Modelling a Monster Truck Wheel - Fusion 360

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alright guys so welcome back to another video and today I've got something a little bit different so it's gonna be a fusion 360 video but this isn't so much a tutorial it's more of a chance for you to kind of hang with me and just see how I design something so actually if you've been following my channel you know that I've been working on an RC car project and I've done the version one and as part of the vision too I've upgraded all my parts and I've put them on order and they should be here and around three weeks so basically I've got three weeks now where there's not a lot I can do so what I thought I'd do is get a bit ahead of myself and try and design some of the parts here in fusion 360 so I don't have the physical parts but I'm gonna try and design the wheels that I've altered so ordered new wheels and all I've got to reference and the images from the seller's website and you know I'm probably gonna have to adjust it when the wheels actually arrive I can measure everything myself change those things and then they'll be ready to go but they don't have to be perfect as long as the sort of damp there the wheels right and the width of the tire that's all you really want and I want to be able to create my version 2 car as a full CAD model and in order to do that I have to model the real parts in CAD itself so this is probably gonna end up being quite a long video but I thought it'd be useful because a lot of you have said you find my fusion video is really helpful and I just thought you know I'd be doing this stuff anyway so why not share it as I said it's probably gonna be maybe an hour video or something like that but let's just see how it goes so these are the wheels we're going to be modeling and you can see they're quite a complicated sort of design you've got the tread we're gonna do all that stuff and the alloy itself we don't have a lot of images to reference but I have saved these out so if I could minimize this and we look at my image here you see we've got one here with a couple of dimensions that we can use now we can't really trust these per se but as I said I can tweak it later on when they actually are delivered and it can measure things myself so these are the images we've got we've got a sort of front view an angled view side on a rear view and I pulled these from someone's review just so I can have an aid in design in the tread pattern which would be quite difficult so this will be quite all these images will be quite useful in designing what we need to do so I'm going to kind of take you through it and you know it's not gonna be a perfect video I'm probably gonna make a lot of mistakes but that's how it goes in the real world so first thing I'm gonna do then is insert a canvas so I'm going to do that a select image from my computer I'm just gonna select the front view and add that in add it to the front plane and one of the things we can do is Center that up so wanna look at Center on you just want to try and center as best you can it doesn't have to be absolutely perfect but just enough to sort of add it there it's polite there we go that looks right to me so if we go back to our images we know that the diameter of this entire wheel is 125 mil I called into this weather we trust that we will see but um it's hundred twenty-five now so what we can do is calibrate this image to be that dimension so it can aid us in designing a model so I'm going to up to canvas this year and just right click calibrate I know it's you know it's asking us to place a point so I'm going to place a point at the highest sort of visual point you can see and then a place of second point at the bottom at the lowest point I know this isn't it's gonna be really hard to get it perfect because you've got perspective and things in play here as well so you know you've just got a kind of estimated so I'm gonna go and make that with your 120 or one to five if I have a walk with one two five so we're gonna make that one two five there we go he scaled it up if we zoom out we can now trust that Fusion has made the distance between those two points 120 mil and that's really gonna help us all in design this so I'm gonna start designing the actual ally itself so in order to do that I'm gonna create a new component I'm gonna call this alloy and I'm gonna create a new sketch and to do this I'm gonna sketch sidon because we're going to use revolve to create the alloy and it's funny because you don't kind of design this in the way you'd intuitively think you would just by looking at a wheel you could really use that revolve tool and it makes life so much easier so we're gonna go in here and let's go back to our images we can see here we've got a diameter of the alloy which is 70 mill and that's to the inside seam there so we can create a parameter for that so I'm gonna go up to you parameters I'm going to create one called alloy diameter and I make this 17 oh and we can use this now here so we're going to create a line and we're going to use a construction line to guide our distance for now I'm just going to place the line I'm gonna make it construction so we can right-click construction line and make the distance between these two points I like diameter divided by 2 I remember we divided by 2 because we're going to revolve and we dealing with half of diameter which is the radius right so now we've got that we know there was somewhat fall in that alloy don't diameter no but what we might want to do so again we look at the images we want to include that outer thickness there we don't have a measurement for so I'm gonna go and say that it's probably around five mil and I'm gonna make you so that we can adjust this later on you know based on the image there's a way we can do it as well using the image so I'm gonna go and say that's five mil so I'm gonna create another parameter I'm just gonna call this a like thickness the name is my naming conventions are not the best as long as I understand what they mean and that's all that matters so I'm gonna go with that and then obviously we want to add that to this so if we add I'll put these in brackets nicely and add on there a lie thickness just like that now we now need to create the profile for this alloy wheel so I'm going to go ahead and create a rectangle here just for now we can change this later on so go back to the images again as a reference we can see that the width of the tire but the width of the whole wheel is 65 mil but you can see if we look at the images the tire itself actually sticks out further than the the rim right once you inflate it that's what happened so again we're gonna have to approximate a little bit here and kind of estimate the the width of the wheel rim itself so going to create more parameters so I'm gonna do a lie width I'm gonna go and see have a look what it was so the tire width was 65 so I'm gonna say we've got five mil each side for the tire so that would leave us with 55 so I'm gonna say it's 55 and why over here let's create tire width and we know