MTG: Modern 4-Color Saheeli Combo with Jim Davis

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[Music] all right what is that my friends welcome to another Monday video here on cool stuff inc.com we're doing something a little bit different today now usually when I'm playing these videos I'm bringing to you either decks that I have worked on a lot on stream or practiced or decks that done well in tournaments usually more established proven decks not necessarily decks that are like tier one but at least X that have been kind of worked on or thought about or present practice practice performed et cetera today we're going to be different um I want to do you a video where I talk a little more about the brewing process you know when you have an idea and you first put kind of pen to paper and then the process of going through that idea fleshing out the idea figuring out what works what doesn't works and as it works doesn't work and then kind of massaging your idea into a potential deck now obviously in magic most ideas don't work you know there's tons of cool ideas that get thrown out you know they're tested tried don't work not consistent enough things don't play out the way you want them to whatever it is you know but while most brewers don't work a lot of them do and those become the four colored red to our decks or the is it Phoenix decks or texts that can go on to define a format that were just at some point just an idea in someone's head this cards kind of cool want to try this or maybe I can exploit the metagame in some way by doing this so this is a deck I played it that similar to this on stream earlier in the week it was played by I know Martin camo who played this deck to a twenty first place finish at s e-g Kentucky and I was basically just the old Jess guys the geoduck playing a few copies of Teferi time Ravel er new card obviously and I played it one for one and I liked the idea of it I didn't really like the build of it though I didn't like reman didn't like snap canister mage but I love the idea of Teferi time traveler in conjunction with filled our Guardian sahih Lee as a way to defend your hundred grand combo of course with Safari you can go for your combo freely and your opponent can't stop you in almost any way aside from that d'affaires else it was really a good card but I wanted to go deeper and I was driving home from the PT Q or mcq with a good friend Dan Jessup and Nicole my fiancee we were discussing decks and you're heard I'm just sick along ideas about what could make what can go well into this see Healy filled our Guardian deck and more Planeswalkers for short Safari has obviously been tearing up standard and then gnar sit Dan suggests it would be a really good choice as well because you can reset it with your fellow Guardian and gnar set is already a very good card in modern we're seeing this now to being played in blue light control and a bunch of different decks obviously this card is hell on is it Phoenix player who's playing all can trips all those cards are turned off it's a very powerful card and with felt our Guardian you can just get your dick through time and then reset it and do it again so really really cool way to set things up I didn't like the counterspell aspect of the deck though because for a deck revolving around sorcery speed three mana planeswalkers it's hardly counter spells up snapcash was a little clunky so on strike discard so in the car we brainstormed spit bald and this is the idea we came up with and again this is totally untested the point of this video is to kind of go through and go through the process of building a deck so you can learn to update your process and make your process better as well because this process that you know deck brewers used you know think about players like sam black or connolly woods or people who are really good at building decks have really owned this process to a art form practically and that's a skill you can learn and it's a skill that needs to be cultivated needs to be worked on so today we're kind of working on cultivating that steel skill so want to try discard spells instead of counter spells as a way to interact in the early game on turn wanted to discard spell kill creature discard spell and then set up for our Planeswalkers on turn three and then go from there and everything plays very well together obviously felled our Guardian Borrego the Planeswalkers also goes wall Bauman's and spreading seas these are common elements of the chess capacity Lee deck Celie can of course copy all the moments draw cards are finding uses for all of our cards one of the cool ones though is that you know the downside the discard spells is once your opponent is empty-handed they don't really do much well it's a fairy as you've seen in standard you can cast the discard spells to your opponent's draw step but it's actually pretty pertinent to making them more useful later in the game so discard spells even great early great in the mid game it's a fairy we got to upgrade lightning bolt the fatal push very good card against thing in the ice humans just a very good card obviously you tell you why failed bushes good seer visions path exile a lot of the usual stuff but very focused on sealy combo getting Planeswalkers in play using the kind of prison elements of Teferi and nurse it to help set up our Celie build our guardian kill tear opponents hand apart and interact with them mildly along the way seems very powerful we are lacking any Plan B's I think one of the good things to do when you're starting out with a brew is to kind of just focus on your plant you know you may want some sort of plan B eventually may want to tweak some numbers or shave down on the combo we're going to start going full monty here and see how it goes to ferry time high roller is a good answer to things like in snaring bridge or random you know artifacts or enchantments that might be stopping you for a turn that's pretty cool and then hopefully the combo could handle everything else if we can't combo we're gonna have a hard time winning no staff caster is no bolts no Colin odds no mendelian clicks so we're gonna find out if that's the problem or not and go from there to support our splash here we are for coloured duck we're basically a three color 2x flashing person Healy we're stealing some tech from standard here trying out interplan or beacon maybe not good enough for modern but given our planeswalker density and our planeswalker colors we're basically a blue black deck with kind of a light white splash and there were also splashing to healy as well and beacons really really good they're forecasting a lot of Planeswalkers life game for beacon really adds up it's a cute way to splash the healing is it not good enough for modern we're gonna find out it's an idea life gain is nice making it the splash easy is nice and we're basically a base blue-black deck in the early game and if we ever dropped beacon we can special Lancer it and so on we'll make hands awkward at times obviously we draw a hand at snow-covered plains interplan or beacon it's gonna be hard to keep that one but if it's a wall tomans at the ferryman maybe it's not so we're gonna try that out um we're not going too crazy here on one I was I had to like trike throwing in a card here and there like a Jace the Mind sculptor or snap cast remain just to see how they feel again you're you're early the early things you're doing when you're brewing a deck it should be all exploratory your goal is not to win your goal is to try out different things learn different things your success is to learn as much information as fast as possible because time is always the enemy you could spend hours and hours and hours and hours brewing decks but you need to be efficient with it as well so sidewards got you know some usual stuff in here not playing snap caster opens us up to rest in peace obviously a very very good card right now a dredge just read just one dredge just one the open eye just very powerful card in general sunny silence we have wrath of gods and supreme verdict against the creature decks as well as explosives one guy on the board I kind of want the kayo main because kya also can be a winged condition if for some reason felled our Guardians the Healy goes wrong and also a pretty good card in modern I think it's card is very under played pits are planeswalker a theme but I thought we were a little heavy on on planeswalkers so put in the board cyborg Juke is guys st. craft guys plays really really well with discard spells just discard pick your answer discard take your answer guys to kill you so good Plan B common route allottee just really good sideboard card and dispel misers counter spell a lot of good cyber cards in the sideboard White's obviously great for that brutalities good there's about a bajillion options her sideboard cards here we didn't go too crazy I think we're a little little light on Tron hate but we have the mean deck spreading seeds and I also have a combo kill to I mean we can't just kill them you know they they can play one coil engine or whatever and we can just combo kill them so that's the deck again the focus today is going to be on exploring the deck and and kind of going through the brewing process and poking holes because there's definitely holes here this is a first draft no first draft doesn't have holes honestly even supremely polished tournament decks still have holes so there's gonna be a lot of holes here and our job is to me to poke those holes and figure out what's working figure out what's not working you know see if the black works or not you know we can kind of get a feel for the games and see it may be straight Jess guy is better you know with bolts we better than pushes are we lacking that second dollar wing condition with snow catchers and bolts and clicks we've also discussed we're talking about with Ross and tan and my teammates about possibly being green maybe you want to be birds of paradise both of nyssa you know like those four callers to Healey decks but then focus more on the Planeswalkers as well because playing Safari on turn two is really good or playing norsu that turned two is really good in that respect you're just like splashing green for mana creatures obviously pretty weird I didn't like how it made nurse it worse it was less interactive there's a lot of options though it's