Beau:  This is the Beginnerās Javascript course 
you are looking for. My name is Beau Carnes. And Iām with freeCodeCamp.org. In this full Javascript course you will learn everything 
you need to know to get started with Javascript. This course is perfect for beginners or anyone that 
just wants a refresher on basic Javascript syntax. This course actually goes along with the 
freeCodeCamp.org Javascript curriculum. So, if you want some live coding challenges 
to go along with every part of this course,  you can check the link in the description 
to that curriculum. But this is a completely standalone video. So, you donāt need to go through freeCodeCamp.org, 
but it could be helpful. Also, after this course, youāre going to want to 
complete some, or build some Javascript projects. So, I have a link in the description 
to some project tutorials. But then after that, youāre going to want to 
create some projects on your own. Thatās how you really learn Javascript. You have to create things without going 
through a tutorial  and just use a search engine to find the things 
that you donāt know or need to learn. To go along with the freeCodeCamp curriculum, 
I have all the ES6 stuff in the second part of this course. Thatās pretty much it. Letās learn some Javascript. [Running Javascript] So, how exactly do you install Javascript? Well, for the most part, you donāt. Actually, all web browsers can run Javascript. Which is great because a lot of devices 
have web browsers on them. So, when you write something with Javascript,  it will run on all sorts of devices 
and operating systems. So, you have a few options for writing Javascript. Let me show you a few things you can do 
to follow along with this course. You could download a code editor. Here, I have Sublime Text. You can also use Visual Studio Code or Atom 
or any code editor. And Iāve created an HTML file because HTML files 
can be opened in web browsers. And I have these <script> tags ā these are HTML tags. But within our <script> tags, we have our Javascript. So, if I open up this file in a web browser, 
it looks like this. Well, I can open up my Javascript console. And in the console, you can see it says āhello world.ā Thatās right from my Javascript program. So, whenever you do console.log, 
itās going to show on the console here. You can also just use the code editor 
thatās included on freeCodeCamp.org. Like I mentioned, this course follows along with the Javascript curriculum on freeCodeCamp.org. And thereās a built-in Javascript editor right in here. And then it shows you the console down here. Another option would be to use CodePen. If you go to CodePen.io, going to go to Create Pen. And then thereās going to be three windows. HTML, CSS, and Javascript. Well, we just care about the Javascript. And in this course, we're not going to be doing 
anything with HTML and CSS. We just need the Javascript and the Javascript console. So, if I do console.log and then do (āHello Worldā) 
then we can see right in the console "Hello world.ā The final thing you can do would be use Scrimba. Most of the course I actually recorded 
using Scrimba.com. So, if you want, you can use Scrimba.com 
to follow along. Once you log in, just click the [Plus] button. Iām going to [Javascript] [Playground] 
and then [Confirm]. And itās going to open up a new Javascript window. Now, I can increase the font size here. And it already has console.log āHello from Javascript.ā And you can see in the console right here 
āHello from Javascript.ā Also, if you hit [Reload], it reloads everything. And you'll see this popup āHello from Javascript.ā So, thatās something interesting about Scrimba 
is that has two ways of logging in the console. We have the popup and then 
we have the console here. Youāll see that in this course too, 
the two different ways of logging to the console. [Comment Your Javascript Code] The first thing we'll talk about 
in Javascript is comments. Comments are lines of code 
that Javascript will intentionally ignore. They donāt do anything. Theyāre just used to create notes for yourself 
and others about what the code does. So, if you do a // you can make an in-line comment. An in-line comment means itās at the end 
of a line of code. For instance, I can put var number = 5. Thatās a way to declare a variable. And we'll talk more about that later. But right now we're just talking about comments. You can see that this code is in color because the code 
editor knows that thatās code thatās going to run. And the comment is automatically grayed out 
because itās not going to run. We can also do an in-line comment 
or I mean a multi-line comment. If we do a /* and I can put "this is a,ā 
and then I can put "multi-line comment.ā And I'm going to end with a */. So, it begins with a /*
and ends with a */. And you can put as much text as you want 
in between these. And you can see this is all grayed out 
because itās all a comment. And then afterwards I can put number = 9  and you can see it will be in color again 
because itās no longer commented out. [Data Types and Variables] Now we're going to talk about 
data types and variables. In computer science, data is anything that is 
meaningful to the computer. And Javascript provides seven different data types 
that you can use within Javascript. Now, some of the more obvious and most common 
are strings and numbers. A string is just any sort of text. A number is a number. Now letās go from the top. So, undefined is something that hasnāt been defined. You may have a variable that you havenāt 
set to be anything yet. Null means nothing. So, youāve set this to be something 
and that thing is nothing. So, you can say this is null or nothing. A boolean means true or false. We talked about string. A symbol is an immutable primitive value 
that is unique. Now we'll tall more about those later. A number is a number. And an object can store a lot 
of different key value pairs. Again, we'll talk more about those later. Now, you are often going to set data into a variable. A variable allows computers to store 
and manipulate data in a dynamic fashion. Itās basically a label to point to the data. A variable is almost like a box. And you can fill it with anything. Youāll fill it with the data that you want. So, to declare a variable, 
one way is to use the var keyword. Var stands for variable. And I can say myName. I can set this to anything. It can be any of the datatypes above. But itās common to set something to a string. So, I can set my name to be āBeau.ā Now later, you can set it to be something else. I can say myName = 8. And you can just set it to other data types later. Now, there are actually three ways 
to declare a variable in Javascript. So, var is one of them. And for a while, that was the only way. But there are other ways too. Thereās a way called "Let.ā So, I can say let ourName = āfreeCodeCampā. And then the other thing would be const. So, I can do const Pi = 3,1004. Now, the difference between var, let, and const,  a var is going to be able to be used 
throughout your whole program. Let will only be used within the scope 
of where you declared that. Now, we're going to be talking about let 
and const more later. So, Iām just giving you a brief overview 
of what they are now. Const is a variable that should never change. It can never change. So, like right up here, I declared myName, 
but then we changed it here. So, it started out to be Beau and we changed it to 8. Const, you can never change it. If you do try to change it, youāll get an ERROR. Okay, thatās all for now. But like I said. We'll be talking more about 
the different types of variables later. [Storing Values with Assignment Operator] Thereās a difference between declaring variables 
and assigning variables. Hereās how you assign a variable. var a and then a semicolon. I didnāt mention this earlier, but you end all lines 
in Javascript with a semicolon. Well, itās not actually required. You can actually just skip the semicolons completely,  but most people recommend that you put a semicolon
just so itās obvious where the end of the line is. So, here, we are just declaring a variable 
to be called a. And then here, we are assigning a variable. Weāre declaring and assigning in one line. So, we're declaring it āvar bā And then the equals sign 
is the assignment operator. It means that 2 is being assigned to b. We're not checking if b = 2. We're just assigning 2 to be. So, after that, we can actually assign other things. So, I can say a = 7. So, now Iāve just assigned 7 to a. I didnāt have to declare a because 
it was already declared. And I can also say that b = a. So, Iāve now assigned the contents of a to b. And Iāll put the semicolon there. One thing I want to tell you about is console.log. Console.log allows you to see things in the console. So, Iām going to console.log(a). And if I load this here, you can see down here 
in the console it shows 7. So, right now we've assigned a to be 7. And so, when we console.log(a) 
it shows 7 down there. If we put another console.log right here,  this will allow us to show what a was up here 
and then down there. So, console.log. Now, if I run that, we can see at first, a was null. And then now itās 7. So, here is null. And then itās 7 down here. So, you can check what variables 
are at various points in your program. [Initializing Variables w/ Assignment Operator] Now Iāll show you another example 
of initializing a variable  to an initial value at the same time itās declared. So, Iām going to say var a = 9. So, the var a is declaring it. And the = 9 is initializing it with the assignment 
operator, which is the = sign. [Uninitialized Variables] Before we do anything to these variables, 
they are uninitialized. That means their value is undefined. We have not set them to anything. But itās simple to fix that. Iāll just set this to five. Iāll set b to 10 and then we can set c to a string. Thatās going to be āI am a stringā. And we always have to put it in 
quotation marks like that. So, you can see a + 1 is going to equal 6. 5 + 1 = 6.
b = b + 5. Thatās going to be 15. And then c is now going to say "I am a stringā. [Case Sensitivity in Variables] Variable names and function names 
in Javascript are case sensitive. That means that capitalization matters. So, this declaration here is not the same 
as this assignment. Even though letters are the same, 
the capitalization is not the same. So, itās not going to assign correctly. And in here, youāll see thereās an ERROR if we try 
to run it because this has not been defined. It has not been declared. Itās generally common practice to use camelCase. So, let me show you how we do that instead of 
StUdLyCapVar, itās going to be studlyCapVar. So, the first letter is always going to be lowercase. Any time you have a new word or a new section 
of a word, you just capitalize the first letter. And so, we can change this. This one is correct. So, now we just go down here. studlyCapVar. And then we just do properCamelCase. And then titleCaseOver. So, now all of these should be defined. So, we declare them here. We assign them right here. And then this is not going to give us any errors. Itās going to behave exactly how we want it to behave. [Adding Numbers] Adding two numbers in Javascript 
is pretty straight forward. You just use the plus operator. So, this says 10 + 0 which equals 10. We can also do, 10 + 10 which is going to equal 20, 
if we do a console.log, and I can put sum here. And then youāll be able to see that 
the answer is 20 right in the console. 10 + 10 is 20. [Subtracting Numbers] And subtraction is also what you would expect. We have the subtraction sign here. This says 45 ā 0. We can also do 45 ā 33. And then that would equal 12. So, the difference variable equals 12 now. [Multiplying Numbers] Multiplication in Javascript uses this *
or a star symbol here. So, this says 8 * 0 which is 0. Or we can change it to 8 * 10 which is 80. So now the product variable equals 80. [Dividing Numbers] You can divide in Javascript with this / symbol. So, this says 66/0. We can change this to 33. So, now 66/33 is 2. Quotient equals 2. [Incrementing Numbers] To increment a number means to add 1 to it. So, here weāre incrementing myVar by 1. So, it starts at 87. 87 + 1 is 88. There is a quicker way to increment a number. Instead of doing this, we can just myVar++. myVar++. And now we have incremented myVar from 87 to 88. [Decrement Numbers] We learned about incrementing a number with ++. You can also decrement a number with --. That means subtracting one. So, right now, myVar is going to equal 10. 11-1 = 10. We can do the same thing with the -- operator. So, now, myVar still equals 10. [Decimal Numbers] We can also create decimal numbers with Javascript. These are sometimes referred to 
as floating point numbers or floats. You can see this is one here ā 5,700. It can be anything. Iām going to make one called myDecimal. And then Iām going to store a 0,00009. Anything that has a decimal point in it, 
is a decimal point number. [Multiply Decimals] Multiplying decimal point or floating point numbers 
is the same as multiplying integers. So, we have 2,000 times 0,000. If I just change this to 2,500, 
now the answer to product is going to be 5. And I can console.log that so you can see. If I just put (product). And then if we do the browser here, 
youāll see that the answer is five. [Divide Decimals] You can also divide decimal point numbers. So, in this case Iām going to change this to 4,400. So, now the answer to quotient is 2,200. Quotient equals 2,200. [Finding a Remainder] The remainder operator looks like a %. And it gives the remainder of the division 
of two numbers. So, for instance, if I want to find out the remainder 
of 11 divided by 3, I can do remainder = 11. And then Iām going to put the percent sign %, 
which is the remainder operator, 3. And 11 divided by 3 is 9. 11-9 is 2. So, the remainder is going to be 2. 11 remainder 3 is 2. The remainder operator is often used to determine 
if a number is even or odd. If you can divide a number by 2 and the remainder 
is 0, that means the number is even. [Compound Assignment with Augmented Addition] Itās common to want to add a number 
to a variable like this. See, A = A + 12. Well, A starts at 3, plus 12 is 15. So, we're just adding 12 to whatever A is. Here we're adding 9 to whatever B is. Here, weāre adding 7 to whatever C is. This is such a common pattern that thereās a shortcut 
to do the same thing. Itās the += operator. So, instead of A = A + 12, we can do A += 12. So, this equals the same thing. So, instead of B = 9 + B. We can do B += 9. So, now we're adding the value to the variable 
and assigning the answer to that variable. So, again here, we can do += 7. So, thatās just a shortcut. [Compound Assignment with Augmented Subtraction]  Previously, we learned about +=. Well, -= does the same thing, but subtracting. So, this says A = A - 6. We started at 11, minus 6 is going to be 5. So, the new A is going to be 5. But we can shorten that. Instead of A = A - 6, we can do -=. This is just a shortcut that Javascript has 
that means the same thing. That means A = A - 6. But itās shortened. Same here. So, we can do -= 15.