that line is 65 so that's it okay so now we can use these years so I wonder whether this to be our parameter which was our width so we know that's all it's gonna be correct and remember we want this to be other parameter which was a lie thickness so I want to create something looks a bit more like an alloy so I'm gonna do a simple sort of sheep you could probably do something like this maybe have a straw a line first just to give us a better reference so I want to send the line that is gonna be a bit of a guide so I'm just going to draw that again we want this to be a construction line we can make it let's go for them we need a measurement to make sure it's half way so we're gonna say oh no we're not gonna do that we're gonna make between these lines and we're gonna say ally with divided by two that way it'll always stay in the center so now we can use that as a bit of a reference point so let's continue with our line I want something that's sort of bit like this that's not right we wanted to be there if we trim this we can add in some dimensions here to see where we want these points to be so I'm gonna make that five long from there and I'm gonna make that and that that's gonna be - milk make it nice and even this distance we're gonna leave it as it is so we do the same here we want this to have a set length we're gonna do the same for this and of course it's gonna reel for constraining so we're gonna set the height for that one there we go we've got a bunch of measurements it's not complaining as happy so now we also need to mirror this on to the other side so I'm gonna go on create a mirror I've already got our mirror line to select our objects which of these I'm gonna mirror that over to the other side and there we go so that's sort of shape of our wheel or are allied done so I'm gonna hit finish and we're obviously gonna come back to this later on because we need to create the tire profile as well so that's it finish for now I'm gonna rename the sketch I'm just going to call it wheel profile and there we go so now what I'm gonna do is revolve so I'm going to go up to revolve select the part that I want to use which is this it's gonna axe asked us to select an axis I'm gonna use the Zed because we're gonna rotate around and you can see that's what it's done so I'm gonna create a new body okay you can see that's what we've ended up with now we can use our canvas here so if we go to the canvas addict canvas I'm gonna increase the opacity of it so we can see a bit better to make it around 75 ish okay now if we activate our main component you can see we can kind of see how we're looking here and of dimension so I'm gonna go up to the canvas probably reduce it it's probably going up too much I'll just kind of have a look so I can hide the component but it kind of looks like it's maybe a bit bigger than it needs to be let's have a look you can see that it's got a lot highest we may need to move the canvas up a little bit again this is where that perspective really comes in and it can can cause issues well it looks like the reason that's happened it's because it's didn't seem to Center properly let's recenter it I thought I did this but I may have controls edit it so okay let's hide the origin again now as shown hide that's done I like a little bit that's still not perfect but what we can do of course because I created that parameter I can change that Ally thickness that might be wise if I make that three mil see how our design changed there so it's looking like that's a bit too little so we're gonna go for four maybe a bit too much so I'm gonna say three point five might be the sweet spot and I hit okay that looks like maybe I think we need to do another adjustment probably need to come down a little bit to show the origin so we come down a bit it okay again it's never going to be perfect with the perspective so you just have to meet make do with what you've got basically and I will have to update this when I get the actual part through so you can see now we've got a little seam around the edge so I'm gonna make it I think I'll go for form to be safe just make this fall okay there we go I'm happy to go with that so we've got four mill so now if we hide the canvas that's that's what we're left with at this point so next thing I'm gonna focus on here is the actual front part of the alloy and you may have seen my other video on how to design an alloy wheel and this is gonna be in a similar process so what we do is we use revolve again but we need to create a profile for the shape of it so if we look at the wheel find a nicer image like this one you can see if we look at this the alloy kind of curves in towards the center and that's essentially what we want to do I'm looking at that it's quite a complicated shape and to try and design now would be difficult you'd think by using revolve you can it can really make your life so much easier so I'm gonna create a sketch I remember we use an hour so we're gonna have to meet that I'm going to create a sketch here on the side on right plane remember we want this to begin a certain point here so we know that this is our ally thickness so I'm just going to place a align here to give us some dimension so we want this to begin destroy construction line X we're just going to draw a line there and we want this to begin whoops let's go to the front view we want that to be high the body so we're going to reference our center point and we know that this is a lie diameter divided by two that way so we finish the sketch no probably get rid of the line I know could have made that a point rather than the line but it doesn't matter you're gonna finish and you can see now when we start designing the inside part it's gonna begin in the right place and you'll see what I mean later on so I'm gonna go to this I'm gonna create I'm just gonna call it a like sheep so we're gonna go back into that sketch and we obviously wanted to begin as well a certain distance from the front and we're going to make that parameter too so I'm going to change parameters add one I'm gonna call it Ally offset I'm gonna make that five mil for now we can change it later on it's gonna make it five and again this is where we use our parametric modeling so I want to create a sheep I'm going to go up to arc I'm gonna go for three-point arc and somewhere here I want to create a point and I need to specify another point now this is gonna be difficult because I don't know the measurement if I show you so obviously there's a there's a some kind of damn it to there for that now I know the back it's my zoom out I'm pretty confident that that's a 12 mil a couple of 12 more hex nut but I don't know the exact diameter of the other part so I'm gonna have to change that when the the wheels arrive break an approximate just by eye and change it later on so I'm gonna do an arc as we go to arc three-point arc I'm just gonna start there which will add our off our offset in a bit but I probably want to do something something around there maybe this is gonna have to be a parameter later on as well obviously because there's