LSV's Vintage Cube - The Best Yet?

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alrighty welcome to a cube draft here on  channelfireball.com these are brought to   you by ultimate guard the sponsor of Team CFB  and by Mana Crypt sponsor of our first pick   manicrypts one of the top 15 cards in the cube  maybe top 10 depending on how you rate it next to   moxin I like mocks a little more because I think  the life does matter but when you're comparing   to moxes and you're not sure which is better or  at least there's some question means you're in   good territory we're not going to wheel any of  like the really good cards he's five six seven   but I think paradoxical outcome and Plateau  both have decent shots of coming back   all right what do we got next here um okay so  next I have really been liking the artifact deck   in this so battle ball is interesting I actually  don't think entomb in Mana Crypt are a good pick   together same with nightmare nightmare is a  little better because obviously this has two   colors in its cost but I think reanimator uses  Mana Crypt extremely poorly the reanimator deck   is all one mana and two Mana spells and the life  total matters a lot so I actually don't think you   should take entomb here it's not a good way to  maximize Mana Crypt I think I'm gonna just take   steam vents because likewise you could take  skyclave and go white weenie white when you   use this Mana [ __ ] just fine even if skyclave  doesn't wouldn't really recommend rafaelos I think   steam vents goes quite well with uh the Crypt oh  so now there's Emerald aeon's torn well if you   take that you're looking to pick up mostly sneak  attack or through the breach but also Channel   there's a Talisman talismans and manacrypts  work out pretty nicely it lets you convert   accelerate even more and convert colorless into  colored Mana there's also Mystic Forge and virgin   catacombs though verdant goes not whoa Steve vents  I think I'm going to take Mystic Forge I love the   mono artifact deck and it's red blue a lot of the  time and Mystic Forge is actually quite strong so   take Mystic Forge look we'll follow it up with an  ever-flowing chalice with Reservoir in the pack   ing on a pest infestation and  mostly cards that are not that good   and uh what you're trying to do with this  deck the combo with Mystic Forge is a just   playing a ton of artifacts in your deck so  you get to play it's just it's a future site   B sensei's divining top with a Mystic Forge and  a top out at any point you can tap the top draw   a card and then just recast the top so you  permanently have I mean as long as those two   are in play one Mana draw card but if you then  combine it with a Foundry inspector or Helm of   Awakening or the three Mana urza the blue white  one that makes artifacts cost one less now you   can just draw your whole deck so you can just keep  tapping the top and then playing it for zero Mana   off the top thanks to Mystic Forge and the cost  producer so that's a pretty nice little combo   currently her curve was like land zero  two or I guess two four well there's a   spot for one and three right now so cards I'm  really looking for here to Learn Academy is   the most important card and I would take  it over I think everything even tinker   retro fitter Foundry is really good and if you  get retrofit or Foundry guy's cradle becomes   really good you can also pick up obviously Tinker  is very strong uh Mana accelerant so any any sort   of busted man accelerant of course like boxes  and soul ring and stuff you're not going to get   past those but finding uh cheap ones is really  good oh I actually like memory jar in this deck   and then uh Mitchell's workshop's a big one  Goblin Welder could actually wheel this pack   is pretty good all of these cards are playable  and triplicate Titan can be good if you've got   welder Tinker stuff good but I think memory  jar is stronger to start out with oh and here   I'll take walking ballista you generate a lot of  mana and ballista is a perfect way to spend it over sort of fire ice yeah Celestial Colonnade  whatever yes there's also the combos with zerta   the companion that you know rewards your activated  abilities it makes Grim monolith or Basalt   monolith into Infinite oh here though I am going  to take arid Mesa because I have a steam vents   and this deck if it ever sees balance is just  always slams it plus black green Talisman is   the lowest tier of the Talisman so I think  Eric Mesa is is a good follow-up here this   pack is kind of a Miss I might take whole break  or horror with two zeros this goes infinite you   keep bouncing each other so Mana Crypt and chalice  gets infinite storm infinite colorless Mana I also   don't think I'm going to play any of these except  maybe March I think specking on a horror is fine other things you're looking for kinon bonder  Prodigy is hard to cast it's blue green but   it makes grimmont or up assault monolith  go infinite actually breaks even with grim   welder and ready are okay but I don't find  that part of the deck to be all that strong um you also have just random blue  card draw okay so Paradox outcome   wheeled wow I I am bad at predicting  Glory bringer bail full strix path and   maybe witness but certainly path strix and  Glory burner I thought were going to be gone   so the problem with bail full strikes is blue  blocks kind of hard to cast I'm actually going   to take the outcome here I think with once you  have Mana craft paradoxical outcome becomes a lot   a lot stronger I'll take