Mage Knight - Solo Conquest 2020 - DAY 1

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Ricky's videos are phenomenal. I find them so relaxing to watch. I think he's my favourite boardgame walkthrough channel.

He's also the designer of the game Renegade, and built the Solo mode for Pax Pamir 2nd Ed.

πŸ‘οΈŽ︎ 10 πŸ‘€οΈŽ︎ u/Plerophoria πŸ“…οΈŽ︎ May 04 2020 πŸ—«︎ replies

woah a new solo conquest for 2020??? hell yeah. i was just watching his Krang Mine's Liberation walkthrough and was jonesing for more....

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/p1x3lpush3r πŸ“…οΈŽ︎ May 04 2020 πŸ—«︎ replies

Hmmm I wonder if I should take the plunge and learn this complex game.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/rlvysxby πŸ“…οΈŽ︎ May 04 2020 πŸ—«︎ replies

His old video theme is always in my head whenever I play this. Kudos to the man who made Mage Knight possible to play.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/IceCreamServed πŸ“…οΈŽ︎ May 04 2020 πŸ—«︎ replies

Love Ricky Royal! Got into his channel, and solo boardgaming as a hobby, through his original MK series. Lookinng forward to this.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/isaacandhismother πŸ“…οΈŽ︎ May 05 2020 πŸ—«︎ replies

The original playthrough was my gateway to understanding, and watched it once I'd ordered the game and was waiting for it to arrive.

I recently purchased Lost Legion and my quarantined solo gaming life is perfected ❀

