Legion - Guardian Druid | Full Tank Guide 7.3.5 [Basics PvE]

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hey guys it's someone here today bringing you the big bear Guardian druid so what's it all about well as a guardian druid you possess a very very large age people used to soak up damage the largest of all the tanks rage is then your resource to mitigate incoming damage in the form of armor which is your job as a tank besides obviously tanking mangle is one of your main abilities deals pretty high damage to the percent more on bleeding targets and generates five rage thrash is both your AoE and single target ability dealing damage and applying a blue dot stacking three times generating four rage swipe is your spammable a we ability free to use and does not generate rage mooon fire at range spell applying a dots and reducing damage taken to you by 4% and Maul your hardest hitting ability but costing 45 rage as for your mitigation abilities well there's iron fur increasing your overall armor by 80 or so percent reducing melee damage taken Plus it's stacks on top of each other and frenzied regeneration has three charges and heals you for 50% for all the damage taken for the past five seconds for three seconds as for cooldowns there's bark skin reducing all incoming damage by 20% and survival instincts also reducing all damage taken by 70% your last school done and artifact ability is rage of the sleeper preventing 35% damage and reflecting any attacks to deal nature damage back to the target Plus increases all of your damage done and leech by 25% and makes you immune to all loss of control effects on your character that includes spheres knockbacks and stuff like that as for passives there's Gore abilities like thrash swipe moon fire and Maul have a chance to refresh mangle cooldown and causing it to generate an additional 4 rage - 9 rage total lightning since your crayons increases your chance to dodge attacks and finally your mastery nature's Guardian increases your maximum HP and healing done to you both increases your attack power with that on let's talk talents and here are we gonna mainly talk about two general builds your go-to builds for rating and your mythic plus build plus what other interesting talents are there to take so for a general rating built in first year bristling fur will be best by giving you a new ability on a 40 second cooldown and while it's up you can Agenor 8 some extra rage while taking damage more rage you gets the more damage you can mitigate through your iron firs but frenzy will just passively give you to rage through your thrash ticks so great for fights like entering high command's basically with a lot of ads it's still usable for all encounters if you prefer since it's also easier to use especially to continue to generate rage when isn't your turn to taunt or tank rather and stuff like that brambles is okay but purely benefits your damage side of things so you're generally not worth to take it unless you're going all-out damage bear second tier will add some utility or mobility guttural roars is usually best by increasing that range and reducing the cooldown of stampeding roar your movement speed ability which is really amazing to use in a rate setting we thought this cooldown makes it really hard to boost anyone but the melee making this your go-to for practically all encounters plus increases the range of incapacitating roar which is sort of your aec ability more on that later while charge gives you a variety of movement speed abilities for your well variety of forms for bear you gonna get well charge in the same vein as a warrior you're just gonna charge to the target now having the charge ability can be quite useful in the beginning of fights or if there's a lot of running around but generally you can make do with your regular run and instead boost everyone with your stampeding roar with the talent instead plus with the cooldown reduction allows you to use it quite frequently when you do need a mobility boost anyway next is your affinities balance affinity is gonna increase the range of all of your abilities which can be useful to a Wii Plus you gain the moon conform and all of its spells but is generally not stats great for you it's gonna be rare very rare if you end up using that feral affinity giving a slight movement speed increase + makes your cat form more powerful allowing you to DPS in moments where you want to which again is extremely rare but hey it's there to give you some flashbacks to the feral druid of old next restoration affinity is generally gonna be best the heals provided you most likely not gonna use but your sarah's gift is pretty nice self heal to you or everybody else when you are topped overall choose what you prefer but restoration affinity as the most use following tier your go-to tends to be galactic Guardian having a small chance for your damaging abilities to send a moon fire automatically and when it does provides a proc making your next one fire do 300% more damage and generate 8 rage for all the best choice to get more rage which will equal more mitigation incarnation is also a good ish choice however is a big 3 