Mario Kart 64 - Did You Know Gaming? Feat. Dazz (N64)

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[Music] did you know although he's not a playable character Diddy Kong is actually in Mario Kart 64 he can be seen by looking closely at the bus in toads Turnpike driving the vehicle this isn't the only secret surrounding Mario Kart 64 in the earliest stages of the game's development director Hideki Konno bought some RC cars for testing purposes after researching their mechanics and physics his team made a Mario Kart prototype based on a computer simulation of the RC cars but the prototype ended up feeling too realistic to the point where it wasn't actually fun they even had some children try it out but the kids found it totally unplayable as a result the realistic physics were dialed back and very little from the RC prototype ended up in the game's final build later in development a newer prototype of Mario Kart 64 was shown off at Nintendo space world in 1995 in Japan at this stage of development the game was called Super Mario Kart are with the are standing for rendered as in rendered graphics the prototype featured a number of differences compared to Mario Kart 64 and even had some music that was never used in the final game which is what you're hearing right now Super Mario Kart are also included kamek the magic koopa as one of its eight races kamek was the primary antagonist in Yoshi's Island the hugely popular follow up to Super Mario while that launched just a few months prior to space world so it made perfect sense for kamek to appear alongside Bowser and Wario as the game's villains but one kidnapper ended up getting replaced with another comic was replaced in the final game with Donkey Kong the vengeful gorilla that kidnapped Mario's girlfriend Super Mario Kart are also made use of the feather from the original Super Mario Kart on Super Nintendo after getting cut during development the feather didn't reappear in the series until mario kart 8 deluxe 20 years later in addition to multiplayer horizontal split-screen the prototype also allowed for vertical split-screen this option was also cut during development but it's still hidden inside Mario 64's internal data you can and unlock it and take it for a spin with a gameshark and this cheat code the development process was long and arduous and the developers even suffered a hard disk crash at one point erasing some of their work but according to character designer Tomoaki Kurumi the crash was actually a blessing in disguise the models on the character select screen were originally static unable to move or blink but the crash deleted all those models with no hope of recovery so the developers had to make brand new models this time giving them animations an extra layer of polish that wasn't originally supposed to be in the game a year after space world 95 and following an eight month delay mario kart 64 finally launched in Japan in December 1996 there were quite a few details in the Japanese version that were changed in the game's international release with one difference right on the title screen in every other region mario is the game's announcer but in Japan this role was played by Hawaiian actor and radio host John who Latin Mario Grand Prix John told us that Nintendo hired him to voice the announcer on wave race 64 then after the recording was finished they slid a piece of paper in front of him without explanation asking him to record just a little bit longer that mysterious piece of paper turned out to be the lines for Mario Kart 64 John's agent was pretty mad but he never got paid for the role a Nintendo even spelled his name wrong in the game's credits five years later that same recording was recycled worldwide in Mario Kart Super circuit even in the English version without crediting John at all in fact he didn't even know his voice was used in Super circuit until we told him Luigi had been voiced by at least seven different actors in commercials and television shows throughout the 80s and 90s but Mario Kart 64 was the first time Luigi ever spoke in a video game we've talked about Julian Bartok off before he's the guy who gave the first 251 Pokemon all their french names a few years before that however Julian was translating Super Mario 64 into French at Nintendo Oh HQ during a break he was playing magic gathering with a mariokart power programmer one thing led to another and Julian was invited to take the prototype for a spin at this point toad didn't have a voice yet so Julian volunteered for the role free of charge long time Nintendo's sound director koji kondo managed Julian's recording but afterwards told Julian he didn't really sound like how he imagined toad but he did sound like Luigi so Julian ended up voicing Luigi instead Mario had never been voiced in a video game before either so Kondo brought in Julian's friend Thomas Spindler one of Nintendo's German translators according to Thomas Wario was originally conceptualized as a German character not an Italian that's why Nintendo brought in a German to provide his voice and why Wario even speaks German in the Japanese version of Mario Kart 64 he says so I know mists which translate into English as oh crap when the game was localized for international release most of the characters voices were replaced including the announcer Luigi and Wario longtime Mario voice actor Charles Martin a took over all three roles but the original Japanese recordings did end up getting recycled for both the Japanese and international versions of Mario Kart Super circuit as well as Mario Party one and two when Charles