I tried Acting, Directing, Cinematography, VFX, SFX, Editing | Composer Behind the Scenes

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[Music] concerto number three reporting authentication one four six five two five one that's delta mary seven flat five concerto three please be advised we have an identified target in your vicinity and coordinates are being sent to you via secured midi channel understood the target is west of your position please be advised that the one mr copy p asta has been charged of plagiarism bad composition practices offenses include eight consecutive brahms 25 minutes of ostinato's for his latest score eight consecutive brahms 25 minutes of ostinatos jesus this guy's a psychopath concerto three control your emotions this is a mesoforte level threat proceed to take out your target this is not a drill no problem remember that time when we had that triple ortizimo threat that was a challenge this will be a cakewalk i'm already on the way [Music] [Applause] [Music] [Music] oh man i am so sorry internet i hope that was entertaining and uh the cringe factor was at about maybe a five or six uh hopefully it's not sorry hopefully it's not higher than that um yeah anyway welcome back to the channel and if you haven't clicked away yet yes we are going to be doing a behind the scenes of how we created that particular video i'll show you everything from what i did from concept to putting up lighting filming also the sound editing sound design stuff with a little bit of background music for the action sequences and uh hopefully this gives you an idea of what you can do within two hours so that was my challenge when i was trying to do this and i think i achieved that and got to a point where that video can be sent out all right let's jump right into it okay so this is a companion video if you uh remember my previous one on how to get more practice as a film composer and looking for more to score one of my recommendations in the video was to become your own dream director to work for so in this video i'll break down all the steps i took into producing what you saw for the action scene of the composer assassin and i'll be going really fast so i keep your youtube engagement eyeballs so hang on if you have any questions leave me a comment below with your feedback i read every single comment and reply to most of them as best as i can all right let's go steps first step pre-production so what i did first was i looked for a location around the house for where to film i somehow had this vision um for i don't know a few nights or i don't know what it was i think i watched john wick and i somehow this vision of an assassin or some sort of shady figure walking through a doorway i somehow had the idea while back that i wanted to play around with some overlay alpha channel vfx packs that and put in some gunfire muzzle flashes i just had to try it so with that in mind i knew i needed a side profile location where i could shoot from and i could see an assailant walk past and that's where i'm going to overlay the muzzle flashes so this is the hallway that i have here and i think this might work pretty well and this is the washroom where i would probably be filming and putting the camera somewhere down there i think yeah it's a very it's a very tight space so we can just put it around there okay ow let's jump out of the way let's put some lighting on so the next thing after i decided that i wanted to use this hallway here was lighting and set design so with that in mind i grabbed my two handy lights so one is an aperture mc here and the other is a nan light pavel tube here that is really handy so they have magnets on them and i can just stick them to where i need to i picked the classic teal and orange or blue and orange pairing and then what i did was i just put the mc onto the top of the closet here where there's metal rails and the magnets work just fine and i use the mini tube light here on the stairs and it's actually a thing that i noticed in john wick 3 that i watched recently where they put a bunch of these tube lights right at the bottom of each of the stairs to to kind of make it very clear and give it that futuristic kind of vibe next step was cinematography and dp work so i talked a little bit about lighting and set design there once the set production was done i grabbed my sony alpha mirrorless camera which works really well in low light here but don't be intimidated by the rigging and how big it looks i think i could have really just been able to do all this with my cheaper smaller sony zv1 camera which is these days less than a thousand i think you get for black friday for like 800 bucks or something like that or even cheaper in the us i live in canada since i have the sony a7 3 here i did use it and i plopped it down somewhere in this washroom where i had an angle of that hallway from a side view perspective and i could see the assassin walk past so i slapped on my 28 millimeter lens which is fairly wide so it doesn't feel so claustrophobic in there and i didn't really even care about audio while i was recording the whole thing and you might be asking why do you not care about audio well i'll show you a secret weapon if you stick around in this video but before we get there we're going to talk about wardrobe department i talked to my wardrobe department i.e myself and i decided on something simple and dark anything will do as the composer assassin i mean i haven't really fully fleshed out this whole character but i just decided for your classic black hoodie and sunglasses all right on to the prop department so what i did was i used the zoom h8 uh audio recorder which looks really futuristic and awesome and metallic at the ends and stuff like that and i don't think you can really tell during that video what kind of pistol that was and i thought it looked really really good let me know if you agree in the comments below all right so perfect look for the assassin and i agreed with the creative direction of my team and then i went off to film a few takes finest moments of acting superstar breaching a building and tactically shooting and walking in with my zoom h8 microphone pistol as a composer assassin would have and that's it we have the beautiful footage needed now let's move on to post-production i handed it off to editor vfx and colorist team and i'm just going to quickly show you what was done to cut this scene together first we had the raw footage and