Is Mega Man Maverick Hunter X The BEST Remake Of All Time?

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There is a certain irony to me making a  new video on Mega Man: Maverick Hunter X.   Technically, I discussed this game  back in my review on X1 from 2016,   and in the spring of 2018, I did a whole  video on the game to make up for it,   one where I laughed at how bad my 2016 portion  was. But…the 2018 video was literally audio I   recorded at like 3:30 in the morning while  suffering from a cold, truly the worst thing   you could possibly do for a video. But luckily,  I am not as arrogant as to make fun of old work   while being a goof in a completely different  fashion anymore…I think? As I have said before,   I don’t see the harm of the re-review. If you  think you’ve grown and have more to say/want to   do a more definitive job…I say, why not? Mega Man Maverick Hunter X, released for   the Playstation Portable in 2005 was a remake of  Mega Man X, the Super Nintendo classic from 1993.   This game came hot off the heels of Mega Man X8…I  mean that literally, depending on your region   these games were released within months of each  other. This was back in the 2000s when Capcom was   launching Mega Man games like a machine gun every  year, but anyway. Sony released the Playstation   Portable in 2005, their first move into Handheld  gaming, a logical choice given the fact that they   just had two of the best and most popular home  consoles of all time. The PSP didn’t reach the   audience that the Nintendo DS did back in the day,  but the sales were still quite good on the PSP.   The team behind the X series knew they wanted  to make an X game for the Playstation Portable,   but had to decide on whether or not they wanted  to make a full on X9, or just reboot the series.   Given the chance for a new audience on PSP, they  decided to go back and retell the iconic origin   story of Mega Man X for a new age, thus giving  us Mega Man: Maverick Hunter X. Even though the   developers had intended to take advantage of a new  platform to expand their audience with this one,   it unfortunately didn’t work out. Maverick  Hunter X, and the later released remake of   Mega Man 1 titled Mega Man: Powered Up both  were considered financial failures by Capcom,   despite being met with overall positive reception  from critics and fans. Although I will admit,   I have still never played much of Mega Man Powered  Up. I really should get to that at some point,   it will get it’s own video when I finally get  to that Classic Mega Man Retrospective. But I am   going to look past the sales aspect of this game  right now, because I want to focus on what makes   the game so good on it’s own merits because this  is definitely one of the best Mega Man games.   I have a lot of respect for this project,  because it first overcame the issues facing   the Mega Man X series before this. I mean, if  you have seen the previous X videos I have done,   you will know that Mega Man X1, X2, X3 and X4 are  some of my favorite games of all time. Definitely   my favorite side scrollers. I thought X5, X6, X7  and X8 all missed the mark for various reasons,   even though X5 and X8 can still be enjoyed  in spite of that fact. Hell, X6 can as well,   I have come to realize over the years. So to make  a really great game after all that, is already a   job well done, but then, they made a game that  stands on it’s own…as a remake of Mega Man X1.   One of the most iconic and high regarded Mega Man  games to ever be released. So, today we are gonna   discuss how the game plays, and how it’s aspects  compare to the previous games in the series.   One of the first questions that comes in mind with  most remakes is…what is it going to look like?   In the case of Maverick Hunter X, I find it  interesting to look back and use this game as   a case study for how far handheld games had come  in just a few years. Last week, I covered the   Mega Man Xtreme Duology and in those two games  we get a plethora of assets from Mega Man X1,   and the other two SNES X games reinterpreted  for the Game Boy Color. That was back in 2000   on hardware from 1998, and they had to downsize  everything to this extent. But here we have the   PSP five years later and Mega Man X received  this absolute glow up. Visually speaking,   Maverick Hunter X technically falls into the same  pitfalls as X8, where I said many of it’s assets   looked really low res and pixelated, even on PS2  I thought it just looked unappealing on the eyes.   