depth as well so if we go back to this you know that hex not there is a certain depth backwards from the rear of the wheel we could do that quite easily if we wanted to use in just another extrusion to correct it but yeah we want to do we want to keep it consistent so I'm gonna create another point and have that kind of be an offset like that I'm gonna join these up using a line to just join them up seam here I'm gonna extend these back a bit just for now so that we've got some kind of straight part to it hopefully they're straight so we hide the body yes so you can see that straight you want to join it up show the body again we want to add in that dimension we created from so we want to go from the front of the alloy to this point and this is gonna be a lie offset you can see well that's done now I suggested the position and you can see what that's gonna do so as I adjust that parameter the position of that can come forwards or backwards and it just makes changing it so much easier so we're gonna we're not gonna finish sketch actually we've got a couple more things to do so we need to add some dimensions to these as well which will define the thickness of the alloy or the rim pieces I'm gonna stick with formal for now um so I'm gonna go to parameter when I create parameter called spoke and thick and again the naming convention is probably not the best but doesn't matter so I'm gonna make this spoke thickness and the same up here as well meet this spoke thickness you can see that actually changed it a little bit but that's okay I've added the wrong right okay we made a mistake there so let's control Zed and back and again as you can see I added that between those two points which is wrong I should have done for your backing you should have added it between this point and this point but I may have done that I don't know let's make it spoke I need to ready to recreate it so let's go back here we make it spoke thickness formula there we go as that one so I think I did do it right actually but sometimes when you pull your diameter measurement out it can hide the actual true points so I'm gonna make that spoke thickness and there we go I'm happy with that so we're also gonna have to define the radius here I want to keep this consistent so I'm just gonna keep that default and also this radius as well so I'm going to keep that default now one other thing we need to do is to find the height of these points which is going to be the same as our ally diameter divided by two that's that one and we also need to tell it how far these points are from the center so I'm just gonna leave that as they are as well like that one and also that one and the other thing we want to do is define the high tier of these radiuses so I'm gonna go from this one me that there that's going to be consistent so we're going to keep that as loud we don't need to create a parameter and the only other one we need to fix because she's giving us those blue lines there is the point of those from the center so I'm just gonna make that consistent as well and there we go so we've got no blue lines fusions happy we can finish this for this pop so I'm gonna finish sketch and show the body again here you can see that's pretty much what we want and what we're going to do now is revolve again so make sure we're on our alloy we're gonna revolve select the profile that we want and I'm gonna go and select axis again so we want the Zed and there we go you can see it's kind of created that weird-looking shape right it looks weird for the moment but you'll see why this is awesome Leon so I'm not gonna join it for now I'm gonna make it a new body just to keep it separate I'm gonna hit okay so we go into our bodies here I'm going to rename this to after alloy and I'm reading this one to front that way you can see now if I go to change parameters and I adjust that offset there where we created say I want to make it 10 hit enter you can see it moved back there so you can see how using these parameters makes your life so much easier I'm gonna make this five again like that and that's what we want I'm just gonna hit OK and that's that part on the next part we're going to focus on is the front of the ally and that pattern so we've got a nice image that we added in remember the canvas so we can use that now to create that sheep and you can probably see what we're going to do is we're going to cut back into that shape we created and it creates what looks like a complicated shape a complicated model but it's really it's simple it's really not that difficult so I'm happy with the shape it's as centered as I'm going to get it for now and I'm gonna hide no we're going to keep that so let's hide the body a second we want to add take the canvas on we want to add in an offset plane so I want to activate my alloy I'm going to construct an offset plane the front angle so I want to pull this out anywhere in front of the alloy as long as it's not intersect and you just want it in front I'm gonna hit okay what I can now do is create a new sketch on that offset plane so you can see we're sketching um outwards from the ally gonna go to the front and now if I show the canvas again you can see we've got something to aid us here in our design and this is perfect this is exactly what these canvases are for so this this part is gonna be really difficult when it comes to adding in dimensions and doing that parametric modeling just because it's a complex geometry with these curves so typically at this point what I like to do is make sure that I'm happy with the size of the the wheel rim and the shape of it because if you make it any bigger after this point a lot of these sketch objects are going to change so before you go and do something complicated like this make sure you're happy with that shape on the outside and I am it lines up very well I'm to see that by switching the canvas on and off it really doesn't line up nicely so all we have to do is sketch out one of these and you think you know you a lot of people would go and do all of them so they'd go and do a line around all of them you don't want to do that there's a tool we can use called circular pattern which saves us so much time so if I go up to line I just basically want to sketch out something nice I'll see the first thing we need to do is have an out reference to this so we're going to make this alloy diameter which we know is 70 mil and now we can just sketch out this nicely it's like tracing so you just want a rough sort of outline of it probably make down a bit better to be fair let's go to there and you want to intersect with the outer circle and that left to select them then to the cut so we're gonna do the same thing here we're gonna select these and now we can use a spline tool so I'm gonna go to spline fit points plane and you can essentially sketch this out now the spline tool is quite difficult to use you you kind of need to create a new point every time you get a direction change but it can be difficult to get them really smooth if you make a mistake you can just control Zed and go back I usually always make