Modeling CUSTOM WOOD BASE AND CROWN MOLDING in SketchUp

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what's up guys Justin here with the sketch essentials calm back with another Sketchup quick tutorial for you so today we're gonna talk about modeling various kinds of wood base and trim using the follow me tool before we get started today's videos brought to you by the Sketchup essentials course it's designed to be the equivalent of a two-day in-person course and we cover everything from the basic tools of Sketchup to some more advanced applications moving more into interior design and layout modeling that sort of thing so basically the idea is that you could walk in on the first day not knowing anything and walk out on the second day completely proficient so if that's something you're interested in if you want some more in-depth Sketchup training you can check that out at the Sketchup essentials comm slash course and that course is available for pre-order right now it'll be launching on 3/14 and until three fourteen there will be a 20% off discount for anyone that pre-orders so if that's something you're interested in make sure to check out that link in the notes down below now let's go ahead and just jump into it all right so I just wanted to make a video giving kind of a quick overview of the way that you can model things like base and crown molding in your Sketchup models and we've talked about this a little bit before but I just wanted to talk about basically the way that you do it and some resources for getting some different things and then get into a little bit of advanced application and so the first thing I wanted to talk about is generally speaking the way that you're going to create base is you're just gonna create a profile so whatever that profile might be let's say that we have a very simple profile with a little arc right here whoops let's say we have a very simple profile with a little arc at the base and then something that goes straight up and then maybe another arc so something really simple and so the way that we would take this move take and we would create a piece of base is we would just use the either the follow me tool or in this case I'm just going to use the push/pull tool just to give you an idea and so what we do is we create this profile on the end and then we extrude that to give it depth and so a lot of the time what you would do is let's say you had a room in here that you wanted to put base around is you would bring this profile and you would put it right up against your wall and then you would just select basically the outline of your room so in this case I did a double click and then I did a shift click to deselect the face and honestly you don't even need to do that you can just click on the face and then you would just use the follow me tool to extrude this around the perimeter so you would select your base or select your path then you would activate the follow me tool and you would click on this piece of wood base in order to extrude this wood base around the perimeter and so probably what I'm going to do just for a second is I'm gonna hide these walls so you can see what we created so basically that extruded a piece of base all the way around here and one thing that's sometimes worth doing when you do this is you may before you do this want to have all your walls in a group so basically I'm just dragging my mouse over these walls and I'm just gonna right click and I'm gonna click make group and that way it can be easy later on when you create this to put your wood base in a group so I'm gonna select this again and I'm just gonna run the whole thing again so this is gonna extrude this around the perimeter but now what I can do is I can hide my walls really easily and I can just come in here and I can select my base by dragging a mouse around it and then probably what I would do is I would deselect my actual floor and what I would do is I would take this base I would make it a group and I would put that on a layer so in this case probably what I would do is I would just call this something like architectural - base and then I would put that group on a layer so that I could turn it on and off whenever I want to and ideally I would have my walls and everything else in a layer - also on a layer so that I can turn things on and off and get to it really quickly and really easily but you can see how that's basically the way that would bass works is you just take a profile and you just extrude it along a path in order to create the base and one thing I want to note when you do this is it's ideal if you can do a whole room at once because you can see what that does in that corners is that actually turns the corners and makes a smooth transition so you don't have to come in here and mess around with this geometry in order to create this transition it just extrudes it all the way around that box and it'll close it off nicely as well so you can see how there's no gap in here where our original profile was so the ideal way to do this is to do this around a whole room at once whenever possible and so the next question becomes where do you get the profiles for your different kinds of molding and so there's a few different things you can do the first thing you could do is you could go search the images section of Google and you can find profiles in here that you could bring in and then you could use the scale tool to size them and there's a ton of different profiles out there you could use the tape measure tool to resize the whole thing to set the scale and then you could just trace it and use that as your profile so that's one way you could do this another place that you can get profiles is actually in the 3d warehouse so if you get a file 3d warehouse and click get models you can actually do a search for things like wood molding profiles and a bunch of these will actually pop up so there's a bunch of these in here there's this timber and trim there's wood molding by stakus there's a ton of different things