if i scrub back and forth here you'll see there's a lot of gaps of time and the talent walking back and forth so on and so forth so what i did was just grab with in and out markers this little clip right there so i to start and o for the out for the marker and then i just picked the video icon only i did not need the audio and i would just drag that down here to my timeline for video one and then for this second pass i literally did the same thing i found that spot press i [Music] press o and drag that video down as well and i put a blur transition in between now let's talk about a few things that are happening here let's talk about the widescreen aspect ratio the black bars at the top and bottom all we had to do for that was to hit timeline go to output blanking pick an aspect ratio that you want for anamorphic type of screen you want something in the two plus range i believe so i just picked 2.35 just whatever feels right to you and that's how we did that so if i hit reset you'll see there's no final blanking at the top and bottom which if you like you can leave it at that and another thing that we're doing obviously is if i go to this adjustment clip is we're doing some color grading and so i have a couple of nodes here i just basically pulling the primaries around in terms of lift gamma and gain here just to make sure our scopes look like they have as much information as possible and i wanted to go for a darker vibe and then i added on a lut here i believe i went for a film look lut so a rec 709 uh fujifilm d60 you can play around to see what looks good and then finally after that lut i did a little bit more adjustments uh post lut the other thing this adjustment clip is doing you'll notice there's keyframes to give us that fake sort of camera movement for zoom we start at the default of one at the beginning of the whole clip and by the time we go to the midpoint i actually increased it to just very slightly 1.11 here and you'll get that slight zooming effect and in addition to that we're also doing x and y coordinate keyframing so if i hit next here this is where i think we kind of begin so this is our it stays zero at this point and if i hit next again you see it moves pretty [Music] pretty drastically there [Music] and i think i didn't really move it for that second pass when we get to around here so the reason i did it within the adjustment clip as opposed to each of the individual clips themselves with the keyframing is because i only wanted one continuous adjustment of the movement i didn't want the keyframing to be happening on the individual clips and that it would reset back again it would be pretty jarring since they were two separate clips so just having one continuous clip to animate makes more sense if i go back down here all along you'll see that opening with the the barn doors here and it literally is just a video transition within davinci resolve called barn door and by default when you put the bonder on it is set to vertical so it actually ends up looking like this by default and all you need to do is convert that to horizontal and you get this wonderful opening look okay and another thing i want to draw your attention to is fun little lens flare to give it that anamorphic lens fun steven spielberg ask type of look actually because of all the camera movements this ended up being a little bit of a fail of believability since you'll notice that the little light spot here for that lens flare is not exactly following where that light is i should have fixed that issue by doing some keyframing as well on that so there's a position control here so go to where we begin to see it and i'll hit a keyframe and i will drag the x coordinates until it is where we kind of want it and then i will scrub forward some more to where it swings really widely so like maybe at its maximum point here i will hit this button to create another keyframe and i'll adjust it again to make it stick with that where that light is okay let's give that a try there we go that's looking great i think that should do it let's let's look at that from the beginning [Music] stuck on nicely [Music] that's the power of keyframe folks okay and of course we have to talk about adding the smoke which was downloaded from envato elements you can get it from storyblocks or any other site and you can see it's just that nice and gray i did add some color grading here so this is the difference of what's actually in the video [Music] versus what was the original video and yeah you would just go to the colors here and you can just play around with the tints you can see that i added red for the gamma all i did and the reason for that is we want to make it believable that the smoke is in that same lighting situation and the second smoke here that you saw is the same clip but it's just reversed just so we have some continuation but this time it's it's more intense because this is where the title comes up now this title i was using is a very basic one i believe it's just a center reveal and i just changed the fonts for it and if you're wondering [Music] the font i chose was nov and it kind of has this 90s vibe to it which was kind of what i was going for a little bit campy [Music] finally the explosion that we added so this is another alpha channel overlay video and that's what it looks like originally and all i did was zoom it in a bit more so it fills up the screen a little bit and just slid around the x and y coordinates for it so it has this big explosion in the back [Music] once again there's absolutely no audio and we'll send it over to the sound design team with the footage available we took that video and again it was without any audio whatsoever i then loaded up our secret weapon tool which is audio design desk daw so it's an amazing piece of software for this exact kind of job where we're going to need sound effects some basic musical elements and be able to play these things right into a scene as you watch it i know it sounds crazy but yes friends you can intuitively press keyboard shot cuts to trigger gunshots explosions risers even musical elements like pads rhythmic elements and and so forth all the typical things you'd be doing in your traditional other daws and you know sifting through all your different wav files and your different vsts to try and craft a little bit of a soundscape and add music and all that for a film there are thousands of sounds in their library and they keep growing all the