C = C - 1. We can do C -= 1. So, it just subtracts the number from the original 
value and then assigns that new value to the variable. [Compound Assignment 
with Augmented Multiplication] Here we have A = A * 5. Well, we can do the same thing as before. We can shorten this to A *= 5. So, that means the same thing. Here, we can do A *= 3. And then C = C * 10. We can shorten this to C *= 10. And thatās another shortcut for Javascript. [Compound Assignment with Augmented Division] And thereās also a /=. So, A = A / 12. We can do A /=12. And here, we can just do /=4. Or /= 11. So, another way of just dividing the variable by a new 
number and assigning that answer to the variable. [Declare String Variables] Weāve already mentioned strings a little bit. But anytime you have some characters surrounded 
by quotation marks,  they can either be single quotation marks, 
double quotation marks, or backticks. Itās a string. These are called "String literals.ā And you can create them just like you see above. Iām going to do a few more. So, var myFirstName = āBeauā. And var myLastName = āCarnesā. So, thatās how you create a string in Javascript. [Escaping Literal Quotes in Strings] Sometimes your string contains the quote symbol. Now, normally the quotes identify the beginning 
and the ending of the string. But what if you assign like this? āI am a ādouble quotedā string inside ādouble quotes.āā Iām actually trying to use these quotes right inside 
the string,  but the Javascript doesnāt know what to do about it. It thinks that this is the whole string. When it sees the first quote inside the string, 
it thinks we're at the end of the string. So, thereās something called an escape character. So, if you want to escape a quote, that means 
it will no longer be considered the end of the string. Iām going to put a \. So, if I put a \ before each of these quotation marks,  Javascript no longer interprets 
as being the last character in the string. So, now you can see this is a full string. And then if I log this count console.log 
and I put (myStr),  youāll see that itās not going to show 
the quotation marks. So, I mean itās not going to show the / and the \. It shows the quotation marks without the \  because when we put \ā Javascript knows 
that this should just mean a quotation mark. [Quoting Strings with Single Quotes] We talked about escaping a quote character like this, 
where you put a \ before the quote character  so Javascript knows that this is supposed to be 
a literal quote character inside the string. However, youāre not going to have to 
escape quote characters very often  because there are other methods 
of accomplishing the same thing  of having a quote character within a string. So, a common way is to use ā  instead of having your string start with double quotes, 
have it start with a single quote. So, a string can either be surrounded by āsingle quotesā or ādouble quotesā. So, this time we're just going to have āsingle quotesā. And now I can remove all of these escape characters 
from inside the string here. Okay, so now you can see that Javascript 
still knows that this is a string,  even though it has these double quotes inside. An additional thing you can do is use backticks. So, if I put backticks before ā at the beginning 
and the end of the string,  now I actually can use single quotes 
and double quotes both within the string. But right now, Iām just going to focus on showing you  the double quotes or the single quotes
with the ādouble quotesā inside. [Escape Sequences in Strings] We talked about escaping a double quote 
character by using the \ before the double quote. Thereās actually quite a few other things 
you can escape out. You can escape out a single quote character. You can escape out a backslash. In fact, anytime youāre going to use a \,  youāre going to have to put two backslashes  so the Javascript knows that 
youāre not trying to escape a character. You can also add a new line character, 
or a carriage return, a tab, a backspace,  or a form feed, all with doing a slash 
and the corresponding letter here. So, let me show you an example. Iām going to put a var myString = 
and we're going to make a multiline string. So, we're going to have the āFirstLine.ā And now, Iām going to put \n to add a second line. And then Iām going to put a tab. So, \t for the tab. And \\ to add a \. Now, itās going to say SecondLine. Now, Iāll do a \ and then Iāll just say ThirdLine. And if I were able to logout all of that, 
you would see three different lines. And you would see the tab and then the backslash character. [Concatenating Strings with Plus Operator] You can concatenate strings with the + operator. You can see here that we have two strings. āI come firstā and āI come secondā. Theyāve been added together 
or concatenated with this. So, the ourStr, our string, 
is now one long string that says "I come first. I come secondā. Iāll give you another example here. So, we can say, myStr = āThis is the start.ā And then Iām going to put a space 
before the end quotation mark  because when these get concatenated together  we want there to be a space between 
these two sentences. And Iāll say "This is the end.ā Now letās just see what that looks like. Iāll do a console.log. And do a (myStr) and letās see. If I run this, we can see āThis is the start. This is the end.ā Just one long string. [Concatenating Strings with Plus Equals Operator] You can also concatenate strings 
using the += operator. You can see here in this example 
we have the ourStr = āI come firstā. And then we have the ourString += āI come second.ā So, remember, just like when youāre using numbers,  += means that you take whatever is on the end here 
and add it to the variable. So, weāve just added "I come second.ā onto the end of āI come first.ā Letās do another example down here. myStr = āThis is the first sentence.ā And then Iāll put a space at the end  because we're going to do a, myStr ā 
and here Iāll do the += āThis is the second sentence.ā Now, if I just do a console.log here of (myStr) 
we should see that those sentences have gone together. āThis is the first sentence. This is the second sentence.ā Good. [Constructing Strings with Variables] You can concatenate strings together with variables. You can see here ourName = āfreeCodeCampā;. āHello, our name is ā and then we add this variable, 
the ourName variable which is freeCodeCamp. āHello, our name is freeCodeCamp. How are you?ā Well, we're going to do the same thing down here. So, Iām going to do myName = āBeauā;. And then myStr is going to equal āMy name is ā  And then Iām going to add the variable name 
which is my name. And then Iāll continue the string here. Thatās supposed to be a + here. ā and I am well!ā See that I put a space here and here because you 
have to make sure you put appropriate spaces in. And letās see what that looks like. Iāll do a console.log. Iāll just put (myStr) here. If I show that "My name is Beau and I am well!ā 
Looks good. [Appending Variables to Strings] You can append variables to strings 
with this += operator. You can see where this variable anAdjective 
which is set to the word āawesomeā. And then we have another variable 
"freeCodeCamp is ā. And then we have the ourStr variable += anAdjective. So, now our string is going to equal 
āfreeCodeCame is awesome!ā. So, let me show you another example. We're going to say someAdjective = āworthwhileā. And now, Iām going to use the +=, 
so myStr += and then I can put someAdjective. So, now after we do the myStr += someAdjective, 
myStr is going to say āLearning to code is worthwhile.ā [Find Length of String] Sometimes you want to find the length of a string. Javascript makes this easy. So, we have the firstName is set to āAdaā. But we just use the .length property 
to find the length. So, firstName.length. Remember, firsName is āAdaā here. And then .length will return an integer, a number 
that has the number of characters in the string. So, that will be three. So, letās try this again. Hereās another example. lastNameLength = lastName. We just have to type in .length. And just to show you, let me console.log that
and you'll be able to see if I put in (lastNameLength)  and if I run that you'll see 8 because 
there are 8 characters in the word āLovelaceā. [Bracket Notation to Find First Character in String] Bracket notation is a way to get a character 
at a specific index within a string. So, you can see right here, 
we have the firstName = āAdaā. And right here we the have firstName. And then hereās the bracket notation. You can see thereās brackets with a number inside. So, most modern programming languages like 
Javascript donāt start counting at 1 like humans do. They start at 0 which is called "Zero-based Indexing.ā So, with the number 0, that refers to first index 
of the string which would be the A. So, the A would be 0. D = 1.
And then A = 2. So, this first letter of firstName, if we do firstName 
with the bracket notation with a zero,  thatās going to = A. So, let me show you another example. Letās say we want to get the first letter 
of the last name. Again, Iām just going to do the bracket notation 
and put a zero here. If I wanted the second letter, 
the O, I would put a 1 here. So, if I console.log we can see what it came up with. So, console.log.
(firstLetterOfLastName). And if we look in the console "Lā
because the first letter of the last name is L. [String Immutability] Strings are immutable, meaning 
they cannot be altered once created. This does not mean that they cannot be changed,  just that the individual characters of a string literal 
cannot be changed. So, look at this example. myStr and then we're going to use bracket notation 
to choose the first letter. So, it currently says "Jello Worldā. We want the first letter to change to an H 
to say āHello Worldā. But if I run that, thereās going to be an error 
because of the immutability of strings. Now, we can still change this to āHello Worldā 
but we canāt just change an individual letter like that. So, we're going to have to do myStr =  and Iām just going to have to type in the whole thing 
which is āHello Worldā. And now, it will change to the word āHello World.ā [Bracket Notation to Find Nth Character in String] You can use bracket notation to get 
any character position in a string. So, earlier we did the first position, 
but hereās how you get the second position. Remember, the 0 index. So, [1] is the second position. [0] is the first position. We can also get the third letter of the last name 
using the brackets. Weāll just put [2] in the brackets 
to get the third letter of the last name. [Bracket Notation to Find Last Character in String] You can also use bracket notation 
to find the last letter in a string  even if you donāt know how many letters 
are in the string. You do it based on the length. So, if you look really here, in the brackets 
we have an expression to be evaluated. [firstName.length-1]. So, the length is 3. 3-1 is 2. The reason why weāre doing a -1 
is because remember we count starting at 0. So .length-1 is going to be the last index of the name. So, you can do that same thing here 
to get the last letter of the last name,  I can just do lastName[lastName.length - 1]. And thatās going to get the last letter of the last name 
which is the E right here. [Bracket Notation to Find Nth-to-Last 
Character in String] We saw how to use bracket notation 
to get the last letter of a string. You can also do the third to last letter 
or fourth to last letter. So, you just subtract however much you want 
from the length of the string. So, we have the bracket notation, 
[firstName.length - 3]. Thatās going to get the third to last letter. So, we want the second to last letter. Into this variable here we do something similar. We just do [lastName.length]. And then we're going to subtract 2 to get 
the second to last character of the string. [Word Blanks] Weāre going to use our knowledge of strings 
to build a Mad Libs style word game. In a Mad Lib game you are provided sentences  with some missing words like 
nouns, verbs, adjectives, and adverbs. And then you fill in the missing pieces 
with words of your choice  to make a sentence that could be funny 
and hopefully makes a little bit of sense. So, let me show you how you do this. This also uses a function. Now, we havenāt talked about functions yet. Iām going to explain those more later. But for now just go with it because 
thatās not the point of this lesson for now. But this function called wordBlanks, 
you can call the function  and you have to pass in certain types of words. You pass in a noun, an adjective, a verb, 
and an adverb. So, down here, you can see that 
we're calling the function called wordBlanks. Thatās the function name here. And we're passing in a noun, 
an adjective, a verb, and an adverb. So, the point is that we are going to use all these 
words that are passed in to make a sentence. So, we know that var result = an empty string at first. And then we have to use all these words in result. And then the result is going to be returned 
from this function. And eventually, itāll be logged out onto this screen 
with this console.log. So, what Iām going to do here is do result +=. We're going to use the += to add something 
to this result using all the noun,  the adjective, the verb, and the adverb. So, letās see. Itās going to say āThe ā and then we'll use 
the adjective myAdjective. In this case, the big. The big and then letās put the noun. myNoun because adjectives are words 
that describe nouns. The big dog. And then we're going to say what this now is doing ā 
the verb. myVerb. The big dog ran. And then where does he run to? āto the store ā. And then we're going to add ā 
oh, we need a space here. So, thereās a space between ā to the store ā. And then we're going to add 
the final adverb. So, now, we have to add a period. And thereās one more thing we have to add, 
or a few more things. So, right now myAdjective, myNoun, myVerb. And thereās no spaces in between those. So, if I run that you can see what 
thatās going to look like in the console. It just said,  with no spaces. So, we're going to have to add some spaces 
in here also. Letās do that. And now, itās going to take in the noun, adjective, 
verb, and adverb and then put it into that sentence. So, one cool thing is we can actually pass in 
some different words. So, like for instance, if I copy this, Iām going to paste it. Instead of ādogā I will put for the noun ābikeā. And an adjective Iāll put āslowā. And then for the verb, Iāll put āflewā. And the adverb Iāll put āslowlyā. And now if we look in the console 
we have two sentences. The big dog ran to the store quickly. The slow bike flew to the store slowly. [Store Multiple Values with Arrays] Arrays allow you to store 
several pieces of data in one place. So, look at this example, ourArray. Now, arrays always start with a bracket 
and then end with a bracket  to show the beginning and ending of the array. And every element in the array 
is separated by a comma. So, you can see here the first element is a string. The second element is a number. And you can have more and more elements. You just put comma and you can keep adding elements. And the elements can be any data type. You can see here we have a string and a number,  but you can also use arrays or floating numbers 
or really any sort of data type in your array. So, lets see another example. So, letās do myArray = [āQuincyā]. And then for a number weāll do 1
because Quincy is number 1. [Nested Arrays] When one of the elements in an array 
is another array,  thatās called a nested array 
or a multidimensional array. You can see hereās the beginning of the array 
and hereās the end of the array. But the first element in this array is another array 
with two elements of its own. Same with here. The second element is an array. So, this is two arrays within another array. So, we can do that here. Hereās another example. So, letās our first element in the array will be an array 
with a string and a number. And then Iāll put a comma to put 
the second element of the array  which will be another array with a string 
and a number. [Accesses Array Data with Indexes] Earlier we learned how to use bracket notation 
to find a specific index in a string. You can do the same thing with arrays. So, look at this array, ourArray. We have three elements. [50, 60, 70]. And these have the indexes [0, 1, 2]. So, with this ourArray with the bracket notation 
and the [0], thatās going to be index 1,  which is going to equal 50. So, we can do the same thing here. myArray = [50, 60, 70]. So, letās try to find the first element in that array. So, var myData = myArray. And then Iām going to do index [0]. I can do index [1], index [2]. And then if we console.log that, 
we can see for sure what that is. So, if I put (myData) 
and we can see in the console itās 50. [Modify Array Data With Indexes] You can use array indexes to modify arrays. Now, we tried to do this earlier with strings 
using bracket notation  and we were not able to modify a string 
using bracket notation. But with arrays, you can. So, the original array is [18, 64, 99]. And then we're going to use the array index of [1]. Now, [1] is going to be the second number. Remember, [0, 1, 2]. And this number 64 is going to be set to 45. So, the new array is going to be [18, 45, 99]. Letās try it again with this, [18, 64, 99]. So, letās do myArray 
and then instead of doing the second digit,  Iām going to do the first digit in then array, 
the first index which would be index [0]. And I will say = 45. So, now this array has been updated. So, if I do a console.log and then do (myArray], 
we'll see that the array is now [45, 64, 99]. [Access Multi-Dimensional Arrays With Indexes] You can also use bracket notation to select 
an element in a multi-dimensional or array of arrays. So, you can see this array here, 
we have our outer array. But inside that array are more arrays. The elements of the array are other arrays. And the last element of the array actually 
has an array in this. So, this is a three-layer deep array right here. So, to access an array of arrays or an element 
within an array thatās within an array,  you use a double bracket notation. So, if you see this example here, myArray, 
the first bracket is [0]. Thatās going to get the first element in the array 
which will be right here. And then that element is an array. So, the second bracket would be the index 
of the array within the array. So, this zero would point to here. So, letās try to figure out how we can select 
a value equal to 8. Well, letās see. I see an 8 right here. So, letās figure out what this first number should be. Well, let's count. Zero, one, two. So, the third array would be index [2]. Now, we want to go zero, one ā now we have to do 
index [1] to get the second number in the third array. So, letās test to see if that equals 8. So, Iāll do a console.log and then do (myData) here. And we'll see if that equals 8. And it does. We did it. [Manipulate Arrays with push()] You can have pinned data to the end of an array 
with the push function. So, see, an array has been set up here, ourArray. [āStimpsonā "Jā "catā] 
And then we take ourArray right here  and use the push function to push into the next 
element in the array another array here. So, now itās going to look like this. We can see at the end of the original array, 
weāve pushed this other array at the end. So, letās try it again down here. We have myArray. And you can see we have each element 
in the array is another array. So, I am going to do myArray.push(). And then I can push something on the end here 
which will be like above, another array. So, this is going to say [ādogā, 3]. And now we've pushed this onto the array. [Manipulate Arrays with pop()] We can remove an item from an array 
with the pop() function here. So, see this pop() here? And then we know itās a function because 
of the parenthesis at the end of the word pop. So, the array starts with [1,2,3]. So, now we do this -- ourArray.pop() 
and itās going to remove the last element  which is the 3 and then itās going to put it 
right into this variable here. So, now as you can see down here, 
removedFromOurArray now equals 3. And then ourArray is going to equal [1,2] 
because the 3 has been popped off. So, we can do the same thing here. So, removedFromMyArray = myArray.pop()  and we can see what the array is going to equal
now if I just do a console.log(myArray). And if you do this, we can see that the array only has 
the one item, the one array instead of the two arrays. [Manipulate Arrays with shift()] The shift function is very similar to the pop function  except it removes the first element of the array 
instead of the final element. So, we see the shift function 
on the end of the array here. And the array is the same as before. But now the first element āStimpsonā 
is being removed. After we shift off the first element the array 
is going to equal āJā "catā. And the removedFromOurArray 
is going to equal āStimpsonā. So, letās do another example down here. We're going to do a shift() again. So, Iām going to do = myArray.shift(). And now myArray is just going to equal 
[āDogā, 3]. And the removedFromMyArray 
is going to equal [āJohnā, 23]. [Manipulate Arrays with unshift()] The unshift() function is similar 
to the push() array function. While push() adds an element to the end of the array,  unshift() adds at element 
to the beginning of the array. So, letās look through this example code. We have the array ā 
[āStimpsonā "Jā "catā]. We're going to shift off the first element,
 remove the first element. So ourArray is 
[āJā "catā]. Now, we're going to unshift() or add an element 
at the beginning which is the string āHappyā. So, the array will now be 
[āHappyā "Jā "catā]. So, letās try again. This time the array is 
[[āJohnā, 23], [ādogā, 3]]. Because of the shift, 
weāve shifted off the [āJohnā, 23]. And now Iām going to unshift() something. So, Iāll do myArray.unshift(). Now we're going to add something 
to the beginning of the array. Weāll do ([āPaulā, 35]). So, now the array is just going to be 
[[āPaulā, 35], [ādogā, 3]]. [Shopping List] Let me give you another example of nested arrays. This will be a shopping list. So, inside this array we're going 
to have another array. And we're going to have items. Cereal ā how many boxes?