Inferno Titan so like  the whole breaker I'm not really looking to   play those oh I don't mind odawara it's a kind  of free uh disruption don't think I'm playing   any of these cards oh a sacred founder I  will take though that's that's helps us   fix white Mana for our as of yet non-existent  White cards I think I'd rather have Wanderer   though not that likely to so we have a good  comboee start for artifacts we're missing some   of the cards that we want of course but we have a  good Mana base to start with and here we opened oh   we opened Mana drain I would be really happy if I  wheeled sahili it's really good in this deck but   manager in if your Mana can support it  which this deck is looking very good for   that is excellent managing into any of  these expensive cards is really good so   managing and what's going to go I mean obviously  it's a little harder to predict here but there's   a chance the heli comes back or Karn I don't know  that it's like guaran it's far from guaranteed I   mean obviously it's not guaranteed but uh you  know there's a possibility is po playable the   paradoxical outcome without multiple mocks in  yeah you have to just have a lot of cheap and   free artifacts which we don't quite yet so  here I'm not going to take Marsh flats or   Triumph or brainstorm I'm basically you got  to decide Mana Leak or Talisman of creativity   I think with this current setup I want Talisman  you don't want that many non-art effect cards for   Forge talisman's good with outcome Mana Crypt  and it's the Talisman of the colors we are let's go ahead and take Talisman here this  next pack oh retrofitter Foundry so this card   really does want urza or Academy or Cradle  to really make it pop off but it's a cheap   artifact that spits out a bunch of tokens it's  very strong so let's just take retrofitter and   I don't I don't really care about even getting any  of these cards back oh there's Basalt monolith so   it's a nice Mana generation that also if we can  pick up a zerda goes infinite but also just is   good at just playing a Mana Rock and accelerating  up good with outcome too just generates a lot of   Mana though I guess recasting it can be a drag  take that over period in oh and there's delirium   Academy who are doing it we got what pick is this  uh uh fifth pick to Learn Academy all right we're   we're on our way to an Alzheimer here this is  this is looking like the perfect artifact deck   and I'm extremely happy so I'm uh looking  to pick up more zeros more more uh cheap   artifacts but as long as we just pick up  artifacts our decks can end up pretty busted   like we've got we've got a lot of what we want  here like we have one of our best engine cards   two actually Mystic Forge is really good here too  and we have the Mana generation of Academy and uh   Mana Crypt also if someone opens a Michel's  Workshop I imagine we'll get it pretty late   not playing any of these cards could play consider  though I'm not sure so now here there's Ponder but   there's also zurnorb and that may sound crazy but  zero Norm's a zero Mana artifact for Academy and   outcome you can play it off the top with Mystic  Forge and if you pick up balance balance Zurn   orb is really good so I'm gonna take xernor  because you just don't want that many cantrips   in your deck anyway I'll take shark typhoon  and probably not play it here there's also the   weathered Wayfarer so if you have fewer lines  of them you can activate it and go get Academy I guess I'm just not gonna play  a shark typhoon in this deck   so I think I could see myself if my man is good  enough I could see playing whether Wayfarer all   right so sahili didn't wheel but Karn did and  Karn is really good here too you get to minus   it to make a construct and I don't need  hallowed fountains I'm not it's not clear   I'm playing any White cards anyway I guess I'll  take router and Triumph because you never know   hard evidence puts an artifact  into play in a crab [Music]   and well I'm really not playing dig in this deck  I guess I'll just take elspeth oh Solitude with   three cards left what is going on I'm gonna  take urza it makes your artifacts instance   and sorceries less to cast so sure someone  can have a a second to last pick solitude   all right pack three can we get a  soul ring all we need is soaring if we just get a soul ring we're we're  we're pretty happy we're happy already   so don't even have a single red  card we want to play arid Mesa   can get steam vents or sacred Foundry  and be well I guess it would just play   steam vents you play arid Mesa planes  and steam vents as a blue white fixer um so this pack has Caracas it has the Cradle  it has Dak fade in it has gold span dragon   I would have taken a manifold um what am I gonna do I I don't think I'm supposed  to take Talisman here so the advantage to guy's   cradle is it does really go off with uh with  with retrofitter but I already have Academy   so I'm less inclined to do that I think I'm  actually going to take Chrome host seed shark   chromehost seed shark with Academy also goes off  and uh I have a lot of spells to cast especially   with like paradoxical outcome I would love to  pick up a candelabra and there's a chance brain   freeze Wheels though I don't know how likely that  is okay so in here we've got Helm of Awakening   we also have gotaxion probe I mean I  want the helm a lot more than the probe   I don't even really care about the probe I'm  just gonna take the card I want and not and   not try to wheel it I think that there's just I  understand