mistakes using these they are as I said it's not the easiest thing to use so you just roughly want to get the shape of it I'm going for this you can see that's not really working there so I'm gonna go back maybe start a bit earlier create another point and then do another one and another one I hit the tick and there we go we've got that one but notice as well here we've got another part that we need to sketch out as you can see that perspective again they're playing with us so you can see we want to follow the outside part not the inside part so again we want to intersect that with one of these points up here I'm gonna go maybe for something like this just follow our outside line you want that one that one again that one no it's not really worked so let's just go here yeah there we go that's what we want you want to sketch that up just join it all the way at the top there we go you see we've got that and I want to create a circle so we want a roughly center this by I you see that's not last centered so I'm gonna go back to it again let's try that there we go I'll do so I'm gonna go for that one and again if you really wanted to you could add a parameter for these you can add in dimensions where where you think it will work but you can see now I was on about where you know if we change the the radius here or the diameter of the wheel all this stuff's gonna be off so you want to make sure you comfortable with your your size is first so I'm gonna go to line the only other thing we need to do now oh you can see that's not good there long horrible so I'm gonna go and change that I don't why it did that to be honest it's not nice at all so it's going to our sketch three I'm gonna grab the spline tool again I don't what happened there so you may have to do the whole thing again which is quite annoying okay just grab a spline tool fit points plane probably went from the wrong point so you you want to keep it nice and smooth and the spline kind of does smooth the curves for you it doesn't always work too well let's try that one that one and then join up and I'm gonna tip that sour look at that alright so that's a lot better you can see that's a better line still not absolutely perfect there so might want to move it up maybe something like that maybe we'll be outwards there we go check this one that looks okay right so the only other one we need to do is this line so you can see this one start along here and then we just want to intersect it with the outside like that seam here intersect this one wrong about there just join these up and I'm gonna fill up these as well so I'm gonna go to a fillip just curve them off nicely till they're roughly rounded wrong about that okay I'm gonna hit enter like getting that one I'll move some of these smooth just so we've got a better curve that looks a little better probably should have put that on there there we go okay so now what we can do as I said before we can use the each circle of pattern tool to duplicate this in a circular fashion right so to do that it's really simple you just got to create a circle pattern you need to select your objects so I want this one this one all of these the circle and these two and I'm just going to go to the center point select I sent you can see that it's added two of them so don't know how many this is gonna add but they should line up because if the geometry work so it'll look right so I'm just gonna increase them and there we go it's a seven we've got seven different holes on the edge actually it basically lines up quite nicely when we we do that so I'm gonna hit okay that creates that for us and I'm gonna go ahead and finish a sketch and now we're in a position to actually make this cut so I'm going to hide the canvas what we're gonna do is cut the way into that weird sort of shape we created so I'm gonna have to extrude I'm gonna go ahead and select all of these and we want the holes as well and we selecting more we want to cut away from the object remember so we don't want to cut any of this stuff yet and you can see we've actually missed something there so let's go back this is what I was talking about before you know how these designs never go perfect so what I did when he created the circle pattern so let's create the pan I didn't so I did those to bottom radius is there do you want that and that which we missed so we want that that and that and these two at the top so again super easy right we select the center point I believe it was seven that we needed there we go okay and that's that finished sketch so now again we're just going to go around select the points that we want to cut out and that's gonna be these and the little holes as well and I'm gonna make that cut so hide the canvas and what I want to do is on the extrude menu here I'm going to go and start from object the object I'm gonna start from is that weird shape and then I'm going to come around to the back and we want to extend that to the other object which is the back of that we achieve and if we click you can see it cuts just between those points and you always want to do that and it's good practice to do that because a lot of people will just cut and they'll drag the arrow all the way back through what happens is then if you start adding stuff behind you have a clash between the geometries and you won't like it so always make sure you do this so I'm gonna hit OK and I cut that out for us I depended on your machine you know it might take a while to do those calculations because you know I start to look pretty cool right and that this one thing missing here which you have to do now so I'm gonna quickly renamed the sketch I'm gonna call it a lie pattern I'd enter and all we need to do now is add in the other extrusions so you can see we've got these lines we created so we're going to extrude and select all of those just like this and now this is another important thing to learn so what we can do is again use that start from object which is essential and creating those cool curves right so I'm going to extrude from this object and then we're going to pull it out words and watch what happens so I pull it out words you can see the extrusions following that curve and that's awesome that's exactly what we want if you don't start from the surface well you can end up with these horrible straight lines and you don't want that so again this can be a parameter if we wanted it to be and I'm gonna I'm gonna actually do that so we're gonna hit OK for now I'm gonna go up and create a parameter here I'm just gonna call it front lines there or height we're gonna go for height I'm gonna make it to milk okay okay I'm gonna go back into this extrusion I'm gonna change that value to our parameter so we're gonna be front lines height join okay no it's now if we hide the sketch again we can go to our parameters and just tweak this on the fly right so I can make it four mill changes straight away I can make it one mill let's try one one's actually pretty nice if we look at the original image let's go and have a look it's really hard to see doesn't look too high it'll I think I'm gonna go