3 boxes. We also need some milk. Letās get two cartons of milk. Letās get some bananas. Three bunches of three bananas. We'll also get some juice. Two containers of juice. And finally, we will get some eggs. We'll get 12 eggs. And now we've created an array of arrays 
which is our shopping list. [Write Reusable Code with functions] Functions allow us to create 
reusable code in Javascript. This is how a function is set up. We have the word function. Then we have the function name. Thereās always parenthesis here. And you can pass information into the parenthesis. We'll talk about that later. And then we have these curly brackets. So, this is the opening curly bracket {. And then we have the closing curly bracket }. And everything inside the curly bracket is run 
anytime the function is called or invoked. So, here the function is being called by just putting 
the function name with parenthesis after the name. So, every time this function is called, just like this, 
the console is going to say "Heyya, Worldā. So, if we load the console right now 
you can see it says "Heyya, Worldā. And if I just copy this and paste it a few times 
we'll see that itās going to say "Heyya, World. Heyya, World. 
Heyya, Worldā in the console. Since we have run the function three times, 
we see the words āHeyya, Worldā three times. So now Iām going to create my own function 
thatās going to be very similar. So, we'll do function reusable function(). And this time itās going to 
say something slightly different. Itās going to say āHi worldā instead of āHeyya, World.ā And now I can call the function down here, 
just like this ā reusableFunction. Oh, forgot to put the parenthesis. Thatās important. Now you see "Heyya, Worldā and āHi Worldā 
in the console. [Passing Values to Functions with Arguments] Parameters are variables 
that act as place holders for the values  that are to be input to a function when it is called. So, we have defined a function right here 
called ourFunctionWithargs. And inside the parenthesis we see the letters (a, b). Now, these could be any name. We could call these anything, not just (a,b). They can really be any words up here. And that means that when this function is called 
we're going to pass data into the function. Or input data into the function. So, you can see the example here 
where we're calling the function. And instead of saying, (a,b) in the parenthesis, 
we're actually passing the values (10, 5). So, when the function runs, it can use the information 
thatās passed into the function. So, in this case it says console.log(a-b). Well, thatās going to be 10-5 because the numbers 
10 and 5 have been passed into the function. And thatās going to output 5. So, Iām going to create a function thatās very similar 
to that that function. This one is going to be called functionWithArgs. And itās also going to accept an (a, b), 
but we could call it anything we want. And inside instead of subtracting a-b, 
we're going to do (a+b). Now, Iām just going to call this function  functionWithArgs and Iāll pass in (10, 5) 
and letās see what that looks like in the console. So, first it outputted 5 for this one. And then it output 10 for this one. [Global Scope and Functions] Scope refers to the visibility of variables. Variables which are defined outside 
of a function block have global scope. Global scope means they can be seen 
everywhere in your Javascript code. For instance, Iām going to declare a variable 
right here called myGlobal. Iāll set it to 10. Now since this is set outside of a function, 
we can see it anywhere in the whole code. Even in this function right here called fun2. We can see that we reference it here and here. And we're going to be able to see it. Now, this is an if statement. Which we will talk more about later. But we're checking if the type of myGlobal 
does not equal āundefinedā. So, it will not equal āundefinedā if it has been defined 
and the program knows about the variable. Since this is global scope, it does not equal undefined. It equals 10. The program knows about the variable 
because this is in global scope. So, since this function can 
access the myGlobal variable,  it will run whatās in this if statement where we just 
add to this output variable, myGlobal. And then we put the value of myGlobal which is 10. Now, hereās another example where we're going to 
see if the type of oopsGlobal equal āundefinedā. Well, we're going to set that here. So, it is possible to set a variable without 
using the var keyword. So, Iām going to set this to oopsGlobal = 5. So, you can see here that there is no var keyword. So, normally if you do use a var keyword, since this is 
within a function, it will be scoped to that function. If we have the var keyword here, 
this would be scoped to this function  so you would not be able to see it in this function. However, since we forgot to put the var keyword 
in this example,  thereās no var keyword, it becomes 
global automatically. That means you can access it anywhere else 
in the program including here. So, if we put the var keyword, then oopsGlobal 
would equal āundefinedā. And then we would never have this line in the output. However, since we did not put the var keyword, 
oopsGlobal = 5  and this will be added to the output ā 
oopsGlobal and then the colon 5. So, when we console.log the output 
itās going to say myGlobal 10, oopsGlobal 5. Now actually itās not going to say that 
because this is in Scrimba. And in Scrimba itās more careful and just enforces 
the fact that you have to use a var keyword. But if we were in our browser 
it would not enforce the var keyword. And then it would actually show myGlobal 10, 
oopsGlobal 5. If this was a little complicated, 
donāt worry about that  because a lot of these concepts weāll be going over 
again later with additional examples. [Local Scope and Functions] Variables which are declared within a function as well 
as the function parameters have local scope. That means theyāre only visible from 
within the function. Let me show you what I mean. If I declare a variable right here, myVar = 5. So, we've declared this variable inside a function. So, this variable, myVar is only visible 
inside the function. So, it says console.log(myVar). It should console.log the 5. So, we're going to call the function here. And itās going to console.log myVar. But then the program is going to run this console.log 
thatās outside of the function. Itās still going to try to access myVar. And so, letās see what happens. You can see in the console that first thereās a 5 
because it console.log within the function,  then thereās an error because it tried to access 
myVar outside of the function. So, really, we just need to delete this where we try 
to access the variable outside of the function. And now there is no error. [Global vs Local Scope in Functions] It is possible to have both local and global variables 
with the same name. When you do this, the local variable takes precedent 
over the global variable. Let me show you an example. Here we have a function called myOutfit 
thatās going to return outerWear. Thatās this variable up here. This is a global variable because 
it is declared outside of the function. So, when we console.log the output 
of the myOutfit function,  the myOutfit function is going to return outerWear 
which is the word āT-Shirtā. So, letās just check the console 
and you can see, yep "T-Shirtā is there. However, letās change this up a bit. So, you have some space here because 
Iām going to put var outerWear = āsweaterā. So, now if I run this program 
you can see in the console  itās going to say āsweaterā instead of āT-Shirtā. Itās because this local variable outerWear took 
precedence over the global variable. Another interesting thing about this, 
if I do a console.log. And I console.log the outerWear variable, 
we'll see that itās still āT-Shirt.ā So, first you see in the console it says 
sweater and T-Shirt. So, first we console.log this function 
which is sweater ā it returns sweater. And then we console.log the global variable 
which is T-Shirt. [Return a Value from a Function with Return] You can return a value from a function 
with this return statement. So, we have this function here. And weāre passing a number into it ā the num. And then itās going to return 
whatever is after the return keyword. In this case, num-7. So, here we're going to console.log the function. And it returns the result of -7, is this 10-7, which is 3. So, itās going to console.log the number 3. If we look in the console, yep, it console.log 
the number 3 because the function returns 3. Letās try creating another one. This function is going to be called timesFive. Again, we'll pass in a number. And itās just going to return something. Itās going to return the num * 5. And then just like before, we can test it 
using a console.log (timesFive)  and we'll pass in the number 5 here. And if I run this, we'll see that it retuns 
the number 25. [Understanding Undefined Value Returned 
from a Function] Functions can have return statements, 
but they donāt have to. In this case, this function adds 3 to the sum variable  which is a global variable 
because itās defined before the function. It does not return anything. So, if you donāt specify a return value, 
the return value is just undefined. Now Iām going to create another function 
that is similar. This is going to be called addFive(). And this time we'll just do sum = sum+5. Or we can shorten this to use the +=. So now thatās going to add five to the sum also, 
but itās not going to return anything. So, if we log this out, it would be undefined. [Assignment with a Returned Value] Itās simple to assign a returned value to a variable. See right here we have the function change. And you pass in a number and itās going to return 
the result of this mathematical expression. So, when we call the function change 
and pass in the 10,  the value that is returned from this function 
is going to be stored in this variable here. We can do the same thing down here. First we initialize the variable processed 
and processedArg. Itās going to return the result 
of this mathematical expression. So, I can set processed to equal 
what this function returns. So, I can say processedArg. And then Iāll just pass in the number 7 here. And now processed equals the result 
of this mathematical expression. [Stand in Line] In computer science a cue is an abstract data structure 
where items are kept in order. New items can be added to the back of the cue and 
old items are taken off from the front of the cue. We're going to simulate that right now, some of the 
functionality of a cue using this nextInLine function. So, the purpose of this is to show 
that in this nextInLine function  you can add an item to the array thatās passed in. And then itās going to return the first item on the list. For instance, if we have this array right here,  if we add an item to this array 
it should come after at the end. So, it should come after 5. And then it should return the first item on the list. In this case, itās 1. So, you see, we had some console.log set up. So, it should show what the list looks like, 
the array looks like beforehand. And then show what it looks like afterwards. This JSON.stringify is just a way 
to change an array into a string  that can easily be printed out to the screen. So, to do this, we're just going to have to do two 
things that we've learned about already. So, the first thing is to add the item onto the list. So, we see right here, nextInLine passed 
in the testArr and 6. So, we're calling this function nextInLine. We're passing in this testArr here. And the number 6. We want the number 6 to be added 
to the end of the array. So, we'll just do arr.push(). And then Iāll put in (num). Just like that. Oh, actually, itās (item). So, what we did, we took this array 
that was passed in here which is in this case, testArr. And we push the time that was passed in. And in this case here, itās item 6. Now we want to return the first item on the list. We want to remove and return this item. So, that we console.log here 
it should show the number 1. So, instead of returning item, 
Iām going to return arr.shift(). Thatās what shift does. Shift moves the first item 
and returns that first item. So, letās check this out. Okay, you can see before, [1,2,3,4,5]. Then we've popped off the 1 
and after it is [2,3,4,5,6]. We did it. [Boolean Values] Booleans are another datatype in Javascript. There are only two values, true or false. Theyāre basically little on/off switches 
where true is on and false is off. They donāt use quotation marks around the Boolean. See, it just says return false. So, this is a function here. It should be indented, where itās going to 
return false when you call this function. It could also be true. So, we could return true. You can use true and false in more places 
than just function returns  and we'll be talking more about that later. [Use Conditional Logic with If Statements] An if statement is used to make decisions in code. The keyword If tells Javascript to execute 
the code in the curly braces  under certain conditions defined in the parenthesis. So, here is a full if statement right here. And thereās always parenthesis after the keyword if. And hereās the condition. So, if the stuff inside these parenthesis 
evaluates to true, then the code within these curly braces 
will be evaluated or run. So, in this case, itās a variable. So, if the isItTrue variable is true, 
it will return āYes, itās trueā. Now if this is not true, then we'll get to 
the second return statement "No, itās falseā. So, this whole function here takes in a variable. And we check if thatās true or not. So, Iām going to make another example just like this. We have another function 
that hasnāt been filled out yet, trueOrFalse. And thereās a variable thatās passed in (wasThatTrue). So, we'll say if ā and then the parenthesis 
(wasThatTrue). If thatās true, we're going to return something. It will be a string just like before. And the string is "Yes, that was trueā. If itās not true, then we'll get to the second return 
statement in the function. And we'll return a different string. We'll return āNo, that was falseā. Iāll just add some semicolons, 
and then I can run this. And we'll see what happens. Oh, return needs to be spelled correctly. So, let me spell return correctly. So, before I run this, Iām going to add a console.log. So we can console.log the answer. So, this is the function call here, true or false. Weāre passing in true. And then we're going to log what is returned here. āYes, that was trueā. Since we passed in true, this if statement evaluates 
to true and this code is run right here. [Comparison with the Equality Operator] There are many comparison operators in Javascript 
that will return a Boolean of true or false. The most common is the equality operator. And itās often used in an if statement. So, here it just says if (val). So, we have this whole if statement right here, if (val). We're going to see if if (val) = 12. Now, to check if it equals 12, 
we're going to have to use the ==. That is the equality operator 
and we'll say if (val == 12). The reason why we canāt just use a single equal sign 
is that a single equal sign is the assignment operator. If we just had a single equal sign,  that would mean that we were setting the value 
of the val variable to equal 12. We're not trying to set this to equal 12, we're trying 
to check if the value of this variable equals 12,  so we have to use the double equal sign. So, now, this testEqual function is going to test 
to see if the number we pass in is equal to 12. I can do a console.log here. Console.log. And then we can see what appears 
in the console here. āNot Equalā because 10 does not equal 12. [Comparison with the Strict Equality Operator] We learned about the equality operator 
which is the double equal == sign. Thereās also the strict equality operator, 
the triple equal sign ===. So, here we're checking if 3 equals 3 
with the strict equality operator. So, the difference is that the equality operator,  the double equals sign attempts to convert 
both values being compared to a common type  while the strict equality operator 
does not do the type conversion. So, this is going to evaluate to true, the 3 === 3. But the 3 === ā3ā with the string on the side 
is going to evaluate to false. Both of these would be true if we were 
using the double equals sign ==  because the string would be converted 
to a number and it would be equal to true. But with the === it does not get converted to 
a number, so it would be evaluated to false ā  this second one with the three equal signs. So-and-so, here, we're just going to use it 
right in this if statement. And do === 7. So, now we can pass in the number 7 
and itās going to evaluate to true. But if we pass in a string 7, it will evaluate to false. [Practice Comparing Different Values] We will do one more review with the equality 
operator and the strict equality operator. So, if I run this here, we'll see in the console 
it says "Equalā  because itās checking if the number 10 
and the string ā10ā are equal. So, if a = b, the number 10 equals a strict number 10, 
return āEqualā. Since we're using the equality operator with 
two equal signs, it performs a type conversion. And it converts the string into a number. But if we use the strict equality operator 
with three equal signs,  Iāll run that again, and youāll see āNot Equalā 
in the console  because now itās not converting the types 
and itās just checking if a number is equal to a string,  which itās not, so we get not equal. [Comparison with the Inequality Operator] Now I will show you the inequality operator  which is basically the opposite 
of the equality operator. So, Iām going to do the inequality operator 
with an exclamation point and an equal sign. In this case, Iām going to see if the value 
is not equal to 99. And again, just like the equality operator, 
this does type conversion. So, letās just run this program 
and we'll see it is āNot Equalā  because 10 ā we passed in 10 
into the function here. And 10 is not equal to 99, so we get āNot Equalā. [Comparison with the Strict Inequality Operator] The strict inequality operator is basically 
the opposite of the strict equality operator. Now, it works like this. So, it says if (val) ā Iām going to do 
if (val) does not equal 17. So, this is the strict inequality operator. Instead of one equal sign we have two equal signs. And that means itās going to check if this is not true. But itās not going to convert types. So, for instance, if we were checking if the number 3 
does not equal the string 3, that would be true. So, in this example, we're just checking 
if 10 does not equal 17. If we run this, we will see itās not equal. [Comparisons with the Logical And Operator] We can also use the greater than operator. So, in this function we're checking 
if a value is over 100. So, Iām going to put greater than 100. And then here we're checking if a value is over 10, 
so Iāll put greater than 10. So, here we call the function. We pass in 10. And if I run that function, you'll see 
ā10 or Underā because we're not over 100. Weāre not over 10. 10 or under, because we passed in 10. [Comparison with the Greater Than 
Or Equal To Operator] We can also use the greater than 
or equal to operator. So, we'll finish this function by using greater than 
or equal to. Itās just a >=. And we'll put 20 down here. Just greater than or equal to 10. If I run that, we should see ā10 or Overā 
because we're passing in 10  and itās greater than or equal to 10. [Comparisons with the Less Than Operator] Now Iāll show you an example 
of the less than operator. With this function, we're going to check 
if the value is less than 25. And then up here we're checking 
if a value is less than 55. So, here, itās a trick I use to remember which symbol 
is less than and which symbol is more than. If you see the less than symbol looks kind of like 
the letter L which is the first letter in less than. And then the more than symbol is just the opposite. [Comparisons with the Less Than 
Or Equal To Operator] And we also have the less than 
or equal to operator we can use in Javascript. So, here, we're going to check if itās less than 
or equal to 12. So, we just put the less than operator 12. Equal ā less than or equal. Thatās an important part. Here itās the less than or equal to 24 
to make this statement true. And if we run, we see āSmall Than or Equal to 12ā. The number 10 we passed in. [Comparisons with the Logical And Operator] Sometimes you want to check if 2 things 
are true at the same time. For instance, you may want to check 
if this value is less than or equal to 50. And you also want to check if the value 
is more than or equal to 25. So, here we have a nested if statement. So, itās going to check if itās less than equal to 50  and if itās more than equal to 25, 
then itās going to return āYesā. But thereās an easier way to do this. So, what Iām going to do is copy this 
where it says value is more than or equal to 25,  Iām going to delete this nested if statement. So, we donāt need that if statement. And Iām going to use the And operator. So, we have less than or equal to 50. And if I put two ampersands, like this, 
