Making Metal Gear Solid's Stealth Camo in Shader Graph

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in Metal Gear Solid games you can unlock an item called the stealth camo which turns snake or ryen invisible to enemies but to us he looks like jelly you can recreate this effect using Unity shog graph's scene color node and distorting the UV slightly learn how in the full video on my YouTube channel
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Channel: Daniel Ilett
Views: 2,590
Rating: undefined out of 5
Keywords: unity, unity shader, shader tutorial, shader, shader graph, visual shader, node based shader, metal gear solid, stealth camo, stealth effect, vfx, urp, universal render pipeline, unity urp, unity tutorial, scene color node, node editor, node based editor, uv, uv distortion, screenspace uv, screen coordinates, transparent shader, translucent shader, uv distortion shader
Id: IubooUxaiBI
Channel Id: undefined
Length: 0min 20sec (20 seconds)
Published: Mon Apr 01 2024
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