However, MHX has the added benefit of releasing on  a handheld with a significantly smaller screen and   resolution so it’s not as much of a bother. It  would absolute distract me more if I upped the   internal resolution on an emulator like I used  to, but when played at native resolution, many   things will look out of place like this plane at  Storm Eagle’s level that is just a PNG keyframing   across the background, but most everything works  just fine. I love how many visual details they   added to this game, like how these copter enemies  will laugh at you if they hit you, I never noticed   that before! Stages will have details added to  increase the immersion, like how beating Storm   Eagle’s level still causes his ship to crash into  the factory of Spark Mandrill like the original,   but at the start of the stage, this is clearly  communicated with…the ship wreckage being right   there. In the original, you’d just have to put  two and two together to understand that taking   down this ship is why the power isn’t working. I  like how the first Sigma fortress stage becomes   covered in spider webs the closer you get to the  boss, foreshadowing the fight against Bo-spider,   something the original couldn’t do. They added a  toll both to this part of the intro stage. A toll   both. That doesn’t have to be there…but it is,  and all of it makes the world feel more cohesive.   So when talking about the game fares as a  remake visually, I’d say the job was well done.   But let’s get down to brass tacks, the gameplay.  By this point, Mega Man X gameplay was pretty much   nailed down. Mega Man Maverick Hunter X is exactly  what you’d expect. You run, you jump, you shoot,   lining your shots up with enemies is the most  important thing as you avoid their attacks and   the obstacles laid out in front of you, at this  point, I think I have given this speech on the   fundamentals of Mega Man like 10 times in my  YouTube career, so I shall get to the point.   Maverick Hunter X plays like X8, I can definitely  see how at the beginning of development it was a   tossup between a full on sequel or a reboot of  the series because fundamentally, this is still   the spiritual sequel to X8. Although, because  it’s a remake of X1, X cannot air dash at default   like he could in X7 and X8 because…he can’t even  dash on the ground at the start, because that was   unlockable in X1. And of course, X8 specific  mechanics like the two armors and the team   system are not in but that goes without saying  since this is a remake of X1. But of course,   they did bring in conveniences from later games  into the X1 experience like full button mapping   being available from the pause screen, and not  just the main menu like the original game and you   can escape to the stage select without having to  beat the stage first which is also quite handy if   you want to get some items before tackling a boss.  But, when compared to X8, the biggest difference   for me is the handling. Now, this is small, I  know, but it is still the biggest gap between the   two for me. Everytime I talk about X8, I mention  how smooth it controlled and I still maintain that   X8 feels the best to play of any X game. This  game is styled after that one, but I just find   that dash jumping off of walls for example,  is less smooth than X8 where you had a real   flow to your jumps. Here, it’s like everything  just feels much heavier to do. this is a really   weird thing to discuss, and I can’t be certain  this is even true, that’s just what it feels   like to me as someone who has played both these  games for years and years, has always noticed   some kind of a difference in how they handle, but  could never put it into words, I think it’s that   MHX feels slightly delayed compared to the snappy  controls of X8. I can’t prove it with X’s actual   controls, but the one area I can prove it would  be the charge shots. I have always thought X took   too long to charge his shots in this game. I made  this point in my last video on this game. But now,   I have the math because I compared the footage in  my editing software. In the Super Nintendo games,   it took X roughly 70 frames to reach his full  charge shot, and then roughly 150 to get to   the third charge shot level. In the Playstation  games, your default rate was about 60 frames and   45 for X8. In MHX it takes about 90 frames for the  full charge shot and then 210 for the third level.   This usually throws me off when playing since I am  expecting much faster response time because I am   used to the other games. But I am only saying  this because it’s something I notice as a big   fan of the series, this is really nitpicky stuff.  