Introduction to TopoGun 3.0 - The Best Retopology Tool

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hi this is Henning from flipn normal.com and in today's video we are going to be covering how to use topag Gun 3 topun 3.0 was just released and it's an incredible retopology software if you're not sure what topon is it's essentially the only topology tool that's fully Standalone and works only with topology it's exclusively a retopology tool it doesn't try to be anything it's not it's just a fantastic Roper tool that's pretty cheap compared to a lot of other Solutions it's currently $150 I bought my topon 2 license back in 2011 and it was just a $30 upgrade fee to upgrade for that so it's a very generous license model which is fantastic and attainable if you're working with something like blender or Cinema 40 or maybe Houdini or something that doesn't have amazing Roper tools topag gun is a brilliant tool even if you come from Maya it's still a very very good R tool so if you're not a topag gun user feel free to still check out this video cuz it's going to really help you with uh seeing what topun is all about and if you are a topon user and you might have been using topon 2 then check this out for a lot of cool updates now this video is also not sponsored by topon themselves we just like their products before we get into the video as well make sure to check out flipn normal.com if you're looking for really cool training and resources like uh this introduction to Anatomy course where you learn everything there is to know about Anatomy for beginning artists or people who just want to do a proper refresher on the anatomy covering everything from a to zed when it comes to Anatomy Link in the description to this this is what topon looks like if you don't have a scene set up so the very first thing we have to do is we need to import our high poly model for R topology you can very easily do this but going to file and load reference mesh our reference mesh is going to be the high and a regular mesh is going to be the topology you're actually creating within topun so click on this one then I'm going to be loading my model we just have to give this a few seconds to load the amazing thing about topag gun is that it uses the GPU for caching the reference mesh which means that the performance is actually insane I tested this before the video with an 18 million poly object was of course a pain to export and to actually import into topon but once it was there performance was butter smooth this object here is I think 4 million polygons and it's just subdivision level five from C brush so performance is incredible in topon it can do one thing and it can do one thing incredibly well and that is topology now the first thing we need to talk about is navigation you can also see the hot keys we're using up here in the top left to rotate you use alt and left Mouse button if you want to pan you use alt and middle Mouse button and if you want to zoom you use the scroll wheel or you use alt and right mode Mouse button this is also exactly how you navigate in Maya you can also frame the selection by hitting the f key or you can show everything by hitting the a key if the interface also disappears you can hit the Tab Key to bring that back or in case you want it to go away you can also just hit the Tab Key this is just an expert mode that in most cases once you've been getting used to topon you can probably work in expert mode just allowing you to have a bit more screen real estate and if you completely mess up the interface you start to drag things around and you have no idea where anything is then you can go to edit and reset UI and this is just going to reset the interface to something that you are familiar with now that we've loaded in our H poly you can see our mesh over here so you can make this invisible or visible and you can rename this as well you can call this High poly gra or you know whatever you prefer in order for us to start R apologizing now we need to create a mesh we do that by hitting this nice friendly plus icon here and this creates a mesh right here so we can just rename this to Topo I sometimes prefer to use capitals just because it's a bit easier to see and the text can be a bit small now we have a lot of different tools here to the left we're not going to be covering every single one of them but we are going to be covering the most useful one as a heads up you also really want to be sure that you have your tool options enabled here because this is going to give you a lot more variety in what you can do if you're not seeing the tool options you just have to go all the way to top right click on this guy here or go to view and enable tool options right here what's cool as well is you can also just dock this to the left if you prefer this like so I just prefer to keep this right here floating the first tool we are going to be talking about is going to be the create tool that you can find right here the hotkey for this is C so it's C to get to that tool what this allows you to do is just create points and each point is going to have a line through it and this is the most basic version of a retopology tool you can possibly have and you should get very familiar amiliar with this because this is the tool you are going to be spending the majority of your time with and that is as far as we're going to be taking the create tool for now because we need to talk about the edit tool first these two go very hand in hand so hand in hand in fact that if you right click you can see you swap between these two the create tool is right here and the edit tool is right here and hotkey is just C for create and E for edit or just right click very very easy so with the edit tool enabl we can now start to edit this this is really more of a tweet tool than anything else this is where you can start to move things around like so and it's a very powerful tool so now we can just start to move this into place you can see here that we also have a few options under here we have verts edges and faces and you can access these by hitting one two and three so now we can select the only the verts now we can select only the edges and now we can select only the faces there aren't any we'll get