MrLlama Reacts: "Why is Diablo 4 SO BAD?!?"

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[Music] foreign SC here and today we're going to be looking at the ACT man's why is Diablo 4 So Bad video now I just want to hear his opinions I was getting a lot of people posting and sending it over saying hey uh can you listen in on this I'd like some of his points some of them are just obvious points whatever it is um but I want to go ahead and take a listen this is 14 hours old so he posted it up last night sometime so um yeah I it's 45 minutes long 14 minutes long I figure we'll dive in some good and some awful takes in it I'm interested to hear the good and the bad um but it's always interesting me to me to hear other people's thoughts and opinions on this game um I know when Diablo 4 first came out it was like boom right it was like everybody was pumping out being like this is the greatest Diablo game ever made all of this stuff it feels like now after the people are starting to get 100 hours in you know 50 hours 100 hours 200 hours into the game and Beyond they're starting to see cracks starting to have slightly different opinions whatever it is and recognize the parts that they do like and recognize the parts that they don't like about the game regardless uh let's go ahead and hear this because again this is people don't send me these videos too often but this one they were like oh we want to hear your takes and all that so let's take a listen to the Ackman and here and today I'm I'm really disappointed like more so than usual because Diablo 4 started off so strong blizzard hooked me in I was invested in the story in the gameplay but I guess I wasn't a fish worth catching I'm just a lowly sea bass in Animal Crossing worth only 120 Bells I guess the reason I use this analogy is because I've accepted that I'm no longer the Target demographic of Diablo games this is a fantastic picture laughs I I think I'm just gonna be really quick I think that sentence he said though does feel a bit accurate I don't feel like I'm the Target demographic of Diablo games anymore and I don't know how hard Corey is obviously I'm like a hardcore Diablo 2 player um but I feel like a lot of people have been saying this as well people that are are Diablo 3 players people that you know just like to play World of Warcraft people that play whatever stuff I feel like there are a lot of people that are saying I just don't feel like that I'm the right demographic anymore so that's an interesting thing to me that he is also claiming this already I've realized that blizzard ain't making these games for people with my kind of interest in truth the tastes of modern Gamers has evolved and changed and Diablo is more profitable than it's ever been but that doesn't necessarily mean the games are better than they've ever been and I'll die on that cross so yes you read the title right I don't like Diablo 4 and I think it's a bad video game that is my personal opinion if you enjoy this game don't let me change your mind okay if there's one thing I love wait hold on it's the side of blood you know Diablo four I actually think I like this game I'm not here to police Your Entertainment you like what you like the marketing of this game was insane let's be honest that's fine by me man what I'm here to do is whine [ __ ] moan and complain Into The Ether like an old man like an ancient harodrum who can't understand why everyone's forgotten the old ways I really wanted to like Diablo 4 but the longer I played it the more I came to despise it but before we jump into hell this video is sponsored by rocket mine two and four this one might have the best enemy design in the series or at least the most interesting in the early game leveling up is extremely satisfying when I saw this big skill tree for the first time I I just thought I can't wait to Max this out that's interesting um when I saw the skill tree for the first time I was like I have to scroll so much but I do think it it at least did have uh an interesting piece right again trying to go back to like my first look into the skill tree and there were so many iterations um it's like yeah it was it was interesting because there was a lot of thought of like okay I'm gonna maybe get this and this and this or try this and then go there um but it really ends up being kind of more shallow than I I think you know we were hoping especially when there's like well I need to just get this and I have to get this you know I have to get frosting over because vulnerable is required and that's my only good source and I have to do you know and one thing I really do appreciate is that boss fights are more about dodging attacks instead of like the classic brute force is my number bigger than that boss's number you know yeah Diablo 2 boss fights suck um I mean terrible is kind of fun to like dive down in and be like oh my God but overall yeah Diablo 2's boss fights aren't like very interesting however I'm not sure dial before his boss fights as well and strategy a lot of boss fights I've talked about this before where I wish they were like they really looked at you know Path of Exile boss fights and stuff there's some really great fights there um and a couple of the boss fights in D4 were good but many of them I was like some D1 and D2 were battles of attrition that could get pretty tedious now I played as a druid and all the abilities were cool flashy and felt awesome to use the game certainly fulfills the power fantasy many are looking for in a Diablo title and I appreciate that blizzard tried to return Diablo to its Gothic horror Roots instead of [ __ ] Disney cartoon art style they came up with so I think with the core gameplay they've succeeded now before we get into the real [ __ ] let's discuss some minor complaints for one Diablo 4 is a modern video game with all the new features that people really love and appreciate in modern games which means it has to be always online just to shove half-assed MMO mechanics in a game that basically has no social features and virtually no reason for players to interact with each other I think this is one of the biggest complaints that I have and many people have is that it's an always online shared MMO Style game but it's I've said it over and over again it's the loneliest MMO I've ever played in my life and even if you say it's not an MMO it's an arpg it it's the party the there's no group finder there's right the social aspects are like crazy lacking but it forces you to still always be online which of course because you know you have to always be able to access the shop and all of that stuff um yeah the like lack of interaction I think is something that we can all agree on right like every game going back there was better interaction with other people um than this one so that this is one of my biggest complaints that I think is just straight across most everybody agrees it's like where is the social interaction and that I think would have brought this game up another step if there was good trading good communities good places like lobbies and places to talk to people easy party finding all sorts of stuff where I could easily bounce around just constantly be interacting with other people um I think would like really bring this game up another notch and it would make that late game at least a bit more fun decent Guild Clan functionality exactly it's so easy to create a community what it makes Diablo more of a social experience bro what are you talking about man always online also means if the servers get [ __ ] then so do you yeah it's like blizzard literally learned nothing from Diablo 3. you know when I see someone lose their hardcore character after putting hundreds of hours into it and they lose it because of a server issue and not a skill issue yeah [ __ ] that noise that's [ __ ] at first I thought it was pretty cool that they added a horse into this yeah I mean again always online is just this to me sorry personally just garbage that's infiltrated all of the modern games because again you have to sell things all the time they need to make sure that you can always make a purchase that you can see other people's or whatever the stuff and it's really annoying there's also of course the idea that it's like less easy to hack by not having files down on your computer and all of this stuff it's anti-cheat I understand but um it just I to me it's not it's not worth the the the piece of now everything's always online hardcore I'm losing characters to disconnect all of that um I don't know it's to me it's really annoying yeah probably anti-piracy all of this I don't know game until I unlocked the horse I mean it's so janky it takes like 10 seconds to warm up its engine before it starts running like like what the [ __ ] yeah his cursor is just too close to his horse and especially North and South this is a big issue with the horse you need to you can't run like full speed North and South because your cursor has to be a certain distance from your horse uh to to like reach up to that top speed which is really annoying it's built for console controller exactly so like the the level that you you move the controller is how fast your horse moves um