good to kind of sketch all of those out they got the things you want to try specifically and then try them full kilt and see how it goes it's unfortunate because arena is so great with the matchmaking you can just play a gamer to change your deck play a game or to change your deck it's so good for brewing obviously we're playing on magic online where the only option is leagues we're forced to play an entire league with our deck as it is um that's okay you know we'll work through it if there's some changes we want to make we can just go discuss them at the end so you're on the drop when they won Landseer and visions thoughts sees wall moments and we're gonna keep I like serum it is a lot I have a lot of faith oh so have thoughts these to interact with them it was second can trip in wall ovens well also defense our minds Walker as well too so I'm gonna keep picturing a watery grave we'll see what we draw in our opening draw step but yes I will finish this league don't you worry magic online I know you're looking out for me and all but you're being a little paperclip e right now okay so definitely a good nurse it match up that's for sure pick up bottom bottom alright strong lines excellent gives Navi can lean on but sees so it's fantastic so we're gonna get on a watery grave and let's see what's up interesting we are playing a mirror spreading C's Waldron's lightning bolt a pretty bad hand against us spraying C's is actually kind of annoying truth be told because our mana base is a little wonky er than most decks I mean making this water gave an island and then just fetching up a godless shrine really is the end of the world but it's a little annoying bolts can pressure nurse it which is means if we played in our state we can't use it and narce it is really really good they actually have more bolts in the staff casters though kind of a lot of like low-impact choices here realistically um I'm probably playing visions next turn anyway try it by my third land I don't think it's bull I think the walls obviously irrelevant and somebody sees is fine too let's remove their direction if possible that's fine so there goes island and spring sees discards Bell now it's interesting because they've not drawn two fresh cards so it is possible that we are interested in this Inquisition the problem is when I cast it probably the fetch first you a vision in position set up for a turn three planeswalker and it's possible their hands wall woman's but at us we do have possible through many planes walkers we're running into here i think i like casting the imposition that's gonna regardless nine damage shouldn't matter too much also informs our missions too so alright they have all of omens and another lightning bolt so i'm pretty fine taking the bolt guess here missions find our third land destroyed spell interplan or beacon perfect and sierra missions which I'm actually pretty happy with so it's good top top let me say go your discard spells working perfectly so far helping to set up for our planeswalker games it's kind of working so far getting our sit down it's gonna be huge definitely question if you if you want to - it or not they're just a Healey that's pretty scary and they're gonna scry any bottom so if they filed Arg already and we're going to die that's just is what it is I have no problem with that at all it if they topped he'd have things to think about but we can only stop in anyway I mean we can't got it because that but we're gonna gnar sit here and then the question becomes do we want to - or not leading our sedan play turn off all Bowman's and turn out a lot of their card seems really really good I was gonna leave it I play forced a nap cast your mages they play four bolts or three bolts hit play helix beginners leave this for now we could players Healy we can play wall Romans in Flay God I mean you hate to see it I guess what are you gonna do there they were drawing to four fellow Guardians and they taught that on us and they they drew out on us so very happy that I played how you played the game don't regret playing nor sit here at all Mars good against every draw step in there definite stack that's not felt already so obviously pretty frustrating but that's okay it's important in a game like this to look at how the game felt not have not the result of the game this game was feeling pretty good we were we were way way ahead this game they had a literally a wall Oman's it did nothing that's a Healy to sitting in play and I should use a Healy too so they just went runner runner see Healy and a failed our guardian and we had the path but again I think playing norsu there is absolutely correct and we were way ahead on a material way ahead in the board so obviously didn't happen sometimes but that's fine we didn't reveal to them that we were playing read or the combo so they don't really know what we're doing yet which is nice um how do we want to sideboard fatal push can answer filled our guardian only if we have a fetch land available which is a little bit of a task to ask there's a question of you if you want guy sink trapped or not and also question him they are gonna bring in a saint draft they do bring in dice we're pretty something pretty soft to it aside from God discard spells but I don't think we're really willing to bring in a wrath of God a fact could bring in explosives as a hedge explosives could at least killa kill a guy Stu also having extra utility at killing felled our guardian or Planeswalkers etc etc I don't want to change much honestly specially in the play spreading seeds isn't amazing against them but obviously expelled our Guardian good and uh yeah I wouldn't mind shaving like a push or two I think it's the only thing that'd be happy to do maybe like a push for a dispel and then maybe another push for explosives is not great but it is a hedge again against Geist if we're concerned with them guiding us they're probably getting ice that's honestly they just saw just they said they just saw a fair Esper neck for the most part so guy seems somewhat likely yeah I think I like I suppose it's kind of a bush let's try this we are definitely soft too soft to guys but we're on the play and if we go see Healy on the play and then we threaten you know I bet my casting guys might just kill them so they cast guys we definitely have you know things to do or play into it okay so our first awkward hand as far as mana goes we have a beacon we can't cast our our black card as if you're a fight we draw the one nephesh land the question becomes is is this key slow capable or not our push is pretty bad we have to ferry on three but they could have like a this like the stock version plays for me man's they worship a look at this end both pushing explodes exposes are not very exciting so this is much better so if one keeps six to start spell and to wall into you see Healy or nurse it feels good we're gonna keep we're a bottom fatal Bush don't really need that one see we're up against part of the goal of the place Walker lands also to gain the life back in posses and stuff and are somewhat difficult madness they're playing nurse it too okay so they're beyond the stock list and they've also realized that nurse it seems really really good they have to nurse it's just really good have helix so my playing the black we're losing out on the ability to directly burn Planeswalkers that's the thing we need to make note of you know is the discard better than just being able to to helix and it's car disadvantage but it's all do that this is not great for us I think he's taking an arson and we're probably going to hope the draw and discard all for the second arson so steer missions Bob top boom well it slam you're gonna fetch some I suppose play it well omens not exciting obviously but it's can drip now they have Hilux available as well as nurse it land land so could see Lee plus the place around helix also threatens the combo which is really good so by playing say Healy and threatening combo they have to be afraid of you know tapping out for something like Norse it so visions again bottom bottom that's pretty good so and steam vents um it's not aligned they would have fetched but also just pre pretty good probably worse than he Damir land yeah Damir Lindsey's better we are taking a significant damage from our lands ear which is also add a bit of a downside to playing the four-color mana base could go down to copy this nah we're not doing that they have a lenny he looks obviously bottom that deal them one and now the the threat is there for our twin combo in order to move sea Helia they probably have to bolt it twice so that's pretty good for us got to be afraid of gnar sitting because close we could just killed in Mick's turn need to play our own nurse it and then decide what we want to do with it that's kind of a kind of scary part I couldn't put planar set we can - it and then they can helix it or we can just leave it in play and turn off all their can trips which is really good okay so they're just sailing so I mean they have the combo rolled up here and they're willing to willing to just hope we don't have it so they can they can go for it we're gonna plus here we have CM edges to draw it every spry and zoo that's a really good one so we're gonna top that and visions Nazis actually we should probably snatch should steam mints I guess it's fun I'd steer missions draw thoughts ease and there's felt our Guardian and imposition that's actually great yeah it's a top top thought sees yep so you're correct they were there rolled up so he gets you take failed our guardian if helix in our sit land just took my land tabs here remember we have felt our Guardian on top now the lighting helix can stop our combo because when you copy Sealy you - the only targeting me fell dog Rd and they can helix it responds so bolt does break up our combo so if they leave it matter for lighting helix they probably will we get to just wait are there floods or anything be pretty funny they just drew filled our Guardian again um which I guess displaced the power of playing a splintered friends they'll combo in your and in your deck that you can just you know draw your combo but our poem is proving our point for us I suppose it says in chat I'm a lock sack well that's why you play the cards my friendship you put us one combo on your deck for a reason so when you drop both cards