to that you can also enable multiple of them by shift clicking on it like so or you can just shift and one two and three so now you can see all three are enabled or none are enabled so let's just enable vertices and then we will go back to our create tool and we are just going to be creating some topology what we're going to be doing now is we are just going to be drawing out some topology from here and this is dead simple and U sometimes you just have to move from here to over here and if you do that you see that you get a triangle you don't want that in this case what you can then do right click and then you can just right click again so you kind of double tap right click a lot so you're going to be doing that a lot so we can also just do this just to drag this kind of stuff out like so and then you can start to just get topology in place and there are definitely more effective ways of topologizing than the way I'm currently doing it but this is the gist of it you could in theory only use the edit and the create tool to do this your fingers would get very sore because this is a lot of manual clicking but this is the gist of it this is how it works in a large way and and to do that I'm going just going to quickly be using the patches tool don't worry about what I'm doing now I will explain everything momentarily at least a bit later on you can find the timestamps in the description for specifically the different tools so just look for the patches tool if you want to just skip to that so with the edit tool you can of course just move things around like in a normal sense like this but you can also modify the topology as well which is incredibly powerful the first thing we're going to be looking at is if we zoom in a little bit now is we can merge verts together with this tool so if you just move this over like so you can see nothing happens but if you hold on a control key you can see that this vert here is going to turn red and this means that this vert is going to be merged to this vert and this is a fantastic tool you're going to be using this all the time since you simply just need to merge a lot of verts when you're doing any kind of cleanup or just retopology in general but it's not just limited to merging verts we can also add edge loops and collapse edges as well the command for all of these different things is going to be shift and middle Mouse button this takes a little bit of time to get used to but once you're used to it it's fairly intuitive so hit the two key to go into edges and then if you hover over an edge you can see here now that we are in the um center of it it's going to have an R next to it and then once we get to the border of it it's going to switch to an L what this means is ring and loop so Loop refers to Edge Loop so if you double click it now you're going to see that we have indeed selected an edge Loop and if we double tap where it says R you are going to be selecting The Edge ring both are really useful the way we add edge Loops is by first selecting the ring and then hover over to the U side here we see the L and then shift and middle Mouse button and now you can see that we can now insert an edge Loop if you select the ring on the other hand and then you shift middle Mouse button you can see that you collapse this ring instead and if you hover over a single edge like this and shift middle Mouse button you're going to be collapsing this as well instead of the whole Loop you're just collapsing this single edge instead so this is incredibly useful and now we can just go over here for instance with the vert mode enabled drag this over and then just connect these two up or merge these two rather you can also very easily delete the loop simply by double clicking on the loop you want to delete and then shift and middle Mouse button on the r of this Loop this is going to just Blitz this Loop into Oblivion so there we go no more loops and again if you want to add more Loops just simply double tap the r to select the ring then shift middle Mouse button and then just go in here and you can just keep adding Loops this way now if you want to delete something you can go into verticy and then we just select the vert we want to delete and then this is going to delete this you can do the same thing for faces as well where this is going to delete the face but please note that when you delete the face it does not delete the verts or the edges around it so you probably will have to go in and just delete the verts you actually want in order to delete the faces as well the next tool is a draw tool which you can access with a hotkey d you can find this right here the draw tool is one of those tools that looks really fancy in Tech demos but I don't find to be particularly practical as the name implies you can now indeed draw the topology one of the reasons I don't find this to be practical is because I just like to control this a little bit more and I don't find that I have a lot of control particularly with a mouse when I'm read apologizing then or even with a tablet that I just prefer to have additional control you get a vert for every intersection line so this should kind of make sense where we get the verts you're going to have nine polygons now hit enter or create geometry and now you're going to get to apology this way I finally sometimes this tool is a little bit buggy and it doesn't give me topology everywhere and that's also one of the reasons I don't really prefer to use this and I find that the patches tool down here is a much more Superior version to this then you can hit clear all and now you have some nice topology which you can go in here with the edit tool and just move this stuff around the next tool is the bridge tool and this is one of the most use ful tools ever made in retopology this is a fantastic tool we have four modes for it the first mode is edges and this means that you can Bridge edges together in order to do that we need some more topology so we can just add some topology here click here for on the bridge icon or we can hit shift and B and then we can just start to bridge this together like so this is an incredibly useful tool you can also see here that you can just drag as well and this is going to automatically create