MHX doesn’t suffer too much from these differences   from the other games, especially X8, because  I’d play this any day over X8. If you watched   my recent video on that game, you’d know that  for me, the big pros of X8 more or less end   with the handling, the level design and item game  didn’t do it for me. Here, we don’t have to worry   about the level design because MHX faithfully  reconstructs the levels you remember from X1,   basically shot for shot, which is quite good  because these are levels I already enjoy.   What has changed that is worth talking about  is the item game. That’s the part of talking   about Mega Man X that gets me the most excited  because 100%ing these games and finding different,   more efficient ways to do it is one of the  biggest reasons why Mega Man X1, X2, X3 and   X4 are all some of my favorite games ever made.  The other games all fumbled the ball here with   X5’s backtrack oriented design, X6’s alternate  routes making player routing really pointless,   X7 being…X7, and X8 just being too convoluted for  it’s own good…and that’s coming from someone who   thinks Mega Man X3 is an amazing game for pete’s  sake. Maverick Hunter X brings it back to square   one, you have eight heart tanks to collect that  expand your maximum health, four sub tanks that   refill your health when they have sufficient  energy, and four main Dr. Light capsules where   X can upgrade his armor. The Foot parts give you  the ability to dash on the ground for rapid bursts   of speed, the arm parts allow you to charge your  shots to a third level and charge your special   weapons, the head parts give X the ability to  smash blocks with his head and the body parts   reduce the damage X takes by 50% and together  they make up X’s First Armor…yadda yadda yadda.   All this is from X1, but what has changed  would be the way the items are arranged,   and these are slight mix ups, but they  have an impact on how players approach MHX.   The Foot Parts are acquired in this upper path of  Flame Mammoth’s stage, instead of being given to   you in the middle of Chill Penguin’s stage, and  this is the one change that could have actually   made routing in MHX superior to the original. If  you play X1 with my stage order, you’d start with   Chill Penguin, and then have to come back to this  stage to use Fire Wave to get this heart tank.   Getting the foot parts instead of the arm  parts at Flame Mammoth’s stage could have   cut this entire stage revisit out of the game,  but there is just one problem. The subtank in   Flame Mammoth’s stage was something you could get  with the foot parts alone in the original game,   but now…you need the head parts, something  located in Chill Penguin’s stage that requires   the foot parts to get. If they had just left this  subtank the same as the original, you actually   could…not counting the Hadouken, get through X1  without backtracking, like in X2 and I think that   improvement would have definitely given MHX a  lot of points from me at least. But instead,   how I play this game is: Flame Mammoth first,  Chill Penguin, backtrack to Flame Mammoth for   that subtank, then I go to Storm Eagle where the  Body Parts are now…if you are feeling ballsy,   you can go to Sting Chameleon’s stage at this,  this is where the arm parts are now and you can   make it to this heart tank with a charged shotgun  ice. I do these two stages either third or fourth,   it doesn’t matter which though. I then went to  Boomerang Kuwanger…which I did in the original   game, but that was to cut down a backtrack  on the sub tank in Spark Mandrill’s stage.   Here, a least backtrack run requires going to this  stage before Spark Mandrill because the heart tank   in that stage is no longer reachable with a dash  jump, you need Boomerang Cutter. After Kuwnager,   I go to Spark Mandrill, then Armored Armadillo  and end the game on Launch Octopus, and finally,   revisit Armadillo’s stage for the Hadouken. This  item has been changed for the better, since in the   original you had to reach the end of the stage  and willingly jump into this abyss a few times   before the capsule would appear, but in the  remake you just need to reach the end without   taking damage, which I think is fun as you charge  up Rolling Shield or Chameleon Sting and then   equip another weapon like Storm Tornado or Fire  Wave and just tear through the enemies. Although,   like the original, I hate how when I go to fire  the Haduken, sometimes the game will fire a buster   shot first and that will hit the enemy, activating  their iframes meaning the hadouken won’t hit them.   All in all, the item game in MHX works, and  I think the remixed elements like the new   capsule locations are good changes, however  I just think it would have been cool if they   redesigned it in a way where you didn’t have  to backtrack at all, because the way it is…they   made changes to item location, but it doesn’t  produce a meaningful change in the experience.   