Korg NAUTILUS REVIEW // vs KRONOS // Tutorial including the new arp and drum sequencers

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hi chrono's just got a little brother it's got the same synth engines a new arpeggiator it's called nautilus it costs about 30 less of course the biggest question is what's been added what's been removed and what are the trade-offs we'll explore all that in this video including all the pros and cons and comparisons to other workstations i'll also take a close look at its workflow workstations are known for sounding good the question is how easy or hard it is to get at their features before i start a quick disclosure korg sent this in for review but as usual they have no say over the content of this video and don't get to see it before it's published this channel is funded by viewer support on patreon the ad you just skipped or youtube premium and the occasional affiliate link in the description okay let's start with an overview like kronos nautilus contains the same nine synth engines including three virtual analog synths two additional synth engines one based on fm synthesis and another on physical modeling and then three dedicated instrument engines modeled on various pianos electric pianos and tone wheel organs so if you've been counting that's eight engines so far that are completely identical to the ones in kronos then there's a ninth sample based engine which supports multi-samples and wave sequencing and it has enhanced new sounds now i don't have a chronos on hand to compare the samples in its hd1 synth to the ones in nautilus but regardless the focus of this video will be on the workflow of nautilus and in that respect the sampling engine hd1 is completely identical if you're familiar with the design of the interface on chronos this one looks quite a bit different it's actually almost exactly the same just in sort of dark mode with a few graphic user interface facelifts but a core aspect of the user interface has been changed more on that in a bit the biggest difference on the internals i think is that the karma arpeggiator engine in kronos has been replaced with a simpler arpeggiator and drum sequencing interface which i'll go through in detail some other minor internal features have been removed as well for example the custom cord pads and chronos but other than those differences the essence of the engine in both is identical there are three versions of nautilus all with the same internal specs this one is with 61 keys there's one with 73 keys and another with 88 keys the 88 key version being a weighted hammer action keyboard all the keyboards are velocity sensitive but don't have aftertouch nautilus like kronos allows for 16 midi tracks meaning 16 tracks where each track can play any one of the 9 synths leading to crazy potential combinations like these with a lot going on and so these are eight tracks and these are the instruments going on on the other four tracks in this case in addition to the 16 midi tracks playable in combinations you can also sequence an additional 16 audio tracks so say if we go to track view here on the sequencer you can see that you've got a timeline style interface for 16 midi tracks and then an additional 16 audio tracks in parallel you can create and split layers any way you like if i go into zones here you'll see that you can split the keyboard up multi-timbrally both to keyboard zones as well as two velocity zones so layers that are activated by different levels of velocity played on the keys on the keyboard polyphony is either in the high dozens or up to over 100 simultaneous voices depending on which engines and effects you choose alongside the timeline based sequencer you also have customizable arpeggiators and drum kits and there are hundreds if not over a thousand built-in patterns and you can create your own arpeggiator and drum sequence patterns in here up to 64 steps in each pattern we'll talk about this in more detail later but this comes instead of the generative style arpeggiator called karma in chronos nautilus has a built in 60 gig internal hard drive and three gigs of ram about two of which are free for loading up samples both like the newest versions of kronos but chronos has a slot internally for a second ssd drive what has been paired down the most are the on panel controls obviously to allow for a less expensive price you've got a single joystick control as opposed to two joysticks and a mod strip on kronos and overall there are fewer buttons and knobs and no faders the joystick bounces back in both directions for pitch bend that's natural for modulation if you want it to stick you can program one of these buttons to freeze its position in an interesting choice for a relatively sparse number of controls nautilus has dynamics control front and center this is kind of like a velocity curve so if it's off you get the full range and turning it counterclockwise makes that range smaller regardless of how hard you play which is actually quite useful these knobs have one of three modes and an interesting thing about them is that you can push them in both if you want them to get out of the way but i think more importantly if you want to put this in a gig bag you can do that guilt free without worrying about the knobs they are a bit wobbly and plasticky but certainly better to have them than not front and center is a seven inch resistive touch screen resistive touch means that it's not like your cell phone it doesn't respond to any touch so like capacitive touch screens you need to sort of press a little bit and hold to effect a change and that does cause for mistaps sometimes on yeah on the smaller buttons there also is some lagginess to it so let's say if i go into the tone adjust controls and you know sort of touch this to move it up and down you can see there's um you know a bit of lagginess again it's usable but not like your cell phone screen and you have to get used to pressing it down as opposed to just touching things lightly if you want you can also use any stylus to uh to select these spots it doesn't