topology between these two edges so the bridge tool in the edgy mode is when the tools you're going to be using all the time it does have a um face mode as well but I don't find this to be particularly useful because you often get issues like this even if you click I still sometimes get weird issues but and also just I prefer to deal with edges My Method when R apologizing my whole methodology is slow is fast if you're controlling low poy edges it gets a lot easier to add resolution and such to it so anything that just speeds this up is necessarily A Plus for for me then we have freeh hand lines this is also one of the coolest Tools in topon by hovering over an area here you can see there's a line from the Red Dot here out and this is going to create topology this is insanely useful so you can very quickly just create additional topology here but not just that but you can control where it goes so you can very easily like redirect where this uh topology is actually going like so it's also just a fantastic way to add a resolution to an object like this or just add additional apology we have straight lines as well I don't personally use this a lot because I'm not really a hard surface artist but if you are this is invaluable because this just creates straight lines this can also be helpful for organic materials as well but in general I find this to be more useful hard surface stuff and if you are doing that this is amazing Bridge tool shift and B interface wise one thing I forgot to mention is if you have the space bar you get this nice little menu this is a radial menu that you can use to show the toolbar you can do all sorts of stuff with this you can go under select and change different things here you can go under modify we're not really going to be used in this menu personally I don't really like to use this one this is just a pure ux thing for me I love to use the similar thing in Maya but I find this here to be a little bit too Twitchy so it gets a little bit hard to work with for me but if you are the kind of person who loves to work with radial menus check out the space bar tons of cool stuff here I sometimes use this to switch between these modes where it's context sensitive so you can now hit space bar you can go to Edge mode and it's going to switch it to Edge mode you can go up here to lines and straight and it's going to switch it to that so this kind of stuff gets fairly intuitive once you get used to it because you can just go straight up here and it just switches to edges or you can just switch it to something else so it takes a bit of practice but the space bar has a lot of power then we have the tubes tool and in order to use a tubes tool we need to actually get an additional mesh because this model here is not particularly suited for this so file load reference and here is our anatomy mind this is the final result from the inter Anatomy course we spoke about earlier we can just hide this and hide this and then we're going to be making a new mesh right here and the tubes tool is fantastic at basically one specific thing creating tubes so if you're doing arms like this for instance or maybe legs are even better you can just drag lines here and this is going to just create topology for this now be aware this tool here is a little bit buggy what happens if you undo it undos the whole thing and we have to even make the mesh again so I find this to be useful but you have to be very careful about using this tool as well because you might mess this up so we can just drag this out like so and you see where the the line is this dictates essentially Twist of it so this is all going to be fairly consistent then we hit the enter key and this is what we have and this is really fast this is a real pain to do if you don't have something like a tubes tool often what I've done before is I made a traditional cylinder in something like Maya and just warped it to this one and this is so much faster so the tubes tool is really really awesome but some limitations to it can also be that because of the bugginess and it being a little bit weird to work with let's say you're doing this here you're doing this here and you're doing this here and you realize oh crap it's actually twisting a little bit then it's a bit hard to edit this like you you can't really undo it right you can you can go in here and you can delete last and such but you can't really use the undo feature so it's a little bit awkward to work with in my personal opion that's also just a little bit personal preference you can also hold on the control key and change the divisions right here as well so if you want more divisions you can do that you can hover over anywhere to do this as well and then you again just hit the enter key and boom we have some very nice topology something to note with this one as well is that you really have to be careful about the order of things you have to start up here 1 two 3 four you and this is going to work but if you we undo this now and we do 1 2 3 4 this is going to go crazy crazy so check this out because the order of things is important it really doesn't just look at the actual pattern it looks at one 2 3 4 so it's going to just Bridge these two together it's not a smart tool in that regard and going back to our guide the next tool we going to talking about is going to be the brush tool the brush tool is really useful you're going to be using this a fair bit this is pretty standard brush to be honest there's nothing too crazy here you have a few settings though over here where you can change the size then we can just move this around we can change the fall off and we can change the strength often times you want the strength to be one to one so that this actually moves one to one with what you're doing you can also hold on shift key and smooth this like you can in most software and you can just change the strength up and down you can also change the uh brush size with control right right Mouse button like this you can change this up and down and control middle Mouse button to change the strength you can see this is changing now so this is a very handy way of working with this this also works with a tablet so there's pen pressure with this tool which is really handy so