Mastering Split Toning in DaVinci Resolve: Top 3 Techniques

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Hi everyone. Welcome to my channel. My name is Marieta and today we're going to be talking about one of my favorite techniques in color grading. I'll walk you through three of my preferred methods for creating split toning in DaVinci Resolve. And at the end, we're going to review the final look we were able to achieve. But before we dive in, let's start with a question of what split toning actually is. Put simply, split toning is introducing different colors into the highlight and shadow areas of the image. And if we go through stills from popular films, we are going to see this is a recurring theme when it comes to the color palette. Let's take John Wick, for example. if we split up this still in two luminance ranges, we are going to see that the shadows have a teal tint and the highlights a warm. And we can verify this by checking our scopes. This is a classic example of a complementary color scheme. A lot of it is achieved through lighting and set design. However, it can be replicated through color grading as well. Let's see how we can achieve it in Resolve. Method number one. RGB curves. So if you come from Photoshop or Lightroom, you most certainly are familiar with the YRGB curves. Y stands for Luma and RGB for red, green, and blue channels. By default, the curve stretches diagonally in a linear fashion. The lower part of the curve affects the shadows. The middle section affects the midtones, and the top of the curve affects the highlights. In my timeline, I've imported a clip from Red Komodo and a couple of test charts from Arri. I've set up my color management on a node level, so within my project settings, the only thing I've adjusted is my timeline color space to be Arri LogC3 as this is my preferred working color space On the clip level of my node tree, I have applied a color space transform to the RED clip. Going from RedWideGamutRGB Log3G10 to Arri LogC3. This ensures everything on our timeline is in the same color space, so we get the same response when we're making our adjustments. I've already gone ahead and applied some initial balancing and contrast in grade version two. All the shots are added to a single group, so when we make any adjustments in the group post clip level, everything is getting affected. On the timeline level, I have applied Arri's technical LUT, which takes us from Arri LogC3 to Rec 709, Gamma 2.4, because this is what my reference monitor is calibrated to. Now let's start tweaking our RGB curves. First, I'm going to ungang all four channels so we can adjust each one individually. Let's say we want to add some coolness in the shadows of our image. can do so if we reduce the red in the lower part of the curve. Since I don't want this correction to affect my mid-tones, I'm going to use the 18% gray patch to lock of my mid-tones. Next, I'm going to introduce some blue to the shadows by pulling up the blue curve. If we wanted to make the tint more green, we can pull up the green curve slightly too. Now let's warm up the highlights. I'm going to pull down on the blue curve as this subtracts blue and it adds yellow. We can also introduce warmth by adding red. if we enable and disable the node. We can see how much this has affected the grayscale ramp. But let's see what's happening to our footage. If you're not happy with how much the adjustments are affecting your black and white points, you can restrict the split toning by adding additional points. Hold down alt on your keyboard and adjust the positioning of the point to clean up the blacks. In this instance, I like how the highlights are looking, so I'm going to leave those as it is. Method number two. Subtractive color. So far we've been working in the RGB color model, which is the default model DaVinci operates in. In the subtractive color model. The primary colors are cyan, magenta, and yellow. Without going into too much theory. What's important to remember is that by increasing the intensity of each channel, we making the image darker. Let's try it out. I'm going to create a new serial node and label it Null. So I know it's just an empty connection node. Then I'm going to create a splitter combiner node. As a result, we get three separate notes for the red, green and blue channels. Let's keep them empty so the node tree makes visual sense. I'm going to create three new serial notes. Now we know the corresponding primaries in subtractive are cyan, magenta, and yellow. But how do we get into subtractive? Let's search for an effect called Invert Color and apply it to the new nodes. In the first note, I'm going to invert red. In the second note, I'm going to invert green, and in the third one I'm going to do the same for blue. The visual result we get is crazy, but bear with me. Let's create a new serial note after the splitter combiner and add a new invert color OFX. Now our image is back to square one. And we can confirm this by selecting all the nodes. If we enable and disable them we're going to see that nothing is happening at the minute. Now let's go back to these three nodes and label them. This