that means and. Now, Iām going to put value is more than 
or equal to 25. So, this says if value is less than or equal to 50 and the value is also more than or equal 25,  then we're going to return āYes.ā So, both this statement 
and this statement  have to be true to get inside 
this if statement here. [Comparisons with the Logical Or Operator] In this code here, weāre checking 
if the value is not between 10 and 20. So, if the value is less than 10, 
we return āOutsideā. And if the value is more than 20, 
we return āOutsideā. There is an easier way to do this 
with the logical Or operator. So, Iām just going to delete this 
whole if statement here. And then I can add an or statement. Which is just two pipes. So, Iām going to put val is more than 20 here. So, now, we're checking if the value is less than 10 
or if the value is more than 20. Either way, we're going to return āOutsideā. And if itās not true, we'll return āInsideā. [Else Statements] When an if statement is true, normally the block of 
code right after the if statement will be evaluated. And if itās not true, nothing happens. But with an else statement, an alternate block of code 
can be executed when itās not true. So, this is a perfect use case. If value is more than 5, the result is bigger than 5. If the value is less or equal to 5, 
the result is 5 or smaller. We can do this with an else statement. So, Iām just going to type in else here. And then we can just delete this whole if statement. Just like that. And now we have if the value is less than 5. The result is going to be āBigger than 5ā. Else, if itās not more than 5, 
we'll return ā5 or Smallerā. [Else If Statements] If you have multiple conditions that need to be 
addressed, you can use else if statements. Itās a way of chaining if statements together. In this example, we have three conditions. If value is more than 10, 
we're going to return greater than 10. If itās less than 5, return smaller than 5, 
or else we're going to return 5 and up. So, this is a perfect use case for an else if statement. So, this is how we do it. Weāll do else and then just we're going to add 
the if statement at the end of the else. Iām just going to delete all of this stuff. So, else if value is less than 5, 
and then we're going to have one final else statement. Else ā and Iām going to put this statement here. This final return. Just going to cut that. And then paste in right in there. So now, instead of using multiple if statements, 
we have the if and then we have the else if,  and then we have the else. [Logical Order in If Else Statements] When youāre using else if statements order 
is very important. Letās look at this example here. In this function, first we check if the value 
is less than 10 and return less than 10,  then else if we check if the value is less than 5, 
and return less than 5. Well, if we look at this example 
and we pass in the number 7. If I run this, youāll see itās going to say "Less than 10ā 
which is what we want. However, if we put 3 itās still just going to say 
āLess than 10ā. Really, we want this to say "Less than 5ā 
because it is actually less than 5. However, this is in the wrong order. So, what we need to do is change the order. So, this should be 5. This should be 5. And this should be 10. And this should be 10. So, once the first condition is met, it doesnāt even 
check for the rest of and conditions. So, thatās why itās important to think 
about the order. So, if we run this now, yeah "Less than 5ā. Thatās what we want. [Chaining If Else Statements] You can also chain if and else if statements. So, Iām going to complete 
the following challenge here. Write chained if/else if statements 
to fulfill the following conditions. So, we have these conditions. If the number is less than 5, 
we're going to return āTinyā. If itās less than 10, return āSmallā, and so on. So, what Iām going to do is actually just copy this 
right here because this is written ā  part of it is written exactly how 
we want it to be written. Iāll just paste it here. And Iām going to just add the if and else statements. So, itās going to be if ā 
and then we put this in parenthesis  because the condition is always in paranthesis. If number is less than 5, then we're going to use the 
curly braces and we're going to return āTinyā. So, Iāll just move that up here. Iāll cut it and paste it. Now, we're going to use an else if statement. And I got the curly braces. First of all, also I need to put the condition 
in these parenthesis. Iām just going to cut this. Number is less than 10. Put it right here. And we're going to return this āSmallā. So, Iāll put that in the curly braces here. And then we have another else if statement. Else if and the condition. Just like before, the number is less than 15. Put that in there. We always need the curly braces to show 
whatās going to happen in the if statement. So, Iām just cutting and pasting this text again. We have an else if. And then we have this here. And we have return āLargeā. Another ā actually, the final thing 
is just going to be else. We donāt even need an else if 
with this statement at the end. We donāt even need to put the condition  because if itās more than or equal to 20 
thatās going to be everything else. So, Iām just going to cut this. We donāt need any of this stuff here. And we're just going to return āLargeā. So, with this one test here, for test 7, 
we can actually console.log that. Console.log. And see what it returns for 7. We can try a few different things. Oh, we have an error here. Oh, forgot to ā I put this parenthesis the wrong way. Letās try that again. āSmallā but if this is 20, it should be āHugeā. And if itās 19, which would be less than 20, 
we should see āLargeā. Yep, that worked. [Golf Code] In the game of golf each hole has a par  which means the average number of strokes youāre 
supposed to use to get the ball into the hole. So, depending on how far above or below par 
your strokes are, thereās a different nickname. So, here are some of the nicknames 
"Hole-in-one!ā āEagleā āBirdieā āParā  and we're going to write a function where you pass in 
the par and you also pass in the strokes. You can see up here, par and strokes. And itās going to return the nickname. So, thatās what we're going to write. You can see this table here shows what we have to do. If the strokes are 1, then you get āHole-in-one!ā. If the stroke is less than or equal to par-2, 
you get an āEagleā. And so on. And we also have this array thatās 
going to make it easier  because we can just use things from this array 
instead of typing out the words. So, we're going to start with an if statement. If ā and then we have to put the condition. If (strokes) == thatās the equality operator. We donāt want to use a single equals sign 
because that would be the assignment operator. If it equals 1, then we can return. And we can see down here, 
we're going to return āHole-in-one!ā. But we can just use it from this names array. So, itās going to be names. And this is going to be index zero of the array. So, we'll do names and then [0]. And then we can do an else if. Else if ā and then we can put the condition, (strokes). I have to spell strokes right. Strokes. And then we can just actually copy this 
right from here. Less than or equal to par-2. And then we are going to return name 
and this will be the index[1] which is an āEagleā. At this point, I can do some copy and pasting. Iām going to copy this whole thing 
because a lot of the rest of this will be else if. So, else if strokes is ā this time 
itās going to be equal to par-1. And we're going to return āBirdieā 
which is array index[2]. And Iām going to continue just like this. So, this time itās if strokes equal par, 
we're going to return name index[3]. See? Zero. One. Two. Three. Itās going to be the word par up. Keep just like this. Now itās going to be par+1. And we'll change this to [4]. Now itās going to be par+2. And weāll change this to [5] 
which is going to be the double bogie. And finally, if strokes is ā change this to more than 
or equal to par+3  that means you did very poorly 
so you should just go home. So, itās going to be name index[6]. And we donāt need this anymore. So, now we're going to do some tests here. Iām going to do a console.log. And we're going to pass in the function 
that we're calling. So, in this case, the par is 5 
and the strokes are 4. So, that should return āBirdieā. Letās see what happens. Null. Okay. Thatās not what I expected. Itās because this should be names. I spelled this wrong. Thatās why itās sometimes better to check 
before you go through the whole thing. You can test things as you go. But letās do that again. Yep "Birdieā. And if I type in 2 here "Eagleā. If I type in 8, itās probably going to tell us to go Home. āGo Home!ā Yep. We just completed this challenge. [Switch Statements] Instead of using chained else if statements 
you can use a switch statement. A switch statement tests a value and can have many 
case statements which define various possible values. So, let me show you how that works. Here we're going to write a switch statement  which tests val and sets the answer 
to the following conditions. If we pass in 1, the answer should be āalphaā. If we pass in 2, the answer should be ābetaā. And so on. So, let me show you how that works. We'll just type in the word switch. Thatās the keyword here. And we're testing the val thatās passed 
into this function. So, it starts off kind of like an if statement. And right now ā so, we're going to compare 
the val to the different cases that we have. So, we'll have case and the first number 
is going to be 1. So, here we're saying if the case of val is 1, if val = 1  and itās using the strict equality operator, 
so itās like the ===,  itās going to make sure that the type 
of the variable are the same. So, a string ā1ā and a number 1 will not be equal. But if the case is 1, then we're going to 
set answer to = āalphaā. And then we're going to break. Break means that we're at the end 
of that case statement. And once you break it, it just goes to the end 
of the switch statement  and doesnāt evaluate anything else 
in the switch statement  So, we're also going to have case 2. And one thing I forgot, that we're going to indent that 
so itās easier to see the different cases. And case 2, the answer is going to equal to ābetaā. And then we also need the break statement. If you donāt have a break statement it will just run 
through to the next case statement automatically. So, if the case was 1 and you did not have a break 
here, first it would set the answer to āalphaā. And then it would set the answer to ābetaā. It would just skip over to the next case statement.  The break is here. Itās going to go out of the
switch statement completely. So, it would go ā start running the code 
after this last curly bracket. So, now we're going to do case 3. Weāll just do some copying and pasting here. And we're going to have 4 cases 
so Iāll just do the rest of the pasting here. So, weāll have 3 and 4. āalphaā ābetaā and then we have 
āgammaā and ādeltaā. And we know that the switch statement is over 
because we have this final curly bracket. And then we're just going to return answer. So, letās do some tests. To really test this, we're going to have to add a 
console.log here to log what itās going to be. And Iāll run this. āAlphaā good. Now 2 should be ābetaā. 3 should be āgammaā. Good. And we'll just assume 4 is correct so we're done. [Default Option in Switch Statements] Now we'll talk to you about the default option 
in a switch statement. The default option is kind of like else 
in an if else statement. So, hereās a switch statement thatās very similar 
to the one we already saw. And itās inside this function 
where we pass in a value into the function. And we're going to check if the value equals a. If it equals a the answer is going 
to be sent to āappleā. B, answer set to ābirdsā.
C "catā. So, in this example we can see 
that we passed in here  ā we passed in the a and it returned āappleā 
because that was one of the options. But what if we pass in something else? If I pass in the number 2 here itās going to return 
an empty string. Thatās because the answer is set to an empty string 
and we never override the answer here  so it just returns the empty string. What if we want to return something 
anytime a, b, or c is not passed through. So, for anything else thatās passed into the function, 
we're going to do default. This is like the else statement. So, the default, we're going to do answer = āstuffā. Again, we're going to have the break. But now, whenever we pass in something 
thatās not a, b, or c, itās going to return āstuffā. So, we can pass in 5. Itās going to return āstuffā. But if I go back to passing in c, one of the things 
we have a case for, itāll return ācatā. And thatās the switch statement. [Multiple Identical Options in Switch Statements] Sometimes you want a switch statement 
where multiple inputs give the same output. Well, thatās easy enough by omitting 
the break statement. Let me show you how that works. So, letās get a switch statement here. And we're going to have val, 
thatās whatās passed into the function. And then this case we want the case 
of 1, 2, and 3 all to return the answer of low. So, I can do it like this, case 1 ā 
and I can go straight into case 2. And then I can go straight into case 3. And since I donāt have any break statement 
between these cases,  it will just keep going to the next one automatically. And now, Iām going to say that 
the answer is going to be set to equal āLowā. And here is where I put the break statement. Okay, now we're going to do the same thing 
with cases 4 through 6. And actually, Iām just going to do 
some copying and pasting. Iām going to copy all this. And now we're going to paste. Thatās 4, 5, 6. We're going to do the same thing with 7, 8, 9. So, Iām going to do copy and paste again. And then Iām just going to update the code. So, this is going to be 4, 5, 6. And we'll have 7, 8, 9. And we're going to have āMidā and āHighā. So, if the case is 1, 2, or 3 ā like for instance, if itās 1, 
itās going to pass through 2 and 3 to get low. And then itās going to break about it. If itās 4, 5, or 6, itās going to pass through to get to 
āMidā and then itās going to break out 7, 8, and 9. Itās going to pass through to the āHighā and break out. So, letās test this out and see. Since we're passing in the number 1 here 
itās going to be āLowā. But if we pass in 5, we should get āMid.ā And if itās 7, 8, or 9, we should get āHighā. [Replacing If Else Chains with Switch] Sometimes a switch statement can be easier 
to write and easier to understand  than a chain of if else statements. So, we're going to change this chain 
of else if statements to become a switch statement. So, letās do that right now. So, we're going to start with the switch keyword  and we're going to be evaluating 
the value with open curly bracket,  and we'll have to make sure to have 
an end curly bracket at the end. So, for a case ābobā we're going to set 
the answer to āMarleyā. And then we need to have a break in here. For case 42 we're going to set 
the answer to āThe Answerā. For case 1 weāll set the answer to 
āThere is no 
1ā. We need a break up here. For case 99 the answer is 
āMissed me by this much!ā. And then we need a break. Now we have for case 7 ā 7, 8, 9, and break. And now we just changed that chain 
of else if statements into a switch statement. [Returning Boolean Values from Functions] Hereās a little trick when you want a function 
to return a Boolean, a true or false value. You can see in this function, 
we're checking if a is less than b. And if so, we return true, else we return false. You may remember from before the all comparison 
operators return a Boolean true or false value. So, instead of using this if statement here 
we can just ā  we can actually delete all of this 
and just return the result of this, return ā  weāre just returning the result of a is less than b. So, this is going to be true or false. And we can just skip that whole if statement logic 
and just return this. So, if we console.log this out, console.log, 
we should be able to see if 10 is less than 15. It is less than 15. Itās true. But if we put a 20 here then itās false. [Returning Early Pattern from Functions] We've already seen a few examples of this. But you can return early from a function 
with the return statement. So, if you see this function right here, 
we return at the very end of the function,  so it leaves the function and returns this value 
from the function. But you can leave the function any time 
with a return statement. So, we're going to modify this function 
so that if a or b are less than 0  the function will immediately exit 
with the value of āundefinedā. So, letās do that. We're going to set an if statement. If a is less than 0, or ā thatās two pipes. B is less than 0 then we're going to return undefined. So, we can do a test here, console.log. 8. But what if this is a negative number? Itās going to return undefined. Scrimba has a little quirk here where it just shows null. But in a browser it will show undefined. [Counting Cards] We are going to create a blackjack 
card counting function. So, how card counting works, at least 
how this function is going to work,  is that when you see a low card, 
the count goes up. And when you see a high card, 
the count goes down. And if itās a middle value card, 
the count stays the same. And then when the count is positive, 
the player should bet high. And when the count is a zero or negative, 
the player should bet low. So, we are going to use a switch statement 
to figure out what card has been passed in  and what to do about it. You can see that the function looks like this ā 
cc and we pass in card. And depending on what the card is, 
itās going to increase this global count variable  or itās going to decrease it, 
or itās going to stay the same. And then we are going to return two things. We're not going to return āChange Meā. We're going to return the current count value 
and whether the player should hold or bet. So, every time you call the cc function itās going to 
change this count value and return the total count. So, letās see how this is going to work. We are going to use the switch statement, like I said. And we're going to check the card value 
that was passed in. So, if the case is 2, 3, 4, 5, 6, we are going 
to increment the count variable. So, we're going to do it like this ā case 2. Iām going to do some copying and pasting. If the case is 2, 3, 4, 5, 6, we'll just have 
to change these values. 3, 4, 5, 6. Now, there are many ways to write any program. This could be done with if statements 
and else statements. It could be even done with other ways 
that we havenāt even talked about yet. As long as the program works, in this case, 
thatās all that matters. So, if you find a different way to write this program, 
thatās great. So, if the case is 2, 3, 4, 5, or 6, 
we are going to take the count value. And if we just do ++, it increments it by 1. And then we're going to break. Now, if the case is 7, 8, 9 ā 
so letās paste in three of these. Weāll do 7, 8, 9. Actually, we're going to do nothing. The count is not going to change at all. So, we donāt even need case 7, 8, or 9. So, instead of doing 7, 8, 9, we just need to check 
in the case that something is actually going to happen. So, we are going to decrement the count variable 
if we have 10, Jack, Queen, King, or Ace. So, thatās what we're going to change this to. 10 "Jackā. āQueenā. āKingā. or āAceā. In this case, we're going to decrement the count. So, we're going to do count --. So, thatās the same as count = count -1. And then we will break. Now we've taken care of the count 
and updating the count,  now we have to take care of 
what we're going to return. We are going to return the count. And we're also going to return 
whether we are going to hold or bet. So, we're going to actually return a variable. But first thereās going to be a space. Thereās a space between the number 
and then we're going to return the hold variable. Now, this is a variable we havenāt created yet. Normally, this would be the perfect time 
to use the turn area operator,  but we havenāt learn that yet and we're not going to 
learn that for a few more lessons  so I wonāt use that now. We are going to set what that hold bet value is. First, weāll create the holdbet variable. Variable holdbet. And weāll set it to āHoldā. However, if (count) is more than 0, 
then we can set holdbet to equal āBetā. So, now this should work. Letās test it out and see 
if weāve made any mistakes yet. holtbet is not defined. We have it right here. Oh, we spelled that wrong. So, instead of holtbet that should be holdbet. Okay. In this case, we're going to bet 
because we had a bunch of positive numbers  and then negative numbers. But if we change this to āKā 
and we change this to 10, letās see what happens. Now we're going to hold. Okay, it worked. [Build Javascript Objects] Objects! 