but it's it's very annoying for someone who's just like you're on console and your mouse is here and you're going half speed and you have to have your mouse here to get it full speed nobody wants that yeah come on giddy up awesome bastard you can't okay there he goes okay now on to the real [ __ ] Diablo 4 for me contains two crippling fun ruining flaws flaws so important that if changed I would continue playing the game without question wow number one the difficulty number two the skills let's start with difficulty difficulty and skills are his two issues that's interesting I would have had itemization in there personally and like even more specifically I mean obviously affix and pool and all of that stuff for me but even more more is like items having required level 100 or required level whatever your level is when you kill it I'm like once I hit 100 I don't want to create any alts because I can't use any of the items I get anywhere or anything but overall itemization for me and level scaling maybe that's a decent one I think yeah what are your two issues chat YouTube leave a comment so difficulty and skills I wonder if he doesn't like cooldowns and stuff as well we'll see so I stopped playing at level 48 after beating the campaign now you can run down to the comments section and tell me what a casual scrub I am that I need to play on world tier 3 and how and this is the other interesting thing to me he stopped playing the game at level 48 after beating the campaign and he says I don't think Diablo blizzard was building this game for me which is a completely different person from myself who's like a crazy Diablo went to a hundred all this stuff he's a more of a Casual Gamer and he's saying I'm not sure this is for me so that's interesting to me oh Diablo 4 starts to get fun and challenging after I beat the game and reach level 50 and if you're thinking that you've just proven my point why do I have to dump 30 hours into Diablo of course simply to unlock a difficulty option that suits my skill and experience well because that's how it's always been act man yeah you're right the big difference is in Diablo 1 and 2 the games weren't this easy and D2 had some extreme difficulty spikes the base game is so ridiculously easy that by the time I got to that climactic finale in hell I was bored out of my mind begging for it to end after an experience like that why the hell would I keep playing I think that is a good point the idea is yes it's always been that way a normal nightmare hell but like he says honestly a lot of places in normal are pretty difficult in Diablo 2. like they're more difficult than some of the places in Nightmare when you first drop into like normal durial or something it's like you know um even like rack and issue running into like fanaticism archers in the tower there's like some really nasty areas uh in in normal for sure then a nightmare it depends what character you're playing sometimes it gets a little easier and then in hell it like super spikes up so there's definitely some big spikes and I feel like there's um in Diablo 4. I definitely didn't feel that when I was playing through the campaign you know I felt like I was just kind of like yeah just kind of going through it wasn't too difficult nothing felt like deadly I did end up doing the first Capstone dungeon and for whatever reason that was like a light switch it's like oh my God I'm actually dying to boss mechanics and not just cheap gimmicks like hard crowd control that the Capstone was the first spot that it really spiked it locked me in place for five seconds I'm not exaggerating when I say every single death I had besides this boss was from hard crowd control the game had to stop me from moving in order to kill me this Capstone dungeon that right there is the most annoying thing like watch watch his character control the game's Frozen who stopped me from Frozen in order so annoying that's the whole game it was like the highlight of my playthrough likely because I was under leveled for it so why is this game so easy in Diablo 4 I'm not sure anybody loves chain Frozen's in this game maybe some people do they're like just don't you know just make sure you always have an Unstoppable skill off cooldown literally everything scales with your level the cost of items and upgrades strength of enemies gear it's funny because every Quest has a level recommendation next to it yet it's always the same as your level foreign [Laughter] it's just always your level so it's like what's the point this does provide some positive benefits it makes it easy to play with friends of higher or lower levels you don't have to worry about your buddy who's played for 600 hours one-shotting everything and robbing you of the gameplay experience another nice touch yeah that is that seemed to be the biggest Focus which again is the most confusing part because this is the least social game so it's like so much of this game was tailored around the idea of playing with other people and it's a good and bad experience in in in two ways the problem is it's a good experience and that if I'm like level 65 and I team up with my level 20 friend we both can actually just go through I'm not just murdering everything and he's just like following me around not doing anything we both can go through and like hit the monsters and everything because the monsters are level 65 for me and level 20 for him the bad part is if I'm level like 85 and I team up with a level five sometimes the level five is carrying me if I don't have like the the best gear right and so sometimes the lowest level person is just like destroying everything because the monsters are level five for them and I'm sitting there like you know whatever and yeah and so the level one is like the strongest character because he just carries every Everything obviously when you get to like nightmare Dungeons and stuff this goes away but the idea like I say it has a positive and a negative the negative is I do feel that it sometimes gets overtuned in the way where the lowest level is carrying with just basic attacks because they're so good but the highest but the on the positive side it does allow for playing with friends at any level and everybody getting to contribute at least when you're doing non-like nightmare dungeon pieces right um so I did think that was interesting um and again it's it's just it's just 50 50. because it it removes some of that piece though where I get to carry my friends which I always thought was a cool part in like Diablo 2 or honestly in any game is when I'm a high level I get to like run around and show off in front of my friends and kill everything and you know show my cool character and stuff um so you don't quite get that piece but it's interesting still overall touches that you don't ever out level quests dungeons or the main story so you can progress these things in any order you want however the drawbacks to the scaling difficulty are so flagrant and obvious I can't believe more people aren't talking about them you understand what it actually means for the entire game to scale with the players level in an RPG it means if the challenge stays virtually the same yeah from start to finish why is this a problem well it's gonna take a good long while to explain but if the only available difficulty option is easy as balls then you'll be begging for the sweet release of death now we're going to be comparing Diablo for to Diablo 1 and 2 and to World of Warcraft a lot while wow and D4 are different kinds of games the core mechanics that make an RPG fun and satisfying to grind I feel are the same so let's imagine if World of Warcraft was more like Diablo 4. picture this you just spent a bunch of time grinding levels doing dungeons raids getting the best gear becoming stronger you go back to the starting area and guess what that bore you fought at level two takes just as many hits to kill as when you're level 70. would you feel like a badass in this situation no you'd feel like an [ __ ] like you just got duped into wasting your time playing an RPG that fooled you into thinking you were growing and getting stronger now sure you'd certainly have more abilities at level 70 than two but the point is when you level up in Diablo 4 you don't get stronger the enemies do and you receive a skill point to deal with it so because the challenge is consistently easy from start to finish I was basically playing this game on autopilot and if I wanted a game I could turn my brain off and play I'd grind RuneScape but Diablo is an action RPG I want action I want something that's fun exciting and fraught with danger and if it's got some spooky scary moments that's a huge plus too this level scaling mechanic is one of the most [ __ ] up things I've ever seen in an RPG it goes beyond simply making the moment-to-moment combat stale and repetitive you might be okay well act man what about Oblivion and Skyrim well that's a lot different because you have some control over the difficulty and the scaling only affects the types of enemies you encounter so it's a lot different to be fair I think Diablo 4 excels in this enemy design there's a ton of cool creepy demons like those spider hosts