for one and it does look like there's a little filleth on there as well so let's do that let's add in a Philip and the only annoying thing about this is we're gonna have to go and click each line you can't avoid that if you do a rather than do the circular pattern in the sketch like I did you can do a circle pattern with bodies instead so you can extrude one of them and then do a pattern of bodies but I like to do in the sketch plane because I can make sure everything's lined up beforehand but it is up to you so I'm gonna go to fill up now you can just select each of these doesn't take too long and then we can just apply a value to it it's probably gonna be a low value so I'm gonna start with like not point five you can see decides a nice little curve on there so I'm try not point two five maybe and I think no point five and again this could be a parameter as well so we're gonna hit OK I'm gonna make it that a parameter as well so I'm gonna call this fun planes Philip and I make it not point five and just update that value and all it does is it makes your life easier later on when you want to make changes and it really is the way to go or CCU is about designing so there we go that's that part now the only part we're missing is if we go to the image again is this part here so you can see for zooming oh dear let's go back I hate this Windows Photo Viewer right okay you can see there's a cat out there but it doesn't cut all the way back like it only cuts a certain distance back so we don't add that in and again we need to use that from surface technique again so if we go to our sketch show it again we want to extrude or cut these paths which are those paths we sketched out and once your happens well what a lot of people would do is they just go yeah I want to cut so they go and drag this back change it to cut but they'll go and drag back and it'll do this so you can see what's happening here is this just making a straight cut all the way back and that that looks nasty we don't want to do that you see it's not cutting out a curve so we want to do is go to start from object select this and then we can trevally even so I'm going to go for like minus one millimeter you can see it's cut back there but it's following that curve and it looks much much better so I'm going to go for two again this can be a parameter as well so I'm gonna hit okay I'm not gonna make it a parameter for now because I'm happy with that at two mil if we zoom out you can see now that's done I look really really good right and it looks awesome so I don't forget see anymore fill it's really on there there's probably a small let's go to here I think we'll leave it for now we can fill it in later so I'm gonna cancel that and there we go that is the majority of our alloy modeled if I go to the front view show the canvas again you can see that it lines up almost pretty much perfectly and that's what we want so if I show an ID there we go so next up we're going to design the tires and the tread on the tires as well and this is going to be the most difficult part because we don't have we don't really have the measurements that we need to do this all we have is these images but as I said before you can see that the tire sticks out further than the rim that's kind of all we need to know for now you know as long as the the overall diameter and width of the wheel is correct the the other stuff isn't too important really fault for my use specifically so to create the tire it's actually not going to be a new sketch we're gonna go back to our wheel profile sketch so I'm gonna go back here and this is where we first started right but what we can do is just use this an extend upwards using some curves or some splines so I'm just going to sketch out something rough on all fit points plane and I want to just drag it up somewhere somewhere around here like this so we've got a nice kind of curve going on don't they like that I'm gonna add in a construction line I've already got one actually so I could probably just extend that one so let's do that let's extend that up there we go and we need to start think you know about the height of the tires so we know that the overall diameter of the wheel is 1 2 5 mm and we know that this value here is the radius Plus that a light thickness that we created so we can use this variable again so now we're going to add in our dimension I'm gonna hit the e on the keyboard I'm gonna go from this point here to this point here we can select it no you I remember we want this to be I had we wanted be the wheel diameter minus this value here I'll wheel them to divide by two because we want the radius right do I not buy to get it in brackets as well brackets always useful cleans it up now we want to subtract this value get that in brackets as well we want to also subtract that variable they created tire tread height and there we go you can see that's worked it out for us and watch what happens if I change I change my tire tread height now this is say for an extreme example I add a 15 or tire tread height your adjusted for us see you're adjusting the tire thickness but keeping the tire tread height and again this is that the sense of parametric modern stuff it's awesome once you understand how to use it you'll never look back really so we can use this to adjust that curve if we want to so I'm just going to keep it rolling about there for now and obviously we want a nice kind of arc as well here for the tighter so I'm going to create an arc because you can see if we look at the image again if you do a straight line you end up with a really flat looking tire like more like a car tire you can see these curve all kind of curve over a bit so we might use that let's go to create our three-point arc I just want to create one between these two points drag that up I just wanted to be yeah actually we wanted to be sent as well right so what we want is a strong another construction line gonna use this is that even straight yep straight so we've got another construction line and we want to mirror this so let's mirror the two points create a mirror that's gonna be the object that's gonna be the mirror line and I should chuck it over there and there we go so now we want to ask between those two points we wanna arc three point arc between then this is essentially going to be tire curvature if you like and this can be a parameter too so I'm gonna make it probably that we don't want it to be a construction line we wanted to be a normal parameters so remember one other thing we have to factor in is the width so we know that the width of the whole thing was 65 so we know the width of this here is 55 so we've got five multiplied with either side so we want to set the distance between this point and this point and it is currently set to five so that's good we're gonna put that in and make it fight for now but I'm gonna add a parameter called tire width what can we call it tire width adjustment I'm just gonna call it that I'm gonna hit a Mel okay we're gonna make that tire width adjustment and see if it breaks it so you see it's happy with that one