in here where you can download your different profiles if you don't want to create your own you can just come in here and download one of these and so I'm gonna go ahead and download this timbren TI M 49 straight into my model and so when I bring that into my model all I have to do is click to place it and so you can see how now I can just bring this in and I can just put that around the perimeter of my room so let's say I was to turn my walls back on I could create a copy of this and bring this in on this wall and the one thing that gets a little bit tricky is if you have your walls in a group you can't select this perimeter anymore so what I'm gonna do is I'm gonna explode this so that there's raw geometry in here that I can just use to extrude this and actually probably what I'm gonna do is I'm gonna put this in a group so that it's already in a group and then I'm gonna go inside the group I'm just gonna draw a rectangle around this so that I have the path inside the group itself so now you can see what I did is I created basically the ceiling face to use as a path and then I can come over here and just use the follow me tool to extrude this around the perimeter and you can see that I'm getting this warning about an unexpected end but that would have happened right here and everything looks okay so I'm not really super worried about it and then once you create that you can just kind of a delete out the ceiling path that you've created and what you're left with is you're left with your crown molding inside you're inside your building and then you could turn your walls back on and if you were to go take your camera and stand inside this room now you have this crown molding going around your perimeter you could also double click inside this group select all of your faces by tapping ctrl a and then clicking reverse faces so hopefully all of this is making sense if you have any questions feel free to leave a comment down below but that's generally how you would bring this base in here so and then the last thing I wanted to do here is I wanted to talk a little bit about creating a couple different kinds of more custom base so for example in this case what I would do the first thing I'm going to do is I'm going to explode this because when you bring things in from the 3d warehouse for some reason they come basically a group inside of a group so now I have this in here as just a component in my mom and so what I'm gonna do is let's say for example I'm actually gonna make a copy of this so I have a copy of it for later and I'm gonna just right click on that and click make unique that way any changes I make here don't get reflected over here because these are components but in this case let's say for example that we wanted to create a more specialized molding in this case I think it's called a din din teal dental molding it's basically a molding with a series of blocks in it and so what we would do in this case is we would push pull our molding so let's say I push pulled it in this direction and then we would model at our blocks on our front face and so I would try to draw this as a square on this face and you know what I might actually go outside of this group to do this so that my geometries not merging in here but basically I would create a box that comes off of this and it might actually go up inside this crown molding piece and so I'd probably need to make it a little wider just to make this look okay and then I would select that box I would use the Move tool and copy mode to move it over and then I would adjust this other box however I wanted it to be so in this case if I wanted this to be a little love a little shorter or something like that I could push-pull this face up and so you can see how I basically have a pair of blocks that are inside this piece of geometry and that's okay because we're just trying to display this so that it looks okay we're not really trying to create like a solid or anything like that so what you can do is you can select this whole thing right click on it make it a component and we'll just call it block and then we'll use the Move tool in copy mode to create a whole bunch of copies of it along the grain axis so you can see what I did is I activated the move tool clicked on this corner move my mouse over here and then tap the control key to activate copy mode and I set my first point and remember this tool is still active so what I can do is I can type in times 10 or times 30 or times 15 and you can see I can make as many copies of this as I want along basically this face and so one thing I don't like about the way this looks right now is I would really like for this face to be narrower than this face so whenever this gets smaller I want this to also be narrower well the reason that we modeled all these and components is so that we could come in and we could make changes to this so in this case what I would do is I would just draw a line up and so for whatever reason this isn't quite picking this up the way I'd like it to so I'm gonna hide this other piece of crown molding I'm just gonna draw a box across this right here so this is an individual face and then I'm just gonna push pull this back a little bit and you can see it when I push pull this back because every one of these is made up of a component when we adjust one all of the others adjust as well and so the nice thing about setting things up this way is if you make a mistake like when I modeled this where these were all the same size and it didn't look very good then you can come in and you can make that adjustment really quickly so now if you kind of zoom out and you just kind of rotate along this piece of crown molding you can see how now we have these blocks in here to make up this this style of crown molding and then the last thing I would probably do is I would probably put them all in a group so originally I had these kind of separate so I wouldn't have any geometry merging but now it's kind of all in a group and so basically what you would do is