kkrieger: Making an Impossible FPS | Nostalgia Nerd
Video Statistics and Information
Channel: Nostalgia Nerd
Views: 1,106,574
Rating: undefined out of 5
Keywords: kkrieger, farbrausch, demo scene, fps
Id: bD1wWY1YD-M
Channel Id: undefined
Length: 28min 49sec (1729 seconds)
Published: Fri Apr 23 2021
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Breaking news: man says fuck you and compresses his game with a hydraulic press
Itβs amazing how they worked out procedural material generation years before it hit mainstream. Nowadays I use it every day to generate near photorealism. Remember HL2 and doom 3 came out in 2004. And both cheated a ton with their textures and geometry. Doom 3 of course mainly by not letting you see shit. And I remember they were freaking huge in regards of file size. And the whole concept of bump-maps didnβt really yet catch on as far as I can remember. Itβs been a while since I last played it, but Iβm sure Vampire the Masquerade Bloodlines would have profited from using stuff like that, instead of just fairy simple texture mapping.
I was just watching this and was thinking of posting it here, did it come up in your youtube recommendations?
I loved the demo scene, I can remember other demos that fit in 64kb as well by using direct-x tricks and libraries it was impressive as hell, but an fps in 96kb is very impressive considering that includes game mechanics etc.
I fell in love with the demo scene on the Amiga, my favourite was Love by Virtual Dreams & Fairlight. Looks blocky as hell to the modern eye, but this was running on a
power PCMotorola chip running at 15mhz with 2mb ram and demonstrating really cool effects like clipping 3d objects, early shading and refracting rendering, in 1994 on a machine that had come out in 1992.I also appreciated the little end credits where they would try to reach out to people they hadn't heard from.
Omg I remember this from years ago
O shit i totaly forgot about this, it was unheard off!! Every said its was fake.
I've been looking for this for years! I played it way back in the day and I couldn't remember what it was called.
Yes, I clearly remember the mind bomb that is .theproduct. Thoroughly impressive even today, or maybe rather particularly today.
Edit: Although, did it really need a "pretty beefy PC" to run? I remember being able to run it without any trouble and I have never had anything near, at least my concept of, a beefy PC
My PC died while running this game back in the day, but it did look beautiful from what remember.. The bloom effects and shiny metallic materials.... Wonder if my 3070 can run it
Step 1: Tap into the hundreds of megabytes of resources and routines made available by the DirectX package.