the helm probably does wheel but like   I just don't know if it was a card I would play  that's one thing I'm not sure that I would even   want probe the problem is the more non-artifacts  you play the more it messes up your Mystic Forge   so there's just no real reason to do that  uh hard evidence could make the cut here   if I as a possibility but like I'm hoping  to pick up enough artifacts that I can cut   a lot of these wow no artifacts in this pack  either at least frantic search on tops Academy   yes sensei's dividing top I would take  over basically anything at this point   so Foundry inspector is already gone  that wasn't one of the impact too yes technically some of those cards are artifacts  cool uh do I want Talisman or similar acronym I   think I just want talisman just the two drop  artifacts are better with paradoxical outcome   especially with Helm uh ramping is better you  already have a bunch of good four Mana plays   there's also an ulubog there which I wouldn't mind  oh this pack has upheaval I think I that one is   good enough I think I take upheaval is kind of  how you win this is how I win this is fifth pick   yeah I still have three more picks to get some  more artifacts and this pack mind twist authori   narset there's also Wasteland there's also  city of Traders city of Traders is pretty good just playing it as your last land  gets you a lot of Mana do I want   narset in this deck narset it's  also not terrible I don't have   time spiral though let's see this is 25 I mean  I'll have enough playable because I have cards   in there I mean at this point a hole breaker  horror and hard evidence could make the cut too I would rather just have city of Traders here oh well there's a win condition fourth your Lingus  yeah just the seventh pick for theor Lingus all   right there's also a force of will but yeah we'll  take this card we have a good Mana for it oh and   there's a thran Dynamo perfect that's exactly what  we were looking for eight pick three and Dynamo   gold spin wheeled and I might  consider playing that as well did I end up with any White cards oh Erza and four   theater linkers yes I did so I guess  C Chrome Coast is probably fine then   together so this is 18 land right now how many  artifacts one two three four five six seven   eight nine ten eleven twelve with card 13 plus the  seed shark all right not bad I have no artifacts   in my sideboard that I could play I could play  weather Wayfarer I guess I could play the crab   hard evidence if I need to how do you kill  people this deck has so many win conditions you know fiery Confluence is great but  that's not what we're looking to be   doing it probably should have been taken  by then I think it's kind of a bomb but   I can kill them with fourth year Lingus walking  ballista Chrome host seed shark upheaval   Karn oh snap is interesting I don't know that  I'll have room for it because right now I'm   playing I guess that 17 land if I had all lands  now yeah yeah I could I could see doing that   um what am I more likely to sign in I think  I'm more likely to side in Bone Crusher   yeah when conditions are not really something  I'm too worried about I think I want whole   break or horror over snap and then 17 lands here  I think gold span's also good so piles by color   oh I have one red card or one red white card one  white blue card and one red card and I have a   triland a triland dual end dual end dual end dual  land and then Academy's blue of course I didn't   think brain freeze was that likely to be able we  don't really need it like I would have liked a   few more artifacts but I guess at least consider  oh maybe hard evidence is better than consider because they're both can trips but this leaves  an artifact in play if I don't want to crack the   cantrip Lottery grade play lingering Souls  no that sounds like a really bad idea um right now I have one two three four white sources   for two white cards oh I have a blue red artifact  or blue red wait hold on which one's hierarchy   black white oh it's even another white  one we never saw Milestone we would have   taken it probably all right so I guess  I have enough white sources most likely and red sources one two three four five six  red sources two mountains is eight and then   if I do six islands I'll have six seven eight  nine ten eleven twelve thirteen blue 14 blue all right I think this is good and I don't think  I want to cut any of these non-artifacts for SNAP   or consider ah you know what maybe I cut urza I  didn't get the sensei's top it's not an artifact   I didn't get the meek Stone yeah let's just  do that and I think I'll just play consider   as another way to just trying to assemble  our combos all right yeah let's fire this   off snap is good with Academy but I already have  frantic searched on tap Academy and I don't want   to to optimize too much for having tellurian  Academy in play because I think this deck is   going to have a pretty high win percentage in  games where it has delirium Academy in play   at least that's my uh that's that's my theory  here I have Bone Crusher Inferno Titan as decent   sideboard cards if I want to go deeper into  white I could play the white Planeswalkers   so this deck did get a lot of the pieces I look  for in an artifact deck it was a little lighter   like if I could cut consider and hard evidence for  two more artifacts there just weren't artifacts   in the packs I very rarely took a non-artifact  over an artifact like I took fourth year Lingus   and upheaval I think over artifacts but almost  