you win the game and sad goes so a loss but definitely a somewhat positive law or win for the archetype opponent playing narce it also definitely likes to reaffirms my suspicions that narcissus is really good in the deck so that was obviously a pretty a pretty good one yeah but that's all good they start ponent realize they were lucky that's how is the salty players like favorite complaint you know it doesn't even know how lucky they were getting you know if you're playing as someone who's kind of new and there's winning we're winning this is great they didn't realize how lucky they're getting but yeah they knew they knew okay so round two here and our opener seems pretty good discard spell a couple cam trips removal spell pretty happy and keep the Delta ancestral vision well you know cards getting a sense central vision fairy yeah very is secretly good against a lot of stuff alright let's see what's going on here with this deck dismembered see emergency revisions sleight of hand thought C's thought C's I have no idea what our planet is playing I know we're not gonna have a hand and I know they have two other lands so you might just be taking sleight of hand here all right that's not very good they're hoping the thought sees it all they want honestly some kind of keep them off lands you'll eventually need to find answer this special vision which is essentially just an arson or Teferi yeah we're doing sleight of hand here sleight and use our best test card to find a land next turn let's get to see two cards that one staring vengeance is better to find it a turn later but this is interesting well none of your cards are good you just all of them posses you you know this goes like here clock is tickin yes they are gonna want to do serum visions they've a bottom bottom it's gonna make a land here then I playing a lamp for a while Oh God and now we get to spreading sees them which also feels kind of cool I think he's gonna island here don't they mean all this extra white mana don't know what they're playing so necessarily want to uh take it on a damage I guess getting an island now if they can't play it's a plan next turn I guess we just got a duel I always get all fun I might just shut them down do like spreading sees a lot it's like a half a stone rain for for two mana can trips it's pretty good trying felled our garden of course makes our hand a little more thought suitable but they seem to about to run a land again so okay mmm our hand is they'll flee getting more and more thoughts usable but that's okay if six cars an end um I think I'm fine thoughts easing yeah she's fired off like it's it's gonna be a mess of you know the potato a black sports they discard us we discard them but all right via the saluting lightning bolts some sort of and they have an island in their hand and they just didn't play it maybe they want it may figure about the extras the second how it does nothing's they want like to start it to looting mudra that's really weird um let me draw a red source they get to looting but like I don't think the looting even that good here I kind of want to take a thought sees this member does answer our combo but we're looking for Planeswalkers right now anyway so yeah thoughts these know we're that info that Island only I get they give us that they want to hold the card in their hand for looting [Music] so still no land and we are a little flooded so felled our Guardian we could bounce our wall of almonds um they'll probably kill it bubbiing add rock-hard I don't know if that's really worth it you can't play I'll play a wall here and just play lands they go we could path our own wall but we have tons of mana anyway something even necessary if you didn't find our planes Walker or sadly kind of sucks like Activision next turn but my god you're playing 22 limbs so probably in trouble here they get the vision here just have a bit julienne cards an end also reason why they wouldn't play this island because now that billion cards they want to play spells obviously and they're probably going to limit it to playing only one spell this turn yep they get blood Crips we can always felt are already in the spreading seas over to the blood groups Tilly's cut them off in red alright so probably thoughts using here okay that's fun take filled our Guardian we are obviously pretty uh pretty heavy on mana here twenty two lands in the deck that amazes a little painful you don't need to always fetch read if you read if you draw a beacon but we had just opened up blood crypt in our opening and the thing I mean the old butter cut art is so much better very interesting they chose path to exile not fill the green delve our secrets I guess the question is answered they're playing a delvar of secrets deck which is interesting this they're playing like a Crixus delvar deck with incest revisions I couldn't tell you but okay obviously no guarantee D delver flips next turn alright so you get to open on Ciera business here and start there see what turns up see Healy and then a marsh flats and then of thoughts these so they have thoughts he's twice that this is gone and his member alluding bolt island obviously if we hmm we felt our guardian then they can just dismember it it could wait for the thought cease we are a little low on life obviously we don't know those dollars in a flip or not you see Healy and delvar flips it's dead so tough lastly from both sides here they have a good amount of answers what we're doing I feel like we probably just need to play be felled our Guardian I don't think I want thought cease and probably just move to spreading C's over to the blood crypt certainly not ideal but I think we need to just cast like we can't cast him nothing and planks a Healy I guess he placed the Healy and they don't draw leaves bolt it they get his attack I say it's a flip say if delvar flips the hill he's dead and that's a huge problem it doesn't flip name somebody cards they bolt they've something hard to answer our combo yeah this is this is tough this is definitely a sideboard guys same craft matchup because they have every mention of interaction possible all week through our planes loggers and probably have been fine alright so we're going to flicker the spreading seas take them off red ok another land and a blind flip on a bolt oh man and it's tough when you're in the early stages of testing a deck because you just want things to work properly you know drawing the right number of lands things like that and I mean like AIT's a lot our pond did miss their land drop for like five turns so we can't hit their draw has been pretty bad you can't complain too much but they have so much gas in their hand because of it it makes our life pretty difficult I wanted to do the read source also so we are almost dead I don't know what we can draw here honestly they have bolt bolt looting dismembered Island so cobweb is impossible they have multiple elements of interaction okay third trinity has looting interesting takes bolt off the table but its member still available obviously there are 10 and we can't really punish them so their count against playing the red discard package I'm just a read read damage like bowls and stuff this card island dismembered that's pretty wild okay well we'll see if we can channel our pointer from last round and just any Planeswalkers Gettier realistically even that one nope that's the snow-covered Plains okay and we are almost dead so the problem isn't you play games like this you know your goal is is to figure out am I just getting a lucky like we have drawn you know nine lens let me describe a bit and stuff and still draw nine lens or is that just not built well and that's your job to figure out basically you know this is a pretty inordinate amount but they have 6 cards in t-bolts it's hard to imagine we're not dead here nope can't take snow-covered planes that is a very peculiar tap not sure where that would tapi delve our secret atop the steam vents not the not the the island so now lightning bolts can no longer save them so if we draw a CEO either dead nope just a flood stretch okay so I mean really frustrating set of games so far our opponent won out at us twice in a row and now you've drawn a pretty heavy metal Lance it's okay we're definitely bringing in our guys see drafts are explosives probably yeah I think so I like Kaia here guy is getting its delvar like good card to kind of just sit and play in a grimy matchup um don't think you want rest in peace I'm not really willing to go down that road yet they probably have like Tassadar and things like that but obviously to ferry is very good against a seer and other delve threats um we have our removal spells you are discard spells and pretty happy that most things we have going here cuttable cards I think wold omens can go I don't think wall of omens is particularly good here a dad is blocking much and then uh there's not a great card honestly it's it's obviously flicker bowl filled our Guardian but that the question is you know you don't have put too many weak cards in your deck and you know with three spreading season three wall of omens it's a lot of kind of cyclers for two mana that may not be necessary it's possible to doesn't want well omens at all you know so again another thing you gotta figure out in deck building still gonna cut two cards here I don't mind cutting like a thought Caesar - cuz they are a little bit aggressive spreading seas seems fine against them hitting like a blood Crips or turning off their block is kind of nice what's kind of thought see it's got two thoughts these I think we are pretty heavy on three here maybe we can cut I don't what I would cut those all that all the points water seems so good on three three cut the spring cease now we're making our felt our guardians a lot worse but let me just kind of all them and bring in like a verdict again we're making our paper tallies actually good he killed belvera also dressed them yeah let's do that actually the two brutality kind of thoughts these I like that perfect I like it a lot so fun Apfel des gardius okay be be more interested on flickering Planeswalkers but it's hard to run out folder Guardian against the deck with dismembered and things like that anyway so let's try this dispel also a possible option cyborgs definitely you know needs work for sure you know the question kind of there's never the