just listen to the damn music but I also think it does the most things wrong of these top worlds but I can still make good levels so what is there to really complain about anyways uh next World Big Wave Beach [Music] Big Wave Beach is broadly similar to Nina safe 2 up in terms of setting it exists during a very American era where Tiki culture was starting to explore popularity it's probably the oddest world in the game for me for this reason but eh I guess I want a water well done this is better than his hand is meh either way Big Wave Beach being this High might seem a little odd to you but honestly I can't get enough of this place it's just good fun really it's hard yes it has some really odd levels and vanilla just keep in mind I'm ignoring those levels here and modern big way Beach is great when its difficulty isn't curbs dumped into one side of scale usually anyways if you ignore the terrible level design this world is very fun Big Wave Beach is an insanely kinetic World there are tons of ways for zombies and stars forming in front with a huge amount of rest that the players to look out for like listen every other world in PC2 has that one zombie which doesn't offer much near myself tour has glitter while Future Has jetpack higher sees a seagull bakeway's Beach version of a zombie snorkel and snorkel is an actual problem and straight up my favorite zombie in the game Big Wave Beach is a world that wants to rush you down it wants to crumple you under the initial Sprint of everything running at you all at once and this is a genuinely great gameplay style and one that can be very fun tide is probably the most important gimmick in the entire game as it defines the world and gameplay around it big wave Beach requires the tie to slow down a player's expansion early on as it slows down a player a lot requiring Lily's pass to be placed and then the zombies more threatening because a tide makes things just that much harder to work with it's great now this world does have some severe flaws most notably being the as I like to call it BS Factor this worker sometimes just throw at a garbage at you Fisher most notice blade fisherman is just far too strong compared to most specials in the game requiring a pledge to severely counter him which I don't think is all that fun or interesting Surfer is also sometimes drank an annoying way because it's Surfer I won't go into this again but is less bad to this overall it also lacks specials it only has four and while these are four major threats and is ignoring low tide is a danger means it is a little more limited than I'd like the issue is just knowing your sincere as unlike a world like Dark Ages it doesn't drag it down by much but is still noticeable it is also relatively weak in terms of visuals I don't love a lot of visual elements about this world to put it lightly it feels not super tight to the time period and it really does seem like it could just take place in the Monday and it wouldn't change much it doesn't use a time travel theme well basically and is fairly boring for that reason like the world's name is just bigway Beach it's a beach with big waves like come on in general though I do think big wave Beach is one of the best worlds which goes hard on a gameplay concept and really does succeed it makes this world super neat to play and has a strong identity which is something I really do appreciate in a good World anyways now we should move on to the next World probably the least deserving world of its entire tier list but no whatever let's move on to the next World far future [Music] far future is set some time in the vague future we'll look back in this world in how many years and laugh at how comedically inaccurate is believe it beyond that uh this world really shouldn't be up here it's not all that great it's extremely flawed and its strengths don't make up this at all however for future is simultaneously a world that really suffers from anxiety spies in a world but also very specifically appeals to me let me explain far future is a very unique world it's like lost city where it has a mechanic that benefits a player in power tiles these don't overwhelm the world as much and the world's biggest gimmick is that the enemies are all super heavy in late game or at least the ones you remember Jessica Tron follow Mech and so on are all Heavy threats that impact the late game a whole lot being some of the strongest enemies in the entire game to come safe for the world having a beneficial gimmick it is also important to note that it seems implied that gagandra Prime was originally going to be the only Gargantua with the other worlds not actually having one until later update so yes this world would have had the most dangerous like in zombie in the entire game the more you know anyways with that said the world does have a few issues still most notably there are some super dangerous threats but the world still kind of suffers for us for being a bit too One Note blame me impeach this might be the worst world plant or what it does to the world it totally knocks down every single threat in Far Future and makes them so much more manageable it is a 40 uptime stun in a five times five area I just hate to sing a lot this just wasn't necessary as power tiles are already insanely powerful which I find frustrating it makes the world a bit too easy in most cases ensuring that most heavy threats can be shut down reliably incredibly rapidly however far future is a world that is focused on a heavy late game and I do enjoy this a lot I love good long levels and that is something far future offers in spades it is specifically made to make long levels play well with a good variety of heavy late game threats which is absolutely my favorite kinds of levels the one issue is a lack of immediate threats none other far future specials are particularly friendly immediately and can't do a whole lot without the enemies having to get close first they are just too slow and lack of speed so they tend to slow down too much and lack any full momentum against a player to break through however I still love this world and the majority of it is for futuristic theme like it's my favorite setting of a personal level and I love mechanical designs of zombies here too they're all very unique and filled with unique details the gantra prime is also one of the most extreme enemies in the entire game and it's probably a favorite online for that reason alone it's good and just too much of a sucker for the world does and it drives me