everything else I just took artifacts instead   uh oh I guess I took Chrome host seed shark but  that kind of counts that makes artifacts too   in terms of acceleration we have Mana Crypt in  city of Traders as like zero acceleration and then   chalice and two talismans and  basalt moth and Dynamo is like   one's acceleration you have to pay  for yeah that seems totally fine   I like where we're at let's see uh let's  see what we can we can find a face here and that uh I think having Mana drain is pretty nice   plus like upheaval and fourth year Lingus are both  some pretty good big Mana wind conditions here I have liked zerta in this Cube I would put  zerta in this deck for example it makes Basalt   model of better like it's infinite Mana with  Basalt monolith but also it makes retrofitter   cheaper to use it only costs one to untap it and  there's one more that oh but walking ballista   it only costs two to put a counter on it so  all right I will keep this hand so what this   hand is going to do is turn one tap Steve vents  turn to see Chrome Coast play a Ballista for two I think that that's gonna be good all right 15 minutes might put them all to  six here in the dark I wouldn't play moxes   on turn one because I think there's more ways to  punish them on board if you know you're playing   against black you do of course Mana Crypt you  don't really want to take damage oh this is   they put a turn on bird this is going to be even  better now we're gonna get to play the ballista   for two and also pick off the bird while I'm  at it assault monolith that's not a bad draw ballista for two yoink take that birds of paradise and pass the turn  next turn I could play Basalt monolith I could   play frantic search honestly I might just  pump the ballista we'll see what we draw it's like I played a flame tonkavo except  I'm left with a 1 1 instead of a four two but   this this this one one can go pretty hard if I  start generating a lot of Mana like imagine I   draw telling Academy next turn then what do I  do I guess I could play Bo the basalt monolith   Academy pump ballista attack for two and  then next turn I can I can just kill them by   playing no other spells hex drinkers their play  their best players play another x one uh okay I guess that's fine I play a land I'm just gonna put a counter on Ballista then  remove a counter to kill that   I mean I guess I've spent six Mana  to kill their two creatures but   I think that's okay I've got the Mana  Crypt so I have extra Mana despair   is it a wrex age no it's a green sun Zenith  for another creature that I'm gonna get to kill   I guess if they get like a two toughness  creature I don't get to do it for free   oh Sakura Tri Builder immune to  the predations of walking Ballista   all right Swansea all right all right uh let's see oh there's the academy okay assault monolith   now it's time to frantic search  [Music] um Frederick search yeah I'll discard those two untap these three I  think I'm just gonna kill with ballista this game [Music] let's go Dynamo and I guess I attack with the Ballista no  I'll just pass they're gonna sack the elders   no reason to tap my Mana now so right now  I've got enough Mana to double pump Ballista I mean if they kill the walking ballista  I guess I'm kind of out of gas but I get   I even have odawara sure wow Oracle fetchland  nice if they crack the fetch I'm killing Oracle   in response I think okay they did not I have yet  to have a priority to kill that Oracle the good   is playing a land from hand with a not cracking  fetch is a I don't care about ugin it's actually   pretty bad against me uh B next turn I get to  attack with the ballista for a lot of damage   all right put two counters on  that flip Mana Crypt lose the flip   so right now five six seven eight so I guess I  don't need to play the sacred Foundry yeah attack   they can jump if they want all right let's uh  put a counter on it I think do I leave up odawara um I think I do because I want to if I need  to bounce ballista that's going to be pretty   important all right so take take five pass the  turn I'm going to see draw step if they have a   land on top yeah then I'm gonna kill the oracle I  mean I was probably gonna kill it anyway because   I guess if I was going to kill  it anyways and maybe I should   have just killed it because now they get to  crack their Heath to not draw a forest but   I think that uh this is fine so next turn  I have lethal here right because I go up   to four and then I pump to seven attack for  seven shoot for seven so I didn't need to pump   it an additional time right now and then  if they do play like a Reclamation stage   or something along those lines acidic slime I  really don't want The Walking ballista to die they have ugen and two unknowns in hand prime  time or something oh do they redraw the green Suns   oh finale for four okay what  am I gonna get for four minutes I mean questing Beast I guess something  else to die in the maw of the Ballista now they have oogen and unknown things they  can play ugin the minus doesn't do anything um and then the the plus doesn't kill the ballista  so let's say I bounce questing Beast there are 13   the next turn I can Pump It one two   three four times right oh no this is not on top  so hmm I can pump it three times I attack for six I may have oogen in an unknown in  hand I kind of feel like I do that I think it just wastes too much of my Ballista   ma Equity here to to shoot  the questing Beast four times I could also just draw forth the Aer Lingus and uh  end the game