question of how much work we need to put into this felt like I need to make felt already and good do we need to play wall woman so we need to place writing sneeze not sure okay so we're gonna keep this watery graves here emissions thoughts these fatal push I think I'm okay with this also in a matchup where both players or casting amount of thought ceases I'm want to keep seven cards and I rather be screwed than flooded so I just thought that Kennedy missed their second line drop for a bunch of turns in still won anyway because the quantity of cards they had their hand was really good correct we draw for negation not yet in the format dresses Healy and then path and then Delta so top are Delta and a little help here for sure now we have our second land near our third land - we have thoughts these push Celie definitely not a very good drone there but tell Verve secrets okay so probably just gonna thought C's fatal push question is what colors of manna do we get what about stuffs Aussies whenever we're done I guess Agassi is though spell Pierce dread hoard anarchist dread hoard anarchist seer missions Lance that's pretty bad for us dread or anger seems really really good and they also spell Pierce wow that is something else I think we are probably going to need to take one of these anarchists and then push the other one I think I just take one and then put and packed it the second one spell Pierce is gonna be really good against us that is definitely a magic heard that is high-quality that's what we're doing here onca their whole strategy seems pretty good against what we're doing but um maybe we take spell appear so we can like guaranteed push and pass these anarchists and then just hope you find the answer to Adele Verve secrets this is a row magic card for sure it's a recast there so your visions and all sorts of stuff discards bells etc etc this stuff it's tough knowing because you don't know if it's gonna flipper or not and changes the entire game it flips they can just leave I would spell peers guests emissions I'm doing some elevators it just gives them the option to interact with us and I don't like that big question here what land are we getting we have double blue red black and white it also made me want to cast fatal push so could be blood crypt it could be hallowed fountain it could be oh sorry not not one cryptic on the shrine could be a second demure land all right so no flips I'm the imagine they're casting the dreaded we're gonna get anarchist I think I want to kill it cuz if we draw a lamb and guest nurse it this question becomes what we get as hard as it is to say it might just be a blue-black land godless shrine can't cast in arson or sahih Lee Elia doesn't seem very cast about the moment I want to get an arson ASAP so let's get a blue black land we don't have a red white land in our deck which like icing is a consideration I mean most of our lands are [Music] maybe just gobblers shrine yeah I think I should it just got this drawing so we can guess path at least so upon its threat heavy hand ears overcoming our removal at the moment delve our secrets now there's a name I haven't heard or a long time I thought baited an invitational playing Griggs delvar like four years ago honestly it plays it plays will say yep let's see what the flip is see me a little more information on it it's a thought seize that makes me want to pass to exile them and just get rid of the thought sees also as they go thought sees in you dread horror that's really really bad for us I think there's a chance here they don't search note they searched hmm so again we resolved the Delbert trigger it flipped off the thought sees and the thought sees is still on top of their deck they haven't drawn it yet cuz they're still in their upkeep so now that thought sees is gone pretty good for us Delta imagine the most emissions in cast red horde they're just casting dry toward so if they drew another copy of spell pierce ooh they're a shadow deck - what is this monstrosity or opponents brought to the table here uh okay we can't let them start drawing cards off shredder and we still Tico it's red word and just hope to find an answer to this has a very threat heavy hand maybe they're not playing Delft guard it's pretty wild deck were flying against their our part is also in the trying stuff out phase of things interplan or beacon stare visions fatal push path exile sure alright bottom bottom easy seed lands and I think we're gonna fire away here and not risk this getting countered so we'll just kill this I only have two cards left one sincere visions these these delve re death shadow decks tend to be pretty light on threats so let's just hope they don't have a thin thread you one bottom one top and another DEATH shadow bro they are playing golf threats well they have drawn many many many threats and unfortunately they are going to kill us because we are dead uh-huh can't gasps Dean of our spells looks like they moved one too many cards for their uh angler what else keys I mean we've thrown a lot of our global to us the sad part but we just don't have a way to win I don't think we need to draw the third path to exile or eans draw land into the ferry but the problem is the land will probably a fetch land and lose this life so I don't know if we have outs beyond uh beyond the next path exile we do remove some of our kin trips so not drawing lands here can be a product of that your land but we can't can't say anything so so not being drawn out drawing Lance could be a part of that for sure but not the greatest set of game Stephanie seems like a very hard matchup for us I mean this spell pierced s shadowed over Secrets lightning bolt dismembered duckies good against basically every aspect of our deck so that's tough one all right so two rough games so far I also got thrown out on in the mirror and then I'm putting against kind of tough matchup drew bajillion lands game well under two lands and game to blame complain yeah the idiotic that's magic folks all right so round three things not being going to read for us that one knows in the mana base seems a little strained okay / - our planeswalker is very much kind of stinks is like Teferi and our so the point of a deckhand on the we've cast a fairy or nurse it yet so definitely haven't gotten a gotten a good flow going we had a good flow going in it in that mirror matching around one but they just kind of like drew out on us we were pretty ahead both those games I think but last night was tough so we're gonna keep hands seems pretty good obviously if they're playing Tron or something our kill spells one won't be very good but sure Terry should be good against the flood strands strategy obviously one of the things about playing a black deck of the fatal push and thought sees is that in half your matchups thought ceases rate half of your matches fatal pushes great let me try the wrong half is always the wrong half problem like if this was thoughts these thoughts these would be an amazing shape looks like they're playing blue eyed control is gonna be dead cards nah maybe not we'll see man we are this is a competitively right yeah it's again it's defended League I only played competitive leagues so okay we're gonna get some mileage of this fatal push yeah this when it comes into play it's not Sur ROM so this is a pretty good uh pretty good nothing doing for them here um I think water gravity was usually gonna be our first land our fatal push went from looking really really bad looking really really good these pure steel paladin Beck's don't do very well against cheap removal and lo and behold that's what our hand is so wall of omens realistically we we were only up fatal push again they play each serums and pure steel paladin so just have the ability to deal with them could have maybe played a fetch line of a plate is untapped just in case they have dispel or something but I'm do second verse same as the first sorry friend meet the fairies good in this deck Fareeda seems good in any combo deck where you want to defend your combo from your opponent interacting with you you know all right so we're gonna play Wallens here we come played a fairy but again there's no reason it'll take down shields and I have a combo of rolled up too so great sago gonna get a blue red land right I'm here red land I have beacon it's actually a white now it with the beacons this is fun we could play I think we're gonna play he's running dude we're gonna play a to fairy another blank spell appears some weird cards I don't know what this deck exactly if they have their own path exiles or splits a fairy leave a path of Exile if they do nothing we get to end step paths our own wall woman's untapped player 6 land and just combo kill them and they can't interact with us that feels great let's do that oh it casts the guard and then we're gonna plus it they can't like grapeshot or something to kill it alright sure they've seen enough pure steel deck is one of the the purest glass cannon decks in the format that can kill turn to or it can fall over horribly if your opponent even looks at it funny so um pure steel a paladin we're going to want I think dispel collective brutality seems fine I don't like spreading seas honestly it's the way taken off double white almonds is terrible sorry I sneezed and lost my train of thought um yep Marco spells are different spells really it seems like a nightmare for our opponent beating seven seven verbal spells in six discard spells seems looking pretty tall or like a valet line of sanctity that could be a card they could have it's very good balance that which is cool you keep they'll oh I know they could turn to us but can't be afraid everything you know it's also a good draw um it's funny I think we're better off just playing st. playing Atlanta saying go here because don't know how they can play around fatal push on turn two whereas if we thought seize them in their hand is pure steel pier steel and they just take one to kill the other one yeah we're gonna play up plant land here and say good it's a glass can and be still gonna have some respect for it you know until you eat I appreciate your your love my friend I don't talk about a magical I'm chat basically ever but thank you know that you're you're respected and wanted hopefully watching this video all right here we go the purest of Steel's this is a sarong so