But there is more to this game than even that,  once you beat it, it has a lot of extra content.   Such as a harder difficulty mode. This sees  X taking more damage than he does in normal   mode and also gives the bosses more difficult  attack patterns. For example, Chill Penguin will   do this attack where he fires Shotgun Ice and it  ricochettes off the wall like it does when you get   that weapon from him. Usually when I revisit this  game, I tend to just play it on hard just for the   sake of the extra challenge, it helps make the  experience stand out from the original more. I   also like how you get different dialogue between  X and the various mavericks on hard mode. On the   first run, they make X sound more like what you’d  expect…where he tries to be nice before a fight,   but then on hard mode he’s ready to  reduce the mavericks to scrap metal!   It was so cool because I used to play  this game all the time on the PS Vita,   and suddenly on one playthrough all the dialogue  was changed, it was the neatest of neat moments.   The team behind this game wanted to add some  kind of new element that would really stand out.   Of course, they thought about including a Zero  campaign, however they felt like the idea would   be, by this point, predictable and not that  exciting as a result. Playing as Zero was a   selling point in both X3 and X4 and by the time  of MHX’s release, you could play as Zero in well   over half the Mega Man X games and had his own  series on GameBoy Advance. No, they wanted to   do something new. So instead, we got a playable  campaign starring the ex-Maverick Hunter, Vile,   coming in with a brand new gameplay style. This  review is actually the first time I ever fully   completed Vile’s story in this game and I will  say…it’s an interesting mode. I use that word   because I enjoyed my time with it now that I’ve  made a dedicated effort to finish…after 7 years   of owning the game, however it’s also not so fun  that I’d play it again. How it works is that you   play as Vile through the intro stage, the eight  maverick stages and the first three castle stages.   Battling X at the end of the intro stage, and  First Armor X and Zero at the end of the game.   Vile was set free from jail by Sigma to help  cause chaos in the midst of his rebellion, but   Vile doesn’t like the fact that Sigma views X as  crucial for the evolution of Reploids and wants to   prove he’s the best by taking down Sigma’s forces  himself, only to get beat by X and Zero anyway,   once he thought he had the upper hand on them.  In terms of the gameplay, Vile cannot dash,   nor can he charge his shots. Instead he comes with  three weapons, finger bullets, a cannon that fires   into the air, and bombs that he drops from his  knees. All of these attacks can be activated from   the air and from the ground. By defeating bosses,  Vile will get a ton of new weapons from each one,   but you can only equip one hand gun, one cannon  blast and one knee bomb at a time, but as they   progressively get powerful, they cost more points  to equip. So you have to decide which ones you   want to take with you that stays at or below your  max point capacity, like the skill shop in Sonic   Generations. I was partial to the ice hand gun,  and the blue napalm bomb. It’s a good idea and   it creates a lot of customization, however, if  I feel like playing Maverick Hunter X again,   I am just going to do it as X. I mean, Vile’s mode  starts off rough. He just does not have the health   or mobility to survive the early game enemies, but  once you get past that, there are other things I   didn’t like, such as the altered level design.  Like this series of moving platforms at the end   of Armored Armadillo’s stage where I could barely  see what I was doing and died like 3 times.   I also didn’t really care for the remixed  item locations. That’s not the worst idea,   and in some levels I am fine with it, like Chill  Penguin’s where you find the ride armor at the   end of this path and use it to smash the igloo at  the start to grab a heart tank. Roughly the same   idea as X’s playthrough, but a little different  for variety’s sake. But other ones are annoying   like trying to bring this ride armor to the end  of the path of platforms in Storm Eagle’s stage,   or are just stupid like needing to think of…not  destroying this submarine, and instead jumping   on top of it’s weapons and finding a platform  that carries you over to an item. I was never   gonna think of that without a guide. I did like  how some items had multiple methods of approach,   like how I think I was supposed to use the ride  armor to get this item in Sting Chameleon’s stage,   but it exploded and I shot the boomerang weapon  into the air which grabbed the item for me.   