and the walking ball sacks that spawn flies the balrogs return as due to Fallen everything fits a theme based on the area it's in and I like that that's interesting I I mean I think he makes good points with the level scaling I think some people do like the level scaling um and again totally fine I don't really like the level scaling uh very much um you know for the points that he makes I think pretty pretty similar there um the monster design I disagree I I think it's lacking in in some areas um I think there are there's some monsters right like he says the the dudes that have the spiders that infest them and things like that um you know there's definitely like three or four or five monster types that are cool and unique but I don't feel like we get enough variants throughout the game um you know those wraiths obviously are kind of like The Souls of D2 um everybody hates the stupid spiders that just CCU yeah he's only played for 48 levels though and that's true so yeah once you get a little bit later on I think you you wish that there was a little bit more Monster enemies can spawn in unique ways they unfreeze in the snowy areas or Ambush you when you loot certain chests enemy move sets are flashy and fun to play around scaling [ __ ] with the world and level design much more than you'd expect because every corner of the game is now stuck at the same difficulty level therefore no zone stands out or feels more challenging than the last there is no sense of progression again what if you took this scaling difficulty and added it to Eldon ring what if you went to Caleb at the start and you didn't get your ass whooped by those giant dogs well then that place wouldn't be as memorable the desolate atmosphere and red tinted Sky would betray the tone of caled the land of caled would not have this stigma among Souls fans of being a challenging oppressive area of the game and that's what makes it stand out you get what I'm saying when you give players far too much freedom to ex I also want to to quickly note just from we well we have this map here but that is a really good point yes the the sense of progression gets very lost and you see it a lot of the ways um you know there of just like again no no zone stands out and I think for me as well when somebody says no zone stands out look kind of at the map and the different like acts that we have and like all of them kind of are built the same right obviously he doesn't have the whole map explored thank you more but like everything has just a lot of these little like islands and little Pathways to kind of like go through and run through and uh that's something that I felt like for a big Overworld map like this I really wish that there was a larger difference through each of the areas because right now if you if you take me to and I mean again I'm a bad example for Diablo 2 because obviously I've played so much of Diablo 2 but I feel like if anybody played through Diablo 2 and you and I showed you screenshots of act one two three four five you'd be like oh that's you know you know exactly like what act you were in because they're very thematic very um you know just even the way that the layouts are are different in each of them you know act two is very like open areas uh act three is that tight little winding path you know so you get a lot of like that and here I feel I can dial before it's like everything is kind of like just you're just like running through little paths in every single area every single act and stuff it doesn't have as much of a difference to me explore an open world and you don't gate keep any sections of it then they end up having nothing to look forward to and nothing to go back to it feels like there's no Rhyme or Reason for what I'm doing in the world so it all just feels the same to me is this making any sense or am I just talking out of my diab butthole Dia butthole you know how I'm breath of the wild after leaving the tutorial you could go straight to gannon's Castle I mean you'd stand no chance but that type of freedom is genius because you're given a sense of progression in the world in a different zones you're not supposed to be here yet but the designer still lets you feel like this is just like basic open world RPG design 101 a dangle a super hard boss or tough enemy in front of you and say come back when you're stronger [ __ ] there's plenty of examples the anti-guy and Paper Mario the skeletons next to Firelink Shrine or the Sword Dancer entails of Symphonia that's why going back to slaughter the tree Sentinel was so satisfying because at that point you feel like you've grown stronger and gotten better at the game since you he whooped your ass and it's that feeling of growth and accomplishment that I tend to chase in RPGs unfortunately in my 30 hours of playing Diablo for I never once had that feeling these types of difficulty spikes they just give me something to look forward to I need a challenge I can't beat yet or a super difficult optional boss thrown in my face a forbidden area I can't access yet that's what inspires me to grind and get better gear to see more of the game right if you brought Diablo 4's version of scale difficulty to other RPGs you'd see how [ __ ] atrocious it is like I said I did the first Capstone dungeon at level 48 so I was two levels below the recommended and after 30 hours like this was the challenge I'm looking for the boss is well designed dying to him made me pissed I felt some tension every time I got close to killing him and was running low on healing potions my point is why did I have to beat the game to start being challenged by it remember how simple Diablo 1 was there were 16 levels and each one got progressively more difficult and was filled with different tougher enemies the soundtrack and visuals would change as you got closer to Diablo's Lair and Hell itself this is a very simple way to convey to the player that the challenge was evolving this doesn't happen in Diablo 4. it doesn't matter when you go to hell the challenge will be the same it's like this is a game about fighting the forces of [ __ ] hell slaying demons I'm not the Doom Slayer I can't be the scariest thing in the game I want it to be challenging I want to run into some big [ __ ] off demon that whoops my ass lizard likes to remind everyone that Diablo 4 was going back to its roots they say Darkness has returned well the initial Direction was Diablo 2. the art direction for Diablo 4 is really rooted in this idea delivering on the fantasy of a dark Gothic Medieval World and that was kind of the initial art direction of the game in general was darker and grittier and Diablo 2 was kind of the inspiration we wanted to bring you our artistically more back towards like Diablo 2 the much darker style major redesigned to make them feel more Grim a little scarier a little darker and when writing this next chapter we really wanted to return to our darker Roots everything's a little darker everything's more difficult the story of Lilith and inarias is the darkest story we've ever told without you would have no Victory and its cost will be more and you can pay the darkest story we've ever told you have done I think a lot of people really like the story oh I think you should have your rewards you know I think many people like the story I think the the cinematics are great I think the Darkness overall that they brought in while the little grayscale was really good Lilith and inarias is the darkest story we've ever told the dark tone is at direct odds with the gameplay because you're slaughtering endless hordes of trash mobs like it's nothing you could compare this idea to bloodborne or Bioshock or dead space where the gameplay matches the tone of the locations and narratives you see the Brilliance of Diablo 1's design is there are very few moments where you can let your guard down even at the start because even the trash Mobs Can surround you and kill your ass this made exploration in Diablo one very tense and methodical it was an action RPG but it also felt like a survival game but this whole aspect of surviving the forces of Hell started to become more and more irrelevant when they released the second game the issue with Diablo 1's design is that it doesn't fulfill the power fantasy modern gamers are looking for in a Diablo game like I said their tastes have changed and I accept that Diablo fans nowadays want to kill hordes of demons that fill up the entire screen and I want to feel like a badass the problem I have with this is it makes most fights with basic enemies feel totally trivial and pointless because they serve no actual threat now this doesn't bother me in normal RPGs where you out level enemies because of the scaling that's not a thing at some point I realized that fighting random enemies on the way to a quest was a waste of time because the quest itself will give me demons to fight so I might as well skip all combat in the open world entirely yeah that's definitely I mean you know I I want to like hone in on some new ideas and things like that and I think that's a really good um point to hone in on the open world has lost and especially now that dungeons are you can teleport to nightmare dungeons