Interstellar – Building A Black Hole – Official Warner Bros.
Video Statistics and Information
Channel: Warner Bros. UK & Ireland
Views: 3,927,283
Rating: 4.9565544 out of 5
Keywords: Warner Bros, Warner Bros UK, official, movie, Black Hole (Celestial Object Category), Interstellar (Film), Wormhole (Literature Subject), Kip Thorne
Id: MfGfZwQ_qaY
Channel Id: undefined
Length: 3min 40sec (220 seconds)
Published: Fri Oct 24 2014
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This is actually only what a very specific kind of black hole looks like - above a certain enormous mass and spinning at tremendous speed.
Those images are spectacular! They're beautiful. Realism in nature often exceeds our scifi imaginations and maybe that's the case with black holes as well?
Exciting stuff. I hope CIG artist team notices this! In fact, why don't we go alert them to it?
Edit: Found it, someone posted to the art team on Oct 22 :). https://forums.robertsspaceindustries.com/discussion/comment/3654691/#Comment_3654691
Thats... thats shockingly surreal and beautiful.
Also, thats totally getting some movie time :D
"Well, the thing about a black hole - its main distinguishing feature - is it's black. And the thing about space, the colour of space, your basic space colour, is black. So how are you supposed to see them?"
You lied to me Holly.
Oh dear jesus please yes. The more scientifically accurate they can can reasonably simulate the better.
CCP made their wormholes in EVE online look like that years ago.. it's really cool.
Neat.
..It look like the eye of a fish.
Wonder what the "safe" distance one could watch a black hole from, they arent vacuums, but their huge gravity still is a problem. They'd probably also have a ton of radiation (captured? generated?) around them.
They guy they call "Kip" there is better known as (Kip) Thorne, who is the Thorne from Misner-Thorne-Wheeler. This book, shortened to MTW, used to be the book on general relativity. It's a bit dated now, but still used by many, as reference, introduction, and advanced covery of general relativity.
About using this for a real-time game, I don't think it's computationally possible to do correctly (not until we have real-time raytracers and then some). The phenomenon however should be doable using some graphical tricks. Bending light through glass or hot air or whatever isn't a problem anymore (hello Half-Life 2, I still remember being in the lab for the first time), so by attaching some lensy volumes around the center of the black hole should be able to accomplish effects that appear realistic enough.
That. Is. Dope. But that's gonna be a pain to fly through if it's accurate... AND IT'S GONNA BE GREAT.