[MapleStory] All Classes Optimal Inner Ability / Link Skills Guide (see description!)

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hey guys this is Sam back another video and today we're gonna be talking about the optimal inner ability lines for every single class in GMs that's reboot and normal servers together before we get started this is inner ability I'm sure you guys are all familiar with it and it has oddity XP to reset just you can lock your lines you can lock individual lines that price would go up and can be rolled cetera et cetera that's pretty common knowledge just a recap there are two kinds of currencies honoring XP and miracle circulators I won't go too deep into how they work but just for the sake of the video you want to make sure you use honor txp to go to unique to just keep spamming this news button once you get to unique you want to buy miracle circulators from the cash shop if you're on reboot they cost basis and right now we actually have a sale if you're in normal service you can always go to the medicine market get a points and buy circulated from there it's pretty cheap so it's not that bad just keep using circulators until you get to legendary and then you can go forward from there for honor exp the fastest ways to get on ik exp there are five ways then one is you form and you'll drop a little bits the honorary XP and it's pretty self-explanatory you loop them it's like five to thirty XP per loot and they such a rack up after a while the second thing is you level up so on your mules on your main if you level up at all from like one to even 150 you'll get anywhere from 150 K to 300,000 on XP at that point laughter my check and once you get that on at exp you can go to the Mulan dojo talk to this guy go in kill me no go to the second floor leave and you will get points from dojo at the end of the week on Monday UTC reset so once you get your points you can use that on Yuki collected on your mules to convert 100 exp to remain now if you are doing it on your main you can always buy 10k on an exp here and if you are doing it on your mules you can convert that honor USP into this scroll which will convert it into this item right here and this item instead of being unfit able it will be tradable right so you can put it on the auction house if you are know most errors if you're on reboot and I always put it to storage for yourself to use it's pretty self-explanatory just give it to yourself get some more honor you XP that's the four ways the fifth way is of course event shops right here a scroll tab right here out of your speak and exp it's pretty self-explanatory five ways of getting on and get to be circulators like a bunch of earlier mostly just from the cash shop there are events and there are compensation it's hot time sometimes women give honor you XP or they give circulators as a remote logging in or as a computation whatever it is people would wash kiss them as well those do happen for the most part that's the main ways of getting these two items now this is what I think I look more complicated I think all this stuff up to this point you guys already know but now we have to talk about the inner ability lines themselves and their ability is kind of like potential and that they have rare epic unique legendary lines just like your equips to and they have a crime line and they have secondary lines on them just like your equips tube so for example my tattoo 13 percent luck is its prime line 10% stat or 7% all stat is its subline writes if there's a crime lives the second secondary line that's the same thing for inability the difference comes because your inner ability is fundamentally structured differently instead of having one set line for every single tear so for example the inability has one legendary line and two unique lines instead of having a set legendary line it has a range of legendary line I've put up the visual with all the possible lines that you can get for each touch of Google line but for the legendary lines for example I think it's from about 10% boss and 20% boss if you use honor exp you will most likely get somewhere in between so you might get 17% box or you might get 18% bus there's a chance you might get 20% boss but you know you would probably get indifferent whereas if you use circulars you always get the highest so you always the prime line for that particular line so to speak so for example if I use circulators I probably could have gotten 20% crit rate or 21 attack but how you circulators for those particular lines but now the circulator rolls all three life points so you can't really feasibly roll all three lines its prime lines because the circulator rolls all three at once and we can't lock lines on a circulator so what people usually do is they go ahead they use a circulator to get the highest possible line for say the unique line and then they go back and they use honored exp by locking etc and then rolling it for the first line or the third and they're lucky like I was they might get a prime line usually that doesn't happen and the more lines you lock the more honor USP costs so that's what honor is P you shouldn't really glaze that's kind of inability in a nutshell if you want more information on that definitely leave a comment below I'll try to explain it again I didn't make that clear but just know there's a range of values and if you want to use circulators to get the max you always will if you use honor and XP you can lock lines but you will might get the range of values instead of the highest value for every particular one now this is where the video gets gets interesting I spent a hell of a long time I think like seven hours today doing a lot of research into the possible optimal inner abilities for every single class in GMS now the reason that say in GMS is because there are Q two key differences in GS the first and most notable difference is the idea of the hard speedcap right so in KMS they have the highest speed that they can attack with is two in GMS with Mossberg extreme potion and if decent speed infusion like I mentioned here they can hit the hard cap which is zero that changes things for certain classes and they might want attacks and you notice I also listed