Martin a re-recorded the voices for Mario Kart 64 Wario was rebranded as an Italian rather than a German we asked Charles if he knew anything about Wario originally being German if maybe it was his decision to change the accent just like he switched Mario's accent from Brooklyn to Italian a couple of years earlier Charles said he'd never even heard about Wario being German so it sounds like the switch to Italian was probably the result of an oversight by the localization team they gave Charles the script without any notes about a German accent so he naturally assumed he'd apply an Italian accent just as he'd already done for Mario and Luigi Wario has remained Italian ever since but interestingly in Mario Strikers charged Wario was given a traditional German fare as his theme music however it's unclear if this was an intentional reference to his German origins or just a strange coincidence most of the games billboards changed as well presumably to avoid trademark issues overseas in the Japanese version the billboards were all parodies of Formula One sponsors like a Mario billboard imitating the Marlboro cigarettes logo but internationally the Marlboro reference was cut out instead the signs just say Mario star likewise parodies of Italian oil company a jib motor oil brand Mobil 1 and gas station chain Union 76 were also changed a mock billboard for the Goodyear Tire Company was revised as well and had been an even more blatant imitation in Super Mario Kart are where the sign originally said good ear when Mario Kart 64 was re-released on the China exclusive IQ player in 2003 the game received brand-new box art the game's name was also changed to just Mario Kart since the n64 never released in China and neither did the original Mario Kart game on Super Nintendo the IQ version had some differences as well the billboards were all translated into Chinese and the shot billboard was changed to an ad for IQ the special Cup was also renamed the IQ Cup mario kart 64 s race tracks have more hidden shortcuts than any other mario kart as well as the usual shortcuts all but 5 of the game's 16 stages have shortcuts Nintendo never intended what speed run is called skips common examples of this are jumping over the wall in Wario stadium or one of the flying leaps on Rainbow Road in our hunt for secrets we spoke with a Beck apni the mario kart 64 150cc world record holder according to apni the japanese version contains a skip not possible in the international release on Luigi Raceway you can hit yourself with shells to bounce over a wall and skip about 90% of the race but there are three stages in Mario Kart 64 with tricks that even Abney can't pull off skips that are virtually impossible for humans but another speedrunner drew whether ton 7 years perfecting a tool-assisted speedrun that could pull them off completing all 16 races in just 18 and a half minutes Abney's the world's fastest racer but he will never be able to defeat the machines who have him beat by over seven minutes hidden inside mario kart 64 internal data there's a function that allows you to alter the y-values for every stage in other words you can make tracks steeper or flatter by just a little bit or by a huge amount including all the slopes walls and ramps you can even invert tracks so you're essentially racing on them upside down it's possible the developers created this mechanic just for testing and debugging purposes but considering the fact it's right next to the flag for mirror mode in the games memory the developers may have intended scaling mode as an unlockable extra regardless of their intent the mechanic is still hidden inside the game and you can try it out for yourself with some game shop codes we've added to this video's description there was also a no item mode scrapped during development in an attempt to appeal to f-zero fans races were given the option to play without items allowing for more serious competition where carts clumped together in the final lap edging each other out for fractions of a second but focus groups much preferred the game with items so developers just cut the no item mode completely according to Tadashi Tsukiyama who designed most of Mario Kart 64 stages there were also some racetracks that were cut during development one was a large multi-story parking garage where you'd start at the bottom floor and race up to the top essentially racing in circles but in an upward trajectory this was Tadashi's idea for a more realistic location but all the constant turning made some people feel sick so they cut it there was also a track that took place in a huge city with a pond and even a castle where players raced around different kinds of houses and buildings but Tadashi says the stage took too long to race through so the city was scrapped - did you also know Alam musk wanted to add Mario Kart as a playable game on Tesla cars LCD screen but Nintendo rejected his idea for more facts about the entire Mario Kart series check out the video on-screen or if you're just looking for something different check out our video on how Gordon Ramsay made Kitchen Nightmares [Music]
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Channel: DidYouKnowGaming?
Views: 430,214
Rating: 4.9635701 out of 5
Keywords: mario kart 64, mario kart, super mario kart, super mario kart r, mario kart r, nintendo 64, n64, ique, did you know gaming, didyouknowgaming, dykgaming, dykg, gaming
Id: YVnDDL4-Id0
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Length: 11min 20sec (680 seconds)
Published: Mon Jul 13 2020
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