um the open world has like really lost any sense of existing you know and so when you're running between it you're not stopping to kill anything there's just hell tied that's it when a hell tied event is up you go and do the hell tied that is all but I've never like killing stuff along the way or anything like that and that to me definitely has some you know again it's like why is it open world then see it's not enough to make a somewhat linear arpg that progresses in challenge through five different acts they need to make a Diablo game into some sort of endlessly replayable grind Fest in order to maximize player retention and justify a live service business model Diablo 2 was more open but it was segmented you know you couldn't just run to the X5 area at the start of the game if they had to have the open world I would have suggested make the campaign somewhat linear and then once players beat the game the world opens up but there would be a lot more to it than that the point is when you throw hundreds and thousands of trash mobs at me it trivializes the combat and therefore trivializes the threat hell itself poses to the world of sanctuary when I did finally get to Hell there was a brief moment of excitement I was like oh [ __ ] yeah I'm gonna start seeing some crazy ass enemies and then it was the same demons I was fighting at the start of the game even at unique bosses aren't all that challenging take the astroth battle it's built up quite a bit I mean you're fighting a hell night riding a giant five-headed demon dog talk about [ __ ] epic this should be a major checkpoint in the player's skills and this guy should be a total badass instead he's a cakewalk because of scaling difficulty I made a video a long time ago about the most important thing every video game needs and it's in its challenge I'm not challenged you know and I don't see a point I don't see a point to play in the game and that's how I feel about Diablo 4. I might have been willing to grind to about tier three and deal with the game's lack of difficulty up to that point if it weren't for the second crippling flaw the skills now first I was having a blast with this game and every time I leveled up I was super pumped to spend the next five minutes looking at the skill tree and carefully considering what I would put my point in I felt like my play style was constantly expanding until I unlocked my ultimate once you do that the game becomes extremely repetitive as your play style is set in stone from then on and you're only investing points in passive bonuses and Stat increases sure you can respect and swap out skills but you're only allowed five abilities and a basic attack once you Max these abilities out you can only move laterally not vertically you can't expand your play style or Your Arsenal of tools you can only swap things out does that make sense yes this limitation does create trade-offs and forces players to think carefully about what to invest in and what type of play style they want but I remember Diablo to doing this exact same thing and letting you have eight abilities and a basic attack and [ __ ] two weapons you could swap between [ __ ] man even the original Diablo let you have what like 30 different abilities and magic spells I guess this five skill limitation Diablo 4 wouldn't bother me so much if it weren't so tedious to change build right if you get to a super high level in Diablo 4 and decide to change your play style you better have enough gold to change it back in case you hate it because there is no Loadout system which I think would work if you could purchase like Loadout slots and you could swap those out at the stash I'd probably keep playing the game if that was the thing but right now it just feels like Diablo 4 is insistent on restricting the most fun aspects of its gameplay is it for balance balance for what PvP who the [ __ ] cares while it's used like 500 different abilities balance for PVE that's a laugh we just established the game is too easy up until you hit Level 50. maybe maybe it's the force players to make trade-offs and that seems more likely but come on man it's boring a main Cornerstone of D4 is play your way between all of our different systems you can really create a custom character in ways that was not available in previous Diablo titles you're a liar you're a liar in the Eternal conflict between the I don't think the gold for the respect or anything like that actually ends up being a big issue I think the idea is one respecting and shifting over especially with the way that level scaling and everything exists is like like I could take my character and respect which is a pain especially with the whole Paragon board which he didn't even get to but oh my God you have 200 points like I'm level 100 you think I want a respect no I don't want to undo seven Paragon boards you know and then additionally okay now if I need you know to have different whatever you know it's just gonna take like it'll just take way too long one skill at a time with all that um so the gold I don't actually hate that there is a cost or anything like that um but yeah doing doing the Paragon board reset would just be really tedious I'd rather just like make a new character honestly but also like the shift of the gear the shift of the legendary aspects um all of that stuff like if I put you know a perfect legendary aspect on my amulet and it's for ice shards I don't want to now shift over to lightning and and then have to you know put the the chain lightning aspect over it or whatever you know um but that's like my best amulet and I don't have the other ones so I I don't mind being locked into builds as much personally now the six skills on the bar being super limiting yeah I really don't like that and I think what's made worse especially on a couple of the classes is so many of the skills are required right your Barbarian has all of the shouts your sorceress has your teleport your frostinova your flame Shield your ice Shield right like you have so many that are already used um and have to be used by like Unstoppable skills or whatever pieces and you really don't get a ton of room for having all the additional skills that you could potentially want to have on there and I think that is something that is you know a little sad High Heavens and the burning Hells Diablo 4 offers you more Choice than ever before this too is false because we have all of these different ways to make your own character there's a lot more possibility compared to previous titles of how you want to play how you want to build your character fire you see I had this fantasy of being a lightning throwing shape-shifting Druid I wanted to have a hybrid between those two builds but I had to settle for just the lightning why can't we have more hotkeys is it a technical limitation like because they're making a game for consoles too well that doesn't make sense because Dragon Age Origins Fable and other RPGs have had workarounds for that issue but let's look at another top-down RPG that's also on Console Divinity original sin 2 one of the greatest video games ever made you can invest points in the memory stat to unlock more skill slots there's no limit and you can do this with four different characters it's literally like that easy or at least it would be if when you leveled up you can invest points and attributes but you can't do that in Diablo until Level 50 what the [ __ ] what were they thinking look these are two radically different kinds yeah no attributes is an interesting decision just like they just Auto happen games but the point is is someone who's played a [ __ ] also his dream build is meta yeah but he was only level 48 but also I do agree that there's not enough builds and enough builds that have you know like possibility and I think because of the way the damage and the scaling and everything works a lot of things aren't like it creates issues you know oh this build can hit up to a million damage this one can only hit up to 100 000 damage and then a hundred thousand just has no chance you know ton of RPGs I have a lot more fun with this than this the limitations right you have basically killed any long-term enjoyment I could have had with this game you blew it Diablo 4 is plagued by so many what the [ __ ] were they thinking type of issues it's almost comical what the [ __ ] you know how when PC players play a first person shooter and they lose their mind if they can't control the field of view that's exactly how I felt playing Diablo 4 like bro why is the camera so zoomed in yeah everybody just wants to zoom out again a a a a a a question that every single person has why can't I just zoom out why is this camera so close it's closer than every other game they got custom games in Warcraft 3 that lets you zoom out further than what the base game lets you hey dude zooming out is one of the biggest features they flaunted when they were promoting Starcraft remastered I just I just wanted that assistant fov in their original character ain't too big looks great here's Diablo 2 same thing even Diablo Three yeah that's right and then anyway look at how how much closer that is like Diablo one was a little close but again it