need to be one with a special tip just be careful not to scratch your screen i find it fine with fingers they're always around and come in handy from a connectivity perspective you've got both usb host and device jacks the device jack sends and receives midi and two channels of audio and the host jack can accommodate multiple devices with an additional hub including memory sticks midi controllers a qwerty keyboard and even an ethernet adapter for ftp access of the internal storage aside from that you've got midi din in out and through three pedal inputs to switch and one expression audio inputs with mic and line level gain which you can set in the interface as opposed to on the back panel on chronos that's something you activate here and you can edit with shift audio you can change between mic and line level there's no support for instrument level so if you want to plug in a guitar electric or bass you'll need to pass that through another pedal that can handle high z impedance in terms of audio outputs you've got two quarter inch main outputs and headphone outputs and then four additional quarter inch configurable outputs okay let's take a look at the overall workflow for nautilus generally speaking you've got three different navigation levels the top level is called modes and there are seven different modes then inside each mode you've got pages which you select using the pages button and then inside a page you've got a few different tabs occasionally you'll have additional tabs or you'll be able to drill down a bit deeper say for example here into an edit mode or something like that now if you're familiar with chronos you'll notice that dark mode isn't the only thing that's different with chronos you've got two rows of tabs not just one the bottom row is the pages and then once you choose a page you've got the top row showing these tabs now when i first saw chronos's interface i thought the two rows of tabs is a bit confusing but going back and forth between page selection and then the tabs here is an extra step the screen on chronos is also a little bit taller to allow for that so personally i think this is obviously simpler rather than seeing two rows of tabs but going back and forth to select the page and then look at the tabs and then select a different page and select the tabs there and maybe go here into the main program look at the tabs there those are i think too many steps back and forth at least for my taste it does give a simpler look but personally i'd prefer fewer clicks now another thing that theoretically would take more clicks here is the modes button so in chronos you've got dedicated buttons for the set list program sampling modes and so on but you can program the quick access buttons to do anything you want so i've programmed button a to go to setlist mode and then button b to select a combination or combi then button c to select a program then i've got button f to go into the global settings and button e is compare anyway you can configure this any way you want in the global settings in the quick access page there are a few built-in presets for this and you can customize four different options don't forget to save this when you do which brings me to the last user interface convention that's identical here and in chronos which is this page menu once you've changed settings in this case you go into write global settings and you can save it another nice change i think from chronos is that the combination screen is less cluttered you do need to swap two tabs to from one tab to the other and especially with these buttons it sometimes can be a bit difficult but it's nice to see only eight tracks at once rather than a more crowded view of more tracks but some of the views still are crowded like this one for example the eq screen anyway moving on and continuing to explore the panel this area is completely different from kronos you've got these knobs like i mentioned earlier they've got three modes overall sound design controls that's they do what the labels say basically then you've got arpeggiator controls we'll get to this when we talk about the arpeggiator and drum sequencer and then the user knobs are programmable this is actually pretty cool these are programmable along with these switches to control more than one thing if you wanted so for example i could have this knob control the mixer for the first four tracks or or more if i wanted and that works pretty nicely if i go back into the mixer you can see as i move this up and down all four tracks move at once which is pretty nifty and then another difference from chronos is you don't have a value slider or the buttons here so if you want to change a parameter you can double tap it then just punch in its value here you can still of course change a parameter you selected using this encoder select a different one and do that other parameters are changeable again with a double tap okay so that's it for the overall workflow before we take a look at the workflow in depth let's take a brief listen to the nine different sounds or synth engines i won't cover these in depth because they're identical to chronos there are plenty of sound demos of that online with the exception of the samples that have been modified for not always in hd1 it's the sample engine anyway just put a few programs together with the engines in a row al-1 is a massive virtual analog synth [Music] with a lot of controls when you're in program mode you have this overall highlight of what's going on then you can drill down into the various parts either using the pages or just by tapping on a section now we won't go over all the parameters you can change here but you can tell that they are yeah pretty immense there's four envelope generators and four lfos and a step sequencer which is another mod source alongside a l1 which is the modern virtual analog synth you've got a poly 6 emulation which sounds pretty nice again the familiar interface you control this pretty much like like anything else so say cut off control here drag the interface around or control it with the encoder