Is Terraria's Crystal Assassin armor underrated?

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Of all the pre-Mech armors, Crystal Assassin is definitely one of the lesser used. The vast majority of Terraria players seem to prefer to use Adamantite or Titanium armor during early Hardmode, with only 6% of players choosing Crystal Assassin armor as their favorite. However, the small minority who do choose it seem to be rather vocal about it, lauding it as an underrated armor set amidst the sea of choices you have during this stage in the game. So, is it worth using? Let's see. The most outstanding feature of Crystal Assassin is its set bonus, which grants you the ability to dash. This makes it one of only three items that grant dashes in all of Terraria, the others being the Shield of Cthulhu and the Tabi. This dash is much more like the latter, however. It has the same dash distance like the Tabi, which is around 10 blocks longer than the Shield of Cthulhu, and unlike the Shield, it will not knock you back if you dash into an enemy. With a 60% longer dash distance and no knocking issues, this "crystal dash" is definitely the focal point of the armor. This is supported by the fact that the vast majority of Terrarians - around 80% - prefer using dashes, with 60% of them saying that it is "mandatory" for their playstyle, a group that includes myself. For these people, this point is likely the most important. After all, not only does this armor offer a better dash, it simultaneously saves you an accessory slot that would be spent on the Shield of Cthulhu. Depending on your difficulty, this free dash can range from convenient to lifesaving, especially on Normal mode, where this is literally your only dash until post-Plantera. So, given how great its bonus is, what reasons are there not to use the armor? Well, the largest downside of the armor is its lesser numerical stats. Compared to basically every other armor set, it has worse stats, including damage, crit chance, and defense. It's just simply worse, especially for mage, since it gives no extra mana capacity. However, the armor set has a trick up its sleeve - that extra accessory slot I mentioned earlier. That spare accessory slot can be used to put in survivability accessories, like the Charm of Myths, Cross Necklace, or Brain of Confusion, which can many times be more valuable than a few percentage points of extra damage. You could, also, use that slot to remedy the damage problem. For example, the Putrid Scent offers +5% damage and +5% crit chance. Sure, this might not be the best damage accessory, but even this extremely generalist accessory can boost the Crystal Assassin armor ahead of some of its counterparts. Its stats are not nearly that bad. Also, there's a lot more to the game than stats sometimes. For example, multi-class. Crystal Assassin is the only true multi-class armor in early Hardmode, multi-class in that it boosts multiple classes equally and simultaneously. If you plan to use multiple class weapons in a boss fight, or run some kind of hybrid summoner, this armor can make it easier. The extra accessory slot you get is really nice if you want to slot in multiple class emblems or accessories while maintaining mobility and survivability, and the global boost is amazing as well. For example, I'm running a ranger/summoner gun hybrid. Ranger actually only has one gun damage accessory, the Ranger Emblem, so I have my seventh slot filled in with Putrid Scent - but you could fill that with anything. Note, though, how I have enough space for both Ranger, Summoner, and mobility accessories. Even if you remove my seventh slot for Expert Mode, it'd still be this way. If I needed to use the Shield of Cthulhu, it would require me to compromise on one of these accessories. Perhaps that's removing the Berserker's glove in a melee hybrid, losing a Minion slot, or something else. Either way, Crystal Assassin prevents that, especially on Expert Mode, where you have less flexibility with accessories. And, yes, mixing is important, and also effective. This kind of mixed setup is obviously going to kill bosses much faster than a pure class setup. Sometimes we play so many class playthroughs that we forget that class restrictions are not optimizations, but handicaps. And, for that, Crystal Assassin definitely exists as a great option for that. It may have mediocre stats, but its extra dash mobility, accessory flexibility, and multi-class potential make it a great armor to use pre-Mech. It's great for pre-Mech duke especially, where mobility and single target damage is extra important. I was able to melt pre-Mech duke with a ranger/summoner hybrid, and the longer dash means you can actually outrun Duke in 2nd phase without using Pillion. It's great for that. Still though, I don't know if dashing is your playstyle, and I don't know how many of you simply avoid Queen Slime before mechs. Everyone plays differently. This set, despite being multiclass, is definitely more suited to a ranger or melee hybrid than mage. But you should definitely consider giving this one a try if you're up for it. It certainly is at least an A class armor, and it definitely has many unique things to bring to the table. Hello! If you enjoy my content I ask you to subscribe, as only 20% of my viewers are. A few other comparisons like this can be seen here and here. Either way, thank you for watching, and good day and good bye.
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Channel: Terrasteel
Views: 92,121
Rating: undefined out of 5
Keywords: terraria, teraria, terrraria, terrasteel, terasteel, terraria crystal assassin, crystal assassin armor, photon, terraria pre mech duke, terraria mixed summoner, terraria queen slime, queen slime, blade staff
Id: cNhx2dX6KUo
Channel Id: undefined
Length: 4min 6sec (246 seconds)
Published: Sat May 13 2023
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