Objects are similar to arrays  except that instead of using indexes to access data, 
you use properties. So, hereās an object called ourDog. Objects are going to be defined with these 
curly braces at the beginning and the end. And these are the properties. Now, the properties are everything before the colons. So, we have ānameā thatās a property. ālegsā is a property. And then the values are the things 
after the colons here. So, the name is āCamperā. The legs, 4. Tails, thereās only one tail on this dog. And āfriendsā are āeverythingā. Now you can see that the properties can be strings. They can be numbers. They can be arrays. They can be any datatype in Javascript. So, now we are going to create our own dog. So, this is going to have a ānameā. Personally, I like the name āQuincyā. So, we'll use that for our dogās name. Also, we're going to have ālegsā. Unfortunately, our dog has had an accident. He only has 3 legs. But to make up for only having three legs, 
he does have 2 tails. And for āfriendsā, another unfortunate thing, 
itās an empty array. He has no friends. Okay. Weāve now created our own object. [Accessing Object Properties with Dot Notation] There are two main ways to access a property 
on an object. The first I will talk about is dot notation. So, we have this testObj. And we have āhatā āshirtā and āshoesā. And we want to find out the value of these properties. So, right here the hatvalue 
we're going to set to testObj. Now hereās where we use the dot notation. We just put a dot or a period 
and then I put the name of the property, .hat. And then for the shirt value, I will do .shirt. So, see this word right here is just a word here. So, the value of hatValue, testObject.hat 
is now going to be āballcapā. And the value of the shirtValue is going to be ājerseyā [Accessing Object Properties with Bracket Notation] Besides using dot notation you can also use bracket 
notation to access a property in an object. You can use bracket notation anytime 
but it is required if the name has a space in it. You can see in this object we have three properties. And each of them have a space. So, to get the value of these properties 
we're going to have to these bracket notation. So, the entreeValue we're going to do testObj. Thatās the name of the object. And then we're going to put brackets 
kind of like an array index. So, you need the opening and closing brackets. And inside we will put the name of the property. So, Iāll do āan entreeā. And then we can do it again down here 
for the drink value. Iāll use a single quote this time instead of a double 
quote to show that each of those will work. āthe drinkā. And then we need the closing brackets here. So now, entreeValue is set to equal hamburger. And drinkValue is set to equal āwaterā. [Accessing Object Properties with Variables] Bracket notation can also be used to look up 
object properties using variables. So, here we have this testObj. We have these different numbers associated 
with these names here. And we are going to set this variable 
to be one of the numbers. So, Iāll set this to be 16. So, now we can ā in this testObj, 16 is āMontanaā. And we can look that up using the variable name 
instead of the number. So, instead of putting 16, Iām going 
to put [playerNumber] in here. And now player is set to the word, 
the string "Montanaā. And we use these variable to look up 
the object property. [Updating Object Properties] We can use dot notation to update object properties. Here you can see an object called ourDog. It has a name, legs, tails, friends. And the name is āCamperā. However, here we used dot notation ourDog.name. And use the assignment operator, the equals sign, 
to set the name to āHappy Camperā. So, if we do console.log on ourDog.name  it would no longer be āCamperā 
it would be āHappy Camperā. Well, we have another dog here 
with the name of āCoderā. But we want to change 
the name to āHappy Coderā. So, thatās what Iāll do right here. So, myDog.name = āHappy Coderā. So, just like above, we use dot notation 
to set the object property to a new value. [Add New Properties to an Object] You can add new properties to an object 
using dot notation or bracket notation. So, hereās an example right here. We have this object, ourDog. And thereās four properties here. But down here we're adding a new property. ourDog.bark = ābow-wowā. So, it had four properties but now it has 
5 properties as the property bark as well. Now down here we'll add a property 
to the myDog object. So, we can do myDog. And then here Iām going to use bracket notation 
instead of dot notation. ābarkā. Iām going to set that to equal āwoofā. And because heās yelling it 
weāll have an exclamation point. And thatās how you add properties to objects. [Delete Properties From an Object] Itās simple to delete a property from an object. Our ourDog object has all these properties. And with the delete keyword, delete ourDog.bark. So, now this property here, the bark, has been deleted 
and is no longer in the object after weāve deleted it. So, we can do the same thing down here. And this time we will delete the tails property 
myDog.tails. So, now the myDog object no longer 
has a tails property. [Using Objects for Lookups] Objects can be thought of as a key value storage 
like a dictionary. You can use an object too lookup values. So, in this case we have a switch statement 
that returns certain values. So, when you pass in āalphaā to the function 
it returns āAdamsā. If you pass in ābravoā it returns āBostonā. We can replace this switch statement with an object  and use the object for lookups 
instead of the switch statement. Let me show you how thatās down. Iām going to create var lookup. This is going to be an object here. And the object is going to have 
a bunch of key value pairs. So, we have alpha 
and thatās going to be āAdamsā. And then we have ābravoā. And the value for ābravoā 
is going to be āBostonā. And thatās it. So, we can now delete this whole switch statement 
and now we can say result = lookup. And bracket notation we put the value 
that was passed in. And then I forgot one thing which was the equals sign 
here because lookup equals this object. And letās do a test. So, let me put console.log 
so we can actually see what happens here. So, if we do ācharlieā we're going to get āChicagoā. If we do āfoxtrotā the result will be āfrankā. So, it works. [Testing Objects for Properties] You can check if an object has a property 
with the hasown property method. Let me show you how to use this method 
and finish making this function  where we check if an object has a specific property. If it doesnāt have the property 
weāll return āNot foundā. So, let me show you how thatās going to work. Weāll do myObj ā thatās the object up above.
.hasOwnProperty. And then we pass in the property 
we're going to check which is checkProp. This is either going to come back as true or false 
if it has the property. So, letās make this into an if statement. if (myObj.hasOwnProperty(checkProp)). But if thatās true, we're going to return myObj 
and then use bracket notation [checkProp]. So, we're going to return the value of that property. Else we're going to return āNot Foundā. So, letās take off this other return statement. And Iāll do a test. So, when we pass in āgiftā here, we returned āponyā. But letās say we pass in āhello.ā Load that "Not Foundā. Okay, it works. [Manipulating Complex Objects] A Javascript object is a way to store flexible data. So, you can store strings, numbers, and arrays. And even other objects. So, in this example we have an array called myMusic. We can see itās an array because 
we have the open bracket and closed bracket. But inside the array are objects. So, this is one of the objects. And inside the objects are all these key value pairs 
with the strings and the numbers and so on. So, Iām going to add another object. So, since this is an array, after each element 
in an array, you have to have a comma. So, Iām going to add a comma here. And then Iām going to add my next record 
right below this comment here. And we're going to have just like above, 
we're going to have an āartistā. The artist is going to be āBeau Carnesā. And then we have a ātitleā. The title will be āCereal Manā. ārelease_yearā will be ā2003ā. And for āformatsā this is going to be an array, 
just like above. So, we can have any format. Iām going to put āYouTube videoā. And now we've created a second object 
in our myMusic array. And each object holds data and a property 
which is the key value format. This is very similar to JSON 
which we will talk more about later. [Accessing Nested Objects] Here we have an object with 
other objects nested inside that. So, in order to access sub-properties of an object 
you can chain together the dot or bracket notation. So, Iām trying to get the gloveBoxContents. So, Iām going to take away this undefined here 
and Iāll do a myStorage.car.inside. And then now the next thing "carā āinsideā 
and the last thing is āglove boxā. Because thereās a space here 
we have to use bracket notation. So, Iām going to use bracket notation on the end here 
and say āglove boxā. And now if we run this ā 
see, we're going to console.log. So, letās see if we get the contents here. Yeah "mapsā. It worked. [Accessing Nested Arrays] Array bracket notation can be changed 
to access nested arrays. You can see we have this array here. And inside this array are two objects. The first element in the array is this object. The second element of the array is this object. And then inside the object we have a key value pair. The key is list and the value is another array here. So, we can combine dot notation 
and bracket notation to access the second tree. Thatās what we're trying to do here. So, letās do that. First we need to do myPlants. And the trees are the second element 
in the myPlants array, which is index [1]. Now we need to get the list. So, the list of trees here, 
so Iām going to do .list. And since .list is an array, I can use the 
bracket notation to get the second list element  which again is array index [1]. So, if we run this itās going to console.log 
and we see āpineā. Thatās the second tree here. [Record Collection] This is a coding challenge we're going to do. We're given this object here 
which is a record collection. Each record has an ID and then also has different 
pieces of information about the record. They donāt all have the same information. But see, we have āalbumā āartistā ātracksā 
"albumā āartistā ātracksā. This just say āartistā ātracksā 
and this just has album here. And we are supposed to create 
this updateRecords function  where we can pass in the ID, the property, 
and the value. And itās going to update our record collection 
with the property and the value. So, for instance, if we pass in the ID "2468ā 
and we put the property āartistā. And if we set a different value, like āQuincyā 
or something like that,  then we should update this whole object. So now it says āQuincyā instead of Prince. And we should return the full collection. So, itās going to update the collection 
and then return the collection. If we have an empty string for the value, 
it should just completely delete that property. Also, if we have the property of tracks 
and then we have a value,  instead of updating the whole tracks here 
with what we put in,  itās just going to add the track 
to the end of this array. So, if you look really here, the comment says 
"Keep a copy of the collection for testsā. This JSON.parse and JSON.stringify  and then collection, this is just a fancy way 
in Javascript to make a copy of the object. Remember, in our function we are going 
to be changing the collection object. But we want to have a copy of the original object 
before anything was changed. So, thatās what thatās for. So, letās go ahead and do that. So, we're just updating this function here. This update records function. Okay, so letās get to this. So we'll do if (value)=== blank. Because the first condition we are going to test for 
is if we need to delete the property. Remember, if the value is set to blank 
we delete that property. So, if the value is blank, 
we are going to delete collection. And then we have to use bracket notation [ID] 
and then [prop]. The collection[ID][prop], thatās the collection here. If we pass in the ID 1248, itāll go to there. The property, if we pass in album for the property 
it would go to here. And then it would just delete that whole thing 
if our value is an empty string. Okay, the next condition we have to look for 
is if the property is ātracksā. Because for most properties we're just going to 
override that property  with the value passed into the function. But if the property is tracks, we're going to push 
onto the end of the array. So, letās do an else if. Else if (prop) === ātracksā), then we just have to push 
onto the end of the array. So, thereās also another condition here 
which is if the tracks property is empty. If the tracks property is empty, we need to create it. Hereās a fancy way to do that. Collection[ID][prop] So if prop = tracks,  we are going to set the tracks ā 
because remember prop is going to equal tracks. We're going to set the tracks to equal. Itās going to either equal itself if it exists. Or if it doesnāt exist, we're going to create it. Iāll show you how. Collection[ID][prop]. Itās going to equal itself. Or ā if the or operator is going to equal 
an empty array. So, if this already exists 
we're going to set it to equal itself. But if itself doesnāt exist, 
we'll just set it to equal an empty array. So, thatās just a way to create that property 
if it doesnāt already exist. So, now that we know it exists we can just push 
the value to the end of the array. Collection[ID][prop]. And we'll just do the .push 
and then put in the parenthesis, the value. So we're able to push the value that was passed in 
to the function onto the end of the array. Okay, thereās only one last condition 
which is the kind of the default condition. Else. So, if the value isnāt blank 
and the property isnāt tracks,  then we just push the value onto the property. Then we just set the property to equal the value, 
just like this. collection[ID][prop]=value. Okay. Letās test this out. So, we already have this example down here, 
but to see if it actually worked,  we're going to do a console.log 
so we can see the output there. And if I run that ā oh, let me open up the console 
so we can really see it. So, letās see what we changed. Go to 5439 and we set the artist 
which didnāt previously exist to āABBAā. So, letās look down here. In the console, 5439 and the artist is āABBAā. Letās see what happens when we add a track. So, we'll do one more example here. Iāll just put it right above here, updateRecords. And Iām going to pass in something. Iāll pass in ā letās see, the ID 2468. And we'll pass in the key which is going to be ātracksā. And then for the value, we'll put ātestā. So, letās see what happens here. If we run that, itās going to update the record here. And then itās going to update the record again, 
but we donāt care about that. We mainly care that itās going to console.log 
what the final value is. So, if we look at 2468 here. 2468, letās see the tracks. We got ā1999ā āLittle Red Corvetteā and ātestā, 
so itās working. Great. [Iterate with While Loops] Loops allow you to run the same code multiple times. Iām going to talk to you about a while loop 
that runs while a specified condition is true  and stops once itās no longer true. So, we are going to push the digit 0 through 4 
onto this array. Hereās how itās going to work. while is the while loop. while i is less than 5. And we're going to do something while thatās true. First, we have to set what i starts off at. So, var i = 0. So, while i is less than 5, 
we'll do myArray.push(i). Just push it onto the array. And to make sure this loop eventually ends, 
Iāll have to do i++ which increments i. So, then I will test this out by doing console.log. And Iām going to console.log the myArray. So, letās see if this works. Iāll run this and check the console. [0, 1, 2, 3, 4]. The while loop worked. Every time it went through this five different times 
and pushed 0, 1, 2, 3 and 4 onto the loop. [Iterate with For Loops] A for loop is the most common type of loop 
in Javascript. So here is an example of a for loop. You start with the keyword for. And then we have these parentheses with three 
different items and theyāre separated by semicolons. The first thing is the initialization. Then we have the condition. Then we have the final expression. So, the initialization happens 
before any of the code inside the loop runs. So, we will start by initializing i to equal 0. So, this is what most for loops start with,  is you have a variable that youāre going to initialize 
for the for loop. Then the next thing is the condition. So, once this evaluates to false we break out 
of the loop. So, while i is less than 5 we'll continue to 
run through the loop over and over  until this is false and we break out of the loop. The final thing is what we do at the end 
of each iteration. At the end of each iteration, we will increment i by 1. In this example, we are filling our array 
with the numbers 0 through 4. Iām going to do another example where we fill 
an array with the numbers 1 through 5. So, we'll start with 4. Now, we're going to initialize i to equal 1. We're starting with 1 instead of 0 this time. And we're going to do i is less than 6. So while i is less than 6 or until i is more than 6, 
we are going to run all the code in this loop. And at the end of each iteration, 