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/eduardoaquinta πŸ“…οΈŽ︎ May 05 2020 πŸ—«︎ replies
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let's play some mage Nightside a wedge-shaped verse for the solo conquest and it starts us off with keep some ruins and more Bruins mage tower and on why this is this is interesting easy movement through the middle but there's woods here the way blocked here oh we got some rampaging orcs here as well interesting start we've got a wall of enemies but these ruins which you can reveal cuz it's daytime we can't just walk through them we can't just walk through them and ignore them and yeah they're pretty hefty to both enemies and then the rampaging walks some stone throwers we can't take them out with ranged I've got a hefty attack let's have a look at the market so do we go for keep or mage tower tends to be a little more difficult sometimes a lot more difficult nah man I go for the keep it's out here on the on the wing and our natural part might be through the mid although we can go this way so let's see what units can we recruit we've got village village mage tower and monastery so nothing here this might be the way spells got burning shield space spending and expose I'll see this will be good to take down nose all right let's see so I think we might go this way and have a look and what's in here because yeah not got great cards to start me off but that that's the way it can happen image now you don't always start with a lot lots of influence man a draw you can use one additional manner die from the sources term but there's only green in there I've only got one green card so we've got one two three one two or one two one two three I can go here and have a peek I think we're gonna go this way just from what my hands giving me depends what your hands showing you what the unit offers showing you let's think tactics I've got a little bit move a little bit if it's a little bit of everything she's not always what you want you want kind of a little concentration in something so des tactic for me do you think I normally use later on but I might actually take it just see I'm gonna say free think okay so when you take this tactic discard up to three cards including rooms from your hand then draw that many cards and shuffle your discard part back into that so I'm happy with the move kind of happy with this might be useful but these three they don't really help me know yeah the influence is not helping me right now so let's get rid of these three two or three one two three and then just shuffle these back in I've seen what dummy does and he's going to get a great start okay yeah that was the other one my I had normally take no that's fine it means we get to go first it's nice good number just looking at the unit offer there's nothing but keeps normally I'd be going straight over here trying to take that out there is a unit that can be recruited here and a lot more moves so this might be used for there's only green mana in the source it's all I got it's a bit more moving a little bit more influence not helping me at all this would if there's white man in the source but is not hmm not a great start at all all right I think I might just move see what's in there and then decide what to do next turn let's do that so move to move or move five we're going in here we're going to take a beat in this mage tower Oh magic familiars they get two attacks which are brutal if left on blocks they do twice as much damage I think it's unfortified so we could take you out with range but we don't have any no I'm ending my turn here draw him back up one two three well swiftness crystallizes back an improvisation all right improv my help but still no green dummy one two three one two three it's white sir nothing more there all right let's see what can we do did you I could go in with all guns blazing but now I'm gonna go up one two I need seven attack one two three four five that's I need to discard another cop of my hand to get that six I'm gonna got six attack that's not nothing I can do about this guy I'm pretty sure I'm gonna have to explore have to move and get some green out of here so let's do move for I'm leaving this behind for now I can always come back green mana from the sauce once you explore here all right well we got some monastry that's okay another rampaging enemy let's see what we get some diggers diggers our opportunity monastry means we place an advanced action in the unit offer right we've got diplomacy more influence wow this is shaping into an influence influence kinda game with Amir yeah that's my four movement used move to I'm now confronted with a massive forest so I go back for the keep this is tricky man I can be like this sometimes this sticky though I think I'm just going to use move to plus crystallize moves for you move up onto these hills so the question now is do I move three and move in here or do I save these cards draw three see what comes up yeah I'm gonna do that I'm gonna stay here obviously the benefit moving up onto here as I get a blue crystal but next time maybe okay let's draw three one c3 reroll this one don't be green although green might be useful I suppose gold right that's better where we draw determination promise and druidic paths you choose so that gets me in yeah I could take down the I could take this down next time potentially yes see right dummy it's green that's two more okay if I go in we'll all in on this now move to and I got one two three discard four five six seven that's seven attack right we're gonna take some damage if we do this but let's do it so we move in with salt the mage tower we're gonna get attacked twice which is probably gonna knock me out right this would normally do two wounds two and four double this age yeah I'm gonna get knocked out shoot yeah whatever way I look at it I can't take this thing on it's too brutal I could if I moved into here and got a blue mana potentially then I kid I still have to move back yeah I think I'm gonna have to leave this behind druidic paths moved to and this is reduced by one so I'm moving in here I can definitely take out these diggers maybe that's the path I need to take I can take this out one of two ways I think first off it's gonna attack me that's three which I might just block let's block I've