that way but I have drawn all lands I   did frantic search into Dynamo and lands then  drew two lands in a row after that but unless   they have something they have one card I don't  know and they're gonna draw one card so those two   cards have to be a destroy Target artifact card  or they're in a pretty good amount of trouble because now they're just dead even if  I don't attack next turn I just shoot   ballista and kill them oogen does nothing but  can't even cast it ballistic questing Beast   does nothing their best play last turn was  to go get questing beasts so yeah all right   uh against that I actually do want Inferno  Titan and that would make me want to cut   I don't think I want to cut any of the the  high end maybe I just cut the consider do I   have enough Red without changing it one two three  four five six I could probably swap one Reddit all we did that game was ballista ballista and  we did we did Channel odawara we played Mana   ballista and channel odawara we did cast like  a frantic search and what whatever but like   the only things that we did to interact was  cast Channel odor and play a walking Ballista   uh yeah people still pretty good  against Green in this deck I think   oh people's gonna be my way to win  when they have their good draw and   spit out a bunch of stuff if I if I can just  upheaval with two Mana floating or something   often that's going to be enough Bone Crusher  is also a potential sideboard for sure I could uh maybe take out I could take out xern  Urban outcome I kind of like those two together I don't really need to keep a woman in hand here  I will keep this and I guess here I put back the   Inferno Titan it's just the most expensive card I  feel like that's not gonna work out oh geez okay   oh geez all right well this is we're  not winning this game I don't think   I mean barring a borrowing a Mana  Crypt Academy draw very quickly here this is gonna be tough I mean it's possible  their hand is just more lands because sometimes   these decks can flood out but yeah I mean  deeper wayfinder cradle yeah they they have   all land so far okay Helm of Awakening is  actually not a crazy card to play at some   point here but I think I'll just play Talisman  to start all right next turn all I need to do   is draw Tulane Academy and we're really  doing it they do get to now surveil one so hopefully they don't hit strip mine  hopefully they don't hit a good spell I want to hit like a land or Elf or something a  bad spell that isn't a lanter for them to bring   back all right they kept a card on top I don't  like seeing that it means an extra and they're   going to do something odora so how do I do this um  play Karn make a thing I think what I'm gonna do   I don't think I I'm gonna concern myself  with making their things cheaper I just   don't see how that could could really matter  here given how much Mana they have and now I   can play corn and make a 4-4 immediately  hey what up Tim Rod how's it going bud   this way they don't get another deep root  wayfinder attack and next turn I can play   shark and then play a chalice to make like a 4-4  or something like that I guess if I draw land there's a lot of cards that they left on top  That Could Just Kill Me Oh that was not it oh   I'm glad I made this a 4-4 they kept questing  beasts that's like the perfect card because   they kept it on top because it was better than  just a random card but it's definitely not good   enough to win the game here all right they're  gonna hit me with both yeah well I'm gonna   block the questing beast that's basically a force  block all right well they get to deep root here   oh this is kicker right this also makes  a zero zero true enough true enough   hey what up colossal dreadlocks that's the exact  card I wanted them to hit oh that is excellent all right let's see or multi-kicker count  towards yeah we're gonna find out I'm gonna   cast it either way oh fourth year Lingus I  can't cast it right now but unfortunately   I didn't draw a land to cast a big shark or a big  thing but I'm gonna cast this multi-kicker of one   and then let's find out what  this makes looks like a zero zero well it makes us no talk a token with no  counters yes and let's just make a six   six past the turn here all right well now white  Mana is good the other thing is if I plus Karn   there's a pretty good chance uh let's  see I was going to draw a memory jar   well that was probably enough plus Karn and  see those yeah all right nice little one dub strong start I mean what happened to them was  exactly what I said could happen green LED   with 10 mana and then had no spells  uh this looks like a mulligan to me   that hand has nothing good going on  oh this hand is definitely a keep um what do I put back the thing is zernor  effectively Taps for a Mana here   how crazy is it to put back  fourthier Lingus or Island [Music] I'm not 100 sure I think I'm gonna put Island back because this this I think  maximizes the chance that I uh   can can Mystic Forge pretty quickly and I  don't really want to put back such a good card all right play this tapped yeah I'm  gonna play this earner look if they   if they're gonna Wasteland me  at least I'll gain two life and the thing is with Academy drawing any artifact  is also good so lands or artifacts are both fine   let's hold off on playing Academy  here the thing is if I play Academy   they'll they'll prioritize killing the  walking Ballista whereas they might not   uh do that otherwise I mean they might  still but we'll see I guess because now   if they