Although on that note, I thought the ride armors  were a little lame. Vile and his ride armors are   iconic and yet you only ride them for about  30 seconds per every time they appear, but if   you take damage that time goes down even more. So  all in all, this was an interesting mode to play,   but like I said, you won’t see me trying it again  anytime soon. But, to the credit of the devs,   it was cool and unique to play the story from  a villain's perspective, doubly because Vile   just has this “I’m evil and I love it” energy  about him in this game and I am here for it.   Generally speaking, I thought the story  was really well done in this game.   That’s another thing you’d hope a remake would  nail. In the case of the original X, the game   had a limited story for the sake of keeping  the pace going in an action platform shooter,   and because copious amounts of dialogue in  platformers wasn't a common thing back then.   MHX takes the origin story of X and does a lot of  great things with it. For starters, X has dialogue   interactions with all 8 of the maverick bosses and  we get to see what their personalities are like.   Prior to playing this game, I never would have  thought Launch Octopus’ personality was that he   was like Squidward Tentacles if he was more  snoody and yet here we are. X has a history   with all of these bosses you fight, because in  X1, each maverick was a former maverick hunter,   having joined Sigma’s rebellion and X does not  want to fight old friends like this but he has to.   I like how X has the same voice actor he did in  X8, not only because I think that this is just   the best voice X has ever had, but because we  get to see a different side of X in this one.   By X8, X is just an entirely calm and collected  powerhouse, even if he hates all the fighting.   But here we see a much younger X who doesn’t have  all the power he will later, but a massive drive   to fight the maverick hoards. But is otherwise  still the soft spoken hero we’ve come to know   in the previous games. The best part about the  whole story is what they did with Sigma. It’s   no secret that I think the X Series using Sigma  in every single game was an absolute mistake,   it devalued the new villains each game would  introduce by having Sigma show up at the end and   it also lead to Sigma becoming more of a circus  clown himself than a truly menacing bad guy,   something I want to expand on in next week’s  video. But obviously, when remaking Mega Man   X, of course Sigma is the main antagonist and  this is by far his best appearance of all time.   For starters, when interacting with the  other mavericks, we see how Sigma was able   to manipulate each and every one of them to his  side in different ways, just by the way they talk   about him. Chill Penguin joined Sigma because he  got paid and figured it would be more interesting   than being a Maverick Hunter anyway, Armored  Armadillo on the other hand is just loyal to   Sigma, former commanding officer of the Maverick  Hunters. Sigma played into Launch Octopus’ vanity   by propping up his artistic talents and the list  goes on. But the game makes sure to show how Sigma   really feels about these reploids he dragged into  his war when you first fight Launch Octopus in   the castle stages. Sigma brought all 8 of these  reploids back to life just to be cannon fodder   for X before he can reach Sigma. He doesn’t give  a damn about any of them, he just says what he   needs to get what he wants, and X gets this.  Which is part of why he hates Sigma so much.   The team behind this went above and beyond by not  only packing the story full of details like these,   but also included a full 20 something minute movie  called “The Day of Sigma” that shows the events   shortly before the game where Sigma was still  the charismatic leader of the Maverick Hunters,   and what it was that caused him to want  to rebel against and wipe out humanity.   He used to see X’s pacifist tendencies as a flaw  in X’s design, but Dr. Cain, who discovered X and   used his blueprints to create Reploid kind, tells  Sigma that this sensitivity is actually what makes   X so stand out from the rest of the reploids, it  makes X basically indistinguishable from humans,   convincing Sigma that reploids can evolve  to become the dominant species on Earth,   and X growing to his full potential is a core  part of that, which Sigma seeks to make happen   at any cost. Capcom actually included The Day  of Sigma in the Mega Man X Legacy Collection,   marking it as a prequel to X1. The Maverick  Hunters Field Guide even references it,   so that could lead someone to believe  that it’s canon to the mainline X series,   with or without Maverick Hunter X as a game. The  story between the two games is basically the same,   so I guess you could look at this version of  X1 as canon to the series if you wanted to,   however I just choose not to. For starters,  Sigma’s motivation for going maverick in the   remake is so tied to X and his potential when, in  games like X2, X4 and X5, it seems Sigma doesn’t   really care that much about X, his backstory and  motives are so tied to Zero in the mainline games.   