you've got multiple pages you can access using the page button or just go into the program overall and press the relevant area dive in that way next up is another virtual analog synth the ms20 with its nasty and familiar filter same deal here you've got a view of the synth you can go around either using these buttons or the icons up front oops yes you can and like i mentioned it takes a bit of getting used to to sort of just press rather than lightly tap once you do you sort of have control here obviously it's a bit laggy and doesn't compare to a phone screen it's controllable nonetheless you know i wouldn't call this screen a performance interface and this dial isn't geared towards performance either you can see it's sort of like one speed but these knobs in these synths actually it's pretty easy to map any knob to any cc or ams is alternate modulation source basically any mod source as you can see here i think maybe double tap here there you go so you can control any parameter not just with the lfos but also with a bunch of midi cc options and the xy modulators so the synths are expanded beyond what you'd expect from the original synth and they do have the familiar patchbay when relevant str1 is a string and physical modeling synth that can make sounds like this too and this too has a pretty broad range let's keep moving on mod7 is a fm based or phase modulation based synth this takes the fm synthesis of the dx7 and expands on it considerably including letting you use a patch cable style interface to create your own algorithms which is really neat so say for example that i wanted to patch the output of this oscillator to the input of this one oops it's as simple as that then i could set the mod depth over here the mod level over here [Laughter] anyway again like chronos so let's move on to the next one sgx2 is a piano based instrument it is sample based but there are a few physical modeling aspects like opening and closing the lid and all kinds of internal resonances let's move on to the next instrument type there are a bunch of electric pianos here both tine and reed-based so rhodes or whirly's with a set of internal effects that you can mess around with [Music] i think they sound pretty good but again identical to chronos so let's move on tone wheel organs drawbar controls which is always fun to play around with the timbre then the last instrument is hd1 for some reason hd1 can't live in the same bank with the other ones but we can quickly access another bank where i've prepared a sample of myself saying [Music] can work with multi-samples now aside from making your own you can also import multi-samples that you sample externally i created a sample of una quarter from native instruments using sample robot on my computer if you're not familiar with multi-sampled instruments there would allow pianos or anything any other instrument to sound natural up and down the keyboard so this sample isn't the same as this sample or this sample or this one or this one if you pitch this one up you won't get this so multi-samples means using different samples across the keyboard not only that this supports multi-samples for velocities so for this instrument not only did i multi-sample every three semitones on the piano keyboard i also multi-sampled six different velocities so if i put dynamics all the way up a high velocity sample is different from a soft one each of those velocities six times every three semitones is supported here that's about 190 megs by the way and i loaded this in using the sound font 2 standard and it worked really seamlessly so this works quite nicely hd1 contains a bunch of other synthesis options it's got filters in serial or in parallel and yeah lfos and envelopes now aside from multi-samples hd1 also supports wave sequencing which is a really cool form of synthesis which you won't get into in depth but i'll just listen to uh maybe i think this preset is nice wave sequencing lets you create an evolving or rhythmic sound by chaining different samples one after the other and morphing between them [Music] so in this case it's got this wave sequence and a bunch of other things going on let's maybe try one more these evolving tones one temper after the other is uh what makes wave sequencing special okay so having listened to the different sound engines let's take a look at how you can organize them and the different modes there are seven of them overall let's start with program mode which is what we've been using up until now program mode is designed to play either a single sound or two sounds together which can be layered or split now if you're using an hd1 synth then the programs can only be hd one synth but if we go into a different bank which has maybe one of the other synths so i could say layer this piano with something completely different say with tone wheel organ or yeah anything else the al1 [Music] the synth or any one of the other seven non-hd1 synths now programs let you set different levels for each of these and you can also have a drum track in parallel with these two sounds but programs are designed to be simple even though they of course have quite a few pages and uh yeah you can uh split them too by the way so if i go into program basic i could set splits for even these two simple sounds and while we're here why not do this there's a shortcut if you hold enter and press a key that'll set a split let's do that for this one as well now we've got a split anyway so program mode is no slouch but obviously combi mode is where you go where you wanna set these massive ensembles of multiple things at once so here yeah who knows what's gonna happen here [Music] okay that's what this combi has so here each of the tracks has its own program which we can see in here if you want you can always go in by the way and edit a program using this menu so that's this program and then you can go back up a level into the combi now combis also have their splits let's take a look at what's going on with the zones in this one so you can see how this one is zoned out across the keyboard now this is