personally but not on a level to overcome the best worlds in the game there are a few worlds left and if you've been following the remaining two is about to appear but I mean you figure that out you know what the order is it's not that much longer now and both these worlds are a tier Above the Rest let's introduce the final world this is my single most favorite world in the game and it's an important one introducing Wild West [Music] Wild West is based on American stuff probably around a gold rush considering a town is in seems very conventional for the time period and it's almost like prospector exist which clearly lend themselves to it anyways Wild West is the perfect world it doesn't have any real flaws from my way of thinking it does everything so right now this is all down a puzzle preference evidently Wild West is a world that isn't exactly the most popular but I stand by that there isn't a better world it just does everything right and that will start the gimmick Minecarts Minecraft have two elements rails and carts rails are implantable tiles carts are plantable on and can navigate rails by dragging them up and down across them bits gimmick is whatever gimmick should be it's interesting it combines a weakness with a strength and that is pretty interesting and just straight up good game design you lose space but you gain a more valuable tile in exchange using Minecart's well requires a player to constantly be active they aren't really crucial all the time but they are very helpful if a player can use them well they also remove a lot of space in the field most notably making stabilizing a defense not impossible this is great and helps maintain a general level of threat without being too overwhelming as a consequence it makes the early game more Dynamic while making the late game more Dynamic it is great and the specials here are some of the best in the game and it's not even close the only special in this world that isn't fantastic take his Pawn show who is generally considered fairly lame however it has chicken Wrangler prospector ball and piano a set of threats more or less perfectly catered to make the world functionally interesting chicken Wranglers use limited space to maximize their threat Prospectors attacked from behind requiring space to be taken up without precautions against them or to risk your option to instead go all in Bull zombies are fast-moving heavy threats which fling hims in far and acquire that play to rapidly react to their movements a fantastic and interesting threat whenever they appear and one I do respect immensely piano is just a genius mechanic in general it makes the basics of a world shift things rapidly which is great when you consider the main mechanic of a world or plans that can shift Lanes rapidly it's brilliantly done overall the levels in this world tend to require the player to plan ahead Around The Limited space and focus mid game to ensure that minecartes are in the right place at the right time a diverse focus on the rest of the field and I adore it the music and visuals are strong too the Wild West music is Iconic for a good reason and it is very unique and fitting I actually love how the wildest music in general feels like it has a slight tone of time bringing apart or at least that is how it sounds to me it fits in with the games to General theme to me and it's something I really appreciate in the world because a lot of Worlds it feels like the time travel element is Barely Used it's a nice change of pace that I like a lot anyways there is one world that makes the most out of a Time Channel theming more so by default but hey it's important it's also a world I actually don't love but it's a top morso out of default with that said give a lesson warm welcome to the true final world mon day Monday is upsetting and poorly done it is arguably the worst world in the game and is top like this simply because of the nature of a tier list remember I am not considering vanilla levels in just here list Monday has some of the worst design of anyone in the game and that's a simple fact I feel some other late levels in this world especially are incredibly poorly made and the world gimmick entirely disappears after level 21 of 34. it's horrible however this world is also the best by default because it has everything Minecart sliders dinosaurs grades portals basically every relevant World gimmick in the entire game can be used here and it makes this world more Dynamic and open to level making opportunities this is even more extreme due to the way the world Works allowing any zombie from any world to be used this makes the best world more or less by default like a lot of mods will use foreign zombies in the world and there is a good reason for that they allow variety and can create more interesting Levels by default mine Cars Plus Crystal Skull for a random example that comes to mind it's an inherent nature of this world and so it sort of feels like the best world by default however there is an argument to be made that it should be ranked with the idea that I can only use its own stuff hmm everything this world adds is basically nothing Asha this was literally the bottom of the list for being utterly embarrassing four special zombies one which being entirely useless on this All-Star and over buff newspaper as though instantly kills a plant which can be annoying to stop and a worthless balloon world is terrible thank God anyways I think I'm done worlds are basically the main thing pv2 brings the table and this is the main thing that pawns the game over to the player they defined progression and I feel that they are what creates variety and Intrigue but also just charm in general if you think of Easy 2 you're thinking of these worlds every time but even bad worlds here are something to do I'm not gonna claim these worlds down here are always awful that these worlds up here are always good and can do no wrong firstly I am extremely opinionated but also every world can do something and can be fixed up mods do this all the time and his exact deals with all these change because of this always remember just because something is low doesn't make it worthless either way I have to get going I need to make myself food as I am very hungry this has been creeps and have a good one [Music]
Info
Channel: Creeps20
Views: 682,039
Rating: undefined out of 5
Keywords:
Id: zk5NHdd0wgU
Channel Id: undefined
Length: 43min 3sec (2583 seconds)
Published: Sun Mar 19 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.