ILLEGAL Pixel-Art Techniques - (Aseprite, Krita, Photoshop) Pixel Art Tutorial

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This video is brought to you by Brilliant.  In this video we will look at secret pixel   art techniques that are guarded by the pixel  art elite. They can enable you to iterate at   a much higher speed and achieve amazing results  in a fraction of the time. But why the secrecy?   There is controversy at the heart of these  techniques. Some folks consider them corrupted,   cheating, and taboo. While others embrace  their transformative power. Stick around   for a surprising twist that challenges  the traditional notions of Pixel Art. Chasm is a game that is famous for using  this technique. I don't know about you,   but I find that the pixel art in this game  looks amazing. HD Index Painting is a technique   developed by Dan Fessler. The magic here is  the concept of manipulating higher resolution   data than the end result. Instead of painting  directly with a reduced color palette you paint   with a wide spectrum of tones which are then  transformed into indexed colors in real time.   What's most important though is that the  indexing to the pallet is non-destructive   all of the high resolution details are retained  allowing you to do things that are not possible   when you are drawing with a specific limited  set of colors. Accordingly to Dan Fessler this   can essentially makes your software into "the  most powerful pure pixel art tool in existence",   since it gives you the power to use digital  painting techniques in pixel art. I used this   technique in the art of my game Solus Sector.  Want to try it yourself? I got to covered. In   Photoshop or Photopea have a layer where you're  going to draw things of a specific colors,   like what we have here. First add an adjustment  layer of the type Posterize with the number of   colors you want to have in your ramp. Let's go  with five. Then add another adjustment layer, now   with the type Gradient Map. Choose your colors and  don't hesitate to use techniques like Hue Shift   in this step. The beauty here is that you can  update the posterization dynamically increasing   the number of colors in our color ramp. Also your  color ramp can be as sharp as you want it to be.   Finally right click on the adjustment layers  and toggle Clipping Mask. Now it will only be   applied to the original layer. You can do is for  each color ramp that you have in your art piece.   If you're using Krita, here's how to achieve  HD Index Painting: Have the layer where you're   going to draw things. Then add a filter layer  of the type Artistic Posterize then add another   filter layer now with the type Gradient Map.  Choose your colors with Hue shift, for example. Finally select both Filter  Layers and our Target Layer,   right-click and create a Quick Group. This  will make so that our filters only affect   the target layer. similar to what we did in  Photoshop. You can do this for each color ramp   you're going to have in your art piece. Now  Aseprite: Unfortunately it is not possible to   do HD Index Painting in Aseprite. I'm  sorry. Non-Destructive Palletization. This is the technique that I use in my game  Awful Marco Bros. Just like HD Index Painting,   it's all about mapping your image to a specific  set of colors in real time. The main difference   is that there's no need to set up each color  ramp individually. It magically maps to the   closest color on the palette that you chose. And  "Non-Destructive" implies that this process is   fully reversible, without losing the original  origal HD image below it. This means that you   can draw, edit, manipulate the underlying HD  image with a full range of colors, gradients,   adjustments; Knowing that the end result will  always fall precisely into the target pallet.   And you can also change the color palette without  permanently altering the original image. This is   very useful. You can change not only the color  ramps but the number of colors in the ramp. So   that you can use all digital paint techniques on  it. Let's take two color palettes for example.   Let me download this from lowpec.com. I like  this one and let's go with this one as well.   Here's how to make it happen in Krita: On top  of my layer I'm going to add a filter of the   type Map Palettize. Then I choose my palette.  Let's import the one that we have downloaded.   I like to rename my layer to the name of the  palette. And there you go! If we do the same   thing for the other palette that we have we can  change between those palettes by just toggling   the visibility of the layers. in Photoshop  and Photopea this setup requires a few extra   steps. I got it working by making a custom LUT,  Lookup Table, using the pallets we downloaded.   I used a color.io free LUT converter to make  the LUT file, then in Photoshop I just added   an adjustment layer of the type Posterize and on  top of that an adjustment layer of the type Color   Lookup with the LUT file that I just created.  Now Aseprite: unfortunately it is not possible   to do Non-Destructive Palletization in Aseprite.  Let's go to our next technique: Non-Destructive   Dithering. Dithering is a technique where  patterns of different colored pixels are   used to create an illusion of additional color  shades. "Non-Destructive" dithering means that   we apply dithering effects in a way that we can  easily adjust with dithering styles, limits,   and patterns, or even remove them entirely if  needed. in Krita we can simply enable thether   dithering in the palletization filter. There you  can choose a pattern and adjust the thresholds   and all. And I find it mesmerizing to see the  effect happening in real time. In Photoshop   and Photopea Non-Destructive Dithering  can be achieved by following these steps:   An adjustment layer of the type Pattern Fill  with the dithering image that you want as a   pattern. Then you have to set it blending mode to  Multiply or Overlay, and last adjust the opacity   of the adjustment layer to adjust the intensity  of the dithering. Aseprite: Unfortunately it is   not possible to do Non-Destructive Dithering  in Aseprite. Non-Destructive Pixelation:   This basically involves reducing the resolution  of an image dynamically Non-Destructive means   the same thing here: It means that this effect  can be applied and adjusted without permanently   altering the original artwork. This allows you to  experiment with different levels of pixelization,   which essentially changes the resolution of the  final output. You can also revert back to the   original resolution as needed. And here's the cool  part: If you're into sketching before diving into   the Pixel Perfection, Non-Destructive Pixelation  is basically a shortcut to the pixel-by-pixel   stage. Meaning it allows you to transition from  the initial non-pixelated sketch to the pixel   art much more seamlessly. This technique allow  you to achieve amazing results when us it in   conjunction with Non-Destructive Palletization.  