identical to kronos again so i won't go through all of this but you've got eq for each of the tracks xy controls are vector controls by the way for these parameters on chronos they're called vector volume cc or envelope here they're x y the idea is to let you morph between four edges of this diamond controlling different parameters again going through these really briefly midi filter lets you filter different midi events for each of the tracks so say if we wanted the joystick not to impact a few tracks we would uncheck them here and yeah these buttons are pretty small but again long confident presses is what makes this work anyway combis or combination mode is where you go where you want to play up to 16 different programs simultaneously setlist is kind of like the simple mode for nautilus the nice thing about setlist mode is that you've got this notes section on top which here is just a description of what's going on in this particular set but if you're performing and you need to say the chords for your song you could always go to fewer slots make this bigger increase the font and put lyrics or chords here up to 512 characters which i think is a really neat feature and you've got quick access here to the mixer to eq to the arp drum page which we'll get to like i mentioned and the tone adjust parameters these are switches and sliders that control here we go various aspects of the set these are all configurable by the way so i could go in here and edit what this does and you can see there's a nice choice of parameters to control here these are overall parameters that you control on top of whatever is programmed in the combi okay so up until now we've been mostly in familiar kronos territory if you're familiar with chronos let's talk about the arpeggiator and drum sequencer which is the replacement for karma on nautilus so let's maybe take a look at this in action and then see how we program it let's maybe say pick this orchestral inception nice so you've got an arpeggiator and a drum sequencer and if we go into arp and drum we can take a look at how they're organized they're both of them are organized in four scenes which you can move through by pressing these big buttons each scene has a programmed arpeggiator and drum track or can have an arpeggiator and drum track if these are lit up so here we've got no drum track only an arpeggiator and then we can move to scene two [Music] which will happen at the end of the measure now we've got two arpeggiators and a drum track and move to scene three [Music] let's see what else we have here [Music] okay so i have no idea what's going on here but move to scene four anyway that's how you move between the different scenes and what gets activated in each scene you can latch the arpeggiator and as you can see these buttons work just like the on-screen counterparts here so let's maybe start from scratch and see how we program this i'll just go into an empty set list let's go for this one and let's let me go into a program first so programs are slightly simpler in that they only allow for one arpeggiator and one drum sequence as opposed to combis which allow for two arpeggiators and a drum sequence so like i mentioned let's start simple let's go for this one so to kick this off chronos does have simple arpeggiators up arpeggiator down up and down with repeats or without repeats random arpeggiator and that's where things start to get interesting so there are a bunch of patterns here actually if i was to step through them it would take us quite a while because there are literally hundreds of them in different styles i'm just running through these four you know obviously designed for various instruments including effects and some of these are drum arpeggiated patterns as well meaning that they're intended to be played on a track that has a drum kit on it so those are the arpeggiators that you can choose from and like i said there's a whole bunch of those then you've also got the drum sequencer so that runs this pattern and we can change that pattern as well [Music] and yeah there's a whole bunch of patterns and we could change the kit as well and this goes on until we stop it or we get to the unused patterns and like i mentioned you can program four scenes so see number one could have these two and then c number two could have these two and then c number three and then c number four so that's how you assign arpeggiated patterns to scenes and how you swap scenes if you're in a combi and not in a program you'll see two arpeggiators appear here and you can select two arpeggiators and split and zone them any way you want now the nice thing about the arpeggiator and the drum sequencer is that both of them are customizable to custom user patterns let's start with the drum sequencer if you choose drum track then you can choose any one of the patterns here like we did before but if you choose either step sequencer a b or c or d you can then program these using these buttons here and this works just like any drum sequencer that you'd expect so it should be running here but let's maybe add some kicks and yeah standard stuff you move across the screen like this and we don't want that here we want that here so that's my 4 on the floor i could change pattern length by the way if i wanted let's keep it at 8 just so we have everything on one screen i could obviously add high hats maybe [Music] a snare of course [Music] fairly straightforward you could add an accent if you wanted to certain steps and you could change the resolution and meter there's no automation or anything like that beyond that so it's a simple step sequencer but you have that if you wanted it goes up to i think 64 steps yep so that is the drum sequencer and you've got four of these per program let's take a look at how you create custom arpeggiated patterns you just select here we go let's go for an empty slot user slot and uh that's what i programmed earlier let's start a new one 1601 okay now you program these patterns in global mode go into global go into arpeggiator pattern page by the way global mode is where