doesn't even need to be big because the other thing going on and it's still bigger Diablo 2's cameras like way out there it's fantastic camera somehow got maybe like a one ticket but still pretty good distance that's right and then look at deals your character's like four times bigger yeah you can see your skins better that you buy uh this one this one again a universal I don't think I've ever seen somebody be like can the camera be closer every single person I know is like please just let me have the camera backed up three notches you can get it closer right you can zoom in you just can't zoom out be on this wow that's so cool what the [ __ ] look how big I kept spamming the scroll button in vain hoping it would zoom out but it never does and this is something that also people were were saying you know I've seen a lot of people say things like uh this frostinova makes sorcerer every sorcerer build field two melee because you have to dive in and frost Nova and all that stuff which is a true true point but I also think the reason the game feels too melee is because you can only see melee range like look at how zoomed in this is compared to again this that would be like seeing to right here in Diablo 2. based on the size of the character you would see like this box right here that you just can't like like range character you can't see anything right here right here right here Everything feels melee same thing because Diablo 3 somehow got this you can only see melee look how close that is I can't see anything well what the [ __ ] throughout my playthrough I kept spamming the scroll button I think that is like a massive complaint I had and made so many of the characters feel so much worse and hoping it would zoom out but it never they can't play any character that can follow zoom out I've been playing for 20 hours and now when I'm in hell near the end of the goddamn game it can finally zoom out why couldn't I play the rest of the game like this why does it only zoom out at Parts where the developers want to show off the level design yeah level design is Beautiful by the way why do I even have to complain about this it just shouldn't be an issue just let me zoom out I figure we might as well discuss the side content Diablo yeah when you get to the world boss and it zooms out for the world boss you're like this is the camera I've wanted the whole time and then it zooms back in afterwards and you're like well most of it is pretty fun initially like the dungeons some side quests have interesting bits of story and the strongholds are fun lengthy battles but these activities get old real quick it's pretty obvious they had a quantity over quality mentality to ensure there was a lot of content for players to grind and complete so there's five main areas in the game and by completing the side content you earn renowned which lets you unlock important things like extra skill points more potion capacity it's pretty much necessary to match these things out after you beat the campaign problem is once again as a result of the live service blizzard intends to reset the Renown you've earned with every season why is this a problem because most Diablo fans [ __ ] hated grinding for it I don't know why they are holding on to the idea that reforming so now you get half of it essentially you get half of the Renown at the start of the season if you have a character that had more Renown already done however if you were you get the easy part and if you were hardcore and that character is dead you don't get um the progress from the dead hardcore character you do get to keep Lilith statues and map is that right tell him Darcy fog of War oh yeah bring Renown will be fun uh I don't want to do so you get some of it but you still have to go do some side quests go do some whatever prep maybe click in the Statue still will get you right now if it's a waste of time I don't want to have to re-clear the same pointless dungeons for no reason you've probably seen people say stuff like if I don't want to have to grind right now again if I have to grind run out again I'm not playing anymore and I'm sitting over here thinking to myself so if the side content is that bad oh my God if it's so boring that you never want to experience anything like it ever again and that's not content dude those are chores you're at the grocery store right now checking off a list you know maybe these activities are worth re-examining and redesigning to make grinding Renown a fun experience so that players are open to doing that again in the promotional videos blizzard kept reiterating how much content there is and that players will never run out of things to do it's been created to feel full of things to encounter full of secrets to discover full of characters to interact with those stories to find you have so many activities that you might run into Diablo 4 offers so much more for players to do than ever before we've really crafted the world to feel like there's always something just around the corner to find every single time you come back to play Diablo 4 there's going to be new stuff for you to experience there's over 100 Point dungeons to play through and find we've got almost 150 dungeons in the game there's going to never be an absence of something to do it's really just going to be a way to keep coming back and experiencing more Diablo 4. it's usually a red flag when I hear developers talk like this because what they're actually trying to say if you translate it is our game is going to have endless amounts of boys and shallow activities which unfortunately is how a lot of it panned out and there is a lot of content like he says and like they said there is a lot of content in the game you have 150 dungeons in the game but the 150 dungeons feel the same and so what's the what's the difference you could have 10 dungeons in the game and it's not really Gonna Change much you know and there's definitely differences between blind Burrows and Mall wood and you know the different dungeons like there is I'm not saying every single dungeon is the exact same like there definitely is some difference um I don't really like a bunch of the objectives within dungeons but uh you know there's there is still some of that but overall does it feel like there's a 150 unique dungeons that I'm excited to go explore all 150 of them no you know it feels like there's 20 dungeons um you know and obviously we only get what 30 of them or nightmare dungeons or something like that and then the next season there's a new 30 and the next season right they like change it in that capacity but even overall in the open world and stuff the idea is that there's sellers that are just around the corner you can oh you're walking by and you go in the cellar and there's an event here or you're running by and there's an event because you know this old uh this little boy is trying to find his grandpa or you know there's three people that you can't save no matter what you do right like there's a lot of things that just exist around but I I don't know if there's a ton of desire to do the things what do they give me that's unique that's different is it a fun event or is it just an event that I'm just doing to do it you know I think that is one of the big issues there's a lot of variety of content overall but it doesn't none of it really brings you makes you actually care to go do it you know I want content that is more interesting you don't need 150 dungeons if they gave us 30 Dungeons and all those dungeons were like much more unique different kinds of like really different kinds of patterns within them and tile maps and everything I would take that over 150 dungeons that have a lot of repetition that have me going and fetching mechanical boxes you know going and opening two gate nodes going and bringing bloodstones back to the orb or blood orbs whatever right and then same with like events a lot of the events I don't care about it's just if I do the event I just do the event but it just feels like a Time sink it's just 30 seconds where I have to just escort the little boy around or whatever you know so I I more interesting content is what I'm asking for there's a lot of waiting and stuff and I I think hell tides are one of the best events overall because they're at least kind of fun you go in you're running around you're trying to find the boss you're looking for the chest you're you know like that is like one event that's really cool if they had a bunch of different events much more cool you know and then also you get like the specific mats from it and things so it's you know it's good they focus on the scale of content instead of its quality they prioritize the grind instead of the fun the exciting and the new I don't know man I guess I just I just don't get it I don't understand the appeal of having my progress and my character reset every few months I mean I love season so you know I'll disagree with him there um but that seems to be a general idea from people that come from MMOs from other games they they they're like I don't want to have my character reset you know um I also think though having an economy helps a reset so much more because again right now there's not an