we are going to increment i. Now I can just do what we have before. myArray.push(i). So, the final thing we will do is test this. I will do console.log and put myArray inside here. And Iāll just load this and see what we see 
in the console. [1, 2, 3, 4, 5]. It worked. We iterated five different times and each time 
we pushed a new digit onto the array. And at the end of each iteration we incremented i 
so it pushed a larger number onto the array. [Iterate Odd Numbers with a For Loop] Loops donāt just have to increment one at a time. Look at this for loop here. We have our initialization where we initialize i to 0. And then we are going to run the loop 
until i is less than 10. And finally, our increment, instead of 
incrementing i by 1, we're incrementing i by 2. So, now this is going to push all the even numbers 
onto the array. We have console.log, so letās log it out 
and see what it looks like. [0, 2, 4, 6, 8]. Iām going to write another loop right now 
that creates an array of odd numbers. So, letās do that. for (var) i = 1. Weāll start at 1. While i is less than 10. I can use 10 again. Iām going to do i +=2. So, we're still going to count by 2s,  but since we're starting at 1 instead of 0 
this should give us the odd numbers. So, letās see whatās going to be inside our loop. myArray.push and Iāll just put i there. So, letās log this out and see if we did it right. console.log(myarray). And Iāll run that. [1, 3, 5, 7, 9]. It worked. [Count Backwards with a For Loop] A for loop can also be used to count backwards. So, if we see this for loop here, 
weāre initializing i to 10. We're starting at 10 and we're going back to 0. So, we're going to iterate through this loop 
while i is more than 0. Weāre going to keep iterating. And at the end of each iteration we're going to 
decrement i instead of increment it. We're going to go down by 2. i -= 2 means i=i-2. So, we're going to continue pushing the lower and 
lower numbers onto the array until i is less than 0. So, letās log this out and see what ourArray becomes. You can see [10, 8, 6, 4, 2]. Well, Iām going to write another where weāre going to 
push the odd numbers from 9 through 1 to myArray. So, another for loop. And Iām going to do var i = 9 
because we want to start at 9. Now weāll still do i is more than 0. So while i is more than 0 we're going to 
keep going through this array. And we'll do i ā and everything else is really the same. -= 2. And this is going to get all the odd numbers 
onto the array. So, we just have to do myArray.push 
and then push on the i there. Now we'll just console.log 
so we can see what it ended up as. myArray. And Iāll run the code. [9, 7, 5, 3, 1] We did it. [Iterate Through an Array with a For Loop] It is common in Javascript to iterate 
through the contents of an array. So, look at this example. We have this array here. Before, we were always adding items to the array. But this time the array already exists. Right here, ourArr = [9, 10, 11, 12]. So, we are going to start at 0. But now instead of going to a specific number of 
iterations, we are going to the OurArr.length. So, the length is 4 here. But if we added elements to this array,  that means this loop would just go even longer 
until we went through every element of that array. And then at the end we're going to increment i by one 
at the end of each iteration. So, look at what we're doing inside the array. We're going doing ourTotal that starts off 
at 0 up here. And weāre doing +=. That means we're going to do ourTotal = ourTotal 
plus something else. So, we're going to keep adding to the total 
whatever is in the array at that index. So, ourArr[i]. So, it starts at 0. And then it goes 1, 2, 3 until it gets to 4  which is the length of the array 
and it doesnāt even run the iteration at 4. And there is no index[4] on the array. Remember, itās 0, 1, 2, 3. So this is just going to add up all those numbers. If we run this we can see it adds up to 42. Iām going to write another for loop down here thatās 
going to add up all the numbers in this array here. So, we'll do for (var i = 0). And then weāll do i is less than myArr.length. And i++. So, just like before. For each element in myArr we're going to do a total 
+= myArr index [i]. So, we have to initialize the total variable 
right up here. So, we'll do a var total = 0. And then at the end weāll just console.log that out 
to see what the total is. So, if I just run this we can see that the total 
this time is 20. [Nesting For Loops] If you have a multidimensional or nested array,  you can use nested for loops to access 
all the array elements. So, for instance, we have this multiple all function. Itās defined up here, but we're calling it here 
and we're passing in this multidimensional array. Which is basically an array with the arrays 
inside the array. So, inside the first array there are three elements. One. Two. Three. And you can see each of those elements are in array 
with their own set of elements. So, we are going to use nested for loops 
within this multiply all function  to multiply every number in these nested arrays here. So, letās get started. We're going to start with a for loop. And itās going to look just like the other for loops 
that we started. i = 0. Weāre going to initialize i to 0. And then we're going to say 
while i is less than arr.length. And then we're just going to 
increment i at the end of each iteration. Now, arr.length, thatās going to start off 
as 3 because we're passing in this array. And the first level of the array, thereās just
one, two, three elements. So, thatās going to be 3. But now, we're going to go inside this for loop 
and create another for loop. So, we're going to do var j = 0. Normally, itās standard practice to call 
the variable that we're incrementing i,  but we already have an i within this scope. So, we need to create another name and itās pretty 
standard to call the next variable j because j is after i. So, now we're going to do a j. while j is less than ā 
now this is where it gets a little tricky. We're going to do while a 
is less than arr index[i].length. Also, we're going to increment j here. So, this is going to change. So, the first iteration of this outer for loop, 
we're looking at the length of this array. Then we're looking at the length of this array. Then we're looking at the length of this array. The index is going to be different every time  so we're going to be going to each different array 
inside the nested array. So, at this point, we just have to multiply 
all the numbers together. So, we already have the product 
that we've defined above. So, we're going to do product *= 
which is just going to multiply everything together. And we're going to do arr[i][j]. So, the i references the outer array  and the j references the inner array 
within what we're passing in. And now we're done. So, letās ā we have the console.log here 
so letās run this and see what happens. And 5040. [Iterate with Doā¦While Loops] Next Iām going to talk about do while loops. Now we already talked about while loops 
and Iām going to review this while loop  and then I will tell you how a do while loop 
is different than a while loop. So, this while loop first checks the condition 
before it runs any code within the loop. A do while loop will always run at least one time 
and then it will check the condition. So, here we have this empty array. We have i = 10. So, while i is less than 5, well, i is not less than 5 
so itā not going to do anything. Letās see what happens. So, we see it logged out 10 
and then an empty array because i started as 10  and myArray started as this empty array. So, you were logging the i in myArray. With a do while loop, itās different. So, what Iām going to do is cut this line up here 
and put it at the end. And then at the beginning 
Iām going to put the keyword do. In a do while loop, this is always run at least once 
before it checks the condition. So, first itās going to do these things 
and then itās going to check the condition. In this case, itās going to find out the condition is false 
and itās going to break out of the loop. Letās see what happens here. See, now i is 11 and the array has the 10 added to it. [Profile Lookup] This is a coding challenge. We have this array of objects in our contacts list. And youāll see each object is one of our contacts. What the first name, a last name, a number, and likes. So, these are key value pairs here. So, what we want to do is create this lookUpProfile 
function where we pass in a name. This is a first name. And the property. and itās going to return the value of that property. For instance, if we pass in the name āKristianā here  and we pass in the property of ānumberā 
it should return āunknownā. If we pass in the first name of āSherlockā up here 
and we return the property  and we pass in the property of ālikesā it should return 
the array āIntriguing Casesā and āViolinā. If the name thatās passed in does not correspond 
to any contacts,  then our function should return āNo such contactā. And if thereās no property, it should return 
āNo such propertyā. So, letās go to this function here and start creating it. So, the first thing we're going to have to do is iterate 
through each element in the contacts list. So, letās make a for loop. So, for (var i = 0) while i is less than contacts.length. And at the end of each iteration we'll do i++ 
to increment that. So, for each of these contacts the first thing we're 
going to check is if the name is a name in this list. So, if(contacts[i].firstName === The name that was passed in. So, we're checking each item to see 
if it was the name that was passed in. And if so, we're going to do something. Now, if not, we're going to do something else, 
so letās do that now. Remember, if the name that was passed in 
is not in the array,  we're going to return āNo such contactā. If it is in the array we're going to go something else. If the name is in the contacts list we're going to return 
the value of the property that was passed in. So, return contacts[i][prop]. So, this will return the value of that property 
that was passed in. However, thereās another case which is if the property 
does not exist we return āNo such propertyā. So, a fancy way in Javascript of 
saying use this value if it exists,  but otherwise use a different value 
is to use the or operator. So, we'll say return contacts[i][prop] or if it doesnāt 
exist, we're going to return āNo such propertyā. And just so you know, there would be a way to do this 
without using this or operator  as long as that your code passes the requirements, 
thatās all thatās important. Thereās many ways of doing this. But letās check it. So, right now we have our lookUpProfile. We're passing in āAkiraā and we're trying 
to find the ālikesā. And we're console.logging the data. And āPizzaā "Codingā "Brownie Pointsā. So, what if we passed in something else? If we passed in āShirlockā. Pass in ālastNameā. āNo such contact.ā Well, thatās working 
because I spelled āSherlockā wrong. This is E. So, this is a good way to test that. āHolmesā. And the last thing we'll check is if we pass in 
a property that does not exist. Iāll just say āHelloā. And āNo such propertyā. So, our function works. [Generate Random Fractions] There is a simple way to create 
a random decimal number in Javascript. Itās with the math.random function. So, we have this function here 
which just says randomFraction. And itās returning 0 currently. But we're going to use the math.random function. And you well see that when I run this 
we have 0,2003813741 and so on. So, itās always going to be a number 
between 0 and it could be 0. Between 0 and 1, but it could not be 1. [Generate Random Whole Numbers] Often you want a random whole number 
instead of a random decimal number. That can be accomplished with Math.floor. We have Math.floor here. This rounds down to the nearest whole number. So, we pass in (Math.random() * 20). And then we round down 
to the nearest whole number. This is going to create a 
random whole number between 0 and 19. Remember Math.random can never be 1. It can be 0, but it can ever be quite 1. So, when we multiply it by 20 weāre going to get a 
number between 0 and 20, but not including 20. And then we round down, 
which will end up being 0 to 19. So, let me show you another example  where we're going to get a random whole number 
between 0 and 9. Itās going to look just like this. So, we're going to modify this function. So, this Math.random we're going to pass 
that into Math.floor. So, I have to put the parenthesis 
because we're passing that in to that function. And itās Math.random * 10. And thatās going to give us a random number 
between 0 and 9. So, if I reload this I can see.  Every time I load it, itās a different random number. [Generate Random Whole Numbers within a Range] You can also generate random 
whole numbers within a range. So, look at this function here, ourRandomRange. It takes a minimum number and a maximum number 
and then it just runs through this calculation here. So, we have the Math.random and we multiply it 
by the maximum or min number + 1. And then we get the floor which is rounding down. And we add all that to our minimum number. So, this is just a calculation to get a random number 
between the min and max. So, as practiced, Iām going to rewrite it down here. So, we have the random range. And instead of ourMin and ourMax, 
we have myMin and myMax. However, the equation is going to be the same. So, we have Math.floor. You can take a chance to actually just look over the 
equation and see if you can understand how it works. myMax minus myMin. And then we just have to do + 1. And then this whole thing is going to be + myMin. So, we already have this example test set up 
down here. randomRange between 5 and 15 
and we're going to log it out here. So, letās try that.  See, every number is between 5 and 15 
whenever I run it. [Use the parseInt Function] Another useful function is the parseInt function. It takes a string and returns an integer. A lot of times you want to make sure youāre dealing 
with integers and not strings  for different calculations and things like that. If the string cannot be converted into an integer 
it returns in NaN for Not a Number. So, let me show you how it works. From this convertToInteger function 
we are going to return. And we're going to return the string except 
we're going to convert it into an integer first. So, we'll do parseInt. And then Iāll pass in the string. Now, it was a string because you can see here 
we're passing in the string of ā56ā  but itās going to return it as a number and integer. [Use the parseInt Function with a Radix] The parseInt function can also be used with a radix. The radix specifies the base of the number 
in the string. Such as base 2 or base 7 or base 8. A base 2 would be binary. So, thatās one of the most common ones to use. Now the default is base 10. Thatās what we use normally every day. But let me show you how that would work. We're going to convert this number 
which is a binary number to an integer. So, we'll do return. And I will do the parseInt. Iāll pass in the string as before, but now we'll have 
a second argument after the comma  which is going to be the number 2. So, instead of the default of base 10 
we'll be passing it as base 2. So, the computer knows that this is a binary number. [Use the Conditional (Ternary) Operator] I love the ternary operator. Itās like a one line if else expression. Now this is what it looks like. You have your condition just like in an if statement. And then you would have a question mark. After the question mark you have whatās 
going to happen if the condition is true. Then you have a colon. Then you have whatās going to happen 
if the condition is false. So, we can replace an if else statement like this 
into something using the ternary operator. So, here we have if this condition is true, 
we're going to return true. Else, we're going to return false. Letās change this. So, now we're going to use the ternary operator. So now itās just going to say return a === b. Thatās the condition. Then we use the question mark. So if itās true, we're going to return true. And then we have a colon. And after the colon we have whatās going to happen 
if itās false, which is we're going to return false. Now Iām going to be honest. You would never write a line like this in real life 
because you could just write return a === b. And this line is actually going to do 
the same thing as this line. However, I just want to give you 
a simple example of using the ternary operator. [Use Multiple Conditional (Ternary) Operators] One of the great things about conditional 
or ternary operators  is that you can nest them within each other 
which gives them even more power. So, we're going to write a function here. The function checkSign. And itās going to return the string āPositiveā  if this number is positive "Negativeā 
if the number is negative, or 0. And we're going to use a nested conditional operator. So, here it is. return. And first we're going to check if num is more than 0. And then we'll use the ternary operator. If so, the first thing after the question mark 
is if itās true. If itās true, we're going to return āpositiveā. If itās false, if the number is not more than 0 
we'll do something else. Here is where we're going to have 
another ternary operator. We're going to check if num is less than 0. So, if the number is less than 0, well, if thatās true,  we have to have the question mark 
for the ternary operator. If thatās true, we're going to return ānegativeā. And if itās false, thatās where the colon comes in, 