you would just kind of recreate this around your corners as well there's not really a whole lot of rocket science to doing it this way theoretically you could probably set up an extension like profile builder to do this as well so and then the other thing you could possibly do and we'll see if this works sometimes pieces of molding have like decorative faces on them well what I'm gonna do is I'm gonna see if I can bend a decoration along this face using flow Fi and so the first thing I'm going to do because this is gonna be really important is I need to go into this base piece and I need to make sure that this line is a single continuous line because what's gonna happen if it isn't is you can see how basically wherever these segments broke this is breaking this up into a separate face and that's not gonna work if we're gonna try to bend something along this whole face so what I'm gonna do is I'm just gonna come in here and I'm just gonna select these curved edges by just doing a shift-click and I have an extension called weld and what weld does is that takes multiple edges and it welds them into a single edge so now if I was to push-pull this and then select it you can see how this is all in here as a uninterupted face and this is going to be important because what we're gonna do is we're gonna use the extension flow if I to try to bend a design along this face I'll link to a video about flow if I up above in the corner here but basically what we're gonna do is we're going to we're gonna go inside this group and the first thing we're gonna do is we're gonna double click on this face and we're gonna right click and we're gonna make it a group and so when we make it a group basically what we need to do is we need to make sure we get all of the edges in here as well as this face and then I'm just gonna draw a couple lines kind of going straight out and so when I draw these lines going straight out what we're gonna do is we're basically gonna we're making our surface that we're gonna model our design along so I'm gonna click and drag and I'm gonna put these two in a group now so now I should have a group for this face and I should have a group for these two target lines and then the last thing I'm going to do is I'm going to draw a rectangle right here and I'm going to reverse the faces so that the light side is facing out and I'm gonna put that in a group as well so now what I have is I have one group of a target face one group is a base face and one group of my target lines and we're gonna put all three of those in a group because if you remember that's how the extension flow of fireworks and so now we're gonna select this group we're just going to do extensions flow if I impose grid and if we set this up right what this is going to do is this is gonna impose a grid on this face so that means that this is basically mapped this face to this edge and so now we're just gonna draw a very simple first of all I'm gonna draw a face that I can work with here and we're gonna hide this alright so what we're gonna do is on this on this face we're gonna create a very simple design so in this case just for the sake of the demonstration we're gonna keep this very simple we're just going to create a series of lines that have a little bit of thickness so I'm going to create this right here and then I'm going to use the Move tool and copy mode to create a bunch of different copies of this so let's say I want this every two inches and then I'm going to type in times 15 we'll say times 20 and hit the enter key so you can see how all I did is I came in here and I just modeled a very simple profile that we're gonna Bend along this sub this molding piece and so we'll triple click on this and we'll put all of those in a group then I'm going to unhide my flow if I group so then all we're gonna do is we're going to select our flow if I group we're gonna select our edges and we're just going to go to extensions flow if I flow of five and what that's going to do is that's going to bend all of our pieces along this face and so now I'm going to come in here and I'm gonna hide my target lines and I'm gonna hide this face and we're just gonna take a look at our crown molding piece you can see what this did is this basically took those edges and it bent them along this piece molding and then probably what we could do is we could come down to the soften edges section and click and drag the little slider in order to soften out all those extra edges that were created so you can see how once you kind of get this figured out you can create some pretty cool designs and other things on your wood base and your wood molding so that's where I'm at in this video if you have any questions about anything that I talked about leave a comment down below I just love having that Sketchup conversation with you guys if you liked this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new Sketchup content every week if you like what I'm doing in this channel please consider supporting me on patreon every little bit helps even if it's only a dollar a month so make sure to check out that link in the notes down below but in any case thank you so much for taking the time to watch this I really appreciate it and I will catch you in the next video thanks guys
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Channel: TheSketchUpEssentials
Views: 29,364
Rating: 4.9159002 out of 5
Keywords: thesketchupessentials, the sketchup essentials, sketchup tutorials, sketchup lessons, sketchup modeling, sketchup 2018, sketchup tutorial, sketchup, sketchup follow me tutorial, sketchup follow me tool, sketchup follow me curve, sketchup follow me command, sketchup follow me, follow me tool, sketchup base, sketchup follow me base, sketchup follow me trim, sketchup follow me crown molding, sketchup follow me molding, sketchup woodworking, sketchup woodworkers
Id: dV2dMWq-v38
Channel Id: undefined
Length: 17min 42sec (1062 seconds)
Published: Tue Mar 06 2018
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