it's not happy with this height because we haven't given it a height or we have given out I actually what is it complaining about I know it's the radius of this but if we fix that it may cause issues with okay I think that I'll do it for now I can't see a way to add a parameter for these without it breaking my parametric modeling because if I change the height then in theory the radius of that I'll change so I'm happy with that let's see if it breaks if I change that value you might do this changes to eight there we go you can see that worked you see you adjusted it for us so I can change the width of the tire based on these if you do something extreme if I'll be well boy no no maybe not so I want to keep it to fight you for now I'm happy with that yeah okay and I'm gonna finish that sketch what we can do now is show the sketch not that sketch the sketch we can revolve again so let's go to revolve we select that part that we want I'm also going to select that part as well just because I feel like it's useful select the axis I'm gonna make it said and there we go you can see it's done that this looks weird for now but we'll correct it later on so don't worry about it that's exactly what we want to do I'm one new body because we're putting in a new new piece of the model hit okay so there we go you can see again we can use that value here I can make that 10 you can see you adjust it and it looks really weird now right you can see that we want to keep 5 it can take a while to do of calculations just because a large geometry involved so I'm happy with that I'm going to rename it to taya I'm gonna call it tire and now we can use our image again to try and calibrate this so you can see it's a little bit sticking out too much so either I made an error somewhere in our calculations or it's just due to the perspective of the image it looks like here we've made a mistake somewhere because you can clearly see if we show if you look at the canvas our actual tire sticking out further than the tread and I shouldn't be the case so let's go back and have a look let's go to our real profile I think I know what the mistake is already so what's happened here is I've set the height to be to this point yeah remember we're arching the tire so the height the maximum height point is actually here so what I'm gonna do is add a line just gonna add a line in here I'm gonna trim away this part back there and now instead of instead of do this equation between those two points so I'm gonna copy that hit enter we want to do it between these points so I'm going to change this for now to be default to 20 point 5 this will adjust when we make this correct correction so we want this and this to be that equation because that's the high point of the titer right we're going to do that enter it you can see what's happened there so now we need to adjust this value so if we make it 10 I should bring it down but obviously we want it to be more than 10 so maybe try 15 that starts to look a bit better so what I'm going to do is make that a parameter we're gonna go to profile don't really create one for that no tire profile height so let's make that we wanted to be 15 mil okay just enter this one tire profile height and there we go I remember we need to mirror that so if we go and create mirror this line with this line okay that doesn't look like a smooth curve so may have to change that I don't know let's have a look let's see what the extrusion looks like you're spotted instantly if it's not yeah it seems to be seems to be correct and that's okay so now now if we go back to our front view you can see the last that's fixed it so if we hide the canvas see that's there show the canvas zoom in you can see it's more or less correct right this is the right the right radius so that's good that's exactly what we want so we're gonna hide the canvas now and now what we're going to do is go and model the tire tread so let's go do that so the tire tread is actually going to be a little bit tricky because I've only got this image as a reference which isn't great so what I'm going to do is I'm just gonna create an offset plane again so I'm gonna go to construct offset plane wanted to be here on I'm out in front of the tire gonna here okay I'm just going to create a sketch on here basically from here we just want to copy this pattern it would have been nice to have the image as a reference but I can kind of do it so I'm gonna put it over here on my other screen I just kind of eyeball it so also depends on the direction of the tread which way we want it to be so I think we'll stick with that so we're not quite in the center so we want to start a spline and again this is gonna be one of those things it's hard to have adding parameters for so you just have to eyeball it so I'm gonna go probably between here here just give it up give it around something like that we'll hit the tick for now I remember you only need to do it on the one side because we can use of course the mirror we can use the mirror tool so I want to add it around and these kind of narrow towards the edge so I'm going to do a similar kind of thing kind of like kind of like this but then we've got another spline part so I see use that kind of kind of yeah okay this control said oh no spline spline wanna want to curve this around like that and then and then we come up and around like this that's cool so we're going to do that and we just want another line goes to around there create a spline I'm going to add this one just want a nice little curve comes out comes out further than those quite a lot further actually probably to around there again that's another curve that one comes in comes to a narrow point in line with that and we use another line to join those up something like this so they join and of course we can add in a filler as well which is also on the actual model they fill it down to a point something like that okay probably going to need some air it's not going to be perfect but you have to start somewhere right so I'm going to probably make it a bit narrow like that probably bring this one in bit more of a curve something like that and of course if we look at the image face move this over for you we look at the image you can see there's another line roundabout there so let's add that one in as well that kind of just follow suit roughly roughly from around here it's just a straight line down to the edge similar to this you got that one this one seems to get wider towards the outside which is a little different so we're gonna do something like that I don't know if that looks right yeah okay okay we're gonna do that I know about okay so we want to join those up like that these also need to fill up so we can add that in fill it down to a rounded edge and this just appears to be a straight line to be honest with you so we can use that make them coincident like this okay so I want to add in some dimensions first because there's something we need to change I'm gonna add a parameter called tread edge offset because this may be an issue so I'm gonna make it three mil for now so we need an offset