we're going to return āzeroā. So, letās do this checkSign. Iām going to do a console.log 
so we can see what this returns here. And we can see this is going to return āpositiveā. If we have a negative number here 
itās going to return ānegativeā. Or if we have a 0 itās going to return āzeroā. Now youāll see that after this colon 
we have an entire ternary operator. So, if this is true we just return āpositiveā. If itās false, then we do everything here  which is another ternary operator 
where it checks if this is true. And if thatās true, we return ānegativeā. And if itās false, it would return āzeroā. [Differences Between the var and let Keywords] For a long time in Javascript if you were going to 
declare a variable you had to use the var keyword. But starting with ES6 in 2015 we can now 
declare variables with let and const as well. Over the next few lessons I will be talking about 
what let and const do that is different than var. But one of the things is that let does not let you 
declare a variable twice. So, letās look at this example. You have var catName = āQuincyā. And then down here, var catName = āBeauā. And if I just run this code youāll see 
that nothing is happening. Itās just allowing us to set the catName twice 
and declare it twice with the var keyword. However, if we change this to let. We're going to change all the var to let. And youāll see that when we load it again, 
youāll see an error, Duplicate declaration ācatNameā. So, this is good that itās creating this error  because you usually donāt want to declare a variable 
two times in the same scope. So, this allows your program to give you an error 
to tell you that youāve done something wrong. Now you can still reset it. So if we donāt use the word let here 
we could just set the catName variable. And now we're not going to get an error. In this case, we're declaring the variable 
here to be āQuincyā  and we're setting the same variable 
to a new name here. This is one of the few reasons 
that many people only use let and const  and never use var to declare variables. Another thing in this code you can see is āuse strictā. Now this enables strict mode which catches common 
coding mistakes and unsafe actions. So, a lot of people will use āuse strictā 
at the top of a full Javascript file  or maybe just in a function to catch coding mistakes. Such as if you create a variable and donāt declare it 
with var, let, or const. [Compare Scopes of the var and let Keywords] Another major difference 
between the var and let keywords  is that when you declare a variable with var,  it is declared globally or locally 
if declared inside a function. However, let ā the scope of let is limited to the block 
statement or expression that it was declared in. So, letās look at this example here. If you see this code, we have this checkScope function 
and we're calling it down here. And itās setting i with a var here, the var keyword, 
to āfunction scopeā. Then we're setting it to āBlock scopeā in here. And you can see itās console.logging 
āBlock scope i is:  ā. And it says āBlock scopeā. And when we get down here "Function scopeā 
itās still āBlock scopeā. If we want this to be āfunction scopeā down here, 
we're going to have to use let. So, we would use let here 
and then we would use let here. And if we run the code, now you can see in the 
console ""Block scope i is:  āblock scopeā. āFunction scope i is:  āfunction scopeā. So, even though we set i to block scope here 
inside this block. Now, a block is just anything inside 
these squiggly braces here. So, with an i inside this block to āblock scopeā. But then when we get out here, itās now back to 
āfunction scopeā because of this up here. Hereās another thing I want to show you. If this is ā if we comment this line out and we change 
this to var, what do you think is going to happen? Well, letās run it and find out. Look, we set the var inside this block here 
to āblock scopeā. And it says Block scope is:  āblock scopeā. But then when we're outside of the block,  when we're outside of this squiggly braces here, 
we can still access i here. And itās set to block scope. But if this was a let and we're declaring it 
inside this block. If we run that now when we get outside the block, 
we get an error because itās not defined. So, thatās another reason why people use let 
instead of var is so that they can make sure the variable is only 
defined in the area they want it to be defined in. But for now Iāll uncomment this out. [Declare a Read-Only Variable 
with the const Keyword] Const is another way to declare a variable. It has all the features of let but itās also read-only. You cannot reassign a const. So, letās look at this program here. Weāre running this printManyTimes. And itās going to log out this sentence. And the sentence is up here. var sentence is declared. And then we reassign it here. So, first we declare the sentence to be the string 
ā is cool!ā. Then itās reassigned to be the string 
ā is amazing!ā. So, if we run that it should work. It prints freeCodeCamp is amazing! many times. But if we change this to const letās see what happens. Now Iāll run this and we get an error. āsentenceā is read-only. If you declare a variable with the const keyword 
you cannot reassign it afterwards. This can be very helpful to prevent you from accidentally making mistakes later. If you know for sure that you never want to 
reassign a variable,  always use const so you donāt accidentally reassign 
it when you donāt mean to. Another thing is when youāre using const 
itās very common to use all capital letters. So, like this, SENTENCE like that. And thatās another away to remember that 
itās a constant. So, if I rename this here, 
Iām also going to have to repeat it here. And while we're at it, we're going to change this to let  because for the most part 
you should only use const or let,  but there are certain circumstances 
where you would use var. And also in some other videos 
in this course Iāll be using var. But in your own code you should mainly use 
const and let. Letās reload this to see what happens. And it worked. freeCodeCamp is cool! many times. We can no longer say that freeCodeCamp is awesome, 
even though we know it actually is. [Mutate an Array Declared with const] While you cannot reassign a variable declare with 
const you can mutate an array. So, look at this example thatās not going to work. First we declare the variable s 
and we assign it to an array. We declare with const. And now we're going to reassign the variable s here. But if we do that we're going to get the error āsā 
is read-only. However, we can update the array 
using bracket notation. So, Iāll just comment that out. And using bracket notation, Iāll do index [0]. Iāll assign to the 2. Index [1], Iāll assign that to 5. And then index [2] Iāll assign that to 7. And just like that it is going to reassign the array. So, if I just do a console.log here. Console.log and put the array in there, 
we should see the new array here, [2, 5, 7]. [Prevent Object Mutation] As seen previously, a const declaration alone 
doesnāt really protect your data from mutation. If you have an object or an array, you can still 
mutate it even if itās declared with const. There is something called object.freeze 
that will prevent data mutation. So, let me talk to you about object.freeze. First of all, letās understand this function here. We're using this function to demonstrate 
object.freeze. So, itās going to create this constant, 
a math constant with the Pi in it. This is an object. And right now this can still be changed. So, if we look down here, this is a try catch block. We'll talk about try catch blocks in more detail later. But for now, you just have to know that itās going to 
try whatās in the first part of the block. And if thereās an error, then itās going to go into 
the catch part and itās going to log it out. So, right now we're going to try to change 
MATH_CONSTANTS.PI to 99. And if you can see right here, we're going 
to return the MATH_CONSTANTS.PI. And down here we are putting it 
into a variable called PI. So, if we run this youāll see 
that we console.log PI and itās 99. But wait a second, we donāt want PI to change 
because we know that PI never changes. Thatās why we're going to use object.freeze. So, Iāll put it right here. Iām going to do object.freeze. And in parenthesis Iāll put the object 
which is (MATH_CONSTANTS). Now Iāve frozen MATH_CONSTANTS. So when it tries to change MATH_CONSTANTS.PI 
here itās not going to work  and itās going to go into this catch block 
and itās going to log out the error or the exception. So, let me run that. And youāll see.  So, we had an error. And we can see here that PI stays the same at 3,1004. So whenever you have an object and you donāt want 
any of the items in the object to change,  use object.freeze. [Use Arrow Functions to Write Concise Anonymous Functions] This function here is called an anonymous function. It doesnāt have a name. It is assigned to this variable magic. But thereās no word right before the function keyword 
to assign the name to the function. Whenever you have an anonymous function 
you can convert it into an arrow function. That makes it a little quicker to write. So, instead of the word function, 
Iām going to take that out completely. And then put an arrow here. So, this is the same thing except 
itās just a little quicker to write. But we can shorten this even more. If we're just returning one value here 
we donāt even need the return keyword. And we donāt need the curly braces. So, I can delete all this. And I can delete all this here. And now this is the full function from before, 
but itās just really shortened up. And to make this even nicer, 
we're not going to use var. Iām going to change this to const. [Write Arrow Functions with Parameters] Just like in a normal function, 
you can pass arguments to arrow functions. So let me show you how to convert this function 
into an arrow function. So, itās a normal function now 
and it has two arguments. And then itās going to concatenate 
the two arrays passed in. So, first we'll take off the function keyword. We're going to leave these parenthesis 
with the parameters. Now Iāll put the arrow. Since all we're doing is returning this,  we donāt even need the return keyword 
and we donāt need the curly braces. So, Iāll take that off. We'll take this off. And now weāve done this. I just converted that function into an arrow function 
and it has these two parameters. So, we just have the parameters in parenthesis. We have the arrow. And then we have whatās being returned 
right after the arrow. So, if I run that youāll see that we concatenate 
the two arrays that are passed in in this example. And then for good measure we'll change this to const. [Write Higher Order Arrow Functions] Arrow functions work really well with higher order 
functions such as map, filter, and reduce. Iāll go into more detail at a different time 
about map, filter, and reduce. But the main thing to know is that they take functions 
as arguments for processing collections of data. Whenever one function takes another function as an 
argument, thatās a good time for an arrow function. So, what we're going to do here 
is we're going to update this function right here. We want it to compute the square 
of only the positive integers in the array. So, itās passed in this array which is this. And we want to filter out everything 
thatās not a positive integer. So, Iām going to use the filter 
and map functions to do that. But the main thing I want you to look at is the arrow 
functions that Iām passing in to filter and map. This line is going to be a lot more succinct 
because of the arrow functions. So, ,we have the squaredIntegers 
is going to be the arr. And we're going to filter this.
So, .filter. Now, again, Iām not really going to explain in detail 
what the filter function does,  but that will be something for another time. Just look at this arrow function. We're going to create this arrow function. We're starting it just like this. Now before I showed you that you passed an 
arguments in parenthesis for an arrow function. But if you only have a single argument like this, 
the number argument,  you donāt need parenthesis around the argument. You can just put the argument and then the arrow. So, this is the beginning of the arrow function. And then we'll see whatās returned
 from the arrow function. First we want to filter this array 
so we only have numbers that are integers  and numbers that are more than zero. So, we'll do Number.isInteger. And then we will pass in the number. And number is more than 0. So, let me complete the parenthesis here. Now the result of this filter command  will be an array with all the numbers 
that are more than 0 and also integers. So, that will be 4, 42, and 6. But after we get that new array we want to get t
he square of each number in that array. So, thatās where weāre going to use the map function. Now the map function takes a function as its argument. But instead of writing a full function out 
we can use an arrow function. So, we're going to pass in x to the function. And then thereās going to be an arrow function. Now x just means every element from the array 
thatās being passed to it. So, remember the map is getting the array for 42, 6. x means for every element in the array 
this is what we're going to do to it. x * x because itās going to be squared. Again, the main point of the lesson is not 
to understand the filter and map functions,  but to see that we can put an arrow function,  we can pass in an arrow function and it makes it 
so we can fit everything really succinctly on one line. So, letās reload this and see if it works. Now we have [16, 1764, 36]. [Write Higher Order Arrow Functions] In order to create more flexible functions 
you can use default parameters. The default parameter kicks in when the argument 
is not specified or is undefined. So, for instance, with this increment function 
we want to change it. We want to change the increment function. So, you can pass in two arguments, 
the 5 and 2 to increment by 2. Or you can just pass in the one argument, 
the 5 if you want to increment by 1. So, here are the numbers we're passing in. A number and a value. So, we just have to put value = 1. So now if a value isnāt passed in, 
it will be set to 1 automatically,  but if it is passed in, it will be set to 
whatever is passed in. So, if we run this we can look on the console, 
we have 7 for this first one and 6 for the second. [Use the Rest Operator with Function Parameters] The rest operator allows you to create a function 
that takes a variable number of arguments. The rest operator is three dots. So, we have this function here. And itās taking three arguments, x, y, and z 
and itās summing them. So, at first itās converting these x, y, z 
into an array called args. And then itās reducing them. So, itās summing them all up here 
and then returning the results. So, right now if we just run this, 
itās going to log 6 because 1 + 2 + 3 is 6. But we can change this to use the rest operator. So, we're still going to pass in 1, 2, 3. But where itās accepted here, where we have the 
arguments here, x, y, z, Iām just going to put .... Thatās the rest operator. Just .... And Iām going to put args. So, with this rest operator, ...,  it will convert everything thatās passed in 
into one array and the array is called args. So, now we donāt need this anymore. And it should work the same. If we run this, we'll get 6. But we can also now add any number of numbers. So, Iāll put a 4 on the end and 10. Itās going to add those numbers together. So, before we could only pass in three arguments. And now, we can have any number of arguments. [Use the Spread Operator to Evaluate Arrays In-Place] The spread operator looks just like the rest operator. Three dots. But it expands an already existing array. Or it spreads out an array. So, it takes an array and spreads it out 
into its individual parts. So, here we have an array with some months. And the spread operator can spread this array,  this arr1 into the individual months 
instead of the actual array here. You can only use it in an argument 
to a function or in an array literal. So, letās look at this. So, right now we're setting arr2 to equal arr1. In this example we're not actually copying it. Because if we change arr1, 
if we set the index of arr1 to āpotatoā  and we log arr2, youāll see that index [0] is āpotatoā 
even though we're logging arr2  and we only changed arr1 
because these are equal. arr2 and arr1 are the same. But what if we want arr2 to be a copy of arr1 ? We can use the spread operator. Now we canāt just use the spread operator like this. Thatās not going to work. But if we put this inside brackets, which is an array,  it will spread out the contents of arr1 
into this new array. So, we're not making arr2 equal to arr1. We're making arr2 equal all of the contents of arr1 
so theyāll be different. So, if we run this again,  youāll see that it says āJanuaryā for the first element 
in the array instead of āpotatoā. [Use Destructuring Assignment 
to Assign Variables from Objects] The next few lesson will be about 
destructuring assignment. This is a special syntax for neatly assigning values 
taken directly from an object to a variable. So, look at this object here. We have this object with three elements. We have the x, y, and z with their values. And itās all in the voxel variable. So, if we want to take each individual element 
in this object  and assign it to its own variable, 
this is the old way of doing it. So, we can do vox with an x.