economy in Diablo 4. and so that's a giant purpose of an account or of a reset is to reset the whole economy flush out all the items that were found and then now it's like all the stuff you get to trade again is back and that's really cool oh I found uh you know the first person to find Shaco again in Diablo 4 if they could trade that oh my God it would be insane the first Shaco in the new season but since you can't trade that and a lot of things you can't trade are aren't worth trading or there's not a great economy to trade um you know would you even trade the Shaco for yeah I mean that's tough because it's so much rarer than anything you'd have to trade it for like a billion gold Plus all of the materials Plus yeah I mean it's just worth too much isn't it money you would you would just sell it on eBay at that Rarity um I I think going back really fast to the content piece I think uh the devs focused so much on putting con content into the game that there wasn't the question asked is the content fun a lot of games that have grind and repetition and things like that you the devs weren't even trying to exactly create that grind it's just it exists because some other system is so fun and here it feels like they tried really hard to build the grind but there's no purpose for the grind and thus it just feels like they're just building in content you know systems for the sake of systems a little bit and then having the devs try to pass it off as a feature and not a corrupt save file you know getting to level 40 and saving up enough money to buy a mount in WoW classic was a big deal I felt so accomplished after I did that and that I could explore the world much more efficiently but more importantly blizzard didn't take my Mount away after three months and say go do all that [ __ ] again [ __ ] all right yeah he doesn't like that what's next on the agenda uh stats and loot the bread and butter of most RPGs and the main reason people play them for hundreds of hours on some occasions you do get a nice reward for completing a quest or defeating a boss like this amulet that summons a barrier or the mother's Embrace ring you get from Lilith but these are extremely rare in the campaign now it might just be me but I find the majority of loot drops in Diablo 4 could be terribly unexciting to the point where I hardly read what most items actually do and at a certain point I just walk past chess because they rarely hold anything of Interest I think the loot is extremely boring for a few reasons no number one it all looks extremely generic maybe it's because I'm playing as a druid and just the Drew no I mean this is a hundred percent a huge piece this this is a multi how many billions of dollars is Activision Blizzard worth 60 something billion dollars this game had eight years of development all of this time all of this everything and this is what the inventory looks like I mean it looks mobile there the ring is just as big as an ax maybe even bigger it's thicker as well which again we don't have to dive into the everything being the same all that I don't know the this this part to me is a little disappointing for sure I'm just like there's so much that they could have done in terms of like how that looks but it just ends up looking sad to me let me see if there's like here is my game developed by a couple people with no budget it's a 16-bit game but like these are the swords in my game obviously it's 16-bit it's not you know you can say oh I hate how that looks and that's totally fine but I feel like this looks better than this good items are boring but when I look at the loot in Diablo one and two it just looks way [ __ ] cooler you got like the skull Shield or and d2r I don't even think the loot looks quite as good dude I mean look at the helmets and how colorful and different they are but in Diablo 4 when I find a pair of boots I feel like it's the same [ __ ] pair of boots I've already seen a hundred times am I the only one who feels this way am I am I missing something am I tripping you know maybe it also has to do with the fact that every item takes up the same amount of space and the icons all look so similar in my brain it just it all morphs together there are very few moments where fine there's also not a lot of like between armors and stuff there's no uh implicit like affix or anything on them and so there's literally no difference between various pieces it's not everything like some boots will have you know the resets the cool down or Draw decreases cool down to every time you do this and you know like you get extra charges of evade some things do have variants but not every item does and so certain pieces it's like there's literally no difference between any of the armors whatsoever ending a piece of loot is genuinely exciting in Diablo 4. and part of that is because I'm also not a huge fan of RPGs that dump a bunch of meaningless numbers and stats into the menu and Equipment remember how awesome it was in wow when you got that first item that boosted your stats instead of just armor oh dude Force strength Force damn leather belt ah level 18. I think part of the reason this clip became a meme is his excitement mirrored our excitement and that was for a belt that he found at level 18. I have never been even close to this excited for any item in Diablo 4. when appraising the yeah I mean that is true it's hard to really be again we we I don't need to go crazy and harp on loot I'll just say the loot and the affix pool is underwhelming and I haven't had a oh you know feeling the value of an item in an RPG it really helps to understand the game's mechanics and what certain stats actually improve if the stats and numbers are too convoluted then players aren't going to understand or feel any tangible benefit from increasing them right again you look at items and wow it's like plus 17 stamina what is plus one stamina do plus 10 HP okay you can easily wrap your head around that but because the sense of progression in Diablo 4 is so [ __ ] skewed now you find an item that's like plus nine to all stats and you're like what the [ __ ] that sounds awesome I'm only level 20 and then you'll look at what one point of strength does and what does it do gives you one point of armor okay well I have three thousand points of armor so this is this is worthless to me I can't get over this like strength doesn't improve your damage or Nothing what does strength typically do in an RPG you want to use this big ass weapon strength requirement you want to do more damage strength bro even in work F3 the strength stat did more than what it does in Diablo 4 and that wasn't even an RPG I've never played an RPG like this where the core stats felt so [ __ ] useless so yeah the core stats really feel the only reason that you actually do have core stat is actually damage it does feel like you know because it's one of the damaged buckets so it's like all right I just get 900 intelligence and that gives me 90 multiplier damage in that bucket and then you know and then some Paragon requirements but so meaningless to increase this is apparently what the entire Paragon board is all about yeah let's talk about that [ __ ] how do you balance a game that has skill trees this big by making each point basically worthless Diablo one did it better I just I cannot for the life of me understand what they were thinking the reason I bring all this up is because so many of the stats on items just I look at it and I'm like well this doesn't mean anything to me or yeah this is the piece about itemization I mean I guess there's two pieces about itemization that I dislike one is I think the affix pool is bad damage to close damage to distance damage just Frozen damage to chill damage to slow damage to crowd control damage to right vulnerable damage so many just affixes that are like oh my god um and then all that you really care about is vulnerable crit strike and you know crit chance right like you just want that and then you're you're at your attribute whatever your main one is main stat um but I think overall even within a lot of the pieces like he said there's a lot of things that just don't make good sense and they kind of have too many like levels deep and then requirements and all this stuff that nothing it doesn't mean enough to you plus four percent lucky hit chance okay if I like really go in and figure out why if my character needs lucky hit chance and why I would actually want lucky hit chance and whatever then okay a little bit plus 10 all stats well again like you said stats are a little questionable right now resistances don't even really work from the inpstat I'm gaining some armor I guess from the strength one so if I if I'm dealing you know okay it's a little confusing 17.5 Critical Strike damage again just knowing your damage buckets 15 overpower damage overpower is you know it there's definitely a lot of just confusion on the affixes within the pool and that was always going back thank you Stoppers that was going back when I was looking at the alpha of this game and I saw or I mean when we were looking at like the first time they released itemization or like the second time and they showed some of the affixes and