between this point and this point I'm gonna make it tread offset to there we go same goes for this point Oh Lauren yeah of course so we want again the same thing for these points now this might be a little trickier because of the way I've done it let's make it Fred offset thank you see it's not happy with that so think what we can do is just remove these for now add in that dimension first so we want that on that to be tread offset same for this try it offset and that just stops it it means we can adjust it later on if we have to so one I want to join those lines up like this and we might see if we can get away with a felt here without it sort of looking ugly yeah okay I'll do think my works let's it answer okay so let's have a look at that okay so again what I'm going to do here is add a construction line straight down the middle we're gonna make sure is in the center by using my dimension so we can add between the edge and make it tire width divided by two there we go it's nice and centered so we can create a mirror again once like all of these except the edge and mirror line is gonna be this okay you can see now that's duplicated that for us onto there so the way that we actually get this onto the tire itself is a little bit hockey so I'm going to finish the sketch what we have to do is use a split body tool to project essentially project this to the curved surface so I'm going to hit extrude and I want to select all of these profiles and what we're going to do is just extrude backwards into into the sky into the body make sure you extrude enough that it goes inside of it like that we're gonna hit okay now that doesn't look right I know it looks horrible but what we've got to do is come up to modify split body and then select our body to split and then our split into gonna be these four new bodies I'm just gonna hit okay what that does is if we hide the originals here it leaves you with these bodies here what should follow the curve of the tire so you can see what we're left with basically are these additional body so if I hide these and this one oh sorry this one you can see that we've got these cutouts but if I hide this one and show the others and then hide the actual tighter you see body separate bodies here so all we want to do in this case hide the original ones we can just use the press poll tool to add a tread so we're just gonna go to press Paul I'm gonna select all of these I know it's as we pull it's also following the curve of the tire you can see there that's what we want so I'm going to make this my parameter which was tire and height and just hit OK now we can always adjust this later on but first all we want to try and do is get our tire radius fixed so if I go to canvas shoulder canvas come to the front view we just want to make sure our height is correct you can see it's probably a little high there actually so let's change it let's go back here and make it tight ride height let's try two point five see all our locks let me take a little while okay that seems to do it that seems to be a bit better might increase the later on we'll see how it goes so you'll hide that what we can do is add in our radius so we need to fill up these edges and actually that's gonna be a problem so what we're gonna have to do is go back to tire tread so I'm gonna rename the sketch tire tread come back in here just realize that we can't have we cannot have these being a fillip because we need to apply a radius on the outside so we need to ditch these let's just get rid of the Philip probably delete it on the timeline it's easier let's just trim it away trim trim we just extend these lines back down to these points so let's get rid of this and this get rid of those as well again just like before we want it to be trade edge offset seam for this one tray their job set and just join them up with the line basically so we can do that now that should fix our issue and if we go to mirror select all these objects except the outside line use the construction line okay we're gonna have to do this again so we're going to extrude these backwards just like before all the way back into the body but we're going to create a new body Hey okay then we're going to do a split body we want to split this with these four oh my bad let's kind of start again want to split this with these four like that okay if we hide the original ones you can see that we're left with those and again we just wanna press Paul select those faces and set it up to be tire tread height and there we go so once again we got to fill it and this time we can actually perform our radius here I'll fill up come to the other side same thing now we should be able to play around with this a bit and it'll get to a point where it'll break so wrong about there you can see it starts to not be happy because it doesn't go back far enough for it to complete the Philip so to fix that what we can do is come back to our original extrusion here bring it back further I hate okay I know if we come back to the filler again we should be able to increase this a little bit so if I make it six you see that doesn't quite break it let's try 10 maybe it starts to fall over a little bit so I'm going to go for six for now but remember what we can do to fix it which is why I did that parameter earlier on is use our edge offset so if we make this less we make it less we make it two mil it's not like that we want to make it two no dial update for us and you can see it's gone closer to the edge on both sides so that might give us more wiggle room with this radius and there may be a better way to do this I'm not sure so let me know if you know that way but for now I'm quite happy with this way I can see there the radius is not it's not playing ball very well so again we can go up here change this so we can make it one they'll make it move further out you can see it's still having that issue there is clipping it so let's make it back down to six where it's comfortable completing that radius let's try maybe five there we go that that seems to be the right kind of radius for it so you can see what we've got now is something that looks pretty similar we get our image back here and this one she's kind of kind of starting to look similar right a little bit of work to be done but it's getting there we can just adjust this and all those changes will propagate through so obviously I just decide that the mirrors of - this one for example we probably want to add an extra point between these two just to stop this horrible denting here so if I go to spline fit points plane probably add a point in maybe delete can probably delete this part of the line right there and add in a new one so let's go to explain fit points plane basically I just want to make it smooth while also making it larger so let's try let's try something like that I'm gonna apply that again join those up you can see we need to redo the mirror again so I'm gonna delete these just just literally do the same thing so we're going to create mirror select these parts and they're aligned it's gonna be this select these parts are our mirror