In this example I take this not so good looking   tree and by combining these two techniques I can  achieve a pretty decent result in a fraction of   the time. And when you are happy enough with  the results, you can resize the image and then   do the fine adjustments per pixel. Here is how  to do Non-Destructive Pixelation. Aseprite: I'm sorry [something wrong?] In Krita there's a  specific filter layer type called Pixelate.   I recommend you set the pixel height to even  numbers between 2 and 8 and that's it. Later   you can merge the filter with the layers below  and resize the whole image to the same factor,   like 50% if your pixels had size  two, and 25% if they had size four,   and so on. Just make sure to set the resize filter  to Nearest Neighbor, otherwise the image will get   bit blurry. In Photoshop it's not as simple. The  author of 2dWillNeverD made a tutorial on how to   achieve some sort of Non-Destructive Pixelation  but it's not as good as Krita's. Check the link   in the description to learn how to do it. These  techniques make it easier to get great results in   a fraction of the time. I like pixel art, but what  I like even more is when pixel art is brought to   life as a whole game using programming, logic,  and computer science skills. This might sound   complicated but here's an easy and fun way to  truly learn these topics: Brilliant. In Brilant   you take a quick quiz when you sign up and you'll  be matched with a content that fits your skill   level and interest. Whether you are a complete  beginner or if you already know how to code,   Brilliant got to covered. Their "Thinking in Code"  and "Creative Coding" courses are excellent if you   are just getting started. If you already have more  experience then their courses on "Data Structures"   and "Vectors" may finally allow you to master this  concepts. And don't get me wrong, learning via   YouTube videos is great, but what sets Brilliant  apart is how interactive the lessons are. If like   me you like to learn by tinkering, then you will  appreciate the ability to be Hands-On even on   subjects that are really hard to grasp. In my work  as a developer conversational AIs are becoming   really important, and that's why I recently  picked up their course on "How Large Language   Models Work", these large language models, LLMs,  are used in artificial intelligence. So to try   everything Brilliant has to offer free for the  first 30 days, visit Brilliant.org/Zizaco or   click on the link in the description down below.  And the first 200 folks to sign up we also get 20%   off Brilliant's annual premium subscription. A big  thank you to Brilliant for sponsoring this video   and supporting this channel. Layer Effects and  Blending Otions for Pixel Art. Layer Effects and   Blending Options allow you to add outline, drop  shadow, inner shadow, bevel, textures, patterns,   gradients and a a whole lot more. It is true that  some of these effects are a bit overused and too   much can make your pixel art look like plastic,  but with subtle adjustments and in combination   with the techniques we saw previously this can  be really powerful and make it easier to add some   details to our pixel art. Once again the key thing  here is that with Photoshop, Photopea and Krita,   unlike with Aseprite, the layer effects such as  outline are Non-Destructive. Meaning, you can play   with your images in real time, making changes on  the fly without having to regenerate an outline at   every step of the way. In Photoshop and Photopea,  just right-click on the layer and choose Blending   Options. In Krita it is very similar right click  on the layer and choose Layer Style. Once again   this may look cheesy if overused, but when use the  moderation to add outline or subtle effects these   are very powerful. And you can always rasterize  the effects later so that you can edit those pixels. There's a link in the description if   you want to get the PSDs and Krita  files that I demonstrated in this video. In my last video a bunch of folks got angry  at me for just suggesting these techniques. So   let me set the record straight this time: These  techniques don't replace traditional techniques.   They simply allow you for a non-destructive  approach that adds layer of ease and speed to   your creative process. And don't worry, if you're  all about per-pixel details, which you should be,   you can still do fine details pixel-by-pixel on  top of all these techniques. Let me say it one   more time: These techniques don't take the control  out of the artist. If you ever want to edit pixels   individually, especially in the final stretch,  the power is still very much in your hands. Also   I'm not implying that this or that artist is  using "non-pure" techniques like the ones I   demonstrated here. My point is that there's no  way to tell. I admit to using these techniques,   but I could very much do a live stream using MS  Paint and drawing pixel-by-pixel just to show off,   which of course would take much longer. Think  about it. In general, people have no good reason   to disclose this. It's like using a projector to  do Oil Painting [Alpay Efe] "Did he say projector?   Yeah absolutely! I'm a professional artist.  I will use every tool that helps me create   better art more efficiently!" I hope I didn't  offended the pixel art community by revealing   these techniques. If you're not offended, leave  a thumbs up and let me know what you think in the   comments down below. By the way, this is a small  channel so I answer all comments. If you want to   learn which other tools I use to bring my game to  life check out this video right here. And if you   are interested in Pixel Art and Game Development,  subscribe for more. See you next time! [Music]
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Channel: Zizaco
Views: 41,893
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Keywords: pixel art, timelapse, speedpaint, tutorial, lesson, class, beginner, easy, sprite, retro games, indie dev, canvas size, learn, aseprite, krita, aseprite tutorial, pixel art workflow, saultoons, how to pixel art 2024, pixel art tutorial, ultimate pixel art tutorial, hd index painting, guide for pixel art, Game Maker, GameMaker, game art
Id: YVUPgiyB6iM
Channel Id: undefined
Length: 14min 14sec (854 seconds)
Published: Mon Dec 11 2023
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