got determination for block - or I can just discard this and get block three I'll just play that sideways nice block three and then I saved my influence I'm just thinking of saving this I've charged that with gold mana which is a bit of overkill but it's all I've got attack for takes this down gives me to fame to fame plus one reputation yeah it's been a terrible start this was just out of reach I couldn't I just couldn't puzzle it out I just could not find a way great wouldn't you believe it oh yeah dummy one two three it's red let's see what we get yeah we got green so man the draw says I can use an additional man from the source so do I head into that monastery I think I do so let's March off to that monastery once he's 24 now I've got some influence draw a card it's my last card okay gain a blue white or red so I can get influenced four five six I'm going six the only thing I can do with influence six let's see four well I can go higher I can go higher I want to get the illusionists I think so if I get I could get diplomacy but let's think if I use concentration charge you with green first type to use mana draw it says I can play another move influence or block card stronger effects and get it plus two so I can get influence 6 and then influence seven and that will get me the illusionists yeah I could get in from six and grab diplomacy but I think I'm gonna do that yeah and then I'm gonna spend them gain a white crystal to your inventory oh I forgot to take my blue one from the crystal mine didn't I yeah Saint my turn their end my turn yep so that's okay and then we got end of round that's all of my cards so he's gonna refresh anyway move into Knights well that wasn't super it was it was not super at all red yep cards weren't working for your team I've got to the end of the first day I've not even leveled up dreadful absol this is where I get tons of gold she white snow green sea 3 4 5 ok tactics I think I'm gonna go for long nights I think I just need a bit more time midnight meditation is always fun but I'm gonna take that one let's see what he does I'm just gonna try and go fast see what happens preparation ok so we go first again we've got what we're gonna explore rather see let's start with that do I go druidic move - I'll go swiftness see we've got white mana in there mmm I think we're just gonna push forward we forgot to refresh unit off there do that one two three goes as well training I could stay here and grab training which I really like France for its forward force for I know it's a bit crummy but I'm gonna use dyrdek paths just to explore which is well overkill but we'll see what happens and we can explore yeah we can explore yeah explore here got another keep a white crystal miner in a village so I'm going to go influence for now I'm gonna go inference for pi/6 grant training throw in an action card from your hand taking a car from the sinkhole from the act fast action car and put it into your just got a pile so funny old games sometimes this 123 whites see what we got cause we got training and they're not threatened so we could play crystallize use the white mana gain white crystal then I'm going to use training and throw away swiftness and gain swift bolts I'm gonna end my turn another white one two three red little bit out on a limb here aren't we I've got more move to I'm exploring again your wonder or card you draw two cards some doing that yep I agree mother draw two cards yep I know I'm doing I'm going to use the concentration to get a red man or token then I'm gonna use this threaten spend the read manner use me this is five which will drop my rap at the end of the turn but I'm not gonna drop it now cuz it doesn't change anything and I need two more influence I'm gonna play a rage in a minute draw sideways that's influenced seven which means I can take the savage monks and replace the illusionists yep okay still haven't leveled up guys keep these draw three spent re-roll red will be okay let's go that's depleted that doesn't help me at all I'm already taking the reputation hit dummy please be white please be white wait there we go okay I want a little bit of move okay I've got a little bit of move this is just to explore yeah okay yeah Oh what we got another mage tower some rampaging orcs sitting behind this war and they are from the shades of Tesla expansion they are this is on B horde zombies they get everywhere and they're behind this mage tower which I almost feel like I'm in a good spot to take on so can I move a little bit further seem to cost me five to move in there during the night there's one two one two three four five discard a card goodness let's do it I'm actually gonna keep dissemination to Scott rage okay that gives me five movement putting me in here we're a deep mine where there's blue or green so we can grab a blue crystal of green crystal you're gonna get green hat draw two cars not perfect timing but we're going to long night this thing now shuffle ease a big attack I need a little bit move and a big attack to cause one card all right it's I've got my eye on the prize which is that mate is night time I don't know what's in there cuz five move to get in there this time I've I've got me for move five I could have stopped this thing it's risky but what have I got to lose what have I got to lose how often does a first day go so badly blue one thinking is assaulting this thing I don't know what's in there I've got lots of attack and I've got savage monks so I'm going in then going in Pacific brothel are you I'm now calling Braveheart is it's going in Oh William Wallace here he's going in oh boy I'm just wondering whether to save this for it's block just in case and then my savage monks could do the deed siege attack for whatever is in there I'm probably gonna kill with those SIF I saved that and the bloom okay I'm gonna gamble I'm gonna use mana draw am I gonna charge it with white mana from the source all right what's this it's the risk I'm not gonna just use this sideways use the blue and got my move five and then have all these cards but then I don't get to block cuz I'm using the blue mana yeah this is what I'm worried about I'm worried about a big attack and I want to save I want to have blue mana so I can use this okay so I'm gonna rely on my monks okay so I'm taking the manor set it