minute cooldown increasing your armoire by 15% and removes your cool down from thrash and mangle abilities + makes mangle hit three targets but scroll has no cooldown which is your taunt so it works when you really need a burst damage as you're gonna deal a pretty decent amount of it and also generates a large chunk of rage also in terms of sustainability on having a decent amount of regeneration to mitigate damage throughout fights and encounters galactic guardian is better incarnation does have its niche film soul of the forest is only worthwhile if you have the talents like a ring so bear next year is guardian of Elune tends to also be your go to making your manga give you a buff to increase the duration of your next iron fir by two seconds or increasing the healing of frenzied regeneration for 20% so just an extra boost to your survivability survival of the fittest reduces the cooldowns of bark skin and survival instincts which is good but only if you really need those cooldowns in a specific fight for more frequent uses as for earth warden it works since the other two choices aren't all that powerful anyway reducing melee attacks by 30% every time use thrash stacking a three times so useful for melee centric fights which are most rate bosses in the game as for multiple targets might not be that useful since you can get head constantly so it won't do much Indians they are all pretty even so choose what you prefer awful again taking minds that if it's multiple mobs earth warden might lose some of its worth but if it's just a single raid boss it is indeed pretty good and last year for raiding encounters pulverize will be your go-to somewhat to consume your thrash stacks two to be exact to give you a buff to reduce damage taken by nine percent just a solid addition to reduce further damage Renne and there is equally good by doing the same plus increases damage as well but through your thrash stacks so six at the three stacks if with the Lego legs random tear will be best always since it allows you to stack thrash five times which will equal to 10% damage reduction but also gives you a damage increase to also 10% so why not just remember is only worth if targets leave long enough to get all the stacks so as in raid boss fights now with all of that set you can still take blood frenzy and read and tear for any situation with whatever the gear you are wearing they won't be the best but will still work and will allow for more simple playstyle if you prefer as for mythic Plus well do you definitely once blood frenzy for the extra rage on those thrash ticks on trash packs and here the idea stays the same but intimidating roar proved quite nice for certain dungeons or affixes making your or ability a sort of permanent fear for three seconds excellence to stop the interest casts or give yourself a little breather if getting hit hard on the fourth year mighty bash is probably gonna be the best all the time but typhoon can also serve as a second or third interrupts also careful when using it so you don't spread all of the mobs making a wee more troublesome but particularly great to get those nasty mobs out of the sand wine or sanguine puddles and last year you definitely once randant air since you're running with blood frenzy lunar bean can also work for a pretty good heal and burst damage red and terror tends to be best so since also increases damage done to the target which will be more than fine on that department there's also an interesting build to create due to your Legos primarily mixed with your tier 21 and your cloak Lego that increases damage and heals you for 30% when a deal magical or nature damage so if you wish you can create a sort of build heavily focused around that the tier 21 boosts your barks can greatly to reduce its cooldown when consuming your Corp rocks meaning you can have it quite frequently so you could spec into things like brambles to deal nature damage passively when you have bark skin up all that damage is in turn gonna heal you then you can go even as far as equip the legendary shoulders from the balance back moon and the child of Lego increasing the damage of moon fire by 20% plus makes it cleave for even more damage and in turn self-healing increasing our moon fire damage to a total of 50% extra due to the shoulders and the cloak essentially you're gonna be a magic bear that self heals a lot yeah that's the thing it also makes your survival of the fittest more interesting to reduce sparks can cool down even further and remember to always go for rent and there then as a damage increase is also going to boost your overall self healing something that pulverize won't do all in all most stones are useful in Guardian when why or another as you can see with satin let's get to the nitty-gritty so first let's talk about your damaging abilities priorities and how to generate rage and whatnot in single target and multi target then your mitigation and finalize with cooldowns so as a guardian you are able to withstand a lot of damage a large part due to your large age people but also the form of mitigation that you have that just increases armor repeatedly reducing physical damage