In fact, Sigma’s iconic scars were something X had  done to him in the Day of Sigma, which directly   conflicts with X4 showing that it was Zero when  he was first discovered. It’s not that this is   impossible to reconcile, but I just don’t regard  MHX stuff as canon. The biggest reason why is that   Dr. Cain gets blown up in Sigma’s missile attack,  but aids X and Zero in X2 and X3. The man is   literally on life support in Day of Sigma and says  he has prolonged his life for as long as he could.   I just don’t think he’d survive this attack,  but hey, no body was shown on screen so by   comic logic, anything could happen after that.  But I totally get why people would ignore those   tiny points to regard the film at least as canon  because the characterization is great throughout.   The movie highlights how far Sigma is willing  to go this early on in his time as a Maverick.   The original Mega Man X starts with the Central  Highway under attack, but through this short film   we have the backstory that X and Zero failed to  stop Sigma at the missile base where he launched   all the missiles on the city at once, giving  you some context for the start of the game,   and the same sense of urgency X  feels having to put a stop to Sigma.   Which all comes together at the end of the game.  The castle stages have been mixed up somewhat to   include whole portions of maverick stages brought  back right before you fight that boss again, which   I thought was a nice touch. Makes the refights  feel less random as you start Stage 2 for example   in a cavern which of course, ends with the refight  against Armored Armadillo. One of the better   changes is that you find Vile at the end of Stage  3, and see Zero’s death here as well. I think it’s   better to place this right before the final battle  against Sigma as that gives the player, and X yet   another spark in the battle with Sigma, as opposed  to the original where it happens at the very stage   of Sigma Palace Stage 1. If you didn’t get the  arm parts from Dr. Light, Zero will give you his,   and this actually has a different effect than  Lights, doing respectable damage on the bosses,   so that’s pretty cool. When you reach the final  boss, you can use the Hadouken on him, which I   believe was technically possible in the original,  but very rare to do, here it’s pretty easy.   However if you decide to face the final boss,  it’s a pretty good reinvention of the old boss   as he actually moves the arms of the mech  instead of the hands just floating in the   sky…although points off for how these lasers  just poof off the screen. But it doesn’t matter,   defeat Sigma however you see fit, and you  will get the ending, and this one, has   always been one of my favorites in the X Series. You see a flashback to when Dr. Cain first   found X and then Dr. Light’s final message  plays, after having finished creating X,   but having to seal him away because he’s going  to pass away before X will be fully finished.   The final message of Dr. Light was how  the original game opened up, but it’s   much better at the end where you really hear from  the actor how close he is to the end of his life.   The thing I like about this ending is how X  doesn’t say a word throughout it. We just hear   this message from Light about how X will bring  about a new age for the relationship between   humans and robots, and how he will fight for  the good of all people, over footage of X in   the wake of Sigma’s defeat. I just like how X is  someone who always continues to fight for justice,   in the face of any loss or tragedy, even if those  things weigh on him alot, because that’s just   what he does. X was victorious against Sigma, but  his best friend Zero didn’t survive the mission,   you get reminded of that fact when X looks at  Zero’s bike in the garage. Sigma, the leader   of the Maverick Hunters turned on humanity  and took the best of the Hunters with him,   so the group is no doubt in shambles. In spite of  all that, X is still going to carry on the fight   because X is, as Dr. Light says, the world’s  hope. A great way for the remake to go out.   