line to be that and there we go so we've got a bit of a thicker pattern I want to just see how it looks I'm gonna finish so let's go to our sketch select these gonna go backwards just make that a new body okay exact same thing split the bodies I want to split this one and the splitting tools are going to be these here so we've got this one this one this one and this one okay so we can hide those we just want to press pull bring that out by tire tread height I can already see this is gonna look much better so the save and now we go for the circular pattern again I'm going to select the object this one this one this one and this one we want this axis and again we want to add 20 ok there we go that's starting to look a lot nicer the one thing we actually forgot to do something again which is a bit annoying let's go back we forgot to add our fill it so let's fill these remember we added a 5 mil fill up before so we want both edges we want it to be 5 mil okay okay and notice here we've got a little mystique so let's adjust that want to bring it back there we go say ok fix that for us so we've got that little filler on the edge which gives the tyre a bit of a curve we've also kept that rounding on the top and I'm just gonna go for again circle a pattern you can see how quick is to do something quite complex which is really nice so we just want to add 20 of them hit OK and there we go we've essentially got a treaded tire now and it's not exactly the same I'm gonna have to go back and make changes like these little parts but to be honest I could probably do that here as long as I don't delete them there so if I go to tie a triad you can see these parts are a bear an error in them if I adjust them just make them a bit smoother that should change it over here and it did so probably go a little bit wider as well to be fair there we go that's better so I'm going to finish that you can see that changes been made there now and yeah let's turn that all right to be fair so it's just actually trying to add a bit with again maybe more see we can get away with throw these in start to look somewhat yeah that seems a ball right to me so I want to finish oh yeah that's a lot better okay so if I show you this one so we've got this my one this is the original kind of the same not perfect but it'll do because you know I'm only using it to help design my car as long as I can attach it to a couple of and be able to steer it and a lot of stuff that's fine so as long as the height and width and everything is correct one other thing I want to do is add a bit of a lip there between the tire and the alloy itself because it seems to be one on here you can see it there just just a slight little lip so we can do that easily if we go back to our ally pattern I just have to match this up so if I match this radius so we should be I believe 75 78 that's right that 178 but that should be alloy diameter plus I like thickness delay but Ally thickness times 2 because it's two of them and then we had this one which is going to be our thickness so we're gonna go for alloy diameter plus some value so let's try 5 ok fives okay so I'm going to make a new parameter for that I'm just going to call this alloy offset now we've already got that I'm going to call it lift I'm just gonna call it lip it's going to make that five okay okay and now adjust this to that parameter there we go so if I finish that sketch doing the calculations again and now if I show the sketch I can select an extrusion for that point and again we start from the object here and I can set this to be another parameter so let's try make it three more so we've got so much geometry now it's kind of slowing down a little bit but I'm gonna go for one no I think that'll do what - maybe I think one will do I can't see me changing that so I'm not gonna create a parameter for it you can see what it's done so if I you see it's just added that little just a nice little touch really on the wheel makes it look a bit more bit more realistic so I'm gonna add a fill-up between these two just to try and smooth it off and there we go you can see that really helps it just looks a lot cleaner okay so that's that I can also probably add a fill to this one if I really wanted to just clean that up as well there we go okay on that so you know this is starting to look really really good to be fair I'm gonna add in some appearance stuff now so we can change the colors and whatnot all right so I've made a few little changes in here and this is the finished result for now so if I put this one to the side here I've added some appearance stuff as well which you can see but if I bring up the original in this image I kind of size them up the same I got the same kind of perspective which is a little difficult but you can see they're pretty much the same they're very similar as I said they're never gonna be perfect from using an image it is very difficult to do when the actual tires arrive I'll make a couple changes in here but for the most part this is following the right dimensions you know the the radius or the diameter of the whole wheel is correct the width of the tires as well as correct and the only other thing I need to add really is this part here where the coupler connects to and if I show you the back of this one you can see there I've just left that as a surface and all I'd have to do is just get on that and sketch on the right dimensions but I'm gonna leave that till the part arrives and yeah I'm really pleased with us I'm gonna have a go it kind of rendering some stuff maybe do some animation just to show you guys something and yeah I'll be posting a kind of speed add to this on my Instagram so make sure you follow me on there hopefully you found this video kind of useful and maybe you learned something from it as I said it's always difficult to design something like this without real measurements from images I think it turned out pretty well and I'm really happy with this I'm gonna use this in my RC car project for version 2 so stay tuned for that kind of design stuff if you want to see more like this leave a comment below and you know if you want to support the channel please consider becoming a patreon you'll be supporting me directly and it allows me to keep making videos like this so thanks for watching hope you enjoyed and I'll see you on the next video
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Channel: thehardwareguy
Views: 8,170
Rating: undefined out of 5
Keywords: fusion 360, cad, alloy wheel design cad, alloy wheel design fusion 360, alloy wheel fusion 360, fusion 360 alloy wheel, how to design alloy wheel in fusion 360, rc car wheel design, fusion 360 rc car, fusion 360 wheel design, rc wheels fusion 360, 3d print wheels fusion 360, 3d print rc car wheels, design alloy wheel fusion 360, fusion 360 design alloys, fusion 360 tire, fusion 360 tire tread, fusion 360 treaded tires, fusion 360 importing images, fusion 360 tyre tread
Id: pbOJDg47Y7o
Channel Id: undefined
Length: 85min 34sec (5134 seconds)
Published: Tue Feb 25 2020
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