I was just like I don't understand what these boots are supposed to actually be doing you know like I I don't know why I would want this or if this is good you know a lot of it is a little bit convoluted right it's not complexity in the right way or it doesn't feel important League of Legends champion design suggests that giving players fewer but more meaningful passives is far more desirable than a bunch of passives that offer minimal changes right because you're not gonna notice most of this [ __ ] at all especially when the enemies are scaling with you there's so many different damage and that's the thing you just won't notice so much of it and then when you get to things like damage versus close and things like that you're like I don't know am I close enough is this working you know you just it it's it it is confusing and it's like I'd rather there just be two stats and I just knew what the heck that boost was really giving me modifiers you know complex number calculations like image to close enemies damage to distant enemies well where's the stat for damage to enemies at a moderate distance why don't you have that as well why is it necessary to have like eight different stats to calculate how much damage something does I do resistances reduce incoming physical damage as well as magical damage it's just like I just think this is like the worst Stat system I've ever seen in an RPG it defies belief to me so again going back to the original enemies didn't respawn and levels were finite so you were encouraged to kill everything pick up every item and sell the [ __ ] you weren't using you could sometimes buy a really good item with gold and in the later stages purchase elixirs to boost stats and of course stock up on potions but Diablo games in my opinion even the first two always had a way of making gold feel kind of worthless that has never been more apparent than in Diablo 4. it's like you'd only have two options buy the shittiest gear you'll never use for dirt cheap you can actually buy really nice gear from vendors so he's wrong now or drop all of your money on one overpowered item I hate having just these two choices so when you keep checking the shop inventory in Diablo 4 and it's never anything good or it's something that requires you to drop all your money so you can't respect you just stop checking this blows my mind the entire concept of purchasing items and equipment in an RPG is Superfluous that's a so I actually think it's wrong here gold is actually the most useful in this game as it's ever been and vendors I got so many good items from vendors they're like almost too strong with how good they are I think he's only level 48 and he didn't quite you know however he played he ran to a couple times where he used gold and whatever maybe he respect too often and something um but gold was actually useful in the game I was one thought part I thought they actually did do a horrible job with is the gold is not bad big [ __ ] problem I never once in my entire playthrough purchased a piece of equipment from a store he must have been doing it wrong then or I did things like upgrade my potions or craft elixirs or upgrade my gear but I never bought anything in fact this this item has more item power but the ring I currently have equipped has higher higher resistances so like what's like why the [ __ ] would I ever buy this all right again and this is also something I mean this is good to see because again this is a level 44 player and he doesn't even know that resistances don't matter Andy's confused because he upgraded his ring three levels but he didn't even understand that upgrading it will upgrade the resistances even though the item power of that one is better but item power on rings is irrelevant pretty much and this is again confusion within the item system you know imagine creating an RPG where in-game currency feels worthless at one point I stopped trying to pick up gold entirely if it was two seconds out of my way and again because the value of item scales and everything is progressively getting more and more expensive I feel like I'm only able to afford one or two items at any particular store so I'm not about to drop all my cash on something what's he spending gold on maybe he's just uh he's not selling items but he's taking them to the blacksmith every time thing that I'm just gonna end up out scaling in an hour or two I think you've royally [ __ ] up we're taking three seconds to double back and pick up a pile of gold feels like a waste of time so many facets of this game feel Superfluous to me and I'm not saying they are Superfluous that's just how they feel to me so in a nutshell my play style eventually developed into okay I'm skipping chess because those are worthless I run through all combat in the open world because it's unnecessary if gold isn't in my path I don't go back for it I skip so I can grind the Renown faster I don't go into the sellers anymore and it's just like dude I'm just skipping the game I'm just skipping past all this [ __ ] this is the game and that despite him being wrong about gold and all of many issues there he still is bringing up a not a bad point which is when I was playing as well my thought is I'm just skipping so much of the game he's not wrong about that part which again in the open world all of that you're like why am I skipping so much all right Diablo 4 you've got one last chance to redeem yourself and that's what this story is it any good well I'm pleased to say that the opening cut scene is pretty [ __ ] awesome it begins with some grave robbers who are in way over their heads they stumble across the power the likes of which they can't even comprehend and immediately the game establishes that sense of Terror and fear that was sorely lacking in Diablo 3. then your character arrives in a town you clear a dungeon of demons out for them you head back and start celebrating with the townsfolk when all of a sudden oh [ __ ] you're poisoned this guy brings you to a shack where they perform some kind of satanic Human Sacrifice ritual and it's like okay all right you got me invested so while there are some decent moments here and there after the introduction the story takes a [ __ ] nosedive like Amelia Earhart the beginning and end of Diablo 4 are the game's strongest Parts narratively likely because there are only two pre-rendered cutscenes that sandwich the rest of the story almost everything that happened in the middle is just a blur to me which is strange because the setup for the plot is very interesting you've got Lilith and anarius an angel and a demon who created Sanctuary this is the first time we've seen like an archangel in a demon form some kind of an alliance they seem to be the only entities on each faction with a desire to end the war between Heaven and Hell or at least Escape it one of the major issues with the story is the parts that don't include Lilith Mephisto or anarius are terribly mundane characters are swapping in and out and they get killed off you know the scene after they're introduced some of them I've they even forget their name like this guy who is in the tree nafane I totally forgot he existed until I went back and watched my own footage Nick Diablo 4 story is further proof to me the Blizzard's style of writing has deteriorated severely in the last decade now if you compare the end of act cinematics in Diablo two to four I mean it's it's a major difference now we are truly alone the creators of century Angel and Demon father and mother are dead I heard later that he was defeated [Music] swords destroyed in hillforge all except one the big difference is in Diablo 2 they actually showed the events that Marius the narrator is talking about as opposed to just like some boring static shots of like a horse walking through the snow that's why I've seen like this Lilith and asteroids had made a deal we were the ones who would pay the cost there's nowhere near as interesting or engaging as this I'm glad this is finally over to me oh everything happened exactly it's why I'm more interested in this I'll give him that I'll give them that I couldn't too that's your ass that's funny and not so much this [Music] shattered his mind on Grief matter not answers done to me I am Diablo 4 is like dating a pretty woman the kind that the longer you talk to her the more you realize the design of Diablo 4 is a byproduct of the gameplay less so the story what do I mean by that what what are those words that are coming out of your mouth act man let me explain the open world isn't there to service some kind of overarching or branching narratives is to create a big ass map that the developers can Litter with tons of activities to keep players busy and keep them grinding you might have noticed the Sexes the dungeons in this game have any sort of story or history behind them but I find them right game worlds are those that tell a story while I'm playing through them now if you want to understand what's so wrong with Diablo for his world we need to look back at the first game because it's the polar opposite of everything Diablo 4 is trying to be I think blizzard knows that Tristram is the most memorable location in the series