But what does it all mean? What do I think of Mega  Man: Maverick Hunter X? Well, it’s really strange   with me and this game. I think it’s great…they  had the challenge of remaking one of the most   popular Mega Man games of all time and the result  is a game that stands right alongside it. But I   guess that begs the question of if it’s better  or not. The weird thing about the game is that   it does almost nothing wrong. It adds new features  and modes, it greatly expands upon the story and   characters and yet…I almost never come back to  this one. Is it one of the best video game remakes   of all time? Well, that sounds like a dramatic way  to describe the game, but I really can’t think of   much that I’d have wanted them to do differently,  I just feel more passion for the original X.   I have pretty much equal nostalgia for both. Back  in 2015, I played the hell out of Maverick Hunter   X. I am talking about “I brought my vita to  school and managed to play it during art class,   and then played it all the way through again  while we waited for the school open house that   night” levels of playing this game often. Road  trips, my go to become Maverick Hunter X. This   really is a game that I love, but X1 just  does it for me in a way I can’t describe.   Doesn’t help that I have had less incentive to  revisit it over the years. As I have gotten older,   I almost never play games portably. What’s the  need when I am the one taking myself everywhere   I go? You know? So the appeal of being able to  take X1 on the go doesn’t work for me anymore.   Also X1 came out on 3DS in 2016 so then it became  a toss up between which handheld I’d even want to   bring somewhere for Mega Man X action. Nowadays,  we have The X Legacy Collection on the switch   and that I have played in the limited amount of  times I have brought my switch somewhere with me,   and MHX just wasn’t on that. I get that these are  all outside factors when thinking about which game   I prefer, but the simple fact is, MHX is a game  I love that I just don’t really revisit besides   maybe, one run a year at this rate. But every  time I do, I love the experience. I played this   game three times for this video alone, and when I  was finished, I almost felt sad I was done with it   because it was so good. And I guess that’s always  been the sad fact about the remake, it has always   had a criminally small audience compared to X1,  which has always been a readily accessible game in   pretty much every console generation. I mentioned  at the beginning that MHX did not sell well,   and neither did Powered Up, and so, Capcom just  decided to scrap the plans of remaking other Mega   Man games on PSP. I always hear the PSP get blamed  for this, like, if it was made as a DS game it   would have been better, but, there are PSP games  that sold well, and DS Mega Man games that didn’t.   The series was pretty oversaturated at the time,  and it seems great games like this got swept   under the rug. Which is a shame, because I  would have loved to see a Maverick Hunter X2.   To really see this version of X become the badass  from later games, the original X2 without dialogue   showed how formidable X was just six months  after X1 alone. Man, it would have been awesome,   but alas, that is the world we live in. What I can  say is, at least Maverick Hunter X was a fantastic   game, regardless of how well it sold. Definitely  my 5th favorite X game behind the first four.   Without question. But that’s basically all I want  to say for today. Stay tuned because the Mega Man   X five years later project is going to end with  a new video on X Command Mission next week.   Honestly, I have no idea what I am going to say  about that game, but I will think of something.   And then, the final X review I will do until  we get a new game, or…X Corrupted drops…will   be on X Dive and that will be that for Mega  Man X. Hope everyone looks forward to it.   In the meantime, thank you all for  watching and I will see you next time.
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Channel: J's Reviews
Views: 170,768
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Keywords: mega man maverick hunter x, mega man x, maverick hunter x, mega man, maverick, hunter, megaman maverick hunter x, mega, megaman maverick hunter x 100%, man, maverick hunter x speedrun, psp megaman maverick hunter x, psp maverick hunter x, j's reviews mega man, j's reviews, j's reviews mega man x, mega man review, mega man x review, mega man series, mega man x retrospective, mega man x series, mega man x series review, review mega man x
Id: XBqX4ZlXzuU
Channel Id: undefined
Length: 25min 52sec (1552 seconds)
Published: Fri Jun 03 2022
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