let's turn to rock hard off the first activation or first first Sharia blue-black lands honestly I know what this deck does I like it stop what's happening right now you know like it just seems so fragile um did your app at the exile the rich get rich mmm-hmm Nazis yeah see there are two very okay like I like this this innovation here of trying out to ferry in the deck as a way to protect the combo I'm down guards so impactful and modern it's unbelievable yeah what work they takes it very here and then we can Pat the sarong or SRAM it's very good it's very good I think that it's very is a consideration for almost any deck that wants the combo to defend your combo of course one of the problems of playing discard spells is your opponent always draws the cards you thought cease all right so now they have it to ferry which obviously makes our life much more difficult there are how many actual things the ferry could also bounce the hell back to their hammer just kind of cool I don't want I think hallowed fountain also if we draw a Norse it they can't draw we have drawn arson at all North it just seems so good at every point all right so plus the ferry I take it back Norse it I take it back definitely that - here brutality sure so I found our Guardian couldn't take it that's a little bit of the downside of MRSA but an arsonist fairly oppressive to a lot of surprising things in modern like Tron traumatic star chromatic star sorry nope today you know Planeswalkers with card draw effects you know just there's so many little things that differ do it wrong cars faithless looting cathartic reunion list goes on and on and arson just uh nurse it just uh shuts it all down alright so again jakey Wiggy thanks for the good games my friend hopefully are watching the video kind of an easy an easy one there just the this is a pretty hard package to beat I wonder if this the third I could Borden chalice to the void I think it's all the good one mana spells but burger I was Arbor wanted to I feel of we haven't played against any of the performance top decks yet so ever really gotten this a good idea but our next capable of my hands about a little weird which can be again a product of either you know just small sample size poor draws or just bad deck building the mana is a little text we are definitely feeling that a little bit but let's you doing the drawing are sit there's nurse it it's a tough one we were lacking in any early interaction at all don't really want to cast path early we're on the draw mmm this is a pretty tough I'm gonna mulligan this we're just really too much top and not enough stuff to do where I'm gonna draw I like there just a push I'm a little happier because see revisions I'm a little happier but just Mulligan here monitors before this fairly conducive Tamila getting its hands much better interplan er beacon thing everyone action I like it and if it liked the idea of it you know in conjunction with our Planeswalkers and stuff sometimes I'm a doubt makes our fetching easier but Mountain faithless living interesting his dredge that is very very uncommon they must have stopping her on their hand already starting prize the Magnum and narcan Nevis not a very good dredge opener here it's good for us because any they're good drawers are probably pretty good against us um just call this right here probably fetching a steam Ben's next turn maybe a howl about to follow up we'll see what we draw Krong steel he's pretty good I was he threatened to turn three kill turn four kill alright alright I feel like our dredge opponent out Mulligan aggressively enough this does not seem like a capable salmon guard and no dredge guards one looting I'm thankful for what they have chosen to do here but I'm not a hurry Guardians rich so steam vents magic väri loves to make the cards as tiny as possible to really really punish yeah you know for look at you closely so yeah Fletcher met looting here is not not a like they haven't dredged yet it's turned through if I had a blood gas and a con for eight Oh God it's a very time Rambler narce it so nurse it does turn off cards like looting and and the other one does it help us find felled our Guardian which is annoying but the fact that it turns off the looting effects is actually pretty nice it's not much red card yet yeah let's go forward gonna get bully black here so I have blue blue red white yeah it's true nurses does help us find land but path to ferry twofer don't we wanted to find her two fairies we found them opens the door to us to pathing our own wall moments okay so get my blood gas think I prize amalgam we can honestly just two fairy bounce the amalgam then Pat I mean that's a wall see wow they said nothing I don't know one thing to have it's not castable this more they can Cass creeping chill like so I'm sorry they could have leaned thanks to complicate this hurting creeping chill land land take out mine arson I am very happy with that so now works for me so just like both our Guardian and we dodged for one turn and drawl and we won so I mean they're they're Turkey was pretty bad here just like the the first match felt like a game a match we were winning got a little unfortunate in this is the opposite and again this is really really important you need to be able to parse your games realistically results don't matter at all small sample sizes anything can happen in magic anything all right but how many dread cards though so while yes we are winning this game pretty convincingly and we're gonna combo kill them on turn six and blah blah blah this was a atrocious dreaded wrench and this is bottom five to ten percent of a dredge hand and our opponent should almost assuredly have mulligan and did not so this doesn't this doesn't this is this feels like a loss it doesn't feel good just that first match felt like a win it's important be able to parse that and really understand really understand how the games are feeling and also filling out what's working and not working so we're kind of collided up here you know remember trouble casting our spells on time I'm Sergeant Killam here but you know we're not necessarily getting things done in a timely fashion which is a bit of a worry I should post this first the positioning concedes cool so that one did not feel good and again it's what we're trying to talk about today the whole point of this video is to try and go through this process of brewing a deck playing us first few games seeing how things feel you know and really trying to Ravel in with the effect of what's happening so right resident piece absolutely kya I think Kai is fine go on wrath to go with the rest in pieces hmm let me draw seems somewhat prudent fatal bushes are gone a lot of cards to cut here honestly our discard spells aren't particularly good the paths are okay they're definitely not good honestly the walls and seeds are pretty good walls blocks a lot of stuff and then sees if I can if you can take them off green it's actually really really good so much kind of about like to shave a thought sees or to Tafari also doesn't seem very good in this matchup because they're not really gonna be interacting with us too much nurse it seems good against their stuff but in order to find rest in peace I guess - so let's cut that and let's bring in the Tirith effects if they get a fast dredge going let me get to rest in peace they stole the board I mop up - I think so let's try this sorry is good against me - fairies better the bad things I'll actually spot rumbles is really really bad fairy at least can put the card back in their hand draw card draw some fire it's very drawing fires definitely really good throws or two fairies a really good tempo board okay this is certainly not the best hand but pointed Milligan's to six if thought sees can take an enabler it can be fine we're gonna keep we have the fairy end path to slow down an on awesome draw thought these does that - we have visions and look for rest in peace yeah this is perfect this is a double a cathartic and so our thought seasons gonna be really really good or our Inquisition I do want a a demure land though because you want to be able to place your visions next turn as well alright it's good on any position Wow is a very unfortunate circumstance so they had dredge cards and nothing else this is kind of a sketchy six also but we'll take complicated here I'm not gonna hide red card in their graveyard they guess I cast long get back to you lands this is a nice slow grind II hand that will hopefully if I let us find time to get a to get a rest in peace going they have no need to rest in peace have some loams so it's a value engine for sure but so long back to you let's draw path to exile like alright we're just guessing emissions we're off you starting there so find that rest in peace gnar sit verdict and other thoughts these a narsings really good so I'm very cool with that that's a real deep dive for for resident bees they we're gonna thoughts easier I just take their other life from alone just like slows them down a little bit it's not great but they have three Lance creeping chill and I mean I see nothing going on dredge hit I'm Malcolm a diluting that's pretty good so maybe I was actually bad he's not put that but yeah that was actually really dumb I should not have thought he's done that was very very stupid my goal was to make it so like if they find a dredge card then they get the other dredge card back and they have less lands for life in Malone but they just put a grudge card in their grave everything I just did not consider them any bluing that was a very bad play on my part hopefully does it cause this are they dredged thought sees another looting thankfully we have our in our nurse it available so discard two copies of loam they have conflict sonar suit is not going to be living forever but you know hopefully uh do its job yeah it was a very very bad boy oh there you go don't need no combo I got a one card combo are to the I to the P sleek I'm like alone Backlund's complicating our sit here wait what you can still dredge the nursin employ I was under the impression you could not do that that is interesting I did not know that I was very sure that you could not do that because there's nothing to replace cuz you can't do it mom I mean it's things that there's always a lingering fear that it might be a mimoto bug but that it's probably not