to any color so I'm gonna take this crappy gold one set it to blue okay and take two now I'm gonna use stamina with one of these give me a move for Seymour that's six so I'm going in with just two cards left in my hand mad mad mad this is gonna go back in the sauce don't get me wrong but one blue manner left going in let's see what's here Oh a nice mage so it's gonna hit me for five and only ice ice block is effective it's only ten block I'm not blocking that am I but he's resistant ice attacks that's okay I only need six so actually this may not be so bad I haven't got enough siege siege attacks not gonna take him down he is fortified so yeah the savage monks aren't gonna do it on their own so our reputation is taking a hit first and then 5-3 that's a I've got eight block nine block I'd need ten so I'm gonna get hit and then I need six attack four five six I've got do I take the wound or do I let the monks take the wings monks have got four armor five attack or armor let's wind it five down to one I know I've got some good healing cards which means I take a wound we've reduced one by my armor which is two banks so I just take one wound that's my deck right so now I've got a window it was just by it's good and I need to do six tag a mighty used to die from the source so it's attack to was a white crystal from my inventory that's a tech six he's only resistant to ice ice attacks aha physical attacks bingo all right now we're talking five faint yay finally what more would have been good and we get to move in here all right this thing is is done I'm gonna keep this is a little trophy perfect use that blue in the end so I don't really need my other draw but it was just an in case really case I needed that block this is a trouble at night going in when you don't know what's there but we did all right we are facing these zombies over the wall which is not great either but soon it might already wet now I've got a level of whoops I forgot to refresh this offer you got two skills so have a look at we got lightning storm we can gain this is a flip once per round blue or green and blue or red and then we've got shape-shift once a turn this is really useful move can give you a tackle block block give me an evil attack and attack can give you a move a block that's really cool the versatility is really great but two crystals each turn is also really great I like the versatility of this shape shifting the berty so I'm gonna take that lets out the game and then we can take an advanced action as well we'll do fancy blood rage time to attack five yeah it's too good too good not to take isn't it right oh yeah Braveheart but what you're doing the weird thing is we could even take out those horrible zombies anyone what happens next okay because we've got I want to keep that we've got some wounds all over the place but we've got improv do we do we do do we take let me have a go at those zombies hmm what would you do Braveheart Lewis really angry doesn't he thinks though one thing about these walls so walls means even if I move around here they won't assault me at the walls stop them but if I saw across here they are fortified right it's arranged attacks aren't come to work remember when you're assaulting rampaging enemies you don't need to move in there you can just say as my actually turn on attacking these things now they're gonna hit me twice so I'm going to take three wounds Eunice I block and I am gone of cards improv says discard another card from your hand it can't be a wound all right you can't discard when it says discard another this is the only exception really unless it says discard another card including wounds but I only need five attack to take them down so I could just do with improv j:3 Williams discard another card from your hands and discard blood rage fuel it with red there's red in the sauce you know it gives me attack five I need so even without that very angry rage I could take them down oh hang on there cumbersome as well forgot that so I could use move instead of block yeah I still that I still don't have the cards do I so we're pretty wounded but I think we'll do it I think we'll do it and take these down it gives me two Fame now these are from shades of Tesla and they've got his little icon next to them so this is gonna give me two Fame plus of action token now you can play with out the faction tokens and just I had one famous 10 so this becomes 2 plus 1 3 fame but I like to play with them I like this idea that you know you defeat these guys and they have some treasure and you pick it up and you can barter with it or you can use it so um yeah it's a cost of fame but I like it that's just adds to the story of Braveheart adventure so let's take our to fame one two we're gonna level up a game perfect time and we have a stack of wounds before of them we have reached the end so let's take upgrade you have three armor let's take off a wartime shuffle DS up yet so let's shuffle these up yes is a vampiric chalice after combat reach enemy you defeats um you may discard or wound so that will be useful so after all this although we didn't have a great start we have gotten up to level three yeah let's eat that what's not as I was hope blue one dummy we lose frost bridge not too bothered about that hey III write this day we're gonna have to get to these quartiles I think would be the order of the game so what we got in there we got magic familiars lovely peasants mutant Guardsmen so the guardsmen can be recruited at a village or keep there's a keep over here and the familiars you back at our monastery or even where we are so yeah maybe that's why I'm looking at these much we show you quickly magic familiars a really versatile pure magic we offer as well really like again versatility okay not sure what I'm gonna do next though cuz I'm confronted with lots of vervain I'm in the middle of these woods one of the problems I know I've got from here on in is those wounds a large volume of wounds but really very part here has got some most healing abilities so hot man to read in the black
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Channel: Box of Delights
Views: 35,954
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Length: 31min 50sec (1910 seconds)
Published: Mon May 04 2020
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