taken by a large amount through iron fur now to do that you need to generate rage and in general it is pretty easy to do on Guardian you're gonna get it passively through Auto attacks and damage taken but mainly through your abilities mingle thrash etc now at first they feel quite spammy and you can just click all the things as they get available as garden is quite proc based and it kind of works but to really optimize that rage generation for better mitigation and even damage there's some priorities to take in mind so when starting up and as you're walking towards any mob you can actually just use your moon fire why because moon fire dots actually reduces damage taken by 5% to you so you want to make sure that it's up at all times now it is far from your main priority but since you cannot use anything anyway and you most likely are without a charge ability use it since you can just in case you don't get a galactic proc rights in the beginning then you're gonna use your mango and your main goal will be your main priority to be used on cooldown it gives you 5 rage and is one of your hardest hitting abilities overall in single target but the reason it is your main priority is because of your core products making most of your abilities besides pulverize that I'm gonna talk next not only with stats its cooldown but make it to generate an extra 4 rage so you want to make sure before you use anything else to have mangle on cooldown just so you don't get a proc and lose out on any potential extra mango so you want to maximize their uses getting more and more rage for more mitigation using it whenever it is available without the bra core with the proc is the way to go after that comes your thrash ability like your mangle you want to use it on cooldown now there's no products here just it's natural cool down to taking mines so just use it as long as mango cooldown is ticking it deals pretty decent damage and applies your bleed which you really need if you're using blood frenzy or pulverized if you're using either your mangle also does 20% more damage on targets with bleed effects but still you want to use it first in case you get a proc but if you're going for damage instead or burst ish consider using a thrash first instead as for your mood fire products you also want to use them as you get them and even use without the proc when mangle and thrash are on cooldown if you need to refresh the dot it should rarely happen though due to the products that I get from galactic guardian so the moon fire itself with the proc generates eight rage almost the same as a Gore mangle but you still want to use mango on cooldown so even if you get a moon fire prog and just have a regular mangle to go use it first because that moon fire might grant you a Gore proc also doesn't follows if you get both products at the same time priority stays mango first then the moon fire proc as for moon fire proc vs. thrash well it does generate more rage than it and any sort of damage can proc it so as long as you want three stacks of thrash and it doesn't need to be refreshed then fire takes priority since you really need two stacks for rent and tear and pulverize you want to make sure there are always up then just keep it up really you don't really have a filler ability like most tanks do sadly so when all of those abilities are on cooldown what you're gonna do is just spam your swipe which is your a wee ability but you're gonna use it to fill in any way they can also program fire and gore which is great I know it feels weird using a we abilities in single targets but that's how the Guardian druid rolls that's sad if you with the magic bear place now you remember to fill in with moon fire instead all in all from the Galactic Auto on fire products to the proc itself to the regular moon fire that you can fill in when your other abilities are on cooldown and even the ticks you're gonna get a lot of self-healing on top of everything else your spec is capable of then it's just about them products and managing which abilities you should be using first and lastly Maul hits super hard but also costs the same amount of rage as our infer so you're rarely gonna use it unless you don't need the mitigation and just want to deal damage to them the rage that's you generating but besides that has very little use in multi targets the idea is gonna stay largely the same thrash will jump in priority though because you really want those random tear stacks on all targets plus you need a threat on them so when starting up you want to prioritize thrash and using your mangles when you can when the thrash stacks are at max you go back to the previous priorities of the mangles and all of that and then fill in with swipes for extra damage and threats ask for the moon fire products stay the same use you might get more since you're damaging more targets so a higher chance in the middle of that you want to try to move the dots with it but the galactic proc should do that for you just to reduce some extra damage but don't worry too much about that if with the skiddish FX's you might have to really spam on that thrash and swipe button just to keep up the threats and