often how you apologize is that you just get a lot of resolution down and then you realize that it's way too noisy and you just have to go through and U soften it then this is a fantastic relax brush we can also keep the Border in case you don't want to mess it up now you can see that if we just make the size big and make this super intense you can see that no matter what it's not going to move the actual border which is very useful in a lot of cases where keeping the border is essential the next tool we're I'm talking about is going to be this slice tool with this nice friendly pizza icon right here this is a very simple tool but very powerful this is just going to slice what you are selecting in this case here it's just going through here and just slicing this if you enable extended slice it's going to just well do an extended slice it's just going to slice through absolutely everything you're seeing here so quite useful in some cases for characters I don't find this to be useful at all to be perfectly honest since I like to really control my Loops but this can be quite useful in some cases and Rel into the slice tool we have the cut tool and the hotkey for this is control shift and C so this is right here and this is a very useful tool this allows you to S straight up just cut through the geometry this is similar to the cut tool in blender or the multic cut tool in Maya something to note is that um topag gon doesn't really support end gun so whenever you create an end gun like this it's going to just remove the topology here so this is a very nice and simple tool it just simply allows you to draw a line from 1 Point to the to the other and it's going to cut through it it's really cool that it actually allows you to cut through the whole thing as well similar to the slice tool not regard just that I find it have a bit more controll with this tool next up we have the circle tool the circle tool is really useful for a lot of different things and as the name applies it's going to create a circle and that's kind of it the cool thing is that this is in screen space for the moment until we actually apply it by hitting create geometry or enter so now we can just move this up you can see here on my sculpt he this guy used to have horns which I removed due to design reasons but he used to have horns if I need to poy around this I can just very easily do this and just hit enter and now we have some nice base for these horns what you can do as well you can drag this out and you can hold on a control key and you can start to just scroll here and this is going to just change the amount of Divisions here and if you hold on shift and middle Mouse button this is now going to change the steps so you can create something very low rest or very high race very quickly using this so very useful stuff this is fantastic for hard surface but even for certain things organic things as well I use this for ears as well if you want to do something like this you obviously have to delete the middle part because when you start to do this this goes a little bit Haywire but it looks fine here and then you rotate and it's like ah right not so fine but still pretty useful because now you can for inst go in here with the edit tool and you can just start to move these kind of these guys around here like so and then you at least have a base for it then you just delete the middle parts of the ear and now you have a loop going well around the ear you could probably do the same thing for an eye as well depending on the design of the eye so now what you can do in order to delete this you can hit the center one then we can go to select grow selection and then just say grow selection and then hit delete and Tada there we go we now have uh some basis for an ear that we can use is this a recommending workflow I don't know do what you want to do this is one way of doing it next up we are going to be talking about the patch tool which is by far one of the coolest tools made inside of the world of R topology in recent years the way it works is very simple we simply just drag out a line like so then from the edge here you see we have this s dot turns red when you're hovering over it you drag this out like so and you do the same thing here and you just close this now you see we have four elements if you hover over these ones here they turn red and we now have toy inside of it the cool thing about this is that this is an actual mix between Auto topology and manual topology in this case this just looks manual but see what happens when I hover over an edge and control and right Mouse button but see what happens when I hover over an element here one of the red ones and control and scroll now you can see that this actually changes dynamically and this is incredibly useful so often times you want this just to stay the same like this but uh like have the same amount of spans but sometimes you don't sometimes you just want some something wacky happening and this just intelligently figures it out hit the enter key to create real topology now one of the most useful Parts about this tool is that it actually can connect to existing GE and the way you do this is you go from one then you go to the last one you want to connect it to and now you can see the whole strip is enabled now you go up here go up here and go down here like so and now boom we have this you can also change default divisions as well just by going down here if you maybe want this to be a bit more low rest you can very easily do that now you see we have three divisions which is just one two and three you see diverts so now we have a far more low poly version this is one of these tools that is easy to mistake for a gimmick like the draw tool for instance I find to be kind of a gimmick it's cool but it's not particularly handy but this tool here is genuinely useful when retopologizing characters I tend to go entirely manual for the entire phase simply because this just needs a lot of care and attention but this region right here for instance the head the back of the head this is entirely generic there's nothing too fancy going on here so going through here and just doing stuff by hand like this and going through and adding Loops like this this feels honestly