you also program wave sequences and drum kits anyway arpeggio pattern it conveniently loads a 1601 and then we can go ahead and enter edit now here instead of drum kit elements you've got the tones that you press so tone one is the lowest tone so i could have that repeat if i press one note if i press two just repeats the lower one then i could maybe toggle between toe one and two this way then if i hit three i could add that and that's how you program arpeggiated patterns this goes up to 64 as well and you can on a step-by-step basis change a few parameters so say i could pitch down a step if i wanted so now that we've got our masterpieces we could go back into the program activate the drums and use both now we can change the arpeggiator and drums in real time add swing to both change length velocity [Music] and there's a snare drum control here too [Music] which [Music] goes in reverse too that's cool it also takes the liberty of adding a clap because i didn't put that in there anyway that's what these do and there's tempo control here too and that's the arpeggiator and drum sequencer okay so i think we pretty much covered program combination and set list modes let's talk about sequencer mode so sequencer mode is where you can create full-fledged songs and there are a few factory ones here that are pretty elaborate let's maybe try this one okay so full audio tracks if you want them let's take a look at what the sequencing workflow is like and when you're in the sequencer you can use exit and these shortcuts to uh either play through the sequence or say go back to the beginning i think it would have been nice if these were printed on the panel anyway let's go to an empty sequence and just very briefly look at what the workflow is like you've got 16 midi tracks and 16 audio tracks recording into audio tracks it's just a matter of recording audio into the tracks midi tracks can either be recorded live or step sequence let's look at what a live recording workflow is like you arm record either by hitting record or exit and record here the minute you hit play you get a counting of two measures and you can play and this would be as good a time as any to plug my mixing tutorial published last week analyzing let it be by the beatles so that's one track or layer let's record another let's go to track two now i probably should have quantized that but let's ignore that for now precount in my mixing tutorial i analyzed mixing mistakes in let it be and now it's coming back to haunt me i'll link to that tutorial below let's just let's just go with that now if we wanted we could of course change any of the instruments so you know pick a bass sound and why not go with club bass for this so go back [Music] and i can stop this before we get to where it needs to be quantized now like i mentioned other than live playing you could also either step sequence or edit sequences that were played in now that's a menu item here called midi event edit or midi step recording so if i go into midi event edit i could choose which events i want to look at and these are the events that are recorded hit ok then go ahead and edit this step by step if i wanted edit again each parameter whether the note or the timing and if i wanted to step sequence something i just go into midi step recording choose the timing of the events that i want to add and just start playing them this isn't a polyphonic sound but you could sequence chords as well and i could play around with the timing add rests if i wanted or ties and that's how you step sequence aside from timeline style sequencing nautilus has another sequencing and performance option called real-time pattern play record or rppr i won't demo this because it's just like chronos but the idea is that you have a bunch of patterns that you can assign to individual keys on the keyboard and you can trigger them with a key press or trigger multiple patterns with multiple keypresses turn them on or off again this is just like chronos so that's it for sequencing mode let's talk about sampling mode sampling mode lets you record and edit samples and multi-samples the workflow here is also identical to chronos so i won't cover this in detail you can sample through the inputs or resample anything that you play onto chronos and then once you do you can either edit the sample trim it chop it up and then assign different samples to different areas of the keyboard using the multi-sample page i'll link to a minute tutorial by korg that walks through this really nicely no need for me to repeat that over here i will say though that the process is pretty lengthy you need to save both the samples and the multi-samples it takes a little while to get used to they could work on improving this process a little bit to make it more streamlined now this doesn't support auto sampling like the mpcs there is actually an auto sample function here but that just helps you configure things makes it for an easy setup to get you going say if you wanted to record the audio inputs you would just do that and hit ok and you'd be set up for it but you can't multi-sample an external instrument or midi instrument or plug-in through nautilus you need to do that using external tools but the good thing is that you can load sound font 2 files directly into this very easily another thing that i won't cover in depth in this video is effects let's maybe just load up a simple program this will do so nautilus has three or actually four layers of effects if you load up one of the instruments that has internal effects like the ep then you can use its built-in effects now aside from that you've got three layers of effects eye effects or insert effects mfx and t effects t effects are just global effects you can turn them on or off or edit them using shift and t effects they're applied to everything that comes out of nautilus for these you'd typically use mastering type effects like a limiter but you can choose any one of the almost 200 different effects 197 different effects then the next layer back is the m effects you've got two of those as well these