don't if they don't kill it right away  I just go Academy immediately cast Mystic Forge looks like they are killing walking blister  there's not many cards for single red that   don't that aren't doing that blue is  different I don't even know what this is   oh pentad prison for two okay yeah I think  putting back Island makes the most sense   oh um we're gonna we're gonna wait on  this on this Mystic Forge now drawing   manager is one of the few draws I could  have where I don't want to cast that because now I'm gonna pass because they  played a pentad prism too this very much   signifies they're looking to accelerate  something big out which hopefully they do   this turn the other thing is that they don't  do anything I can just pump the Ballista so hopefully they do something  I would like them to tap out so   I can go managing into Mystic Forge I don't  think casting Mystic Forge there makes sense   if they have a big instant to  play here then that's fine too fatal push okay sure all right that's not a big deal I can't cast  Mystic 4 to this turn but again because of the   Mana drain I wasn't really looking to oh now we  have a better plan than managing into Mystic Forge   we're just going to manage it into fourth year  Lingus and not and barely be an artifact deck all right here we go bitter reunion um all  right I'm just gonna drain that I don't   really want to just say draw go here and I'm  not that worried about them having a counter   uh frantic search doesn't generate Mana right  now so let's not do it white and red X is four th your Lingus take eight you're at 10   and then I draw chalice and now if they deal  with the tokens I'm still drawing two a turn and   they're dead very quickly fourth theodolingus is  a messed up card there's a reason this is good in   Legacy are we storming we're not exactly storming  reach where we're playing an artifact deck though   it does have frantic search in it and Mystic  Forge so I can get a pretty good spell count   destroy Target artifact deal two to everything  yeah all right I mean that's about as good as it   gets and it's still pretty good for me here  land normal land would have been nice there   uh doing it actually you know what I'm actually  just gonna let's see if I play this for one Mana I'm actually gonna cast this for  zero cast and just cast Mystic Forge   I think that generally is gonna be better uh do  you want to draw talisman yeah I don't really   even want to draw talism no I do want to draw  Talisman that's fine I can just pass because   I'll draw it end of turn yeah and then next  turn we're gonna have a really good turn here   if they don't kill Mystic Forge honestly  even if they do I'm I'm still pretty happy oh no plays here what card goes infinite assault monolith uh  Cannon because it makes a tap for four Mana let's do this playing chalice is Mana neutral playing it  for one is Mana neutral playing chalice for   zero is Mana plus one basically they both put an  artifact into play one adds more Mana uh let's go Basalt monolith foreign tap this for three talisman tap this for a bunch of Mana frantic search  pretty decent chance that I end up uh   see this is why the hard evidence is bad funny   I think I discard goldspan dragon and Dynamo  because I think jar is going to be a lot better tap tap Tap Play Jar and I think I just  wait here I don't think I'm gonna get   as good of a turn if I wait oh upheaval well  I'm just going to do that then instead if   they don't do something really good this  turn we're just going to upheaval here   I think there's no reason to to do  otherwise uh retrofitter is Mana neutral oh Mana Crypt all right yeah this is uh this is  where this deck goes I guess I'll tap Mystic Forge   how good is crab post up people really strong yeah tap that uh depth that  chalice for zero upheaval oh yeah I could have even untapped Basalt  with Academy oh they're so dead here Mana Crypt played basalt play crab ever flowing chalice cast multi-kicker for three no I don't need to jar up people here I think  we'll think we'll be just fine let's go talisman it makes a crab and a clue it's the blue  thrabian inspector Craven inspector play   Academy tap it for millions of Mana Exile  my Island just another Island okay um just make a dork all right go I just got to  replay all my cards see this is why I'm saying   like upheaval is my win condition I just get  to like cast upheaval they go go down to one   land Discord a bunch of cards I mean they  might be able to discard their big creature   that they were hoping to discard a bit of reunion  assuming that's what they're doing nope they just   are scared of a bunch of lands all right hole  breaker horror huh let's tap this crack a clue tap Mystic Forge I'm sure we'll  play whole break or horror and then we can cast memory  jar and bounce the Mana Crypt jar uh I mean I guess I could make infinite Mana by  bouncing uh chalice and make infinite tokens   it would just take a little while uh I kind of  want to like preemptively put a snap in against   their bitter reunion deck fiery Confluence is going to be annoying  I will say that but what are you gonna do   what are you gonna do I guess go broken  is what your is what you're gonna do like hard evidence out I think that's  just generally my weakest card all right   let's see what they've got uh this hand is pretty  bad it just doesn't do anything for a long time   I think we're gonna Mulligan this I mean this is the same hand but we  put in a retrofitter Foundry instead   of an upheaval but I guess we're  on six