the case so I was probably just wrong okay well that probably would change I play less to me maybe knock trees up on recipes but alright that is um that is a thing that's going to make this game a little harder for us yeah I would say we are in huge trouble now okay that's also part of practice things you learn he thinks I did not know how that worked so now you can rest in peace of course the problem is that they have six power and blunt they also have butts they admire and creepin show so they have nine powers so we need to draw a wrath or another source for path exile it's not good it's not good spreading sees another nurse it and see you Celia sleep you know a good thing to play two words actually one in the game our peeking is kind of stirring us here we can't cast a path and rest in beasts and nervous it's not helping us find lands either so this has been that that's a really brutal game I really thought that we were shutting down there and is uh it's part of the learning process too I guess all right so everything attacks me did you have one I did actual blood cups in there and so get a five and they're a hard cast stinkweed imp and I think we are dead slow actually denied discard this creeping chill I wasn't actually tracking the cards super well I don't why they were described at not lands though so it looks to me like we're dead but I'm in the UH possible possible world they don't have it you draw a white land here like actual planes the vegan so I would assume your dad do a Cooper Jill but the idea started it wasn't paying close enough attention and frankly they have it I don't so yep okay so I don't know if it changed my play because we still wanted an are sit and dig the rest in peace but definitely did not know how that interaction works and that is uh that makes nar sit less appealing for sure I don't think that I change how be sideboard at all but I do discard spell is definitely worse on the draw sometimes to cut a thought sees for another path um but all right let's run it back let's run it back yeah I really thought that uh that narce had stopped the dredging effect I think in the dark and like a game one I would keep this hand but one of the big things about sigh boarding is that when you board in three rest in peace you now have three aces in your deck and every time you bail again is a chance to draw an ace and while this hand is probably passable you know I find land it cast Springs eaves find another land Eva Kaia um it's not great and the presence of aces in our deck makes wonders Mulligan trying find an Ace or a better hand on a mulligan bingo alright where I keep piling into six also make your planner be can go to the bottom it's a matter base it's feeling kind of painful that's definitely a downside for sure Kaia also I can I can go with Kaia here Kaia rest in peace is kind of a combo obviously puts all the cards in exile and kinda can ultimately just kill them so and then if they have a way to deal with the rest in peace which have kinda back it up to so so they go like looting here we go recipes so they go up decay it we go Kaia and then we're ideally and it's a good spot to uh to work on stuff so I think that given the presence of Kaia I'm gonna play rest in peace here a lot of times you want to try and make sure your recipes trigger actually does something we have two things going for us one we have a back-up plan of Kaia - we can use thinking about follicular rest in peace but that means that they didn't kill it so but yeah right Chi is a back-up plan that I'm pretty happy with faith waster turn answer the rest in peace we get to Kaia them so we'll start here I can usually ought to get more value out of a trigger but they could easily just have cathartic next trying to put like ten power and bleh should make our board really bad so alright so this feels like an answer - rest in peace okay that's probably going to be good but not if they fetch eight other stomping grounds we're going to hold on to that we're Finnick I am I think blue black works for me get a maybe gotten basic there also I've had this free corn too but then I just respond mail kill this or kill this then mill and then ties more in danger so they have the N step abrupt decay and functional present no they do not okay no fetch either alright say two green sources so spreading is basically off the table I will cast it but our raw step is the words Baba Mustafa sure the spreading sees a wall Toma - steam vents you know hate wall of omens I really needed the number okay here Wow so they got a blood crypt so now we have access to cutting them off green and they milled us we didn't top though Sofia top to make sense but hmm oh yeah we're getting dirty now oh let's think he's come to town come on just kill the streak word now they're tapped out they can't respond with anything and just a fairy bounces a stink we didn't - I guess you have a lot of options here realistically I don't like fell during draw car but then we can trust Healy but yeah it was better you saw our mana here we'll just kind of deal with their stuff could spread I seized their block source they can't recast think we didn't but I want hit the Greens they can't nature's claim old stanky back again all right they're on they're on my program at again which means that um I think we can start with Walt almonds you can felled are the seeds over to the black I'm probably about anyway it was fit a wall first and see we draw sure we're taking some damage here you're not you know this painless mana base has been very painful which is definitely a huge count against playing for colors for colors and modern is pretty tough realistically the cost is very very high and it's very possible just not worth it you know there's a lot of things to consider when you're building your modern deck and you might have base is definitely a very important one all right so obviously our sideboard cards are good news lash rest in peace good I would have thought who would have thought all right so we are two and two going to our fifth match here and interplanet beacon and causing problems again any blue source we can keep us in but or anything at Millikin button it's a lot better it's a lot better knocking online and that fills the curve up basic swamp Wow there's no way the basic swamp comes without a thought sees attached to it so thankfully see remissions is pretty good ants I thought C's tech so let's start digging I fetch a howl accountant because if I scribe both cards to the top I'll be able to keep them both yeah I uh I won't both those cards those are good those are good swamp again ooh quite a wild night here in this moderately if just a fringe fringe and we get smallpox here it's gonna be a little gross but at least we're maintaining card parity every card if cast the flowers replace itself so of the veil okay definitely discarding path to exile let me get to work towards I guess we just like sahih Lee - wall moments to guarantee rich drawing work dress draw card every turn to have every car to place itself also has a sensor for a you know possible combo draw for logging type of our wall bones taste sure so felled our Guardian off the top is looking pretty good right now I'd imagine they're taking to ferry you're 12 so like you know and then Luna is also taking up the ultimate so we're not like out of the woods yet field of ruin huh check my mana base you we got basics and you have no cards left so only on I goes to five you got a few looks you know that's pretty interesting they're choosing to eat to me rather than maybe to start a car they're scared of more flicker effects in the wall woman are we as lucky as our around one opponent know we can't exceed Healy so we're gonna see revisions here well on spreading C's spreading C's spreading C's does replace itself but doesn't really do anything here so I'm pretty fine just cheap and just chugging it away more cards replacing himself narce it's also good right I'm feeling pretty good here they're also off the ultimate plan now - which is really good for us so yeah I still have three cards in my hand thankfully now I've got two this triggers on one or fewer correct all right um finish it the fail push take one slice just fried aftern are sitting probably think alike are we casting your seer missions so yeah thoughts he's not too good it is a piece of cardboard though we did just put - Felder guarding to the bottom of our deck which is actually a kind of real concern but we got to hold this land cuz you can't get nugs by the affliction next turn so I'll just chill we can copy wall next turn draw card Narses draw card will find a new fetch lines of shuffled things away I'm not only too worried about that possibly eat they eat this again Helia is about to be available to copy the wall and draw a card yeah that's great chef what those fold our Guardians back in let me Adam that's fine whoo that was a pretty good draw I was a pretty good draw smallpox is a very good magic card so you're taking a lot here right now let's keep the land three six seven eight we aren't carting up a little bit this is Brule C revisions felt like Harding again till I think we've gotten through two walls now my visions first um we wall of omens you only have one wall left we draw the wall we can copy it what's now it's what's actually let's describe first mm-hmm there's felled our Guardian and there's a Plains so we will win next turn if I didn't they don't have anything we will say yo they'll make us to start a card and we will take one damage to go to one life play plains Cod that kills us ah all right that's annoying exact C's exact C's all right smallpox is very very good all right so what are we gonna sideboard guys st. RAF has not seemed very good against smallpox or Lilliana kya seems really good explosive seems really good all of our canned trippy cards seem good all of our mobile seems awful do we just want Geist anyway I feel like a lot of our cards just don't matter like it's actually just physical pieces of cardboard that matter like how many pieces of cardboard can we have in our hand yeah sure if in the geison we have wall almonds 13 it's eating me up like literally nothing else to bring it in so I'm gonna leave in like two paths maybe [Music] because literally nothing else here is worth ringing I don't think our brutality at this Cresswell's even seem good alright