potentially your rage of the sleeper cooldown that I'm going to talk next but you should be fine now obviously in the middle of that you need to mitigate damage all of your abilities that do so are out of a global cooldown so you always want to keep up with those priorities that I just talked about and use these mitigation abilities in the middle of all of that alright so you have one of the simplest mitigation of all the tanks iron for increasing our armor which in turn reduces overall physical damage taken and if you do the previous rotation or priorities properly you should always have in your fridge to use them as you need so the idea with them is to always have one up all the time so when starting up a fight with your mangoes and thrashes you should be able to have it soon enough now they can actually stack up for extra armor but even though they stack they have their individual timers so if you use one and then you have enough rage for a second one and the previous one was at say six seconds the icon when then you use the second one will say that you are the max duration of ten seconds but in reality the previous buff will drop on those six seconds anyway meaning that you just want to have went up and use the others in moments when you really need for the most part so when the buff is nearing the three or so seconds you want to have another or infer ready to be used with it but that's with all mitigation abilities you can plan and play around with it depending on how much rage you can get and the encounter so for an example if you know some really big ability is coming so something that's is gonna hit you really hard or you wants a very big pool or whatever you can stack up some rage didn't have two to three stacks ready to go to mitigate big chunks of damage preparing ahead you see another example would be is when is not your turn to Tone's use a stack up on that rage so when it is indeed your turn to taunts and basically tank the boss you have all of that rage to spend on your iron first obviously that will depend on an encounter as well but generally speaking keeping one up and then just refreshing and save any extra rate for bigger heads or times when you're getting heads the hardest is what you should aim for all the time another thing to keep in mind is to buffs one which is quarry fer an hour facts traits that your mangle has a chance to reduce iron fur cost by 25% so 233 rage instead of 45 so keep track of when you get for those easier iron first another reason why using manga long cooldown is so important and the other is Garden of Elune where mangle increases its duration by two seconds now naturally doing your rotation that I talked about you should always be able to combine iron first with that said buff but don't concern yourself too much with it if you really need the iron fur use it anyway but take that in mind anyway as that extra seconds can really help in the long run but like I said that should happen naturally also remember that if you're using bristling fur use it's pretty much on cooldown for the extra rage but similar to iron Ferb if you use it in moments you're gonna get hit hard delay it for them as it will generate even more rage making it more worthwhile to funnel some juicy iron first if using pulverize you just want to use it when you can and just keep it up pretty much try to fit it during moments where both of your thrash and mangle are on cooldown but you want that buff up all the time for the damage reduction refreshing anywhere below 10 seconds is fine it's free to use and the only requirements is it two stacks so not a lot of thought going into it as for frenzied regeneration is sort of your second form of mitigation it will heal you but depending on how much damage you took so you're just gonna use it in moments where you just got hit hard you have a three charges so the first one you can have some leeway to use so you can use it more freely but the others save them when you really need so just keep in mind the heals depends in the last five seconds so if you got heads with a really hard hitting ability in the same vein that I was talking about with your iron furs you just couple it with a frenzy rejuve to heal you afterwards basically to just help you mitigate some extra through self heals that your iron fur wasn't capable of and it can be quite powerful when use it as the right moments remember that it also benefits from guardian of aluminum for 20% more heal which is a big improvement so try to have it up before using it but like before don't stop yourself if you really need it and you don't have the set buff now that is all fine and dandy for physical enemies for magic ones is gonna be your biggest weakness iron firs will be useless since armor doesn't work with magic so don't bother yourself with them if the enemy is a pure magic user use your rage for malls instead and you just gonna have to survive with them frenzy reduced so use it at the right moments and your cooldowns that I'm gonna talk next you also have that passive trait that accretes is magical damage taken by 10% / elements but it's a passive so nothing to take off note and that pretty