now I'll put the snap back   and pass they also Mulligan and they  Inquisition my retrofitter dang all right not much else I can do there I guess I'll just  hope to draw uh any of my two drop accelerants   will get me to a turn three Mystic Forge  which is decent I mean we both Mulligan   they cast Inquisition so like we're both  on like fairly low resource games here   better reunion sure discard gristle brand I don't  like that that that is not good Helm of Awakening   all right I mean what are you gonna do most of  the cards that reanimate gristlebrand aren't even   that expensive so playing Helm to play Mystic  four to turn sooner seems pretty good oh they   don't have a reanimate okay they could easily  have a uh fiery Confluence and if so they do wow I just want all I do helmet all lands I do  land for turn exiled land now there's a land   on top the cycle rafin's Tower I don't  feel very good about this position here   uh upkeep stop no that's not a good  plan I'd rather just draw it because   now I can Exile my top card and  try to hit artifacts all right well they did every turn they don't do  anything makes me feel a little better   and I'm about to have Mana drain if  they don't do something this turn   so I mean they have yet to actually do anything  in any of these games which is definitely   I'm gonna go to my second main because I'm not  going to protect Basalt model against the counter   so uh I'm also not going to oh I actually should  have played Mountain I wanted to keep triple blue   up in case of wasteland but maybe playing  mountains better uh we'll manager in that   I'm not getting much Mana man out of it because  now I have to play Mountain to play the gold spin why not upkeep Exile because XL on my top  card is like getting me closer to eating   a bunch of artifacts in a row which draws  me a lot of cards um yeah now I'll exile   land use all that manage a Mana play a gold spin  the tons of managing Man actually yeah actually I   had to play an extra land because of that so that  actually makes The Branding search a little worse basically when when artifacts are free Excel  and upkeep doesn't really help that much okay the ready to have the overpaid because they  didn't realize how they made a token I guess   I'm just gonna gold span the dirty unless they  unless they do something stop me all right draw exile attacked already and I'm gonna cast branding search  here I already know that my uh   top card is the one I'm going to discard for  free so and now I have one floating oh yeah   that's that's the drawback I guess of uh of  attacking first uh sure we'll pass the turn   I forgot about fourth year Lingus well next turn  I'm gonna ear Lingus is gonna is gonna show up   pretty big they can't kill me with emerical at  least I think I could beat a number cool here   can I beat a triplicate Titan yeah I can beat  a triplicate Titan here at least I think so okay I go to seven this dies they make three  tokens I draw sacred Foundry so right now I can   cast your Lingus for one for five eight twelve  thirteen they block gold span and three tokens   yeah that's plenty of damage this Mystic Forge has  been not been impressive this game I will say that [Music] all right x equals 13. yeah fourth year Lingus is a  card draw spell puts a couple   tokens into play or is just a straight up Fireball Mystic Forge has drawn a card every turn every  card I exiled is not when I wanted to draw   with the I guess the exception of chrome  host seed shark hey what up Mila welcome foreign take 21. excuse me a little 2040 let's see if we can get the  the trophy here our first   trophy I've been playing mostly  on the on the team dress server [Music] oh have you figured out how this deck  wins I think fourth year Lingus is also   so the top tier of cube cards I think there's  like tier one uh we are actually spongy in the   sense that we have a spreadsheet of uh how people  do in those drafts though the trophy leader right   now Hank the obese uh I don't know Hank but I'll  I guess I'll take his word for it is the trophy   leader and he is rather the trophy leader of the  trophy leader he's from the he plays if you see   those uh team draft videos he's in a lot of those  drops he's taking this month off drafting on the   server so he did one draft because we asked  him to we're like Hank we need another person   um to try to win the trophy race here [Music] um all right I would like to play first oh  this is a hand okay so how do I do this because I think this hand's  definitely good the question is   if I go city of Traders talisman then I  can go Academy play ballista for two but   I lose the city of Traders I think I'm  gonna slow roll it a little bit more and I don't need to be in a hurry I don't need to  cast upheaval on turn three obviously if I if my   opponent's playing monoret or mono white and I'm  like okay I need to hurry up a little that's one   thing oh wow that was actually really good because  now I can play Academy and play Talisman because   uh Academy Taps for black thanks to herborg  basically what I would like to have happen is have   this be the last land I played before upheaval  so I didn't want to play it the first two turns   stoneforge Mystic oh okay that I don't  mind so much what are we gonna get   culture complete yeah that's that's the combo  all right oh Mana Crypt now I can do this and I can wow I can play a Ballista for four on  turn three I guess drawing Mana Crypt is pretty   good x equals four and this is why walking  ballista is a card I prioritized it's