we're gonna choose to draw just believe it's what you're supposed to do against a trach ducts that one extra card obviously matters that game we just need one more card how more life one more literal anything it would one but so no oh it's possible interplan or beacon just not playable and modern I'm all getting feels so bad but our hands obviously totally incapable it's actually pretty reasonable um I'm gonna bottom this I don't really want to trade resources what's the bottom I think I have explosives to deal with the racks and then thoughts these can deal with like it's their discard spell or their small pot I guess I'll keep it on top I'm not really thrilled about it but the briefings crime oh it's a crime yeah I'm not happy with this thought sees there and is double Liliana rack two lands so basically worst-case scenario I would love to take one Liliana but they have to something we're taking it and then the rack we already an answer to but we think taking these second Liliana's I guess they have we have wall woman's like I'm like - plus - you have the explosive to the rack good it discard the rack the explosives keep these walls yeah I guess with the rack I guess it's pretty bad Raven scrap stuff to all their lands are now discards bells - I [Music] mean choices here aren't exactly uh aren't exactly amazing right sure it's not bad oh my god it's a easy discard they're they're down to two cards then I have a way to how they eat me okay cool enter planner beacon some see remissions nar sit who foiled I'm going to discard that in our set and then a felled our Guardian that honestly isn't doing much except for maybe resetting our set but that is not guaranteed by I mean Lilliana ex in their hand or probably losing two cards next turn sort of keep vegan nurse it and then we just yeah these starts bolts in bed the bottom of them we can't keep land Enfield are guarding toward plus the Norse in any way I guess I'm playing the beacon I'm not playing it new discards bill but piece of cardboard in the graveyard a second herb work sure I mean basically anything is bad here a land that gets Ravens crime small box would be that Wow okay sure all right an arson you might have some work to do here my friend they're out they are tapped this is actually pretty good for us marce it V Liana evening analyte for trouble very serum visions thoughts ease definitely like to ferry and say go obviously for our lamb or to lose both cards I'm a dry just hurts all over lose both cards but you know it was both cards anyway but I'm not sure we're trying to draw here I mean I should have waited actually you know what I think I judge made a mistake I just not do anything because then they can't get the card in my hand I just keep the carbon are sit yeah sure that was that was dumb that was just gonna autopilot a nurse it I can't find a land often are sit so maybe we just wait again I plus here if I can't play what I find I can find planeswalker and play at the Oaks plus another nurse it sure but this time we're not going to not going to use it we didn't answer to this uh this Lilliana which is also kind of problematic but nothing we draw here is gonna do anything for us so let's just wait I don't how are beating this but they played the land yes that makes sense all right I don't know what these two cars are gonna be but they gots to be good that that fits the bill so maybe we don't even hit this and they ultimate probably probably the edict us which is fine um I have a drawl and that Ravens prime yeah we're gonna play the ice and say yeah this might buy us some time and if they ultimately oh just keep the Geist over whatever they put it with and just hope to kill him with it have to got some huge drawers here like smallpox or other Lilliana or whatever just devastating but it's chance yeah weird duck don't see a track too often okay I mean the nume gasps thought sees I I couldn't fathom a car they can have that they wouldn't have played yeah let's just make them there no pluses no matter what just to life sure maybe it's like a dismembered or something doesn't matter uh gross all right we're on the clock that was actually pretty good [Music] just guess swamp here it's like hyah eat the rack and girls hit their wave inscribing and do that yeah it was heat this rack first all right I mean there once again to transfer ultimate aim but we have some stuff in play at least now they discard smallpox or I mean that's a discard spell all right I mean let me get rid of Ravens crime and I don't think it matters otherwise and we say go and they ultimate we just keep kyuh kyuh does answer a large portion of their deck all their one matter when conditions kya kills it and they're gonna keep going sure felled our Guardian that plays to I guess I mean Rob says you lose if you just play everything so could be heading our own creatures to gain life I don't think of any recursion or duck yeah it's actually probably better than just removing random cars from the graveyard for no reason I guess it is building towards an ultimate to kill them it like they're way way off that I miss the otter tapper so much I'm playing on playing magical playing magic arena D Boyd you just it's missed yep now we're turn off of uh all right I mean they've three cards in exile yeah just keep e in life got one for you fodder cannon fodder I mean this is three turns off at ultimate so is that going for us I don't probably have a ton of ways to deal with the Planeswalkers honestly we should draw fellow guardian all right says a rack effect but deals to we gain to every turn your nurse it awesome you can't filter through that make sense come on I cast new nurses and I think we're just not gonna use it again same ideas last time yard of Geist's and nurse it and just say go want to make sure we can use the cards we draw it's planeswalker party war of a spark all day every day all right last up to four plus make serum visions me guess felt like guardian i guess it's a fairy place it's not doing it on with it at the moment but it does play I mean you talk art of it unless you know you know same-same yes Amy's last time so 2 plus this just play - snaps sake up it's a pretty ridiculous game All Things Considered I'm not sure what they're like drawing - I know they have then they elder spell us it's gonna be awesome just throw that out there the second vegan cuz they have the herb organ plays just like a swamp but I mean they are building towards an ultimate still be to get get something going here we were drawing three cards next turn if you want them it's pretty good [Music] obviously we play it it's going to get killed we can rebuy our narce it though so it's just an arse at first okay and I draw a land off to ferry brutal okay and they have ways to make us discard multiple cards so we have lost two failed our Guardians I felt like writing is more important I play play but they just eating us though Nathan are sit again though so he's we're gonna felt are guarding our sit again I guess getting so Healy in play is these getting helium play is good as they can't kill it but playing felt our Guardian makes them get off this again and draws more cards this is fine now we're gonna lose two cards next turn they have zero cards in hand but they have a lot discard that I've were going to wait again we'll just lose both these cards I'm sure they're gonna eat doesn't everyone I'm sorry so what's what's uh what's Plus this serum missions to ferry and Celia again like Sierra missions ear and garbage garbage all right I mean if they want to eat it too they can't make us discard its places Healy just keep building our planeswalker army if we get elder spelled in this game I'm gonna laugh can we keep the lands if you draw we draw fell garbage to kill them muna volts Wow that changes things pretty significantly okay two more filled our guardians to God parole all right place um plus you have ten cards yeah I start going for their graveyard I don't think the life's gonna matter that much room pretty good shape as far as life goes okay so they get to use me two vaults and you know kiln are sit or shrink to ferry me gets my wall omens they can because because obviously but I think thought seasons literally worthless finds me having the right chance to keep bush or anything Polk to ferry unka also copy the wall straw more cards fell burglary Seeley [Music] feller Plains plus kept eating - us it's a Healy you know this is Healy on one to have a Celia on to be drawn Carver to lose the cards anyway ridiculous game we do it Mike I am will eventually win the game edik the can make is discard so it's next to heal he's probably fine yep I'm check ours we have to fill the Guardian 0 Geist to see Healy left so they're keeping us in play they're not gonna throw it for a discard ok [Music] plus the definition matters to me you're probably try and kill with kaya so sorry this probably hits it's a very good thing that good e'en next turn I'm starting to go for kaya I mean I has got a long way to cow failed our Guardian sweats friend spreading seas I'll take that Europe filled it run that's fine we have I think one basic left fielder holophone it's not a Plains but it was actually kind of annoying our planes is gone yeah so okay that complicates things a bit they're also getting higher up on the Liana again I'm just bad thinking kaya seems to make no sense at all Mike they're not making any positive headway on kaya you know alright take some damage always shuffled - it's so bad I really wanted that a a card godless shrine bottom very plus we're getting ultimate it next turn I feels bad 15 13 cards in exile or two turns 20 with kya the ultimate we're not gonna discard you know white source so mister playing this and saying go and this is gonna be really interesting as far as the ultimate goes um kya kills him in two turns and we're drawing 20 filled our Guardian to kill them we have a draw or we have a draw and a see lease cry if we want it all right I mean you're nuts about it do you think I mean I'm easily sacrificing the the choose a pala to sacrifice keeping Mike I am and I said kill them because Nesta Hylian kind of kills Mindy turns so yeah easy on the sacrifice pile 1cu Planeswalkers in a dream you know vault cannot do enough damage to these in a reasonable timeframe there at 15o obviously path to exile okay sure don't think that's