time every time i load this thing up every few weeks it looks like there's a new sound pack that's available so it's amazing stuff i'm super excited about this so you can see that we have audio design desk yeah i think it's one of the latest builds here december 8th they come out with patches fairly frequently so it's really great and you know that things are live and updating all the time in the left side here under libraries there's a whole bunch of sound packs now these automatically evolve and they keep adding more and more every few weeks or so every time i come back to this piece of software when i'm working on a project so you can buy these and i think for the unlimited license i'm not 100 sure of all the licensing you will actually get these automatically pop up and say hey there's new sound pack available you can download it there's some really great ones in here uh but let's just make this video nice and short i'll dive a bit further into audio design desk in depth as i get even more familiar with it and i play around with it more and look out for that subscribe alright and there we go there's there's the footage and again i filmed that completely silent so i knew i was going to go into the daw here of audio design desk and start adding some elements so why don't i step through them uh one at a time and i'll show you what i did because it is in kind of a burning building we we need some ambiance of that hallway of that space so what i did was i actually went into the search section here and i just looked for you know building actually i think i yeah i searched through building and this is one of the greatest things within this uh piece of software is that the search capabilities of all the sounds are categorized amazingly so i just search for building i scroll through i see building burning i can evaluate each of these so if i click on one of them and i press the space bar there you go there's there's one burning building sound i click on another one i press spacebar so a few different options so there's all kinds of options even building demolition okay so that might be a bit loud for you so yeah in this case with that footage i thought you know the burning building might work well so i put it in there you can simply drag it over you can even trigger some of these as the film is playing with keyboard shortcuts and we'll talk about that next with the gunshots and stuff like that but yeah so i took i added that on so before it was silent now i'm unmuting that there you go so yeah you see you can give it that space and ambience and then i have uh some sneakers of sounds as in footsteps so this is foley that you can go up here and i think i just started off with footsteps uh actually just reset everything i'm not even going to click all the categories i'm just going to type footsteps and there you go let's see what we have so all kinds of different options that one's actually not too bad for the scene i'm going with maybe a little too much too much leave wrestling so i basically figured out which one i wanted and i added these asphalt sneaker steps so if i play the scene again i think uh sounds alright so just for the differences in the left foot and the right foot there's another track here and i basically played in more footsteps of another foot i guess a little bit odd here i think maybe one two one two triggered these footsteps a bit off as you see the other steps are in the other one play around and make it more believable again i had time constraints of uh how long i was going to do the sound design stuff yeah i think within 20 minutes i was able to get something that i really like alright so now we have some of our first gun sound so this is the the gun caulking [Applause] so i'll do that again i thought that was pretty cool so that adds to the realism there and then of course we have those shots that you saw now these shots are literally triggered by the number one keyboard here so every time as i playing the scene and i'm hitting the keystroke of one i've mapped the gunshot sounds to one so you'll see there's a whole bunch of different options here for different types of of gunshots [Music] what that does is it it just gives it a a big variation in randomization so every time you hit the the trigger of one it'll pick from that it adds to the realism i just i just went full shotgun pun intended i threw them all in and i just kept hitting one every time i saw there was a muzzle flash there after that i highlighted and replaced all these gunshots so you can highlight these gunshots and every time you press command r they will randomize and replace them with similar gunshot sounds and they're all be a little bit different so it gives you that kind of a different dimension so it's not exactly the same wav file over and over again so that's what i did to trigger that and you can see all these different markers for these different gunshots and you can slide them around you can change the volumes you can add effects like reverb and all that kind of stuff but again didn't have much time so i just went for that so let's unmute some of these gunshots here and you can hear what that sounds like okay i think that's the extent of the gunshot so let's listen to that i think that was timed pretty perfectly oh man that just gives me the chills and it's so exciting when you see your film come to life yeah love it love it okay so we'll uh keep that sound there now we're gonna add some more pistol handling sound so there's uh a few that actually stacked in that opening sequence so there's this so it's very slight and in context with everything else sounds awesome and remember we have the other gun cocking sound here so i'll unmute that as well [Applause] then we've come to the point where you know i think we've got the burning building we've got footsteps we've got gun handling and so far it's sounding pretty great let's start adding in some rhythmic elements and and some musical pads and stuff like that or some risers just to give it some energy besides just the sound effects there's a music section with a whole bunch of loops and stuff like that so i think you can just say hybrid or you know you can audition different things here so let's try some of these obviously that's not gonna work but if you're doing a comedy or something uh that might be pretty fun fight for life okay sounds pretty dark actually this that's not too bad so there's a whole ton in here you can search