like a bit of a waste of time so I prefer to just fill this kind of stuff in not with aut R topology because that's always a mess but with specifically something like the patch tool that's fantastic so if you want to delete everything as well you can just go to verts hit the one key hit contr a and then you just hit delete and this deletes everything so the way I prefer to use this tool is straight up to fill in areas like this so we can just fill this in here it's too low res now for me but that is fine because remember we have our little trick so we just fill this in like so and then we just add some more resolution to all of these ones here you can also see it's what it's set to here so we can just make sure it's the same amount so there we go now we have a nice little patch like so and then we can just set the enter key and boom we just filled in this whole side so it doesn't really take too much time to do this but this is just one side of the tool there's another feature that's insanely useful when it comes to the patch tool and that is if we enable Loft mode right here so patch Loft mode what this allows us to do is instead of having to draw all the four corners of it we just draw one line and one line and one line and this is just going to allow us to very quickly create coverage like so insanely useful so hit the enter key and there we go now you can start to go in and you can start to modify this to your heart's content now a disadvantage with this method of doing it is that if you keep doing a lot of these you can see each one of these becomes its own section so if you want to change the segment now you have to go in here change it here change it here change it here and change it here and we have to change it on top as well and it's really easy to mess this up and then you get like weird toy and such I might even messed it up here so yeah missed one and missed one and missed one so now we get a triangle instead but this is still a a brilliant tool so hit enter key and there we go what you can also do you can just create one here and then you can create one here and it's just going to fill in the whole thing and then obviously there's a lot less to fix if you need to do this you to set this to three here make sure this is set or two here and we can just reduce this to a certain amount I kind of eyeball this you could of course just look at this at a more mathematical manner but you know I'm not going to do that so now you have really really really quick topology this is one of the key reasons I really like topag gun a lot of the other tools exist in something like um the quad tool in Maya or something like that which I've been using for years but this is an actual new way of R apologizing for me which is fantastic now if you want to connect this as well we just go here Duke to Duke and now you can see it's enabled and then we just go down here and there we go boom and then we can just go down here we can just change segments so control and uh middle Mouse button just or scroll wheel rather and there we go and boom so I'm just super excited about this one here I could keep doing this forever and I I have been doing a lot of R topology in my life next up let's talk about symmetry like in a lot of other topology Solutions out there symmetry isn't actually that great if you're working with symmetry like actually active symmetry you are going to find this breaks quite commonly so a very common workflow is to Simply make one side and then mirror it over once you are done this is a very tested method and keeps it light on the system meaning it's there less polygons to work with and it's a little bit easier to visualize what's going on so the workflow for this is really that you just create one side and then you just go for the other side afterwards I prefer to create a Center Line before I get started with this simply because I just have a lot of control this way and I make sure that I'm staying within my Lane so that I'm not Crossing the the boundary with this so what you can do now is you can select all of these guys here and then you can go to inspector modify and then here we have symmetry and you can hit zero snap this is very simple it just scales it down on the x-axis nothing fancy with this but now you have you can reliably keep working on this one here now and you can just keep retopologizing now you you will still have to go through here and just go in and hit zero snap and just to create the topology like so but um it's it's at least a big improvement over having to kind of like fiddle around with this by hand now we can just go through here and add some topology here and I'm just going to show you how we would work with this and just to add some quick geometry to this so we're just going to be adding a little bit of Geo with this to this one here just so we can actually mirror this over so I'm just going to be using the freehand lines just to add some topology here and same thing with this as well and just going down here with the edit tool adding a some topology here and we can just click here there are so many ways to add topology in topon there isn't like a right or a wrong way of doing it this depends so much on your specific circumstance or and on exactly what you want to do and honestly just on your own personal preference there's not really a right or wrong way of doing it now let's say this is our final model and we want to mirror this over hit controll and a and now we simply just go under inspector modify and create and now this is going to create symmetry for us now I only do this at the end I really don't trust this for actual symmetry because it's just been breaking time and time again so if you want that just create half and then hit create and there we go what you can do as well you can also flip this as well this is is quite useful so if you just want to see how what this looks like on other side you can just hit flip now for a few extra bonus tips here is a character that's almost done in this case I have mirrored him over and let's say we want to remove the mirroring now what we can do we can change this to the front view you can change this in the top right perspective front go to vertices make sure the back faces are enabled