just   so good at every Mana cost and gives you a Mana  sync which this deck is not you know not short on   Mana often will have tons of Mana in play and  then now the one thing I'm scared of is they   have erburg so Hand disruption is annoying but I  wanna at some point just do a big upheaval here   they showed cauldra complete to to the  stoneforge honestly I might upheaval this   turn let's well let's see what do we draw  Mountain So currently I have eight Mana so I could upheaval with two floating  and basically replay everything   that sounds like it's the safest there's just  no reason to do that also I I can even do more   because the Frantic search so I think I'll  just do that I already have a mountain in my   hand and I don't really care about  otawara so let's go frantic search discard two lands untap those three you know the classic turn four upheavals and yeah I guess I could have pinged  them for one this is true Mana Crypt   retrofitter talisman uh let's go make a token because it's kind of cheap to make a  token Academy seven eight play ballista for four all right your turn uh next turn is it lethal  let's see five eight ten Mana yeah it's lethal   I can make ballista into uh oh wait sorry 10  minute that's it's not two per Mana I I can pump   believeth up for six it's not quite lethal  but it is it is a gonna be a lot of damage   now they can discard their culture complete at  least because it's probably not helping them okay well they discarded  Talisman interesting oh nice um just go Dynamo so this is 10 Mana so pump Ballista pump Ballista make a retrofitter yeah they they maybe don't want  to show me any new cards I guess   hey what up space drift driver 94 months I  appreciate you hanging out for a bit for that long   hope you're having a good one all right let's go  ahead and we're up a game against who knows what   yeah I mean I guess I could put in snap because  it's pretty good against cauldra sure why not that was pretty good oh I should change my  title yeah I I did already play against mango okay what is this uh this is actually a  fine hand they Mulligan and we have turn   one spider Bluff into consider turn 2C  Chrome coast and then manage rain maybe   into into a Dynamo or fourth year Lingus or  something oh man I would have rather had crab awesome to hear space for driver hope  you're having a good day I appreciate that   well never mind maybe the snap is gonna be great   they did in fact draw the card where I that  I cited in Snap Four uh all right well here's   where you used graveyard this or an orb  wish I kept the xernob now look at this let's go yeah I'm just gonna  snap the The Cauldron complete   no real reason to do anything else I don't think new Inc snap that token boom hey what up that's master  all right draw oh um that's actually crazy good   because now I get to keep my I was like oh I can  play Gold span instead of keeping up mana drain   but no I can just do both goldsman dragon is a  card I like a lot I mean I'm playing a double   red card in this three color mono Brown deck just  because I think goldfin is that good it's just   a fast clock that puts a ton of Mana into play  infested sending a message I love it those those   Fat Cat mods have been having too many dinners  for free all right thank you totako stoneforge I'm on the flip um let's attack with the dragon or try to and then play a Dynamo and  I guess just past the turn and at some point I might paradoxical  outcome wow if you target the gold span   with outcome you get a treasure that's  pretty good that's a good point Molly   when when is the YouTube channel getting  a mod dinner program oh they drew their   non-white non-green Mana time permit time  to manage in something hey what's up Crystal honestly Titania is not even that big of  a threat but I'm gonna manage it anyway okay let's just take I'm probably  gonna cast this outcome even if I uh   don't draw anything this turn oh well hell  makes it a lot easier all right let's go home tap tap sack this for double red  tap for blue boom boom boom boom make a token with the dragon uh I have enough  to recast the dragon without sack and treasures   oh here we go let's go blue  blue hole breaker horror Mana Crypt uh bounce the stone Forge yeah they  can go fetch up another equipment if they want   gold spin bounce the Mana Crypt Mana Crypt oh they where are you going what's  happening all right well that that was the   artifact deck that is what that deck is trying  to do and uh it came together very nicely getting   the academy was certainly integral to that  walking ballista overperformed and uh overall   that draft was as smooth as butter  less than an hour start to finish   you love to see it thanks for  watching check out more drafts   like this on channelfireball.com  and uh I will see you next time
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Channel: ChannelFireball
Views: 39,730
Rating: undefined out of 5
Keywords: mtg, Magic, Magic: The Gathering, Magic the Gathering, TCG, CCG, Gaming, CFB, ChannelFireball, Card Games, lsv, vintage cube, vintage cube draft, mtgo vintage cube draft, vintage cube mtgo, lsv vintage cube, vintage cube draft guide, mtg vintage cube, mtg vintage cube draft, magic the gathering, learning vintage cube, mtgo, vintage cube trophy, lsv mtg arena, lsv magic the gathering, mtg gameplay, luis scott-vargas, lsv draft, luis mtg, vintage cube mtg
Id: BXh9BHqzQIA
Channel Id: undefined
Length: 55min 17sec (3317 seconds)
Published: Mon Aug 28 2023
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