gonna matter but I mean you must kill kya or you die or gain life I guess cool that was a good way to end the end the video I don't know like he was particularly useful as far as knowledge goes for loading our deck but that was a really cool game kai turn his kite as a good book it's a secondary condition but um oh we're not done yet that was in the end not crap alright well who whole just uh ice push better than path I use paddle my own actually somebody want to path a wall and surprise combo them that could work that wasn't the end actually we're definitely going to lose it's unfortunate because I feel like this league has not been very informative for us one of the complaints against modern is that there's a lot of just linear crap going on and it's hard to keep track of if your decks even doing it's supposed to or not I feel that all right we're not gonna Mull again ever they chose to play first Mickey yeah lots of cardboard in our hand just have a spring seize which I like like that too um probably hollow fountain taking blood crypt next turn you're a pine nut o'clock is where you're the ones doing things and they're not so I'm both they just sit there every turn and make us ask our tower cards because I figure out what to do oh really that is the thing that happened I guess if path it's fine obviously spring seasonal read here all omens is also great here [Music] sure so we are going to probably wall of omens path to exile set up for to ferry bounce see if they make another rat next turn or not obviously exile the real one we can to ferry bounce the fake one today we are pretty well rolled up here they're not executing their main plan and I think this packrat plan is not particularly great against us cause we're also fortunate that we drew our our our one path exile but like they could they pay Liliana here it's pretty ideal kind of a good guard like I a lot there's not doing anything okay so that's obviously awkward in the sense that if we tried it the Frey bounds they can just make a new rat so it's not even really like great okay let's probably do it anyway clock is tickin all place blue red no yes no yes going fast hey I want to land there actually I got guys plus wall ovens but you're certainly in speed magic mode that last game was pretty ridiculous sure have at it yeah we definitely I kept where it was lands on top for sure took ignore sit hmm all right got lucky drill in anyway um I'm actually just interested in guiding probably also silly like silly I can copy a come on tapping lines is so abysmal on magic online it's just so frustrating it's like I have three lads just cast my spells you know his rats are a little scary once they get to being for force it's going to be pretty hard for us to win we have also you have felled our Guardian just as an out at any point now triumph sure that's irritating and they have your choice but what's plain Walker they want to kill girl kills the Healey that's probably a good idea ooh that's brutal that is really brutal oh boy all right another two fairy it's actually kind of good all right bottom top plus I guess we're gonna chain off to fairies here what a thought seize them to try get his last card I should trust a bit casting spells is burning and time-consuming okay and then first I'm going to do that sure looks gave me you know and earbud oh my god just casas about what are you waiting for do it colonel win this game inappropriate actually they try and like make us do the actual Cele kill which I can't win it really sucks but whatever hey this is like last game took a long time casting a planeswalker just takes like 15 seconds goodbye filled our Guardians every definitely double one this game easily I killed them they need to that's fine it's all good time out here a shock a Dream Weaver sure but I think he would have won this game most likely filled our Guardian there's no justice all right I'm pretty sure we won this game we'll put it in the book as a win but we are going to time out unfortunately Otto Tapper where art thou oh my god I'd have ten minutes on my clock he because he oughta tapper it was all magic online okay so as we said beginning this video the goal this was to show the kind of brewing process and now we played our first league unfortunately that was a very modern league we played against a track dredge homme Cheerios a delvar Jack that would just kind of like not a real sample of the metagame and then the Cheerios deck in the a track deck place such a weird brand of magic that it doesn't even feel like we're playing magic you know it's hard to know how our deck even works but we'll try to extrapolate the best we can the discard spells into planeswalkers seem good but the mana base seemed really bad I don't know if interplan or beacon is playable and we took a lot of damage tomorrow Lance we didn't really play against any aggressive decks that would have really probably bit us if we did um Friday was great NARAS it was great Celie was great again these are all cards you can play and Jessica is still so we are the splashing for the discard spells and the fatal pushes while the discard felt good the cast ability you know it's always an issue of of cost versus you know what you're getting for it and I'm not sure if they discard it's worth it so the question becomes is Jess guy a better choice can we move the narce it to faerie package into our Jess guy build didn't have that initially I think big questions are still around how much of this do you want the walls are pretty good spreading Caesars fine it wasn't amazing it's just fine um if you learn more honestly it did feel like if our opponent at a lot of disruption like the delver player did then it's kind of hard to win we are lacking that secondary win condition as you saw hiya actually did a pretty good job of that in in that game and might have done a similar thing against the delver player as well Planeswalkers are kind of a hard type to remove in in modern most decks don't have dedicated planeswalker removal um that's the thing but definitely the black cost felt a little too high but it's it's still important to take away from something like this where you take away that you discard spells in two planes well still felt really good select maybe there's an esper planeswalkers deck this is a plat felled our guardian Ursa Healy just placed a fairy nurse it and we discard spells it does other things too you know so again the big thing about these process this process is learning just getting as much information as possible and taking all of it with you because very very often the deck you brew it's not gonna work the first time and you're gonna need pieces from here and pieces from there and you're gonna be able to put it all together and figure it out um so that's the big takeaways the black didn't really feel worth it despite feeling it's fresh because it felt so good like the discards bells in the Planeswalkers felt awesome but cost just UI so looking back Jes guy hoppy the next thing I tried by working Annie Burton in this deck this is a build that I sketched out this deck as the version of Jessica I want to try and I just out the Esper deck cut that out remand a lot more one - spells add an arse at the ferry package I had one big to various like a have secondary wind condition and just you know big threat of choice if Colin wants to and and I guess the bolsa don't do much that snap caster mage but didn't like snap caster either one of these decks because I think that another three drop is not what the deck really wants and the deck is playing mostly it's sorcery speed because of all the Planeswalkers selenium counter magic leave me up snap caster mage isn't really super appealing the ability for SAP Castro to his hat cleans walkers and get aggressive sometimes is really nice though we are missing out on that element but snap caster is effectively a three-drop and we have a lot of three drops so trying out not playing snap caster that may or may not be right um I don't know it's definitely a new deck of course you're watching this after Sh econ I'm considering playing a deck like this it's still early in the week I'm still figuring out what I want to do exactly but I think it's definitely I think this core right here is pretty exciting obviously we'll find out you'll be watching the video you'll know what happened in torment but I think this is very under explore I'm gonna keep working on this and we'll see so hope you all enjoyed this Sully different take on the cool step video here a little more exploratory a little more bruit a little more process oriented to the result-oriented please leave comments tell me if you liked it Toby didn't like it and I'm always down to experiment I'll try anything once and you like it I'll do so but gets more often so that's up to you please uh don't be shy comments comments comments alright you know I still YouTube comments are a rough place sometimes haha but anyway thank you for watching so much of course my Monday video here on cool stuff in comm for watching on YouTube and you did not see the video see the article on cool stuffing calm as a companion article to every one of these videos so go on over to cool stuff in comm and check it out and of course go to cool stuff in calm anyway for all of your game shopping needs card games board games miniatures they have it all at great prices and great service and they've been around for like almost 20 years great great company and of course they have my content as well as other great content creators - for magic I do a video Monday article Friday make sure you check it out cool something calm use my promo code gym 5 for 5 percent off your order at any time alright thanks folks I'll see you guys next Monday and I'll see them [Music] you
Info
Channel: CoolStuffInc
Views: 8,919
Rating: 4.6853933 out of 5
Keywords: Magic: The Gathering (Game), MTG, Magic: The Gathering Online (Video Game), MTGO, CoolStuffInc.com, CoolStuffInc, Cool Stuff Inc, TCG, Trading Card Game, CCG, Collectible Card Game, Gameplay, Deck Tech, Deck Profile, Magic: The Gathering Arena, MTG Arena, Magic Arena, Jim Davis, Saheeli Combo, Cat Combo, Modern 4-Color Saheeli Combo, Modern Format, Constructed Format
Id: oYSb2U4hmck
Channel Id: undefined
Length: 136min 40sec (8200 seconds)
Published: Tue Jun 11 2019
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