and then we just drag a selection over here make sure you're only selecting stuff on the screen left hit delete and now we have deleted this go back to perspective and uh there we go now a problem with retopologizing sometimes is that you get shapes like this ears are very very very annoying to work with and if you start to retopologize this it's just going to be hard to see because you're going to have the topology behind the ear you have the ear and you're going to have the stuff you actually be adding behind the ear as well so instead of modeling this in the same mesh we can create another mesh very easily so we can just call this ear just as a temporary thing and then we can just start to retopologize this right you know keeping this simple and just going in like so and just adding the loops we want we can switch this to the bridge tool and we can just add some very quick topology here you can see how powerful this is right and I'm not going to take this too much further this is just a quick example but um we can even in this case here use the patches tool just with Loft enabled and just a very low span actually two is plenty we can just do this this and this and this in this case it's actually too much with two so we just want one here so I'm just going to make sure that we can set this to one which is very easy to do so there we go we now have this selected here so now we have some nice geometry to work with so let's say we're done with the ear we're not but let's say we're done with the ear and we want to make sure we get these two combined because obviously we have to we can't export this out or we don't want to export this out and then combine it in Maya that's a bit silly so there are two two main ways of doing this the first one is going to be to go to mesh and then merge visible or control shift and M what this is going to do is is going to hide both the previous ones and then it's going to merge them into a new one so now you can see we have this right here and this is going to allow us to well continue to work on this and we we can start to now connect it up basically it's one mesh I think this is a little bit cumbersome because it's it creates a new one and hides the other one and I just have to do a little bit of management here what you can do do instead is you can enable both of these ones go to the one you want go to the mesh you want hitr a crl x to cut go to this one and contrl V you can also do this under mesh cut geometry and then paste geometry basically this is standard Windows hot key contrl C control+ V and contr X for this this works exactly the same way so now we have this combined into one and we didn't have to create anything new so cut and paste is very very useful now just as a few last tips you can see here in the bottom you can see the stats you can see exactly how many vertices edges and faces and triangles we have and you want to change the display of certain meshes for instance if you want to change the display of the reference mesh you can go under here under just click on reference mesh in this case we have a name this correctly and we can change Contour we can change bounding box so you can see and unsee the bounding box in this case there's no reason to have the bounding box vertx colors we don't have any of that smooth shade uh so you now you can see that you know this comes from C Rush it's going to not smooth shaded you can can see the model and you can also see the wireframe you want to be sure that you never ever ever have wireframe enabled because that's going to be impossible to look at and now once you are done with your entire model you click on the model you want then you right click on it you hit export you can now export this out call this export and we just leave this right here contr export two and then in something like blender or Maya really doesn't matter we can just import this one here and now you can see that we do indeed have our model and you can of course keep editing this guy here sometimes you have to for things like the ears and the mouth and such I always prefer to keep editing this in something like blender really doesn't matter which software but the reason is because we when we sculpt this kind of stuff we haven't really created the inner Pockets like this so you can of course try to do something like in retopology but I just prefer to do this in in a regular 3D modeling software because I have a lot more control over this here so just EXT screw it you know whatever this is not a tutorial about that but this is just a little tip at the end as well that you do usually want to continue with this now once you've done this once you've done your changes you can also export this back out of blender and import this back into topon so just go to file export from blender and now back in topon we can go to file we can hit load mesh and now we can do the front blender and if we just hide the these two you can now see that we have our mesh from blender and this is a reason I prefer to do this kind of stuff in blender or Maya or anything like that because in this case this is going to the W start to snap this right this is going to snap to the surface and it's not no longer going to work particular for his mouth because in this case he doesn't actually have a mouth so we would have to model this properly in as a mouth bag and then of course do the reprojection and such in C brush later on so that's it for our introduction to topag gun I really hope this was useful and that you find topag going to be as fun and helpful to your rapology process as I do it would be amazing if you could subscribe to our YouTube channel and to click that little notification Bell to get updated every single time we put out a new video and be sure to check at flips.com for amazing tutorials 3D models and general resources you'll need as a 3D artist see you in the next video
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Keywords: 3d, tutorial, flippednormals, henning sanden, morten jaeger, art, art school, art tutorials, learning 3d, cube brush, blender guru, cgi, b3d
Id: bg24UL4pjOI
Channel Id: undefined
Length: 34min 21sec (2061 seconds)
Published: Mon Oct 23 2023
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