through them you can use triggers you can assign the sounds to these triggers and you can just play them in and slide them around see what works and again with the command r to replace all these elements and they keep their marker placing where they are but you can just keep replacing with the different wav files and it's just uh it's just a creative joy so let me unmute this particular one here i think i ended up using this kung fury short trying to make it a little cheesy i was going for a little bit campy right with this scene got the 80s vibe and then the title comes in i like that little pause there and that's because i actually have a hit here let's listen to that it's more like a riser and by the way again the triggers besides you assigning them into specific ones of uh the keystrokes there they are built in shortcuts here everything from music design here so there's you can have beats you can add in lines all kinds of different parts of an arrangement and then you can add the sound design pieces and there are built-in keyboard strokes so h is for hits r is for riser t for transitions p for rhythmic i mean it's so intuitive you just press the keystroke at the right time puts the marker in puts in uh some variation of that type of sound and you're off to the races if you don't like it you just hit command r and replace the specific ones you don't want or the entire scene if you wanted to and we can try that why don't we try that later on let's select everything and just hit command r see what it replaced this whole scene with and see what's up okay finally we just to finish this off we have this let me just solo this and see what that sounds like okay right [Music] so it just adds a little bit of drama underneath you can tell that you see this dotted line here this is actually a riser and the point at which it gets to its apex is uh automatically marked by add and this is where i kind of wanted it to line up with the title of the film so that's why that that worked like that i thought it was cool to just add that element of suspense building up intention okay so with everything in place let's try looking at the scene and i'll just go into full screen mode just for fun how about that i mean literally it's been 15 minutes 20 minutes and you got something pretty pretty fun already okay let's do what i just mentioned here i'm just gonna hit command a so i've selected everything now uh yeah let's see what happens i'm just gonna do command r pretty great so let's try this with the new sound effect let's see what it looks like okay now what i'm expecting [Laughter] um yeah i think i need to work on some of the parameters here of what to replace so i particularly did not like uh the gunshots turning into random things so what i'm gonna do is just highlight where i think all the gunshots were okay and with those highlighted i'm just gonna right click and say replace from trigger one so remember uh trigger one had all those pistol sounds so i'm just gonna do that okay so at least it's a little bit more narrow to the categories of what i chose specifically for trigger one and let's try that again i'll leave everything else just for lols [Laughter] oh that's funny but uh yeah look at that like it just automatically picked a whole bunch of uh gunshot sounds that i already chose earlier and it sounds interesting uh it doesn't sound very believable for some of them a little bit high pitch but whatever it's a zoom h8 pistol all right i think that's probably enough to give you a sneak peek and taste of how fast you can work through with this system and once i get even more adept at it i will share more videos and things with it and film more videos uh in terms of films that i will stick with it so if you really like this piece of software i actually do have a relationship with audio design desk again no money exchanged hands and this was a beta program that i'm helping them out with so i'm testing out a lot of the features and if i find bugs and stuff like that i report with um gabe the ceo and also uh will from their team who's excellent they're super nice bunch of guys and they really listen to feedback from sound editors and uh i'm i'm happy to be working with them to help you know raise some awareness of this and also if you really like what you see here and you want to support the channel i do have an affiliate link if you decide to buy it if you don't want to buy it if you want to just go direct that's fine with me but i thought i should give you that option and disclaimer and hopefully i'll have some more information on discounts and stuff like that along the way all right so thanks a lot for checking this out back to alvin the producer director for the rest of the behind the scenes video so i may be biased but i truly do agree and think that audio is more than half of what makes a film make or break people will tolerate bad resolution focus and image quality but their immersion experience has to do with the sound and the music and of course amazing storytelling acting and you have yourself an instant draft pilot demo that you could present to a bigger production company all right on to the wrap i think that was a real fun one i hope you enjoyed this bts on how to make something like this and i hope you learned some tips and tricks along the way hopefully this expands your skill set as a music producer composer hoping to learn and offer more to the production world so get out there and practice and play with all the things and put on different hats so when you work with others in the industry you know where they're coming from at least that's my plan again but more than that i just love this stuff it's super fun and i feel like a kid again all right please like subscribe share all that good stuff and give me your comments and have a great week i'll see you in the next video [Music] you
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Channel: Alvin S Wong Music
Views: 43
Rating: undefined out of 5
Keywords: Composer Assassin, audio design desk 1.7, audio design desk review, audio design desk tutorial, behind the scenes, composer behind the scenes, film composer, film riot, filmmaking, indie film hustle, indie film trailers, media composer tutorial, post production, short film, sound design, sound editor, special effects
Id: -OT5_xxYw7s
Channel Id: undefined
Length: 31min 2sec (1862 seconds)
Published: Fri Dec 17 2021
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