This stores x. voxel.y stores y.
voxel.z stores z. Now with destructuring, thereās a simpler and quicker 
way to assign variables for each element in an object. So, hereās the destructuring syntax right here. This time, we are creating variables a, b, and c  and assigning them to a values 
from the object x, y, and z. We can see we put it in curly braces here. And we just say it equals the object. It equals voxel. You can read it like this, get the field of x 
and copy into the value a. So, get the field of x from the object, 
copy into the value a. Get the field of y from the object, 
copy into the value b. Get the field of z, copy it into the value c. So, this is just a quicker way of assigning things 
from an object into variables. Now we're going to use destructuring to obtain 
the average temperature for tomorrow  from the input object AVG_TEMPERATURES. So, we have AVG_TEMPERATURES. It has today and tomorrowās temperatures. And then the average temperature 
is inputted into this function here. So, Iām going to change this line here 
to use destructuring  and destructure the AVG_TEMPERATURES 
object here thatās passed into this function. So, first Iām just going to put 
the AVG_TEMPERATURES variable here. And then on this side of the equals sign 
Iām going to have to use the destructuring. So, Iāll put the curly braces. And we'll put tomorrow. And then a colon, and then the other curly brace. So, this is saying get the tomorrow field 
from the AVG_TEMPERATURES object  and assign it to the tempOfTomorrow variable. So, if we run this, we should see it says 79 in console 
because we got the tempOfTomorrow variable. We returned tempOfTomorrow, 
and it was logged right here. So, we successfully used destructuring to get the 
tomorrow variable out of AVG_TEMPERATURES. [Destructuring Assignment with Nested Objects] We can also use destructuring assignment 
to assign variables from nested objects. We have this nested object right here, 
the local forecast. And inside we have some nested objects. So, we have the forecast from today 
and the forecast for tomorrow. So, here we have getMaxOfTmrw 
where weāre going to pass in the forecast. And here we can see the LOCAL_FORECAST 
becomes the forecast variable. And we're trying to figure out the maxOfTomorrow. So, we are going to use destructuring 
to figure that out. So, itās going to equal forecast. And remember that is a nested object. So, here, when youāre destructuring 
youāre always going to use the curly braces. And we are first going to get tomorrow. And on the other side of the colon we're going to 
have some more curly braces because itās nested. So, we need to go inside of the tomorrow object 
and we need the max. So, we'll do max. And then we have the colon. And maxOfTomorrow. Now we need two sets of squiggly braces here. So, we have this one. And this one. And so weāve destructured two times. And the variable is maxOfTomorrow. So, weāve set the max that was inside tomorrow 
to maxOfTomorrow. So, if I run this, youāll see itās 84,600. [Use Destructuring Assignment 
to Assign Variables from Arrays] You can use destructuring assignment 
to assign variables from arrays. Look at this example here. So, we have this array of [1, 2, 3, 4, 5, 6]  and we're assigning the variable z and x to the first 
two numbers of the array, 1 and 2. The difference between destructuring 
from arrays and destructuring from objects  is that you cannot specify which element 
from the array to go into a variable. It just goes in order. However, if we wanted number 4 to be going to 
a variable, we can just do like this. We would just add some commas. So, we put a comma with nothing in it, like that. Two commas in a row. And Iāll put a y here. So, now we have the first element, 
the second element, we skip the third element,  and then we have the fourth element. So, if I console.log z, x, and y 
we should see 1, 2, and 4. Hereās another thing you can do. You can use destructuring of arrays 
to switch the places of variables. Let me uncomment out these. And what Iām going to do is use destructuring 
to switch the places of a and b. So, itāll be like this. Iāll say [a, b]. And Iāll say = [b, a]. So now itās just taking this and switching the places. So instead of a being 8 and b equals 6, 
itās now going to log out 6 and 8. So, letās see. Yeah, it worked. [Use Destructuring assignment 
with the Rest Operator] We can use destructuring assignment 
with the rest operator to reassign array elements. We can see in this example we have this array, 
the digits 1 through 10 in the array. And we have this removeFirstTwo function. Weāre calling it here. And we're passing in the source. Thatās the source array. And it becomes the list. So, we want to return the array 
with the first two elements removed. So, letās use the rest operator inside an array here. So, we'll use the rest operator, the three little dots. And to remove the first two, I just have to put two 
commas here with nothing in between them. So, itās saying do nothing for the first element, 
do nothing for second element. Everything else, put into the arr variable. We could have assigned the first two numbers 
in the array to two other variables. I could do a, b, and then a would be 1, b would be 2, 
and then arr would be an array of 3, 4, 5, 6, 7, 8, 9, 10. But right now we just need to return the array 
with the first two elements missing. So, if I run that youāll see that we did that. If you look in the console, we've logged the array 
and the first two elements are missing. And then we have the original array down here. [Use Destructuring Assignment to Pass an Object 
as a Functionās Parameters] You can use destructuring assignment 
to pass an object as a functionās parameter. Let me show you what I mean. Right now we have this half function. And itās getting the stats argument. So, the stats is being passed what is called down here. And itās passing in this whole object, 
so this whole stats object. But you can see within this function 
we're only using stats.max and stats.min. So, instead of passing the entire stats into this 
function, we can just pass in what we need. So, this is what we're going to do. Iām going to put in some curly braces here 
and just put max and min. So, now when the stats get passed in, 
itās destructured into just the max and min variables. And the max and min from the function 
gets passed in. So now instead of doing stats.max 
we can just do max. Instead of stats.min we can do min. So, if we reload that itās going to work 
exactly like it did before,  but now we only pass in what we need. This is commonly used with API calls. When you are getting information 
from an Ajax request or an API request,  it will often have a lot more information 
than what you need. And you can use destructuring to get it down to 
what we actually want to work with. [Create Strings using Template Literals] Template literals are a special type of string 
that makes creating complex strings easier. You make them with this backtick. So, hereās an example of a template literal right here. We have the beginning backtick 
and we have the ending backtick. This would be in place of using a quotation, 
a single or double quotation mark. A few advantages of using these template literals,  these backticks instead of quotation marks, are one, 
you can make multiline strings. You can see this has two lines. Hereās the first line and hereās the second line. And if we log the greeting, itās going to 
put the new line right in there. Another thing is you can add single or double 
quotation marks right in the string  and you donāt have to escape them. The third thing is you can put variables 
right in the string. So, if we see this, see the $. And then we have these curly braces. And so, anything in between these curly braces 
that start with the $ is Javascript. So, right now we just have this variable,
 person.name which gets the name from up here. And then here we have person.age 
which gets the age from right there. So, it makes things easier 
that you can put variables right in the strings. So, if we run that, youāll see.  And normally it would actually also be printed 
with a new line. But with this exact code editor and console, 
it doesnāt show the new line. So, thereās going to be a coding challenge 
that we're going to do right down here. We have this makeList function. And we want it to create a list based 
on the array thatās passed in. So, when we call makeList, we pass in result.failure. Well, hereās result. result.failure is this array here. And we want it to return an array that looks like this. Each element in the array is a template literal 
that has some HTML in it  and then it also has this no-var, var-on-top,  and linebreak that comes right from this array 
thatās passed in. So, letās use template literal to create that. So, instead of setting this to equal null, 
Iām going to start this off to be an empty array. Now, thereās many ways to do this, 
but Iām going to use the classic for loop. So, we'll do for(). And hopefully, youāll remember 
how to make a for loop. We'll do (let i = 0 while i is less than arr.length). And then at the end we will increment i. So, inside this for loop we'll do 
resultDisplayArray.push. And then here is where Iām going to 
use the template literal. Put a backtick. And Iāll put this HTML code here. <li class=ātext-warningā>. And now this next part is going to be a variable 
because it changes for each array element here. So, Iām going to do dollar sign 
and then the curly braces. And now I can just do arr. And then index[i]. Now end curly brace. And then I can just put the </li>. Okay. And if we console.log this out 
because we just finished that,  I do console.log(resultDisplayArray) 
the array looks just like itās supposed to be. If you look in the console, it returns correctly. [Write Concise Object Literal Declarations 
Using Simple Fields] ES6 added some nice support 
for easily defining object literals. If we look at this function here, 
this function is an arrow function. It takes in three variables, name, age, and gender. And itās going to return an object. And the object is going to have a series of key value 
pairs where the key is the name, age, and gender. And the values are the passed in variable names. The passed in names, age, and gender. So, if you look in the console 
you can see this currently does. We did the createPerson. We passed in a name, age, and gender. And you can see in the console, the object is name. And āZodiac Hasbroā, age 56, gender:  āmaleā. So, you can see thereās some repetition. Weāre repeating name:  
name, age:  age, gender:  gender. Now the first name is the key 
and the second name is the value. But thereās a way to just make this simpler. If you know that you want to create an object 
where the key is the name of the variable  and the value is the value of the variable, 
thereās an easier way to do it. We can actually delete this whole thing here. And this is how we're going to do it. We'll just do name, age, gender. Javascript knows that itās going to return this object  and itās going to have three key value pairs, 
the name, age and gender. So, if I reload this, youāll see in the console 
it looks exactly the same  because this code does the same thing 
that the previous code did. [Write Concise Declarative Functions] An object can contain a function. This is the long way to put a function within an object. But there is a simpler way. We have the setGear function. But instead of using the function keyword 
and this colon, we can just delete all that. And the now this is the new way. If I load this again, youāll see 3 in the console 
just like it was before. Because we've been able to set the gear 
using that function. [Use class Syntax to Define a Constructor Function] ES6 provides a syntax to create objects 
using the class keyword. So, hereās the older way to create an object. Itās with the new keyword. We can instantiate an object using this new keyword. And we're instantiating the SpaceShuttle object. We have to have this constructor function up here. So, we use this to construct the object. Where we pass in the target planet, āJupiterā. And we said the targetPlanet of this.targetPlanet. Once we create the new object like this, 
that allows us to do zeus.targetPlanet. So, zeus.targetPlanet which we set to Jupiter. So, in the console you can see Jupiter. The class syntax replaces 
the constructor function creation. So, Iām going to delete that. We're going to use the class syntax. So, Iāll do class SpaceShuttle. And then we have the curly brace here. And so, inside here we have a constructor. So, do constructor(targetPlanet). And then thatās all. We just have to put in the curly brace. And this works exactly the same as before. Weāre using the class keyword and this constructor. So, down here we are going to do the same thing 
for a vegetable class. So, for the vegetable class, 
we'll have class Vegetable. And we're going to have a constructor 
with the (name). this.name = name. So, now that we have this, we can set this Vegetable 
to makeClass which will return a Vegetable class. So, thatās up here. And then when we do new Vegetable 
and passing ācarrotā, this carrot will go into here. And itāll get set as this.name. So, when we console.log carrot.name, 
we should get carrot. [Use getters and setters to Control Access 
to an Object] With the class object you often want to obtain 
values from the object  and set a value of a property within an object. This are often called getters and setters. So in this class object, we have the constructor 
which we already talked about. We also have a getter and setter 
to get and set the writer. So we can get the writer 
and we can set the writer. Getter functions are meant to simply return  or get the value of an objectās private variable 
to the user  without the user directly accessing 
the private variable. So, the private variable is this _author 
that gets set when you construct the object. And then when we do get writer, 
itās going to return this ._author. So, you never actually interact directly 
with this variable,  but itās going to get the writer 
which is the author here. And when youāre setting, itās the same. So, youāre never interacting with the _author, 
but you can set that with the writer setter. This change could invoke calculations or even 
overriding the previous value completely. So, you can have any number of code lines 
in this setter  to ultimately maybe do different calculations before 
you set it or calculations before you get the property. So, what we're going to do is make our own getter 
and setter for the Thermostat class. We're going to create a Thermostat class 
and we're going to have a getter and setter. So, hereās the thing about this challenge, 
is that when we construct the class,  itās going to accept Fahrenheit temperature,  but we're going to create a getter and setter 
in the class to obtain the temperature in Celsius. So, itās going to have to do the calculation 
right within the class. So, letās do that. We're going to do a class of Thermostat. And in this class we need the constructor. When you first create the Thermostat 
youāre going to pass in a temperature. And remember, this is going to be Fahrenheit. Now within this constructor, 
we're going to set a private variable. this._temp. So, the word this just means that this variable 
is only accessible within this class here. And the _temp ā whenever you start a variable 
with an _  thatās going to generally signify 
that itās a private variable. That youāre not supposed to access it 
outside of that scope or outside of that class. So, we're going to set the temp. And we're not going to just put this._temp = temp 
because itās passed in as a Fahrenheit  and we want to convert it to Celsius. I just happen to have the equation for Celsius, 
so itās 5/9 * (temp ā 32). So, now we can create the getter and setter. So, for getter weāll do get temperature. And we're just going to return this._temp. Which now itās in Celsius 
because we're storing the value in Celsius  even though the thermostat is created in Fahrenheit. So, with the setter, itās going to be the same. set temperature(updatedTemp). And itās now going to still be in Celsus. So, this._temp = updatedTemp. So, letās look at the code down here, 
how we're using it. So, the const Thermostat = makeClass(). This makeClass function is going to return 
this thermostat object here. And then we're going to do 
const thermos = new Thermostat. So, when youāre instantiating an object 
you always use the new keyword. new thermostat, thatās this. And we're passing in 76. That goes into the constructor, the temp. And so we do this calculation to convent that 
Fahrenheit to the Celsius in this local variable here. And then let temp = themos.temperature. So, thermos.temperature is going to use the getter, 
get temperature, and itās going to return this._temp. So, a key thing to look at is that there are now parenthesis after this. So, generally, if something is a function, 
you would see parenthesis after the function name,  but if itās a variable or a property name, 
itās going to not have parenthesis. So, getters and setters 
are accessed similar to properties. And then we can use the setter here, 
thermo.temperature = 26,  and then it sets it with the updated temperature. And now we can say 
temp = thermos.temperature. And if we do a console.log here, 
we can do that with the temp. And it should have the new temperature if load that. 26. [Understand the Differences Between 
import and require] In the past people would use the require function 
to import functions and code from other files. But now we have import and export. You can export code in one file and then import it 
in another file. It also allows you to only import certain functions 
from a file or certain variables. Let me show you how it works. So, in this file, we have this capitalized string function. We're passing in this string āhelloā. And we want to log out the capitalized strings. But right now it just has an error because 
there is no capitalizeString function in this file. However, in this other file, 
we do have a capitalizeString function. In this string function .js we have export. This is the export statement I was talking about. And then itās exporting this function. Itās actually a variable. Capitalize string, thatās set to equal a function. This is an arrow function, where we pass in a string. And then we return the string.toUpperCase. Now toUpperCase is just a string function 
that makes ever letter uppercase. So, we can import this in our other file. So, letās go back to our other file. And I will import ā and with the import statement 
we're going to use curly braces. And then Iāll put capitalizeString. And then we have to say 
what we're importing it from. We want to import it from. And this is where I put the file name. Now normally youāre going to start with a ./ 
which just means the current directory. And Iāll type in the file name. āstring_functionā. Now, the file name has a .js after it, 
but thatās assumed. So, you donāt have to put .js. You can just put the file name without the extension. So, if I run this, you can see HELLO! 
in all capital letters. It successfully imported this function 
from the other file and we used it in this file. [Use export to Reuse a Code Block] Iāve talked a little bit about export in the last lesson, 
but now Iām going to go into more detail. You export functions and variables from one file 
so that you can import them into another file. Thatās how you can reuse different code. So, we have this function here. This is a capitalizeString function. It actually just capitalizes the first letter of the string. And then leaves the rest of the string lowercase. And before, I showed you 
you can just put export right before here. But we can export it a different way. So, Iāll do export and then curly braces 
capitalizeString. And so now we just exported this function. And to export a variable like this 
we have const foo =ābarā, const bar = āfooā. To export these variables 
you just type in export before. So now in this file, we're exporting this function 
and these two variables. And then we can import them into another file. [Use * to Import Everything from a File] If a file exports multiple different things,  you can import each thing individually 
or you can import everything. So, let me show you how you would import 
everything from a file. Itās just import. And then youāre going to put an asterisk or a star. And then youāre going to put as.
import * as. And then you have to create an object 
to store everything in. So, Iām going to import stuff from a file 
called capitalizeStrings. Iām going to call this captalizeStrings. So, this could really be anything. Iām creating an object with this. And then Iām going to see what Iām importing it from. And then I just put the file name. In this case, itās just going to be ācapitalize_stringsā. Sometimes you would have to put a ./ 
if itās in the same directory there. And then Iāll make sure to put a semicolon at the end. So, if youāre importing everything, 
you always start off with import * as. And then this could be anything. It could be any object name that you create. And then youāre going to put from. And then you put the āfile nameā 
in quotation marks just like that. [Create an Export Fallback with export default] Before when I talked about exports, 
I was talking about named exports. Thereās also something called an export default. This is a fallback export. And itās often used if you only want to 
export one thing from a file. So, letās say I want this to be my fallback export. Iām just going to only export this one thing 
from the file. I can just put export default. So, now we know that this is just the fallback. Basically, just the one thing we're going to 
export from this file. [Import a Default Export] So, we talked about exporting a default export. Now Iām going to show you how to import 
a default export. Itās pretty much the same as before 
but there is a slight difference. So we are going to pretend we have a file 
called math_functions  that has a default export name subtract. So, let me show you how you would import that. So, itās going to be import subtract. And weāve already reached the difference here. If itās not a default export, 
youāll put curly braces around this. But it is a default export so we are not 
going to use curly braces. But we still have to say what itās from. So, from āmath_functionsā. Okay, so that is how you would 
import a default export. Well, thanks for watching. Donāt forget to subscribe. And remember, use your code for good. Visit freeCodeCamp.org 
      
      
       
Is this any good?
upvote for the great kid at the beginning and the dadās (I assume) patience.