are global send effects so any one of the 16 channels on nautilus can send audio to these mfx which can be any one of the close to 200 effects so in this case mfx1 is a stereo chorus mfx2 is the over which is a really nice reverb anyway two m effects that work as send effects and then you've got ifx or insert effects these sit on the effect chain of any instrument you choose to send them any track you choose to send them so now i'm in a program i can either choose to send the program to the ifx or not if i was in a combi let's uh load up i have no idea what's going to happen here let's load this one up so we've got a relatively peaceful one anyway over here if i go into the oops into the ifx you can see which tracks are routed to which effects if you choose by the way you could also chain effects one into the other eye effects and the effects here are pretty extensive you could see these are the parameters for the individual effects and as i page through these you can see how much information there is here on a perfect basis obviously we won't go through these and these are link chronos as well okay i think we've covered the main features of nautilus and anything that i skimmed that exists in chronos since chronos has been around for i think almost 10 years you can easily find information about those features elsewhere on the pros side and this is obviously a matter of taste i think nautilus sounds very good as does kronos the synths do a great job and give a broad timbral range the sampled sounds are pretty convincing too and if you don't like them you can multi-sample your own plugins you've got two gigs of memory two gigs free is not too shabby and you've got 60 gigs of storage so you can load samples in and out though if you're planning to multi-sample an orchestral library you might need to pick your sounds carefully on the cons side it really depends what you compare this to let's start with chronos karma is probably the biggest thing that's removed and it was replaced with the arpeggiator and drum sequencer which are simpler and i think more accessible if you have a chronos it would be fantastic if you could comment below whether you've been using karma and your opinion of it compared to what you saw here comparing to chronos on the hardware side nautilus lacks aftertouch and has substantially fewer hands-on controls how useful were those in actual day-to-day scenarios again it would be great if chronos users could comment below to me the main thing that i found disjointing was having to go to the page button and then to select the different overall page it would have been much nicer if we had two rows of tabs like on chronos i think one final point regarding the comparison to chronos which i didn't mention earlier nautilus currently doesn't have a software plug-in to control it from a computer though one does exist for chronos hopefully one will be made available here as well i mentioned other differences from kronos earlier so i won't repeat them i think other than the two tabs this is very much on par with chronos at least in my opinion setting aside the comparison to chronos how does this compare to other options immediate workstation competitors that come to mind are roland's phantom and yamaha's modi x and montage i've reviewed both on this channel so you're welcome to watch those reviews to get the full picture but overall nautilus has more synth engines and flexibility and a more comprehensive timeline based sequencer and overall it does have more features i think but with more features comes complexity the other two are easier to use and phantom's ableton live style sequencing grid is a compelling alternative to the timeline based workflow in nautilus if you don't need one again i refer you to those videos for more information links below from a usability perspective another interesting comparison would be to machine plus and the mpc product lines also reviewed extensively on this channel i know those aren't keyboard workstations but the sampling and sequencing workflow on those is so much simpler and straightforward compared to here that i think on those fronts there's a lot that can be improved in nautilus and kronos sampling here is way more complex slower and takes substantially more steps and like i mentioned there's no auto sampling feature here that automatically creates multi-layer multi-sample instruments from either hardware synths or plugins sequencing here can also greatly benefit from a piano roll style view finally on the cons side this only sends out two channels over usb to audio channels over usb whereas the other workstations that i mentioned send out multiple channels over usb on the pros side if you're interested in a keyboard that has the broadest range and palette of sounds possible and are willing to give up direct hands-on control for every parameter nautilus is an excellent choice especially for performance situations where you quickly need to jump from one song to the next and need multiple layers and splits with different sounds each of the plugins on their own i think sounds great and the ability to combine 16 tracks of them and take that with you anywhere you go is quite a feat now the actual programming of the synths the rpbr is the sequencer it all does require a lot of poking around back and forth on the screen but once you have everything set up and arranged properly in set lists nautilus can pretty much get you any sound timbre and arrangement you want and if you ever do want to dig into the synth engines and want to know how to make the most of their lfos envelopes and patching options you might want to check out my ever expanding book of electronic music ideas tips and tricks available to the good people who support this channel on patreon that's it for now hit like if this was useful ring the bell below after subscribing to make sure you don't miss the next one thanks for watching
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Length: 41min 51sec (2511 seconds)
Published: Mon Nov 09 2020
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