because in every sequel they find a reason to take you back there thing is Blizzard doesn't seem to unders stand why Tristram is such an iconic and memorable location oh yeah the music does some pretty heavy lifting but the main reason comes down to this phrase less is more bigger isn't always better just ask my gargantuan penis Diablo 1 took place in a single location Tristram and there were eight characters that lived there a couple cows and a cathedral that led down to Hell where the bad guys were each character offered a combination of advice Exposition and insight for the player whenever you got a quest in Diablo 1 you could ask each of the eight residents about it this added important context and massive buildup to each Quest I saw what fundam calls the butcher as it swathed a path through the bunnies of my friends uh he swung a Cleaver as large as an ax shooting Limbs and cutting down brave men where they stood I know more than you think about that Grizzly thing okay his little friends got a hold of me managed to get my leg before Griswold me out of that hole I'll put it bluntly kill him before he kills you and adds your course to his collection by the Light I know of this vile demon I don't know what he used to slice open his victims but it could not have been of this world beware if you plan to battle this Fiend The Butcher is a sadistic creature that Delights in the torture and pain of others you seen his handiwork in the drunken find him big Cleaver killing all my friends couldn't stop him so everyone in town is telling you this guy is a big [ __ ] Menace but from their own unique perspective this added realism to the world of Diablo and its characters it created build up and tension to every Quest and every boss fight there's a reason blizzard keeps bringing back the butcher in newer Diablo games and it's because this Quest from the first game is just that iconic but why the spirits of the Dead are now Avenged well part of the reason is for every quest in Diablo 1 you get to consult the same eight characters this makes the plot easy to follow as it's not being communicated through like 40 different characters Diablo 4 is like the exact opposite it feels like once again the designers had to justify this open world design by having them constantly jumping from one area to the next no one person Quest or area is given enough screen time to become truly memorable aside from a handful of moments prime example of this style of writing is the tree of Whispers San ancient tree decorated with the severed heads of those who pursued its knowledge that sounds [ __ ] awesome but this place has barely any build up to it at all he can't really ask characters to prod their knowledge of it Laura and downan might have a couple lines but it's nothing deep so it makes this Ultra Cool area of the game feel far less important than the world is trying to make it out to be what it boils down to is ironically the original Diablo which takes place in a single Town consisting of eight characters tells a vastly more interesting relatable and immersive story than all of the towns and people in Diablo for Combined now maybe that's just Nostalgia scores there's definitely I mean uh I I like to not always just try and chalk everything up to Nostalgia I think it's an easy cop out when it's very there really are a lot of good points to be made and things about those sorts of pieces you know like there really is great Ness in the Simplicity of like Diablo one you know that is a really good point and you feel much more connected to the town to Tristram to the environment all of that not my ass but let me convey this point with a question can you name a single blacksmith in Diablo 4. [Music] can you and I mean that is a really good question everybody knows charcy of course is she in D4 as well somewhere but I mean I felt this way with a lot of the pieces I feel like there's a lot of the NPCs I can't name 99 of the NPCs I have no clue they even have names I can't name a lot of the pieces I can't tell you every act I'm in all the time I can't you know there really is less connection to a lot of the you know characters and and such that's what I thought remember Griswold whoa what can I do for you of course you do not run with me on this for a second instead of having one blacksmith who's like an actual character that you can talk to who also repairs your [ __ ] and sells you stuff we now have 75 soulless empty blacksmiths scattered across the land of sanctuary none of whom play any role in the story or contribute at all to the World building this doesn't apply to just the blacksmiths in the world of Diablo 4. it applies to all vendors in the game they serve no purpose outside of gameplay which I I guess it's fine like it's lazy but it's fine do you see the conundrum since Diablo 4 is an open world game if you take out 70 blacksmiths and leave only five or whatever then it becomes tedious to find them and blizzard clearly didn't want to go through the effort of writing each blacksmith to be an actual character and I don't blame them for that my point is that it's scary I mean I think a lot of people do care about these things it it really is a thousand paper cuts it it's not that this is the make or break of the game but it's every little tiny detail adjust your immersion slightly more or slightly less right you're slightly more interested in the game or you're slightly less interested in the game and the more every single one of these details hits the less that that it hits and makes you feel the way you want to feel and the more they do these tiny details right the more that you want to get involved though it doesn't actually matter if I know the name is that the difference between a game being amazing and bad if I know the names of the the blacksmiths not really but it's just one of the pieces overall where I'm like I wish I did I wish I had charsy Griswold you know whatever like I wish I knew a little bit more in that way and I cared a little bit more seems to sacrifice building part of the World open world now call me crazy but I think vendors and Merchants play an important role in a video game especially if that game is an RPG go and get yourself killed neither of us want to see you go Hollow welcome got something that might interest you no I think all NPCs should play some kind of role in an RPG or offer a slice of life but outside the characters in the main story roles like people who inhabit Sanctuary aren't memorable or important at all therefore neither is sanctuary itself I don't know man the scaling difficulty and restrictive skill trees make the core gameplay feel extremely easy boring and repetitive and with some slight changes that they'll probably never do would improve the game vastly this is uninteresting most of the game's content is [ __ ] I just ended up skipping trying to get to the fun part but but I never really got to the fun part in the end for all of Blizzard's efforts to make Diablo for a massive open world game with tons of replayability content and depth it ends up being no deeper than the puddle in my backyard and that is why Diablo 4 is so bad thank you all for watching hope you enjoyed the video hey that's ax man um yeah I mean I don't think every single uh point was a huge hit or anything but I feel like overall he was mostly accurate and again this is a different perspective I am someone who grinds like crazy played to level 100 went through all this end game all of this learned all the damage bucket systems all the pieces all of that he's someone who went to level 48 played it pretty casually and then quit out but I still think even somebody who did that was able to recognize a lot of the points that people that have grinded a lot more were also able to see you know I think that like I think it's a good show right the level scaling the lack of challenge the itemization all of those pieces I think his analysis does hit well and he's a much more Casual Gamer which I thought he would be much more the target but he's saying even for him it's not quite working so it's interesting to see a different gamer with a different level of play come to similar um you know realizations so just interesting and again like I had said before I think a lot of people are coming to realizations of these sorts of pieces as well D4 devs need to play their own game from level one to a hundred this was something that I definitely said because it it definitely feels like man if they played from one to a hundred they would a hundred percent have implemented like aspect searching and things like that you know why do we have common and magic items in Diablo 4. yeah I mean it doesn't make sense there's a lot of just questions that you do just sit there and you're like why why is this existing so anyways love to hear your guys thoughts down below [Music] and we would like and subscribe YouTube peace everybody
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Channel: MrLlamaSC
Views: 138,925
Rating: undefined out of 5
Keywords: games, twitch
Id: ShmLLN0Pl30
Channel Id: undefined
Length: 87min 16sec (5236 seconds)
Published: Sat Jul 15 2023
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