much covers it as for cooldowns like your mitigation they are pretty simple rage of the sleeper is both a DPS cooldown and a defensive one for the most part you will save it for moments where you are getting or will be getting a hit hard to prevent 25% damage if you feel like you don't need it for such circumstances depending on the encounter use it as a TPS cooldown instead this also increases your damage done also remember that gives you 25% leech meaning healing you for 25% of all the damage done so it gets really great in thrash or general multi target scenarios due to all of those rashes and swipes that feel pretty good amount of damage that will in turn heal you for a pretty good amount as for bark skin is just a damage reduction with a short tsch cooldown so just use it as you see fit to just soak up some more damage don't be afraid to do so since like it's not at the cooldown is short so just use for hard-hitting moments again or magical users survival instincts is obviously your big big cooldown reducing all damage taken by 70% which is a pretty good amount so again use it as you see fit in moments that you're gonna get hit hard or you are getting hit just remember to not combo a lot with this other cool nouns like rage of the sleeper and bark skin for the most part will be too much will be kind of an overkill so just use them separately unless you really really need it such as a 90% damage reduction like combining survival instincts and Bart's game for the most part you're not gonna need that much as for incarnation kind of works in the similar way as all of these cooldowns but this is mostly gonna be a TPS one you're just gonna get a lot of rage and as you can spam rashes or mangoes for some pretty good damage it really happened to need a burst or on the main rage for big stacks of iron furs as for utility and anything extra well in the beginning I actually said for you to use women fire on pool because most likely you don't have a charge well I kinda lied because you can actually use coal bash as one which is your interrupt it's only 13 or so yards but you can use it to closing some small gaps just don't use it but if you really gonna need the interrupts soonish so be mindful of that moon fire can also be used to do some ranged polls or general sort of tank from a distance if you cannot hit the target or just fine outside polls use it student just hide it be on a corner and wait for them to come then obviously use your mighty bash to stop the interest abilities on trash bags and typhoon forcing wine puddles and interrupts again your roar is also such a great ability that is rarely used by a lot of Guardian druids but remember that is practically an AoE stun so doing trash bags when there's casters or even million amis with abilities and stuff like that such as a black hook thrash packs which come to mind at first which you have a lot of abilities remember to use to stop them it will immediately break that less than a second stun effect but it will stop all the casts and all of their abilities and even their sort of attacks so remember to use it such a great ability in such a short cooldown as well as for kiting if you need your thrash slow so you can do some shenanigans with it and simply tear or two run away at the same time if you're taking too much damage on certain ethics is but come on you will bear you should be able to take it all right and that covers it all as for stats and then to wrap up so stats on the bear are pretty straightforward generally item levels of stamina will be best for you since it also increases armor after that will be versatility just for a general damage reduction on top of all of your armor which is great plus helps on fights with those nasty magical users and it will still increase your healing boosting your friends II read you after is mastery just increasing or each people so can soak up even more damage because you are a freaking bear and increasing your healing received which is also great after that credits and haste are pretty even haste reduces global cooldowns but your products got that covered and crits increases your dodge chance but again your armor recontact covered so they are okay and that covers it all as always guys thank you for watching I hope it helps have a fantastic day everyone and I will see you all next time SIA [Music] you
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Channel: Selwen
Views: 49,451
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Keywords: WoW, Guides, Selwen, Class, How, to, Tutorial, Play, DPS, Guide, Rogue, Warrior, Paladin, Mage, Shaman, Druid, Death, Knight, Warlock, Monk, Demon, Hunter, Priest, Max, Antorus, Raid, New, Patch, 7.3, 7.3.2, 7.3.5, Guardian build, Magic Bear, Guardian Legendaries, Guardian Legos, Guardian Antorus, Guardian Tier Set, Guardian mitigation, Guardian cooldowns, Guardian DPS, Guardian epic tanking, Guardian solo, Guardian artifact, Bear tanking, Guardian rotation, Guardian How to tank
Id: Jr30KNnWxcY
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Length: 27min 58sec (1678 seconds)
Published: Fri Mar 09 2018
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