is our cyan channel magenta and yellow. I'm going to create three new serial nodes for the corrections that we're going to be making. Let's start affecting our cyan channel first. We no longer need to keep the YRGB curves unlinked down here, because the splitter combiner has already separated the channels for us. When working with custom curves in subtractive. The luminance ranges are flipped. So when we tweak the upper part of the curve, we are actually affecting the shadows. And when we adjust the lower part of the curve, we are affecting the highlights. With this in mind, let's introduce some cyan in the shadows. I'm going to pull up the curve here. I'm holding down alt and adding a new point next to this one, so that the curve at the bottom doesn't bend. Now let's add some yellow to the highlights. I'm going to jump to our Y node and bring up the curve here. I want to add some blue to our shadows as well. So I'm going to bring down the curve here. Let's see how this is affecting our image and tweak if necessary. If you want to dial back the intensity instead of tweaking the curves, what you can do is simply reduce the key output gain. Method number three Hue S-Curve Split Tone DCT by Kaur Hendrickson. I'm going to start off by saying that I think Kaur is a fantastic DCTL developer, and if you haven't tried his tools before. Make sure to check out his store and his YouTube channel as well. I'm in no way associated with him and these are just my genuine thoughts. So the Hue Curve Split Tone DCTL costs 59.99, which I think is a bargain for what it does. I've installed the version of the DCTL that comes in with emojis, just because I think they very quickly tell me what each control does. So first I'm going to change the transfer function to Arri LogC3. Because this is my timeline color space. And I'm going to turn on show patches and show Curve so we can see how it works. I think this too is so intuitive, because you don't actually mix channels to get to a specific tint. Instead, you set the hues you're aiming to introduce in your shadows and highlights by adjusting the colors of the patches here. So let's say we want an orange cast in the highlight area and a cyan tint in the shadows. Let's move to the shift high and low areas of the DCTL and start increasing the values. We can see how the separate RGB channels of the curve are mixing together as we increase the intensity of the effect. What's really cool about this tool is the sub and add section down here. By pulling the sliders the left. We're making the operation subtractive, so the hues and luminosity are getting darker. And if we pull up the slider to the right, we are doing the opposite. If you think that the adjustments are affecting your black points and your white points too much, you can easily clean them up by tweaking the neutrals down here. And you can do the same for the pivot point, which is set to .391, which is 18% gray in our log C3. Let's see how this affects our clip of the runner and make any tweaks if necessary. I went ahead and applied some additional tweaks to the clip to make the look feel finished. In the clip level I added some saturation in HSV using the custom curves And in the group post clip level, I went with the RGB curves method for the split toning and custom curves for the contrast. I tweaked the HSL curves to make the trees in the background greener and darker, and to rotate the hue of the sky towards a more pleasing teal tone. I also used color warper in HSV mode to make the skin tones a bit more saturated. And finally, for the texture I used scanned grain combined with Resolveā€™s internal grain. 16 millimeter archival grain is my favorite preset, and I use it on almost anything. The blending mode is set to soft light as I feel this produces much more organic results. I've added some lens blur around the edges of the frame. Some texture pop and contrast pop So quite a lot of steps, but the essence of the look is done by the split toning combined with the HSL curves. You can see how we've achieved a great complementary split, which can be confirmed by the Vectorscope. Here is the Rec. 709 and the finished look. Here is how it affects our test images as well. It's not too pushed, but I like to save presets like these as power grades and use them as a starting point the next time I'm asked for a complementary split. I'd love to hear which one of these methods you've tried out. And do you have any of the go-to techniques for split toning? Let me know in the comments below. If you enjoyed this video, please don't forget to, like, subscribe to the channel if you want to keep seeing more content like this, and I'll see you in the next one.
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Channel: Marieta Farfarova
Views: 16,760
Rating: undefined out of 5
Keywords: color grading, davinci resolve, colour grading, split toning, color correction, complementary color scheme, grading, Hollywood looks, post production, colorist, filmmaking, grade, teal and orange
Id: dHXNwSlw55Q
Channel Id: undefined
Length: 10min 17sec (617 seconds)
Published: Tue May 14 2024
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