all of these lines as the highest possible line for the legendary line and for the unique line available so in theory you'll get maybe one with two of these lines you might not get all three so you might get 38% buff you might get a taxi plus one but you may not get 15 you might not get 20% correct when you won't get 18 percent may only get 60% but these are the optimal lines for your class if that being said a couple of other assumptions I'm assuming this is gonna be used for the arc update that's when the arc link skill comes out so for most classes the crit rate almost always beats buff duration because the Phantom link skill is not really preferred over the arc link skill so the arc link skill because it has 12 percent damage it'll usually beat out the Phantom link skill so you don't actually want to use the phantom limb in other words so let's take an example of say who do I choose let's yeah let's like - that crazy yeah I'll say Kai's in this example Kaiser they choose equally between crit rate and boss right but if they got 20% crit rate they can easily get rid of the phantom that skill and in exchange they get 12% damage but if they get the 20% crit rate they lose out on the chance of getting 10% boss but in this case of course 12% bandage usually is better or if not equal to 10% boss so that's the worthwhile exchange right whereas you know they might opt for 10% boss and keep the phantom limb skill in which case chances are they won't be able to use the are Clinkscale without sacrificing SEBI stain versions like that and yeah that's a bit more miniscule but it's up to you and you'll see the values here indicate that pretty well another example of this would be lasered crit rate boss damage equally important let's say well actually what's a good example of the comparison yeah that's let's say pally in this case usually paladin's they want to have the elemental charge so they will use buff duration but after the art update they want to get crit rate because they want to have that extra slot for the art one skill that's actually that project example because in paladin's case buff duration doesn't actually do anything for them except a couple extra seconds for the elemental charge which is far outweighed by the 12 percent are killing skill that this 20% query enables them to have that's the idea second assumption 10% boss is roughly go to an art going skill you know top percent ten percent it's kind of important their thing twenty percent boss is always greater than nine tack to the thirty attack line is never worth thirty attack line is the other line for the first legendary line this is pretty self-explanatory 20 percent boss is better than nine attacking every single server and if you want to have thirty attack chances are you would get the 21 attack instead so you're only losing out on line attack which case twenty percent boss that you get from the first line is better right that's of course it's similar you don't have tax beat as a requirement so for example my character and might walk around we don't need attack speed so we can get the boss line get the attack line and get the quit line and instead of going for thirty attack and ten percent boss I would go for 20 percent boss and putting an attack etc last thing is the heart speed cap that's pretty self-explanatory every single class should be evil to use my super current ocean and this is B diffusion because of the the matrix note system so it's kind of how it is aside from that there is one class that can't do that which is the Kinesis they don't actually hit hard cap at all that's a bit of a difference you'll see that I also have notes for every single class describing why I chose a particular set up this is where the research comes into this is where I go to all the previous reddit threads basal threads and acid discord asks for somebody asked Matt its Cobi stuff like that just all the information that I can compile from all these sources that I found online and with a very good explanation I hope for every single class so yeah just let me know what you guys think again lower number higher priority it's pretty self-explanatory so the ones will be the highest priority because it's the first line to use would be a higher priority three to be a lowest priority and it's an equal than they would since the same priority so there's no they matter which line you choose and social and so on and a good example of that would be demon Avenger right three three attack crit rate doesn't matter their cooldown doesn't matter as an explanation for that that's pretty self-explanatory yeah there's a couple of guys that I couldn't really verify which was exactly butter like Hana is a prime example it's a toss-up between 30% crit rate and 20% boss I've heard the argument both ways and they both make sense so in that case you know the twos for crit rate and boss are equal and the ones for crit rate and boss are equal so it's really interchangeable I guess it depends on your setup depending on if you want to have the Phantom link first big skill and etc that kind of goes that way but for most classes there is a clear-cut optimal setup and with that in mind again shout out for bootless tune up for the original threat Diana on this gourd fruit Paladin Sheeran on this court for zero Kobe for the Kadena tube a haha mat for the oven and you mean love for general guidance if that in mind let me know if you guys have any questions the link to this spreadsheet to the Google sheets version of this as well the reddit link where the discussion is taking place it'll be all in the description below let me know if you guys like the video comment subscribe if you want please give any questions of course I am here to answer all of your pressing concerns and if that in mind thank you guys very much I'll see you guys next time
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Channel: Nox
Views: 71,892
Rating: undefined out of 5
Keywords: MapleStory, Reboot, inner ability, perfect, min, max, optimal, normal, bera, scania, windia, khaini, basil market, ayumilove
Id: wX7JkAD5DW4
Channel Id: undefined
Length: 14min 8sec (848 seconds)
Published: Mon Apr 23 2018
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